Editing Double jump
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==Animations== | ==Animations== | ||
Double jumps are a lot more varied in animation than single jumps. Most characters twist or flip, and some characters inflate themselves ([[Kirby]], [[Jigglypuff]], [[King Dedede]]) or flap their wings ([[Meta Knight]], [[Charizard]], [[Pit]], [[Dark Pit]], [[Bayonetta]], [[Ridley]], [[Kazooie]]). During these animations, all characters cast a double circle platform beneath them that disappears after the jump is completed (except for {{SSBB|R.O.B.}} in ''[[Super Smash Bros. Brawl]]'', in which | Double jumps are a lot more varied in animation than single jumps. Most characters twist or flip, and some characters inflate themselves ([[Kirby]], [[Jigglypuff]], [[King Dedede]]) or flap their wings ([[Meta Knight]], [[Charizard]], [[Pit]], [[Dark Pit]], [[Bayonetta]], [[Ridley]], [[Kazooie]]). During these animations, all characters cast a double circle platform beneath them that disappears after the jump is completed (except for {{SSBB|R.O.B.}} in ''[[Super Smash Bros. Brawl]]'', in which a smoke ring is formed instead from the base of his Robo Burner; this does not waste any fuel from his recovery). Like jumps from the ground, characters have a different animation if they are jumping backward. For example, [[Mario]] and [[Luigi]] spin around when performing a regular midair jump, but do rapid backward somersaults when performing a backward midair jump. This does not apply to characters with multiple double jumps, in which case they simply turn 180 degrees horizontally as they jump. If a character flips, their [[collision bubble]] moves accordingly, though this has no effect on the jump itself. | ||
Like jumps from the ground, characters have a different animation if they are jumping backward. For example, [[Mario]] and [[Luigi]] spin around when performing a regular midair jump, but do rapid backward somersaults when performing a backward midair jump. This does not apply to characters with multiple double jumps, in which case they simply turn 180 degrees horizontally as they jump. If a character flips, their [[collision bubble]] moves accordingly, though this has no effect on the jump itself. | |||
==Delayed double jumps== | ==Delayed double jumps== | ||
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Most characters can only jump once while in the air; however, some characters can jump multiple times without touching the ground. Most characters cannot turn around in midair using their double jump, but all characters with multi-jumps can turn around when in midair by using jump while holding away from the direction the character is facing on the Control Stick. [[Yoshi]] can also do this despite having only one double jump. Anybody with a special with low lag may also find it useful to turn around midair by b-reversing that special. [[Steve]]’s Minecart with no iron is a good example of this. | Most characters can only jump once while in the air; however, some characters can jump multiple times without touching the ground. Most characters cannot turn around in midair using their double jump, but all characters with multi-jumps can turn around when in midair by using jump while holding away from the direction the character is facing on the Control Stick. [[Yoshi]] can also do this despite having only one double jump. Anybody with a special with low lag may also find it useful to turn around midair by b-reversing that special. [[Steve]]’s Minecart with no iron is a good example of this. | ||
Fighters with multiple midair jumps tend to gain substantially less height per jump than the jumps of fighters with only one | Fighters with multiple midair jumps tend to gain substantially less height per jump than the jumps of fighters with only one. There is usually also a brief delay between the end of one jump and being able to start the next. Usually, this delay is small enough for the character to gain a decent amount of height with all of their jumps, but if the character is [[metal]], these multi-jumps become useless or nearly useless. | ||
Characters with multi-jumps usually have poor [[air speed]] (with the exception of Jigglypuff, who has among the best air speed, in exchange for among the worst jump height) | Characters with multi-jumps usually have poor [[air speed]] (with the exception of Jigglypuff, who has among the best air speed, in exchange for among the worst jump height). | ||
In ''Melee'', {{SSBM|Captain Falcon}} and {{SSBM|Ganondorf}} gain another midair jump after using [[Falcon Kick]] and [[Wizard's Foot]], respectively. | In ''Melee'', {{SSBM|Captain Falcon}} and {{SSBM|Ganondorf}} gain another midair jump after using [[Falcon Kick]] and [[Wizard's Foot]], respectively. | ||
[[Bayonetta]] can also restore her double jump by inputting [[Witch Twist]] 4 frames after initiating the double jump (3 frames prior to version {{SSBU|8.0.0}} of ''[[Super Smash Bros. Ultimate]]''). This effectively gives her access to three midair jumps (through two uses of Witch Twist) if the technique is performed correctly. In the initial release of {{for3ds}}, a bug allowed {{SSB4|Robin}} and {{SSB4|Kirby}}, upon [[Copy ability (SSB4)|copying]] Robin, to regain all of their respective midair jumps after charging [[Thunder (Robin)|Thoron]]; this bug was removed in version [[1.0.4]]. | [[Bayonetta]] can also restore her double jump by inputting [[Witch Twist]] 4 frames after initiating the double jump (3 frames prior to version {{SSBU|8.0.0}} of ''[[Super Smash Bros. Ultimate]]''). This effectively gives her access to three midair jumps (through two uses of Witch Twist) if the technique is performed correctly. | ||
