Editing Down aerial

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[[Image:Lucario_dair.jpg|thumb|Lucario's down aerial, which negates momentum.]]
[[File:Mario Sonic and Mega Man.jpg|thumb|250px|Sonic's down aerial in {{forwiiu}}.]]
[[Image:Marth_dair.jpg|thumb|Marth's down aerial.]]
[[File:Lucario D-air Brawl.png|thumb|250px|Lucario's down aerial in ''Brawl''.]]
[[File:MarthDownAerialSSBM.gif|thumb|Animation of {{SSBM|Marth}}'s down aerial in ''Melee''.]]
The '''down aerial''' ({{ja|下空中攻撃|Shita kūchū kōgeki}}, ''Down/lower/under midair attack''; commonly abbreviated as '''Dair''' or '''d-air''', and referred to as '''AttackAirLw''' internally) is an [[aerial attack]] that is performed in midair by pressing the attack button while tilting the [[control stick]] downward. Its official term varies between titles, where it is known as a '''down midair attack''' in ''[[Super Smash Bros. Melee]]'', and a '''down air attack''' from ''[[Super Smash Bros. Brawl]]'' onward. Many of these moves are [[meteor smash]]es, and typically either are single or multi-hit attacks directly below the character, or are [[stall-then-fall]]s where the character briefly hovers in the air, then rockets downwards.


==List of down aerials==
The '''down aerial''' (abbreviated as "dair", "DAir", "d-air" or "ADA") is an [[aerial attack]] that is performed in midair by pressing the [[A Button]], and tilting the control stick downwards. Its official term varies between titles, where it is known as a "Down Midair Attack" in ''[[Super Smash Bros. Melee]]'', and a "Down Air Attack" in ''[[Super Smash Bros. Brawl|Brawl]]''. Many of these moves are [[Meteor smash|Meteor Smashes]].
Unless stated otherwise, all down aerials are assumed to have the ability to [[meteor smash]], with most of them requiring a clean hit or {{b|sweetspot|hitbox}} to be landed.


{| class="wikitable"
==List of Down-airs in [[Super Smash Bros.]]==
|-
Down airs in SSB either are one of three things: drills, spikes, or just sideways knockback-oriented moves. Due to most of them being drills, they are some of the few moves that can be easily DI'd out of in an otherwise low DI game.
! Character !! Description
*[[Pikachu (SSB)|Pikachu]]: A high priority move like Pikachu's other aerials. Great shield stun.
|-
*[[Yoshi (SSB)|Yoshi]]: The most damaging move in SSB64 if all moves hit. Shield breaker. It is however a drill so its easy to DI out of. If the opponent can't DI well, a very easy 0 to death is up tilt into down air repeated. Weakest DJC aerial but good to combo into F-smash.
|[[Banjo]] & [[Kazooie]]||Performs the Beak Buster, where Banjo flips upside-down and Kazooie pounds the ground with her beak.
*[[Samus (SSB)|Samus]]: High power and priority spike. Usually considered Samus's best move. Main kill combo is Down air into back air or charge shot. You can also repeatedly down air opponents and anticipate techs. Short hop down airs can lead to shield break if the opponent is careless
|-
*[[Donkey Kong (SSB)|DK]]: High power spike. Too little range. Combos well into both up smash, aerials, and Giant Punch at varying percentages
|[[Bayonetta]]||Somersaults and performs a falling axe kick with her legs split. Possesses a landing hitbox.
*[[Link (SSB)|Link]]: Very useful move to short hop. Has the most ending lag of any aerial and is overall the best way of showing the difference of Not Z-cancelling and Z-cancelling. Great power and great vs shields if Z-cancelled.
|-
*[[Luigi (SSB)|Luigi]]: A drill so its easy to DI out of. A good combo move and good vs shields. Can combo a down air into up b or down air into up air into up b. If there wasn't smash DI in ssb64, this move would be Luigi's best move.
|[[Bowser]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Retreats into his shell and spins horizontally with his spikes pointing downward, hitting multiple times. Possesses a landing hitbox.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Retreats into his shell and rises slightly with his spikes pointing downward, then performs a spinning dive. Possesses a landing hitbox.
*[[Mario (SSB)|Mario]]: Similar to Luigi but slightly more useful. combos into up air. A drill but with quicker hits so it is more difficult to DI out of. Good vs shields as well. Part of the basic Short hop down air short hop up air combo
|-
*[[Kirby (SSB)|Kirby]]: A drill that is very difficult to DI of, very useful in both combos and gimping. Considered by many the best gimping move in all of SSB64. Down air on the ground combos into up tilts and f-smashes. Really good vs shields as well.
|[[Bowser Jr.]]||Rotates a drill from the [[Koopa Clown Car]] below himself, hitting multiple times. Cannot meteor smash conventionally. Possesses a landing hitbox.
