Editing Double jump

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==Animations==
==Animations==
Double jumps are a lot more varied in animation than single jumps. Most characters twist or flip, and some characters inflate themselves ([[Kirby]], [[Jigglypuff]], [[King Dedede]]) or flap their wings ([[Meta Knight]], [[Charizard]], [[Pit]], [[Dark Pit]], [[Bayonetta]], [[Ridley]], [[Kazooie]]). During these animations, all characters cast a double circle platform beneath them that disappears after the jump is completed (except for {{SSBB|R.O.B.}} in ''[[Super Smash Bros. Brawl]]'', in which an aesthetic smoke ring is formed instead from the base of his Robo Burner; this does not waste any fuel from his recovery). In ''Ultimate'', burning all midair jumps causes the character's model to give off small wisps of smoke until they land, though this effect is difficult to notice unless zoomed in.
Double jumps are a lot more varied in animation than single jumps. Most characters twist or flip, and some characters inflate themselves ([[Kirby]], [[Jigglypuff]], [[King Dedede]]) or flap their wings ([[Meta Knight]], [[Charizard]], [[Pit]], [[Dark Pit]], [[Bayonetta]], [[Ridley]], [[Kazooie]]). During these animations, all characters cast a double circle platform beneath them that disappears after the jump is completed (except for {{SSBB|R.O.B.}} in ''[[Super Smash Bros. Brawl]]'', in which a smoke ring is formed instead from the base of his Robo Burner; this does not waste any fuel from his recovery). Like jumps from the ground, characters have a different animation if they are jumping backward. For example, [[Mario]] and [[Luigi]] spin around when performing a regular midair jump, but do rapid backward somersaults when performing a backward midair jump. This does not apply to characters with multiple double jumps, in which case they simply turn 180 degrees horizontally as they jump. If a character flips, their [[collision bubble]] moves accordingly, though this has no effect on the jump itself.
 
Like jumps from the ground, characters have a different animation if they are jumping backward. For example, [[Mario]] and [[Luigi]] spin around when performing a regular midair jump, but do rapid backward somersaults when performing a backward midair jump. This does not apply to characters with multiple double jumps, in which case they simply turn 180 degrees horizontally as they jump. If a character flips, their [[collision bubble]] moves accordingly, though this has no effect on the jump itself.


==Delayed double jumps==
==Delayed double jumps==
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Most characters can only jump once while in the air; however, some characters can jump multiple times without touching the ground. Most characters cannot turn around in midair using their double jump, but all characters with multi-jumps can turn around when in midair by using jump while holding away from the direction the character is facing on the Control Stick. [[Yoshi]] can also do this despite having only one double jump. Anybody with a special with low lag may also find it useful to turn around midair by b-reversing that special. [[Steve]]’s Minecart with no iron is a good example of this.
Most characters can only jump once while in the air; however, some characters can jump multiple times without touching the ground. Most characters cannot turn around in midair using their double jump, but all characters with multi-jumps can turn around when in midair by using jump while holding away from the direction the character is facing on the Control Stick. [[Yoshi]] can also do this despite having only one double jump. Anybody with a special with low lag may also find it useful to turn around midair by b-reversing that special. [[Steve]]’s Minecart with no iron is a good example of this.


Fighters with multiple midair jumps tend to gain substantially less height per jump than the jumps of fighters with only one. Additionally, each subsequent jump provides less height than the previous. There is also a brief delay between the end of one jump and being able to start the next, with holding the jump button resulting in the next jump being used as early as possible. Usually, this delay is small enough for the character to gain a decent amount of height with all of their jumps, but if the character is [[metal]], these multi-jumps become useless or nearly useless.
Fighters with multiple midair jumps tend to gain substantially less height per jump than the jumps of fighters with only one. There is usually also a brief delay between the end of one jump and being able to start the next. Usually, this delay is small enough for the character to gain a decent amount of height with all of their jumps, but if the character is [[metal]], these multi-jumps become useless or nearly useless.


