Editing Double jump
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==Animations== | ==Animations== | ||
Double jumps are a lot more varied in animation than single jumps. Most characters twist or flip, and some characters inflate themselves ([[Kirby]], [[Jigglypuff]], [[King Dedede]]) or flap their wings ([[Meta Knight]], [[Charizard]], [[Pit]], [[Dark Pit]], [[Bayonetta]], [[Ridley]], [[Kazooie]]). During these animations, all characters cast a double circle platform beneath them that disappears after the jump is completed (except for | Double jumps are a lot more varied in animation than single jumps. Most characters twist or flip, and some characters inflate themselves ([[Kirby]], [[Jigglypuff]], [[King Dedede]]) or flap their wings ([[Meta Knight]], [[Charizard]], [[Pit]], [[Dark Pit]], [[Bayonetta]], [[Ridley]], [[Kazooie]]). During these animations, all characters cast a double circle platform beneath them that disappears after the jump is completed (except for [[R.O.B.]] in ''Brawl'', in which a smoke ring is formed instead from the base of his Robo Burner; this does not waste any fuel from his recovery). Like jumps from the ground, characters have a different animation if they are jumping backward. For example, [[Mario]] spins around when performing a regular midair jump, but does rapid backward somersaults when performing a backward midair jump. This does not apply to characters with multiple double jumps, in which case they simply turn 180 degrees horizontally as they jump. If a character flips, their [[collision bubble]] moves accordingly, though this has no effect on the jump itself. | ||
Like jumps from the ground, characters have a different animation if they are jumping backward. For example, [[Mario]] | |||
==Delayed double jumps== | ==Delayed double jumps== | ||
Most characters have their vertical speed instantly set to their given value upon using their double jump, providing an immediate height boost. Certain characters instead have double jumps that have a short pause before applying a slower and constant upwards boost, controlled by animation rather than an immediate velocity change. Depending on the game, the floatiness of such second jumps allows for several techniques such as [[double jump cancel]]ing and rising aerials. [[Ness]], [[Mewtwo]], [[Lucas]], [[Kazuya]] and [[Sora]] have this type of double jump. [[Yoshi]] had a delayed double jump in '' | Most characters have their vertical speed instantly set to their given value upon using their double jump, providing an immediate height boost. Certain characters instead have double jumps that have a short pause before applying a slower and constant upwards boost, controlled by animation rather than an immediate velocity change. Depending on the game, the floatiness of such second jumps allows for several techniques such as [[double jump cancel]]ing and rising aerials. [[Ness]], [[Mewtwo]], [[Lucas]], [[Kazuya]] and [[Sora]] have this type of double jump. [[Yoshi]] had a delayed double jump in ''Smash 64'', ''Melee'' and ''Brawl'', while [[Peach]] had it in ''Melee'' before losing it in ''Brawl''. | ||
==Multiple double jumps== | ==Multiple double jumps== | ||