*[[Jigglypuff (SSB)|Jigglypuff]]: Similar to the other drill based characters, combos into up tilts and up b.
|-
*[[Fox (SSB)|Fox]]: A very fast drill. Easy to DI out of. Combos into up smash, shine, and tap a combos.
|[[Byleth]]||Swings downward with Aymr.
*[[Captain Falcon (SSB)|Captain Falcon]]: A powerful spike. Can also combine a down air into Falcon punch at mid or high percents depending on character.
|-
|[[Captain Falcon]]||Stomps with both legs.
|-
|[[Charizard]]||{{GameIcon|SSBB}} Stomps with both legs.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Stomps with one leg.
|-
|[[Chrom]]||Performs a two-handed takedown slash.
|-
|[[Cloud]]||Performs a lingering downward thrust with the Buster Sword.
|-
|[[Corrin]]||Transforms both legs into spears and does a diving kick, hitting multiple times. Possesses a landing hitbox.
|-
|[[Daisy]]||Rapidly kicks at a diagonally downward angle four times. Cannot meteor smash.
|-
|[[Dark Pit]]||Slashes downward in an arc starting from the front.
|-
|[[Dark Samus]]||Turns upside down and swings her Arm Cannon in an arc starting from the back.
|-
|[[Diddy Kong]]||Performs a [[Wikipedia:Professional wrestling attacks#Double axe handle|double axe handle]] swing.
|-
|[[Donkey Kong]]||{{GameIcon|SSB}} Stomps with both legs.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Stomps with one leg.
|-
|[[Dr. Mario]]||{{GameIcon|SSBM}}{{GameIcon|SSB4}} Performs a drill kick at a slight diagonal angle. Possesses a landing hitbox but cannot meteor smash.<br/>{{GameIcon|SSBU}} Stretches his body and stomps with both legs.
|-
|[[Duck Hunt]]||The dog turns towards the screen and performs a somersaulting headbutt, then thrusts his lower back to propel the duck downward, who performs a somersaulting peck.
|-
|[[Falco]]||Performs a single-hitting drill kick at a slight diagonal angle.
|-
|[[Fox]]||Performs a multi-hitting drill kick at a slight diagonal angle. From ''Smash 4'' onward, it possesses a landing hitbox, but cannot meteor smash conventionally.
|-
|[[Ganondorf]]||Stomps with both legs, producing an [[electric]] effect on hit.
|-
|[[Greninja]]||Performs a diving kick with both legs, bouncing off upon hitting an opponent.
|-
|[[Hero]]||Thrusts his sword downward with one hand.
|-
|[[Ice Climbers]]||{{GameIcon|SSBM}} Perform a lingering downward thrust with their hammers. Cannot meteor smash.<br/>{{GameIcon|SSBB}}{{GameIcon|SSBU}} Perform a diving thrust with their hammers. Cannot meteor smash.
|-
|[[Ike]]||Performs a two-handed takedown slash.
|-
|[[Incineroar]]||Stomps with both legs.
|-
|[[Inkling]]||Thrusts the Splattershot downward.
|-
|[[Isabelle]]||Thrusts two turnips downward.
|-
|[[Ivysaur]]||Turns upside down and blasts pollen from its bulb, stalling briefly in midair afterwards.
|-
|[[Jigglypuff]]||Performs a drill kick at a slight diagonal angle, hitting multiple times. Cannot meteor smash conventionally from ''Melee'' onward.
|-
|[[Joker]]||Turns upside down and slashes in an arc starting from behind. If active, Arsene stomps with one leg after Joker's attack. Only Arsene's attack can meteor smash.
|-
|[[Kazuya Mishima|Kazuya]]||Performs Demon Scissors, a somersault before swinging his leg downward, landing on his back. Cannot meteor smash.
|-
|[[Ken]]||Throws out a {{iw|wikipedia|cross|boxing}} at a diagonally downward angle.
|-
|[[King Dedede]]||{{GameIcon|SSBB}} Twirls his hammer below himself, hitting multiple times. Cannot meteor smash.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Swings his hammer downward.
|-
|[[King K. Rool]]||Stomps with both legs.
|-
|[[Kirby]]||Performs a drill kick at a slight diagonal angle, hitting multiple times. Possesses a landing hitbox.
|-
|[[Link]]||Performs a lingering downward thrust with the Master Sword. Upon hitting an opponent, Link bounces off and can hit them again. Cannot meteor smash prior to ''Smash 4''.
|-
|[[Little Mac]]||Weakly punches downward.
|-
|[[Lucario]]||Stomps with one leg after the other, releasing aura from its feet and stalling briefly in midair. Cannot meteor smash.
