Editing Double jump cancel

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[[File:Landcancelling.gif|thumb|Double jump cancel (right) compared with other techniques]]
[[File:Landcancelling.gif|thumb|Double jump cancel (right) compared with other techniques]]
The '''double jump cancel''', sometimes abbreviated as '''DJC''', is a technique in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' usable by [[Yoshi]], [[Ness]], [[Peach]], and [[Mewtwo]]. These characters have what is known as a [[Midair_jump#Delayed_double_jumps|delayed double jump]], and thus they can [[jump]] and [[double jump]] from the ground, then attack immediately afterward to cancel their upward momentum and land on the ground soon after their attack. (Without the double jump cancel, the player would have to wait out the full length of the jump or double jump before being able to land.) This tactic is used to perform aerial attacks much more quickly than normal, thus enabling aerial combos and allowing [[KO]]s to be performed more quickly.
The '''double jump cancel''', sometimes abbreviated as '''DJC''', is a technique in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' usable by [[Yoshi]], [[Ness]], [[Peach]], and [[Mewtwo]]. These characters have what is known as a [[Midair_jump#Delayed_double_jumps|delayed double jump]], and thus they can [[jump]] and [[double jump]] from the ground, then attack immediately afterward to cancel their upward momentum and land on the ground soon after their attack. (Without the double jump cancel, the player would have to wait out the full length of the jump or double jump before being able to land.) This tactic is used to perform aerial attacks much more quickly than normal, thus enabling aerial combos and allowing [[KO]]s to be performed more quickly.
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Yoshi can also use this technique in both ''Smash 64'' and ''Melee'' to "counter" attacks because of his double jump's unique [[armor]] properties. This is referred to as a [[double jump cancel counter]], and is often used to catch the opponent off-guard with a neutral aerial.
Yoshi can also use this technique in both ''Smash 64'' and ''Melee'' to "counter" attacks because of his double jump's unique [[armor]] properties. This is referred to as a [[double jump cancel counter]], and is often used to catch the opponent off-guard with a neutral aerial.
 
 
One obvious downfall of this tactic in both games is that Yoshi loses his double jump, possibly resulting in a self-destruct when offstage. This can be extremely detrimental to him, as he lacks a third jump, and if Yoshi is hit away from the stage, Yoshi will have almost no means of recovery, outside of the directional [[air dodge]] in ''Melee''.
One obvious downfall of this tactic in both games is that Yoshi loses his double jump, possibly resulting in a self-destruct when offstage. This can be extremely detrimental to him, as he lacks a third jump, and if Yoshi is hit away from the stage, Yoshi will have almost no means of recovery, outside of the directional [[air dodge]] in ''Melee'' and ''Ultimate''.


In ''SSB4'' and ''Ultimate'', Yoshi does not have a delayed double jump at all, completely eliminating the double jump cancel technique for him.
In ''SSB4'' and ''Ultimate'', Yoshi does not have a delayed double jump at all, completely eliminating the double jump cancel technique for him.
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While [[Lucas]] cannot perform DJC aerials, he can double jump cancel his special moves. In ''SSB4'' and ''Ultimate'', DJC specials with Lucas function similarly to other characters listed in this article, but in ''Brawl'', Lucas has unusual techniques such as the [[Zap Jump]] that may occur when performing certain DJC maneuvers.
While [[Lucas]] cannot perform DJC aerials, he can double jump cancel his special moves. In ''SSB4'' and ''Ultimate'', DJC specials with Lucas function similarly to other characters listed in this article, but in ''Brawl'', Lucas has unusual techniques such as the [[Zap Jump]] that may occur when performing certain DJC maneuvers.


Lucas can also uniquely double jump cancel his [[grab aerial]] in ''Ultimate'' (known as [[double jump cancel zair]]), which is integral to playing him optimally in that game.
Lucas can also uniquely double jump cancel his [[grab aerial]] in ''Ultimate'', which is integral to his combo game in that game.


==Kazuya==
==Kazuya==

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