Most characters can only jump once while in the air; however, some characters can jump multiple times without touching the ground. Most characters cannot turn around in midair using their double jump, but all characters with multi-jumps can turn around when in midair by using jump while holding away from the direction the character is facing on the Control Stick. [[Yoshi]] | Most characters can only jump once while in the air; however, some characters can jump multiple times without touching the ground. Most characters cannot turn around in midair using their double jump, but all characters with multi-jumps can turn around when in midair by using jump while holding away from the direction the character is facing on the Control Stick. Characters without multiple midair jumps that can turn around include [[Yoshi]], who is also able to turn around with his midair jump, and [[Steve]], who can use [[Minecart]] to turn around at any time midair regardless of having no jumps left. | ||
Fighters with multiple midair jumps tend to gain substantially less height per jump than the jumps of fighters with only one | Fighters with multiple midair jumps tend to gain substantially less height per jump than the jumps of fighters with only one. There is usually also a brief delay between the end of one jump and being able to start the next. Usually, this delay is small enough for the character to gain a decent amount of height with all of their jumps, but if the character is [[metal]], these multi-jumps become useless or nearly useless. | ||
Characters with multi-jumps usually have poor [[air speed]] (with the exception of Jigglypuff, who has among the best air speed, in exchange for among the worst jump height) | Characters with multi-jumps usually have poor [[air speed]] (with the exception of Jigglypuff, who has among the best air speed, in exchange for among the worst jump height). | ||
In ''Melee'', {{SSBM|Captain Falcon}} and {{SSBM|Ganondorf}} gain another midair jump after using [[Falcon Kick]] and [[Wizard's Foot]], respectively. | In ''[[Melee]]'', {{SSBM|Captain Falcon}} and {{SSBM|Ganondorf}} gain another midair jump after using [[Falcon Kick]] and [[Wizard's Foot]], respectively. | ||
[[Bayonetta]] can also restore her double jump by inputting [[Witch Twist]] 4 frames after initiating the double jump (3 frames prior to version {{SSBU|8.0.0}} of '' | [[Bayonetta]] can also restore her double jump by inputting [[Witch Twist]] 4 frames after initiating the double jump (3 frames prior to version {{SSBU|8.0.0}} of ''Ultimate''). This effectively gives her access to three midair jumps (through two uses of Witch Twist) if the technique is performed correctly. | ||
In the initial release of {{for3ds}}, a bug allowed {{SSB4|Robin}} and {{SSB4|Kirby}}, upon [[Copy ability (SSB4)|copying]] Robin, to regain all of their respective midair jumps after charging [[Thunder (Robin)|Thoron]]; this bug was removed in version [[1.0.4]]. | |||