|-
|[[Lucas]]||Performs four consecutive stomps, releasing PSI sparks from his feet.
|-
|[[Lucina]]||Somersaults horizontally and slashes in an arc starting from behind.
|-
|[[Luigi]]||{{GameIcon|SSB}} Performs a multi-hitting drill kick at a slight diagonal angle.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}Performs a single-hitting drill kick at a slight diagonal angle.
|-
|[[Mario]]||{{GameIcon|SSB}}{{GameIcon|SSBM}} Performs a multi-hitting drill kick at a slight diagonal angle. In ''Melee'', it possesses a landing hitbox, but cannot meteor smash.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs the [[Mario Tornado]], previously his [[down special]]; he spins horizontally with his arms extended, hitting multiple times, then fully outstretches his body for a final hit. It possesses a landing hitbox, but cannot meteor smash.
|-
|[[Marth]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Slashes downward in an arc starting from the front.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Somersaults horizontally and slashes in an arc starting from behind.
|-
|[[Mega Man]]||Uses the Hard Knuckle, firing one fist as a projectile below himself.
|-
|[[Meta Knight]]||Slashes downward in an arc starting from the front. Cannot meteor smash.
|-
|[[Mewtwo]]||{{GameIcon|SSBM}} Somersaults horizontally and stomps with one leg.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Somersaults horizontally and stomps with one leg, releasing a small blast of dark energy from its foot.
|-
|[[Mii Brawler]]||Performs a double axe handle swing.
|-
|[[Mii Gunner]]||Thrusts their arm cannon downward and releases a blast from it.
|-
|[[Mii Swordfighter]]||Turns upside down and performs a twirling stab, hitting multiple times. Possesses a landing hitbox.
|-
|[[Min Min]]||Performs a diagonal divekick.  
|-
|[[Mr. Game & Watch]]||{{GameIcon|SSBM}} Thrusts a key downward. Possesses a landing hitbox.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a diving thrust with a key. Possesses a landing hitbox.
|-
|[[Mythra]]||Slashes the Aegis Sword below herself in a wide arc starting in front of herself. Cannot meteor smash.
|-
|[[Ness]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}} Stomps with one leg.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Stomps with one leg after a spin, releasing a PSI spark from his foot.
|-
|[[Olimar]]||Grabs his leading Pikmin by its stem and swings it downward. If no Pikmin are following Olimar, he still performs the move, but it has no effect.
|-
|[[Pac-Man]]||Performs four consecutive stomps. Cannot meteor smash.
|-
|[[Palutena]]||Performs a roundhouse kick downward.
|-
|[[Peach]]||Rapidly kicks downward four times. Cannot meteor smash.
|-
|[[Pichu]]||Turns upside down and spins in a corkscrew, releasing electricity from its head. Causes [[recoil damage]] to Pichu, and possesses a landing hitbox. Cannot meteor smash in ''Melee''.
|-
|[[Pikachu]]||Turns upside down and spins in a corkscrew, releasing electricity from its head. Possesses a landing hitbox. Cannot meteor smash prior to ''Ultimate''.
|-
|[[Piranha Plant]]||Thrusts its pot downward.
|-
|[[Pit]]||Slashes downward in an arc starting from the front. Cannot meteor smash in ''Brawl''.
|-
|[[Pyra]]||Slashes the Aegis Sword below herself in a wide arc starting in front of herself.
|-
|[[R.O.B.]]||Points his base at a slight diagonal angle and activates his thrusters, rising slightly afterwards.
|-
|[[Richter]]||Performs a diagonal divekick, bouncing off upon hitting an opponent.
|-
|[[Ridley]]||Performs a divekick straight downward with both legs.
|-
|[[Robin]]||Slashes downward with either the Bronze Sword or Levin Sword. Meteor smashes if the Levin Sword is used.
|-
|[[Rosalina]] & [[Luma]]||''Rosalina:'' Summons a falling planetary ring below herself with a stomp.<br/>''Luma:'' Stomps with one leg. Cannot meteor smash.
|-
|[[Roy]]||{{GameIcon|SSBM}} Slashes downward in an arc starting from the front.<br/>{{GameIcon|SSB4}} Performs a two-handed takedown slash.<br/>{{GameIcon|SSBU}} Performs a two-handed takedown slash with the Binding Blade set ablaze.
|-
|[[Ryu]]||Throws out a cross at a diagonally downward angle.
|-
|[[Samus]]||Turns upside down and swings her Arm Cannon in an arc starting from the back.
|-
|[[Sephiroth]]||Performs Hell's Gate, a diving thrust with Masamune.
|-
|[[Sheik]]||{{GameIcon|SSBM}} Performs a lingering kick at a diagonally downward angle. Cannot meteor smash.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a diagonal divekick. Cannot meteor smash in ''Brawl'', and possesses a landing hitbox from ''Smash 4'' onward.