Characters with multi-jumps usually have poor [[air speed]] (with the exception of Jigglypuff, who has among the best air speed, in exchange for among the worst jump height). In addition to this, [[air acceleration]] is reduced during the animations of multi-jumps, and in the case of Kirby in the first two games, air speed is also reduced, although this can be overridden by interrupting the animation with an aerial attack or [[air dodge]].
Characters with multi-jumps usually have poor [[air speed]] (with the exception of Jigglypuff, who has among the best air speed, in exchange for among the worst jump height).


In ''Melee'', {{SSBM|Captain Falcon}} and {{SSBM|Ganondorf}} gain another midair jump after using [[Falcon Kick]] and [[Wizard's Foot]], respectively.  
In ''Melee'', {{SSBM|Captain Falcon}} and {{SSBM|Ganondorf}} gain another midair jump after using [[Falcon Kick]] and [[Wizard's Foot]], respectively.  
[[Bayonetta]] can also restore her double jump by inputting [[Witch Twist]] 4 frames after initiating the double jump (3 frames prior to version {{SSBU|8.0.0}} of ''[[Super Smash Bros. Ultimate]]''). This effectively gives her access to three midair jumps (through two uses of Witch Twist) if the technique is performed correctly. In the initial release of {{for3ds}}, a bug allowed {{SSB4|Robin}} and {{SSB4|Kirby}}, upon [[Copy ability (SSB4)|copying]] Robin, to regain all of their respective midair jumps after charging [[Thunder (Robin)|Thoron]]; this bug was removed in version [[1.0.4]].  
[[Bayonetta]] can also restore her double jump by inputting [[Witch Twist]] 4 frames after initiating the double jump (3 frames prior to version {{SSBU|8.0.0}} of ''[[Super Smash Bros. Ultimate]]''). This effectively gives her access to three midair jumps (through two uses of Witch Twist) if the technique is performed correctly.
In the initial release of {{for3ds}}, a bug allowed {{SSB4|Robin}} and {{SSB4|Kirby}}, upon [[Copy ability (SSB4)|copying]] Robin, to regain all of their respective midair jumps after charging [[Thunder (Robin)|Thoron]]; this bug was removed in version [[1.0.4]].  


In games from ''Melee'' onward, characters with multiple midair jumps cannot drop through [[soft platform]]s during any of their midair jumps until their animation completes, even if holding down on the Control Stick or after [[fast falling]]. This does not apply to their ground jumps and is unlike other characters, who can all drop through platforms during any portion of their midair jump.
In games from ''Melee'' onward, characters with multiple midair jumps cannot drop through [[soft platform]]s during any of their midair jumps until their animation completes, even if holding down on the Control Stick or after [[fast falling]]. This does not apply to their ground jumps and is unlike other characters, who can all drop through platforms during any portion of their midair jump.


A [[Smash Run]] [[Power]] allows any character to have extra midair jumps, and some [[Spirits]], such as [[Ho-Oh]], give players an additional midair jump when equipped. {{SSBU|Sephiroth}} also gains an additional midair jump when in [[Winged Form]]. These additional midair jumps behave like standard double jumps rather than multi-jumps, though Sephiroth still has a delay before he can use his next midair jump.
A [[Smash Run]] [[Power]] allows any character to have extra midair jumps.
 
Some [[Spirits]], such as [[Ho-Oh]], give players an additional midair jump when equipped.