In games from ''Melee'' onward, characters with multiple midair jumps cannot drop through [[soft platform]]s during any of their midair jumps until their animation completes, even if holding down on the Control Stick or after [[fast falling]]. This does not apply to their ground jumps and is unlike other characters, who can all drop through platforms during any portion of their midair jump. | In games from ''Melee'' onward, characters with multiple midair jumps cannot drop through [[soft platform]]s during any of their midair jumps until their animation completes, even if holding down on the Control Stick or after [[fast falling]]. This does not apply to their ground jumps and is unlike other characters, who can all drop through platforms during any portion of their midair jump. | ||
A [[Smash Run]] [[Power]] allows any character to have extra midair jumps | A [[Smash Run]] [[Power]] allows any character to have extra midair jumps. | ||
Some [[Spirits]], such as [[Ho-Oh]], give players an additional midair jump when equipped. | |||
===Multiple double jumpers=== | ===Multiple double jumpers=== | ||
{|class="wikitable sortable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Fighter | !width="20%"|Fighter | ||
!{{GameIcon|SSB|24px}} | !width="10%"|{{GameIcon|SSB|24px}} | ||
!{{GameIcon|SSBM|24px}} | !width="10%"|{{GameIcon|SSBM|24px}} | ||
!{{GameIcon|SSBB|24px}} | !width="10%"|{{GameIcon|SSBB|24px}} | ||
!{{GameIcon|SSB4|24px}} | !width="10%"|{{GameIcon|SSB4|24px}} | ||
!{{GameIcon|SSBU|24px}} | !width="10%"|{{GameIcon|SSBU|24px}} | ||
!Double jumps | !width="10%"|Double jumps | ||
|- | |- | ||
|style="text-align:left"|[[Banjo]] & [[Kazooie]] | |style="text-align:left"|[[Banjo]] & [[Kazooie]] | ||
Line 48: | Line 49: | ||
| | | | ||
|{{head|Banjo & Kazooie|s=24px|g=SSBU}} | |{{head|Banjo & Kazooie|s=24px|g=SSBU}} | ||
|2 | |'''2''' | ||
|- | |- | ||
|style="text-align:left"|[[Charizard]] | |style="text-align:left"|[[Charizard]] | ||
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|{{head|Charizard|s=24px|g=SSB4}} | |{{head|Charizard|s=24px|g=SSB4}} | ||
|{{head|Charizard|s=24px|g=SSBU}} | |{{head|Charizard|s=24px|g=SSBU}} | ||
|2 | |'''2''' | ||
|- | |- | ||
|style="text-align:left"|[[Dark Pit]] | |style="text-align:left"|[[Dark Pit]] | ||
Line 64: | Line 65: | ||
|{{head|Dark Pit|s=24px|g=SSB4}} | |{{head|Dark Pit|s=24px|g=SSB4}} | ||
|{{head|Dark Pit|s=24px|g=SSBU}} | |{{head|Dark Pit|s=24px|g=SSBU}} | ||
|3 | |'''3''' | ||
|- | |- | ||
|style="text-align:left"|[[Jigglypuff]] | |style="text-align:left"|[[Jigglypuff]] | ||
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|{{head|Jigglypuff|s=24px|g=SSB4}} | |{{head|Jigglypuff|s=24px|g=SSB4}} | ||
|{{head|Jigglypuff|s=24px|g=SSBU}} | |{{head|Jigglypuff|s=24px|g=SSBU}} | ||
|5 | |'''5''' | ||
|- | |- | ||
|style="text-align:left"|[[King Dedede]] | |style="text-align:left"|[[King Dedede]] | ||
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|{{head|King Dedede|s=24px|g=SSB4}} | |{{head|King Dedede|s=24px|g=SSB4}} | ||
|{{head|King Dedede|s=24px|g=SSBU}} | |{{head|King Dedede|s=24px|g=SSBU}} | ||
|4 | |'''4''' | ||
|- | |- | ||
|style="text-align:left"|[[Kirby]] | |style="text-align:left"|[[Kirby]] | ||
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|{{head|Kirby|s=24px|g=SSB4}} | |{{head|Kirby|s=24px|g=SSB4}} | ||
|{{head|Kirby|s=24px|g=SSBU}} | |{{head|Kirby|s=24px|g=SSBU}} | ||
|5 | |'''5''' | ||
|- | |- | ||
|style="text-align:left"|[[Meta Knight]] | |style="text-align:left"|[[Meta Knight]] | ||