|-
|[[Shulk]]||Thrusts the Monado downward, then activates its beam blade for a second hit.
|-
|[[Simon]]||Performs a diagonal divekick, bouncing off upon hitting an opponent.
|-
|[[Snake]]||Performs four consecutive stomps, rising slightly upon its use. Cannot meteor smash conventionally.
|-
|[[Sonic]]||Performs a diagonal divekick. Cannot meteor smash in ''Brawl''.
|-
|[[Sora]]||Performs {{iw|khwiki|Hurricane Blast}}. Moonsaults downwards with the Keyblade multiple times. Cannot meteor smash.
|-
|[[Squirtle]]||Thrusts its tail downward and spins horizontally, hitting multiple times. Cannot meteor smash.
|-
|[[Steve]]||Places anvil below him and descends downwards, which can be escaped. Cannot meteor smash.
|-
|[[Terry]]||A downward punch. Has a meteor effect if sweetspotted, launching opponents at a very diagonal angle akin to a spike.
|-
|[[Toon Link]]||Performs a diving thrust with the Master Sword. In ''Brawl'', upon hitting an opponent, Toon Link bounces off and can hit them again.
|-
|[[Villager]]||Thrust one, two, or three turnips downward, with the amount being [[random]]. Can only meteor smash with three turnips in ''Smash 4''.
|-
|[[Wario]]||{{GameIcon|SSBB}}{{GameIcon|SSB4}} Turns upside down and spins horizontally, hitting multiple times with his head. Cannot meteor smash conventionally.<br/>{{GameIcon|SSBU}} Turns upside down and spins horizontally with his hands below his head, hitting multiple times. Cannot meteor smash conventionally.
|-
|[[Wii Fit Trainer]]||Assumes the Chair pose to stomp with both legs.
|-
|[[Wolf]]||Swings both arms downward simultaneously, slashing with his claws.
|-
|[[Yoshi]]||Performs a flutter kick with both legs, hitting multiple times. From ''Smash 4'' onward, it possesses a landing hitbox, but cannot meteor smash conventionally.
|-
|[[Young Link]]||Performs a lingering downward thrust with the Kokiri Sword. Upon hitting an opponent, Young Link bounces off and can hit them again. Cannot meteor smash in ''Ultimate''.
|-
|[[Zelda]]||Stomps with one leg.
|-
|[[Zero Suit Samus]]||Performs a diagonal divekick. Possesses a landing hitbox.
|}


==Notable down aerials==
==List of Down Airs in [[Super Smash Bros. Melee]]==
*The down aerials of [[Banjo]] & [[Kazooie]], [[Bayonetta]], [[Bowser]], [[Corrin]], [[Greninja]], [[Ice Climbers]], [[Kazuya]], [[Min Min]], [[Mr. Game & Watch]], [[Richter]], [[Ridley]], [[Sephiroth]], [[Simon]], [[Sheik]], [[Sonic]], [[Sora]], [[Steve]], [[Toon Link]], and [[Zero Suit Samus]] all function as [[stall-then-fall]]s, except in ''Melee'' (and ''Brawl'' for Bowser).
*[[Mario (SSBM)|Mario]]: Performs a drill kick. Is somewhat functionally identical to his Mario Tornado (in fact dealing the same amount of damage), but strikes faster, is harder to escape from, and has no finishing punch, making it a good damage-racker and having good combo potential.
*The down aerials of [[Link]], [[Toon Link]] (in ''Brawl'' only), and [[Young Link]] cause them to bounce a short distance up and away from the opponent upon hitting them or their shield. The hitbox remains active when this happens and he is able to hit the opponent again for extra damage.
*[[Donkey Kong (SSBM)|DK]]: Stomps the air below him. Will powerfully [[Meteor Smash]] his foe.
**Similarly, Greninja, Simon, and Richter's down aerials cause them to jump off the opponent upon hitting them or their shield with their down aerials. Unlike the Links' down aerials, these jumps end the move and allow them to perform any action, including combos into other attacks.
*[[Yoshi (SSBM)|Yoshi]]: Kicks his legs very rapidly below him. Can deal at least 40% damage if performed correctly. It weakly Meteor Smashes.
*The down aerials of [[Mega Man]] and [[Steve]] are the only ones that are [[projectile]]s, and thus can be [[reflect]]ed or [[Pocket]]ed.
*[[Peach (SSBM)|Peach]]: Kicks below herself. Good combo starter.
*[[Lucario]], [[Ivysaur]], and [[R.O.B.]]'s down aerials stop their movement in the air, unless they were experiencing [[knockback]] before their use.
*[[Bowser (SSBM)|Bowser]]: Spins upside-down in his shell. Can be used in a somewhat similar fashion to Mario's due to the multiple quick hits, though the landing lag is comparatively larger.