In the initial release of {{for3ds}}, a bug allowed {{SSB4|Robin}} and {{SSB4|Kirby}}, upon [[Copy ability (SSB4)|copying]] Robin, to regain all of their respective midair jumps after charging [[Thunder (Robin)|Thoron]]; this bug was removed in version [[1.0.4]]. | |||
In games from ''Melee'' onward, characters with multiple midair jumps cannot drop through [[soft platform]]s during any of their midair jumps until their animation completes, even if holding down on the Control Stick or after [[fast falling]]. This does not apply to their ground jumps and is unlike other characters, who can all drop through platforms during any portion of their midair jump. | In games from ''Melee'' onward, characters with multiple midair jumps cannot drop through [[soft platform]]s during any of their midair jumps until their animation completes, even if holding down on the Control Stick or after [[fast falling]]. This does not apply to their ground jumps and is unlike other characters, who can all drop through platforms during any portion of their midair jump. | ||
A [[Smash Run]] [[Power]] allows any character to have extra midair jumps | A [[Smash Run]] [[Power]] allows any character to have extra midair jumps. | ||
Some [[Spirits]], such as [[Ho-Oh]], give players an additional midair jump when equipped. | |||
===Multiple double jumpers=== | ===Multiple double jumpers=== | ||
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===''[[Super Smash Bros. Brawl]]''=== | ===''[[Super Smash Bros. Brawl]]''=== | ||
===''[[Super Smash Bros. 4]]''=== | ===''[[Super Smash Bros. 4]]''=== | ||
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|'''9'''||{{CharHead| | |'''9'''||{{CharHead|Bayonetta|SSBU|hsize=20px}}||42 | ||
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|'''10'''||{{CharHead| | |'''10'''||{{CharHead|Luigi|SSBU|hsize=20px}}||41.31 | ||
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|'''11'''||{{CharHead| | |'''11'''||{{CharHead|Diddy Kong|SSBU|hsize=20px}}||41.21 | ||
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|'''12'''||{{CharHead| | |rowspan=3|'''12-14'''||{{CharHead|Sheik|SSBU|hsize=20px}}||rowspan=3|40 | ||
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|{{CharHead| | |{{CharHead|Sora|SSBU|hsize=20px}} | ||
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|'''15'''||{{CharHead|Piranha Plant|SSBU|hsize=20px}}||38.52 | |'''15'''||{{CharHead|Piranha Plant|SSBU|hsize=20px}}||38.52 | ||
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==Origin== | ==Origin== | ||
Double jumping is a common mechanic in many platforming video games, with the oldest game to include such an ability being [[Namco]]'s {{uvm3|Dragon Buster}}. Occasionally it is given as a power-up or an upgrade, while other times it is just a natural ability. Fighters who can double jump in their native games include [[Bayonetta]], [[Daisy]], [[Kazooie]], [[Kirby]], [[Samus]], [[Sonic]], [[Wario]], [[Yoshi]], [[King Dedede]], [[Meta Knight | Double jumping is a common mechanic in many platforming video games, with the oldest game to include such an ability being [[Namco]]'s {{uvm3|Dragon Buster}}. Occasionally it is given as a power-up or an upgrade, while other times it is just a natural ability. Fighters who can double jump in their native games include [[Bayonetta]], [[Daisy]], [[Kazooie]], [[Kirby]], [[Samus]], [[Sonic]], [[Wario]], [[Yoshi]], [[King Dedede]], and [[Meta Knight]]. | ||
==Gallery== | ==Gallery== | ||
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==Trivia== | ==Trivia== | ||
*Despite being able to actually fly, both [[Charizard]] and [[Ridley]] have fewer midair jumps than both [[Pit]] and [[Dark Pit]], who cannot actually fly on their own. | *Despite being able to actually fly, both [[Charizard]] and [[Ridley]] have fewer midair jumps than both [[Pit]] and [[Dark Pit]], who cannot actually fly on their own. | ||
* | *King Dedede is the only character to not share the amount of multiple double jumps, with a total of four multiple jumps (five if normal jump is counted). | ||
*In ''SSB4'', with any character that can turn around using their midair jump, holding backward and pressing the attack button a few frames before the character fully turns around will cause them to use their [[back aerial]] instead of their [[forward aerial]] as they turn around, thus erroneously attacking in the opposite direction. This appears to be a glitch, as it did not happen in previous games. | *In ''SSB4'', with any character that can turn around using their midair jump, holding backward and pressing the attack button a few frames before the character fully turns around will cause them to use their [[back aerial]] instead of their [[forward aerial]] as they turn around, thus erroneously attacking in the opposite direction. This appears to be a glitch, as it did not happen in previous games. | ||
*''Melee'' is the only game to not introduce any characters with multiple double jumps. | *''Melee'' is the only game to not introduce any characters with multiple double jumps. | ||
*[[Banjo]] & [[Kazooie]] are the only third-party and [[Downloadable content|DLC]] fighter to always have multiple double jumps. [[Sephiroth]] also has the ability to perform more than one midair jump, but only in his winged form. | |||
*''SSB4'' is the only game to not introduce any characters with a delayed double jump. | *''SSB4'' is the only game to not introduce any characters with a delayed double jump. | ||
==See also== | ==See also== |