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|{{head|Meta Knight|s=24px|g=SSB4}} | |{{head|Meta Knight|s=24px|g=SSB4}} | ||
|{{head|Meta Knight|s=24px|g=SSBU}} | |{{head|Meta Knight|s=24px|g=SSBU}} | ||
|5 | |'''5''' | ||
|- | |- | ||
|style="text-align:left"|[[Pit]] | |style="text-align:left"|[[Pit]] | ||
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|{{head|Pit|s=24px|g=SSB4}} | |{{head|Pit|s=24px|g=SSB4}} | ||
|{{head|Pit|s=24px|g=SSBU}} | |{{head|Pit|s=24px|g=SSBU}} | ||
|3 | |'''3''' | ||
|- | |- | ||
|style="text-align:left"|[[Ridley]] | |style="text-align:left"|[[Ridley]] | ||
Line 112: | Line 113: | ||
| | | | ||
|{{head|Ridley|s=24px|g=SSBU}} | |{{head|Ridley|s=24px|g=SSBU}} | ||
|2 | |'''2''' | ||
|- | |- | ||
|style="text-align:left"|[[Sephiroth]] | |style="text-align:left"|[[Sephiroth]] | ||
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| | | | ||
|{{head|Sephiroth|s=24px|g=SSBU}} | |{{head|Sephiroth|s=24px|g=SSBU}} | ||
|2 (in [[Winged Form]]) | |'''2''' (in [[Winged Form]]) | ||
|} | |} | ||
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===''[[Super Smash Bros.]]''=== | ===''[[Super Smash Bros.]]''=== | ||
===''[[Super Smash Bros. Melee]]''=== | ===''[[Super Smash Bros. Melee]]''=== | ||
===''[[Super Smash Bros. Brawl]]''=== | ===''[[Super Smash Bros. Brawl]]''=== | ||
===''[[Super Smash Bros. 4]]''=== | ===''[[Super Smash Bros. 4]]''=== | ||
{|class="wikitable sortable" style=" | {|class="wikitable sortable" align="center" style="text-align:center" | ||
!Rank!!Character!!Double Jump Height | !date-sort-type="number"|Rank!!Character!!Double Jump Height | ||
|- | |- | ||
|''' | |'''1'''||{{CharHead|Mewtwo|SSB4|hsize=20px}}||58.542999 | ||
|- | |- | ||
|'''2'''||{{CharHead|Yoshi|SSB4|hsize=20px}}||51.560001 | |||
|'''2'''||{{CharHead|Yoshi|SSB4|hsize=20px}}||51. | |||
|- | |- | ||
|'''3'''||{{CharHead|Falco|SSB4|hsize=20px}}||50.506073 | |'''3'''||{{CharHead|Falco|SSB4|hsize=20px}}||50.506073 | ||
Line 353: | Line 142: | ||
|'''4'''||{{CharHead|Greninja|SSB4|hsize=20px}}||46 | |'''4'''||{{CharHead|Greninja|SSB4|hsize=20px}}||46 | ||
|- | |- | ||
|'''5'''||{{CharHead|Zero Suit Samus|SSB4|hsize=20px}}||44. | |'''5'''||{{CharHead|Zero Suit Samus|SSB4|hsize=20px}}||44.199909 | ||
|- | |- | ||
|'''6'''||{{CharHead|Bayonetta|SSB4|hsize=20px}}||42 | |'''6'''||{{CharHead|Bayonetta|SSB4|hsize=20px}}||42 | ||
Line 364: | Line 153: | ||
|- | |- | ||
|{{CharHead|Rosalina & Luma|SSB4|hsize=20px}} | |{{CharHead|Rosalina & Luma|SSB4|hsize=20px}} | ||
|- | |- | ||
|'''11''' ||{{CharHead|R.O.B.|SSB4|hsize=20px|color=Grey}}||38 | |'''11''' ||{{CharHead|R.O.B.|SSB4|hsize=20px|color=Grey}}||38 | ||
|- | |- | ||
|'''12'''||{{CharHead|Lucario|SSB4|hsize=20px}}||37. | |'''12'''||{{CharHead|Lucario|SSB4|hsize=20px}}||37.619999 | ||
|- | |- | ||
|'''13'''||{{CharHead|Captain Falcon|SSB4|hsize=20px}}||37.306652 | |'''13'''||{{CharHead|Captain Falcon|SSB4|hsize=20px}}||37.306652 | ||
Line 379: | Line 164: | ||
|{{CharHead|Fox|SSB4|hsize=20px}} | |{{CharHead|Fox|SSB4|hsize=20px}} | ||
|- | |- | ||
|'''16'''||{{CharHead|Mario|SSB4|hsize=20px}}||36.331814 | |rowspan=2|'''16-17'''||{{CharHead|Mario|SSB4|hsize=20px}}||rowspan=2|36.331814 | ||
|- | |||