*In ''Melee'', the down aerials of {{SSBM|Captain Falcon}}, {{SSBM|Falco}}, {{SSBM|Fox}}, and {{SSBM|Marth}} can all [[spike]] opponents.
*[[Samus (SSBM)|Samus]]: Swings her arm below her. Is usually a fairly powerful Meteor Smash, but is a tad slow.
**Captain Falcon's down aerial possesses a hitbox in his upper body that powerfully spikes opponents, colloquially known as the [[nipple spike]].
*[[Link (SSBM)|Link]]: Thrusts his sword below him. It is a powerful attack, and will knock his foe at an upwards angle. It is very easy to [[Star KO]] with this attack, however, the landing lag is incredibly long.
**Falco's down aerial is very fast for a spike (coming out on frame 5), and a vital component to his [[pillar]] combos. However, it was nerfed in the [[PAL]] version of the game, as only the clean hit spikes instead of the entire move, making it less effective for [[edgeguarding]] and beating [[crouch cancel]]ing.
*[[Zelda (SSBM)|Zelda]]: Sticks her leg out below her. Has a very small sweetspot, but if it hits, her foe will be Meteor Smashed.
**Fox's down aerial is additionally notorious for its use in his [[waveshine infinite]] combo.
*[[Sheik (SSBM)|Sheik]]: Points her leg out and falls at a downwards angle. Knocks her foe very slightly horizontally.
*[[Ganondorf]]'s down aerial is the strongest [[meteor smash]] among playable characters in ''Brawl'', as well as one of the strongest meteor smashes and down aerials as a whole in the series, dealing particularly high damage and enough knockback to KO reliably onstage. In ''SSB4'', it is one of the only two meteor smashes that cannot be [[tech]]ed on the ground, due to its high amount of [[freeze frames]].
*[[Captain Falcon (SSBM)|C. Falcon]]: Thrusts his legs below him. Another powerful [[Meteor Smash]]. If the attack connects in the [[Nipple Spike|upper]] [[hitbox]], the attack becomes even more powerful and unable to be Meteor Canceled.
*[[Marth]]'s down aerial, specifically in ''Melee'', is possibly the most feared with its speed, range, and ability to spike. Its effectiveness has been reduced in the PAL version, and later in ''Brawl'', where it can be [[meteor cancel]]ed, though it still retains a large part of its utility. In ''SSB4'', however, it was severely [[nerf]]ed with reduced range, weaker sourspots, increased startup, meteor smashing only at the middle of the swing, and having a reversed animation (starting from behind Marth rather than in front of him), making it significantly harder to land.
*[[Fox (SSBM)|Fox]]: Performs a drill kick. Another Mario-esque Down Air Attack, useful for generally the same purposes. However, this attack very weakly Meteor Smashes an opponent.
*[[Yoshi]]'s down aerial is the most damaging in all of its appearances, dealing a maximum of 56% in ''Smash 64'', 53% in ''Melee'', 35% in ''Brawl'', 32.2% in ''SSB4'', and 28% in ''Ultimate''. This allows it to easily bring opponents to KO percentages, especially those with large [[hurtbox]]es. In ''Smash 64'', it comes out on frame 4 and it deals enough damage to [[shield]]s to outright break them if all hits connect, making it highly effective. Although it deals the least damage in ''Ultimate'', it connects much more reliably than in previous games to its looping hits using the [[autolink angle]].
*[[Kirby (SSBM)|Kirby]]: Performs a drill kick. It induces a weak Meteor Smash on his foe.
**In ''Melee'', it is also a simple way to win the Paper Mario [[trophy]] in [[Home-Run Contest]], as it can easily rack up a lot of damage on the [[Sandbag]] without the need of [[bat drop]]ping.
*[[Pikachu (SSBM)|Pikachu]]: Turns upside down and spins around emitting electricity from its cheeks. Another simple drill move, though it suffers from slight landing lag.
*{{SSBU|Ivysaur}}'s and {{SSBU|Pyra}}'s down aerials in ''Ultimate'' are both notorious for their large, disjointed hitboxes and their ability to consistently meteor smash opponents, making both of them excellent for edgeguarding.
*[[Ness (SSBM)|Ness]]: Smashes the air below him with his foot. It will Meteor Smash his opponent.
*[[Snake]]'s down aerial is notable for its extremely fast startup and high power. It comes out on frame 3, making it the fastest down aerial in the series, and deals 28% in ''Brawl'' and 20% in ''Ultimate'' if all of the hits connect while it also possesses strong knockback, making it a potential KO move. Although its power and knockback were considerably toned down from ''Brawl'', the move is much more effective in ''Ultimate'' due to its linking hits connecting much more reliably as well as its lower landing lag, being able to autocancel in a short hop, and Snake's significantly faster jumpsquat, the latter making it very reliable as a fast and highly damaging out of shield option.