===Multiple double jumpers===
===Multiple double jumpers===
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===''[[Super Smash Bros. Brawl]]''===
===''[[Super Smash Bros. Brawl]]''===
{{technical data|Need double jump heights for all Brawl characters}}
===''[[Super Smash Bros. 4]]''===
===''[[Super Smash Bros. 4]]''===
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|'''4'''||{{CharHead|Sora|SSBU|hsize=20px}}||{{rollover|50.4|40 in the code, but the delayed double jump supercedes it. 52.5 in the animation file multiplied by his 0.96 scale.|?}}
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|'''8'''||{{CharHead|Zero Suit Samus|SSBU|hsize=20px}}||44.2
|'''8'''||{{CharHead|Lucas|SSBU|hsize=20px}}||44.13
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|'''9'''||{{CharHead|Lucas|SSBU|hsize=20px}}||44.13
|'''9'''||{{CharHead|Bayonetta|SSBU|hsize=20px}}||42
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|'''10'''||{{CharHead|Bayonetta|SSBU|hsize=20px}}||42
|'''10'''||{{CharHead|Luigi|SSBU|hsize=20px}}||41.31
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|'''11'''||{{CharHead|Luigi|SSBU|hsize=20px}}||41.31
|'''11'''||{{CharHead|Diddy Kong|SSBU|hsize=20px}}||41.21
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|rowspan=3|'''12-14'''||{{CharHead|Sheik|SSBU|hsize=20px}}||rowspan=3|40
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|'''15'''||{{CharHead|Piranha Plant|SSBU|hsize=20px}}||38.52
|'''15'''||{{CharHead|Piranha Plant|SSBU|hsize=20px}}||38.52
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==Origin==
==Origin==
Double jumping is a common mechanic in many platforming video games, with the oldest game to include such an ability being [[Namco]]'s {{uvm3|Dragon Buster}}. Occasionally it is given as a power-up or an upgrade, while other times it is just a natural ability. Fighters who can double jump in their native games include [[Bayonetta]], [[Daisy]], [[Kazooie]], [[Kirby]], [[Samus]], [[Sonic]], [[Wario]], [[Yoshi]], [[King Dedede]], [[Meta Knight]], and [[Richter]].
Double jumping is a common mechanic in many platforming video games, with the oldest game to include such an ability being [[Namco]]'s {{uvm3|Dragon Buster}}. Occasionally it is given as a power-up or an upgrade, while other times it is just a natural ability. Fighters who can double jump in their native games include [[Bayonetta]], [[Daisy]], [[Kazooie]], [[Kirby]], [[Samus]], [[Sonic]], [[Wario]], [[Yoshi]], [[King Dedede]], and [[Meta Knight]].


==Gallery==
==Gallery==
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==Trivia==
==Trivia==
*Despite being able to actually fly, both [[Charizard]] and [[Ridley]] have fewer midair jumps than both [[Pit]] and [[Dark Pit]], who cannot actually fly on their own.
*Despite being able to actually fly, both [[Charizard]] and [[Ridley]] have fewer midair jumps than both [[Pit]] and [[Dark Pit]], who cannot actually fly on their own.
*[[King Dedede]] is the only character to not share his amount of midair jumps with any other character, with a total of four.
*King Dedede is the only character to not share the amount of multiple double jumps, with a total of four multiple jumps (five if normal jump is counted).
*In ''SSB4'', with any character that can turn around using their midair jump, holding backward and pressing the attack button a few frames before the character fully turns around will cause them to use their [[back aerial]] instead of their [[forward aerial]] as they turn around, thus erroneously attacking in the opposite direction. This appears to be a glitch, as it did not happen in previous games.
*In ''SSB4'', with any character that can turn around using their midair jump, holding backward and pressing the attack button a few frames before the character fully turns around will cause them to use their [[back aerial]] instead of their [[forward aerial]] as they turn around, thus erroneously attacking in the opposite direction. This appears to be a glitch, as it did not happen in previous games.
*''Melee'' is the only game to not introduce any characters with multiple double jumps.
*''Melee'' is the only game to not introduce any characters with multiple double jumps.
*[[Banjo]] & [[Kazooie]] are the only third-party and [[Downloadable content|DLC]] fighter to always have multiple double jumps. [[Sephiroth]] also has the ability to perform more than one midair jump, but only in his winged form.
*''SSB4'' is the only game to not introduce any characters with a delayed double jump.
*''SSB4'' is the only game to not introduce any characters with a delayed double jump.
*[[Sephiroth]] is the only character who has a varied amount of midair jumps; one by default, and two in his [[Winged Form]].
*[[Banjo]] & [[Kazooie]] are the only third-party and [[Downloadable content|DLC]] fighter to always have multiple double jumps. Sephiroth also has the ability to perform more than one midair jump, but only in his winged form.
*{{uv|Kirby}} is the only universe with multiple fighters in which all of its characters have multiple double jumps.


==See also==
==See also==

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