*[[Ice Climbers (SSBM)|Ice Climbers]]: Place their hammers below them, and drop down. Knocks the enemy a fair distance upwards.
*[[Marth (SSBM)|Marth]]: Slashes his sword downward. If the tip of the sword hits, a powerful Meteor Smash is executed.
*[[Luigi (SSBM)|Luigi]]: Spins around, performing a downwards kick. Appears identical to Mario's, but instead of multiple, low knockback hits, he performs one quick spin that can knock the enemy in diverse directions. If Luigi hits his foe with his spinning fists during the start of the attack, they will be powerfully [[Meteor Smash]]ed.
*[[Jigglypuff (SSBM)|Jigglypuff]]: Performs a drill kick identical to Kirby's, but will not Meteor Smash its foe. However, it can [[semi-spike]].
*[[Mewtwo (SSBM)|Mewtwo]]: Backflips and kicks downwards. Another Meteor Smashing attack.
*[[Mr. Game and Watch (SSBM)|Mr. Game & Watch]]: Pulls a key out and plunges downward. If it hits ''immediately'' at the start of the attack, Mr. Game & Watch will Meteor Smash his foe.
*[[Dr. Mario (SSBM)|Dr. Mario]]: Same as Mario's, dealing seven, multiple hits although the sound effect is different.
*[[Falco (SSBM)|Falco]]: Identical to Fox's, but will instead [[spike]] his foe since the opponent cannot cancel the [[hitstun]]. It is quite possibly the easiest spike to perform in the game, but Falco falls quite fast while executing the attack.
*[[Pichu (SSBM)|Pichu]]: Identical to Pikachu's, but if it hits the ground, Pichu will receive 1% damage.
*[[Young Link (SSBM)|Young Link]]: It is identical to Link's, but it [[Meteor Smash]]es if the opponent is above or to the side of him.
*[[Roy (SSBM)|Roy]]: Identical to Marth's, but the sweetspot required to Meteor Smash is located a bit higher.
*[[Ganondorf (SSBM)|Ganondorf]]: Identical to Captain Falcon's, but comes out slower and is more powerful.


==Gallery==
==List of Down-airs in [[Super Smash Bros. Brawl]]==
<gallery>
*[[Mario (SSBB)|Mario]]: The famous [[Mario Tornado]], replaced by the [[F.L.U.D.D.]] as a [[Down Special Move|down special]], is now his dair. Outer hitboxes draw the opponent into the center.
MarioDairSSBM.gif|{{SSBM|Mario}}'s down aerial in ''Melee''.
*[[Luigi (SSBB)|Luigi]]: Spins rapidly in place. Multiple effect-varying hitboxes surrounding butt, feet, arms, and torso. If butt connects and [[sweetspot]]s, it becomes a strong [[spike]].
Stall-then-fall Brawl.gif|{{SSBB|Toon Link}}'s down aerial is an example of a stall-then-fall move.
*[[Peach (SSBB)|Peach]]: Thrusts legs rapidly below herself at a slight angle. Good for starting combos.
</gallery>
*[[Bowser (SSBB)|Bowser]]: Flips upside-down and rotates around inside his shell. Racks a lot of damage, and has an additional hit upon landing, which helps to keep opponents from taking advantage of the large landing lag.
*[[Donkey Kong (SSBB)|Donkey Kong]]: Thrusts leg below him to always [[meteor smash]] very powerfully while performing a strong-man pose in midair.
*[[Diddy Kong (SSBB)|Diddy Kong]]: Clasps one hand over the other and [[spike|spikes]] always. Extremely powerful and can star KO.
*[[Yoshi (SSBB)|Yoshi]]: The greatest damage racking aerial in the game. Flutter kicks very fast below him. Deals 33% and [[spike]]s after last hit.
*[[Wario (SSBB)|Wario]]: Flips upside down and rotates once or twice. Interestingly enough, when the move connects, he makes contact 7 times. Great damage racker.
*[[Link (SSBB)|Link]]: Kneels above his sword with it upside down. Extremely powerful, incredibly long duration, and no startup lag. There is noticeable ending lag though, when he lands on the ground and has to yank it out. Also, if he hits an opponent, Link will hop up in the air (unless Link is fastfalling).
*[[Zelda (SSBB)|Zelda]]: Thrusts leg once below her vertically. [[Spike]]s if [[sweetspot]]ted. If sweetspotted, electric sound, pause, then foe down-rockets. Weak spike if not sweetspotted.
*[[Sheik (SSBB)|Sheik]]: A [[Stall-Then-Fall]]. Sheik bends her body behind her center of gravity and leans leg out below her. Minimal knockback, and is dangerous to use, but it is very slow.
*[[Ganondorf (SSBB)|Ganondorf]]: Jams legs underneath him. Multiple hitboxes, having weaker base knockback in the feet than in his head but by far the highest knockback scale in the game and always [[meteor smash]]es if it connects. Nicknamed "Thunderstomp" because of the stomping action and its electric effect, it is the most powerful [[Meteor Smash]] in the game at 38% or higher and the 3rd strongest at 0% with OHKO potential - in fact, if it hits a grounded opponent, they can bounce off the ground and be [[Star KO]]'d at percents as low as 80% against light characters. Has an electric effect.
*[[Toon Link (SSBB)|Toon Link]]: An incredible priority [[Stall-Then-Fall]]. Similar to Link's, although rockets downwards without stopping and can [[spike]] near beginning few frames. Dangerous to use when not above ground, but if you have more lives than foe, risk one to spike them as they recover. Like Link's, it bounces off the opponent; after the bounce, it works like a normal aerial attack.
*[[Samus (SSBB)|Samus]]: Flips 90 degrees forward and faces the screen while swinging arm cannon in a 180 degree arc below her. Sometimes a [[meteor smash]], but quite slow.
*[[Zero Suit Samus (SSBB)|Zero Suit Samus]]: A [[Stall-Then-Fall]]. Turns body in a linear form, then propels downward. If foe is hit in the air, they are carried down until they are knocked away once in contact with ground. Might make food for thought about "Zerocide" if it is used on a foe in the air and is carried downwards until both ZSS and foe KO.
*[[Pit (SSBB)|Pit]]: Swings both halves of bow downwards. Strangely, this move incurs upwards knockback most of the time.
*[[Ice Climbers (SSBB)|Pit]]: A half [[Stall-Then-Fall]]. Both position hammers below themselves and fall downwards a very slight distance. Knockback is upwards and a bit diagonal.
*[[R.O.B. (SSBB)|R.O.B.]]: Pauses momentarily, then blasts boosters powerfully downwards. Will spike if hits. Can be used to stop vertical momentum, but is hard to use correctly, and will propel a bit upwards if incorrectly used.
[[Image:Spike.png|thumb|Some down aerial attacks spike the opponent.|239px|right]]
*[[Kirby (SSBB)|Kirby]]: Spins around in multiple circles. Legs produce most damage and knockback. Can meteor smash.
*[[Meta Knight (SSBB)|Meta Knight]]: Swings sword below him. Looks like [[Marth]]'s dair, but will never [[spike]]. It can [[semi-spike]] though. Can be used on the ground (short-hopped) to set up a kill by edgeguarding. Very safe move.
*[[King Dedede (SSBB)|King Dedede]]: Spins hammer around under him for multiple hits. Works well in the ascent of a ground jump.
*[[Olimar (SSBB)|Olimar]]: Arcs a [[Pikmin]] below his knees. Similar to [[bair]] and [[fair]]. If the enemy is directly below Olimar, it becomes a meteor smash, with power varying by Pikmin - purple, yellow, and red are very strong, blue is of mediocre strength, and white is weak.
*[[Fox (SSBB)|Fox]]: Spins legs around, a bit diagonally, hitting multiple times. Weakest [[Spike]] in the game after last hit. Similar to Falco, Kirby, or Jigglypuff's dairs. Useful when shorthopped for combos.
*[[Falco (SSBB)|Falco]]: Same as Fox's, except only one hit, not several. No lag, and strong [[meteor smash]] when hit near first to near-last frames and hit in the middle to bottom hitbox of his body. Has a disjointed hitbox.
*[[Wolf (SSBB)|Wolf]]: Similar to Diddy Kong's. Laggier, though as a spike more often connects because has a much Wolf's much faster air speed compared to Diddy Kong.
*[[Captain Falcon (SSBB)|Captain Falcon]]: Same as Ganondorf's, except quicker, and doesn't meteor smash as powerfully. Can no longer [[nipple spike]], unlike in Melee.
*[[Pikachu (SSBB)|Pikachu]]: Like his [[fair]], but downwards with only one hit. High lag when landing.
*[[Squirtle (SSBB)|Squirtle]]: Similar to [[Mario Tornado]], but is better vertically ranged because of Squirtle's long tail. 
*[[Ivysaur (SSBB)|Ivysaur]]: Blasts its bulb below himself. Surprisingly, does not launch Ivysaur upwards, but stalls it in the air, like Lucario's dair. Can be a powerful spike if the foe is right beneath Ivysaur, but it's laggy and not so useful due to Ivysaur's extreme vulnerability to edge hogs when it is off stage.
*[[Charizard (SSBB)|Charizard]]: Flicks tail out of hitboxes and stomps his feet down. Very strong, and [[meteor smash|meteor smashes]]. Though it Meteor Smashes straight downwards, it sends grounded opponent upwards and sideways.
*[[Lucario (SSBB)|Lucario]]: Blows up two bursts of aura beneath its foot. Stalls all frames of vertical momentum and can be used to delay it. Very powerful move in general and can be used in multiple ways because of immobility.
*[[Jigglypuff (SSBB)|Jigglypuff]]: Spins around. Identical to Kirby's. Almost no knockback unless at percentages above 200%.
*[[Marth (SSBB)|Marth]]: Swings sword beneath his legs. Can [[spike]] if hit at any part of the tip, but has some poor landing lag in Brawl.  
*[[Ike (SSBB)|Ike]]: Faces screen while swinging sword down. If hits during initial frames, it [[spike]]s. Not so easy to spike because it has poor horizontal range. One of Ike's four spikes.
*[[Ness (SSBB)|Ness]]: Jams foot down. Somewhat laggy, but is an extremely powerful [[meteor smash]] (2nd strongest meteor smash at 0%). Sends horizontally if connects in later frames conect.
*[[Lucas (SSBB)|Lucas]]: Four quick downward kicks. Can rack up to 20% damage, though unlikely, each kick doing exactly 5%. A medium power [[spike]] served with last kick. Easy strategy by using on vincible edgeholding foe. Simple spike use out of immediate initial jump ascent.
*[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]: A [[Stall-Then-Fall]] (Donkey Kong Jr.), Grabs a key and plunges downwards. Upwards knockback; similar in most ways to [[Ice Climbers]]' stall then fall. Can be aimed slightly to the side and can be canceled in the middle with [[Fire]]. Can also perform the [[Stall-Then-Fall Glitch]] along with [[Toon Link]]. Is a spike if the enemy is directly under him and during initial frames, and if you tap down on the d-pad after executed, the move will slow. Much less risky Stall-Then-Fall than other ones.  
*[[Snake (SSBB)|Snake]]: Launches four subsequent kicks below himself. Similar to Lucas', but more damage, knockback, and doesn't spike. Can be used very well in a short hop for a medium-high percent kill on a grounded opponent. Similar to his neutral aerial, this can do up to 28% damage having the last stomp higher knockback than his neutral aerial and last hit being able to connect in a short hop at the expense of being harder to trap with.
*[[Sonic (SSBB)|Sonic]]: A [[Stall-Then-Fall]]. Lasts a long duration, but has high landing lag. This attack is actually similar to his [[Spring Jump]] in that they both cover about the same height (the only difference, of course, is the direction they go)


==Notable characters' down aerials==
* [[Captain Falcon]]'s down aerial, notorious for the [[nipple spike]] in Melee.
* [[Falco Lombardi]]'s down aerial, a fast spike in Melee and Brawl with high range vital to Falco's [[pillaring|pillar]].
* [[Fox McCloud]]'s down aerial, notorious for its use in his [[Waveshine infinite|infinite combo]].
* [[Wolf]]'s down aerial, a spike exact in strength to Falco's Dair spike, although it takes a split second longer to complete.
* [[Lucario]], [[Ivysaur (SSBB)|Ivysaur]], [[R.O.B. (SSBB)|R.O.B.]]'s down aerials all stop vertical momentum, making those moves good for [[recovery]].
* [[Mario]]'s down aerial was replaced as the [[Mario Tornado]] in Brawl. Before, Mario Tornado used to be his [[Down Special Move]].
* [[Yoshi]]'s down aerial, a very damaging move which can rack up to 40% with its multiple kicks.
* The [[Ice Climbers (SSBB)|Ice Climbers]], [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]], [[Sheik (SSBB)|Sheik]], [[Sonic (SSBB)|Sonic]], [[Toon Link (SSBB)|Toon Link]] and [[Zero Suit Samus (SSBB)|Zero Suit Samus]]' down aerials, all of which are [[Stall-Then-Fall]] aerials in ''Brawl''. Also, if Toon Link's down aerial hits a foe, he will "pogo-hop" and allow him to hit another enemy again.
*[[Ganondorf]]'s down aerial in Brawl can be auto canceled in short hops and KO below 100% who connects on the ground while in an aerial opponent making it a great approach move and as a spike it always spikes if connects with enough power to [[OHKO]] an opponent in most cases.
* [[Marth]]'s down aerial, possibly the most feared with its speed, range, and ability to spike in both Melee and Brawl.
== Notes ==
*According to the SSBB Prima Official Game Guide, Wolf's Down Aerial Attack is a "Dair" spike, and is indeed similar to Falco's "Dair" spike.
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[[Category:Game controls]]
[[Category:Attacks]]
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[[Category:Game Controls]]

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