|{{CharHead|Dr. Mario|SSB4|hsize=20px}} | |||
|- | |- | ||
|''' | |'''18'''||{{CharHead|Charizard|SSB4|hsize=20px}}||36 | ||
|- | |- | ||
|''' | |'''19'''||{{CharHead|Palutena|SSB4|hsize=20px}}||35.900002 | ||
|- | |- | ||
|''' | |'''20'''||{{CharHead|Wii Fit Trainer|SSB4|hsize=20px}}||35.599998 | ||
|- | |- | ||
|rowspan=3|''' | |rowspan=3|'''21-23'''||{{CharHead|Donkey Kong|SSB4|hsize=20px}}||rowspan=3|35.5 | ||
|- | |- | ||
|{{CharHead|Pikachu|SSB4|hsize=20px}} | |{{CharHead|Pikachu|SSB4|hsize=20px}} | ||
Line 393: | Line 180: | ||
|{{CharHead|Mii Brawler|SSB4|hsize=20px}} | |{{CharHead|Mii Brawler|SSB4|hsize=20px}} | ||
|- | |- | ||
|''' | |'''24'''||{{CharHead|Sonic|SSB4|hsize=20px}}||35 | ||
|- | |- | ||
|''' | |'''25'''||{{CharHead|Shulk|SSB4|hsize=20px}}||34.799999 | ||
|- | |- | ||
|''' | |'''26'''||{{CharHead|Lucas|SSB4|hsize=20px}}||34.48 | ||
|- | |- | ||
|''' | |'''27'''||{{CharHead|Ness|SSB4|hsize=20px}}||34.476265 | ||
|- | |- | ||
|''' | |'''28'''||{{CharHead|Bowser Jr.|SSB4|hsize=20px}}||34.400002 | ||
|- | |- | ||
|''' | |'''29'''||{{CharHead|Pac-Man|SSB4|hsize=20px}}||34.099998 | ||
|- | |- | ||
|rowspan=2|''' | |rowspan=2|'''30-31''' ||{{CharHead|Toon Link|SSB4|hsize=20px}}||rowspan=2|33.799999 | ||
|- | |- | ||
|{{CharHead|Duck Hunt|SSB4|hsize=20px}} | |{{CharHead|Duck Hunt|SSB4|hsize=20px}} | ||
|- | |- | ||
|rowspan=2|''' | |rowspan=2|'''32-33''' ||{{CharHead|Marth|SSB4|hsize=20px}}||rowspan=2|33.660133 | ||
|- | |- | ||
|{{CharHead|Lucina|SSB4|hsize=20px}} | |{{CharHead|Lucina|SSB4|hsize=20px}} | ||
|- | |- | ||
|''' | |'''34'''||{{CharHead|Mii Gunner|SSB4|hsize=20px}}||33.500343 | ||
|- | |- | ||
|''' | |'''35'''||{{CharHead|Olimar|SSB4|hsize=20px}}||33.5 | ||
|- | |- | ||
|''' | |'''36'''||{{CharHead|Robin|SSB4|hsize=20px}}||33.208813 | ||
|- | |- | ||
|''' | |'''37'''||{{CharHead|King Dedede|SSB4|hsize=20px}}||32.849998 | ||
|- | |- | ||
|''' | |'''38'''||{{CharHead|Mega Man|SSB4|hsize=20px}}||32.799999 | ||
|- | |- | ||
|''' | |'''39'''||{{CharHead|Bowser|SSB4|hsize=20px}}||32.611839 | ||
|- | |- | ||
|rowspan=2|''' | |rowspan=2|'''40-41''' ||{{CharHead|Villager|SSB4|hsize=20px}}||rowspan=2|32 | ||
|- | |- | ||
|{{CharHead|Cloud|SSB4|hsize=20px}} | |{{CharHead|Cloud|SSB4|hsize=20px}} | ||
|- | |- | ||
|''' | |'''42'''||{{CharHead|Zelda|SSB4|hsize=20px}}||31.552761 | ||
|- | |- | ||
|rowspan=4|''' | |rowspan=4|'''43-46'''||{{CharHead|Pit|SSB4|hsize=20px}}||rowspan=4|31 | ||
|- | |- | ||
|{{CharHead|Dark Pit|SSB4|hsize=20px}} | |{{CharHead|Dark Pit|SSB4|hsize=20px}} | ||
Line 441: | Line 226: | ||
|{{CharHead|Corrin|SSB4|hsize=20px}} | |{{CharHead|Corrin|SSB4|hsize=20px}} | ||
|- | |- | ||
|''' | |'''47'''||{{CharHead|Wario|SSB4|hsize=20px}}||30.5 | ||
|- | |- | ||
|''' | |'''48'''||{{CharHead|Peach|SSB4|hsize=20px}}||30.025824 | ||
|- | |- | ||
|''' | |'''49'''||{{CharHead|Ryu|SSB4|hsize=20px}}||29.5 | ||
|- | |- | ||
|''' | |'''50'''||{{CharHead|Link|SSB4|hsize=20px}}||29 | ||
|- | |- | ||
|''' | |'''51'''||{{CharHead|Meta Knight|SSB4|hsize=20px}}||28.925524 | ||
|- | |- | ||
|'''52'''||{{CharHead|Mii Swordfighter|SSB4|hsize=20px}}||28.299999 | |||
|'''52'''||{{CharHead|Mii Swordfighter|SSB4|hsize=20px}}||28. | |||
|- | |- | ||
|'''53'''||{{CharHead|Roy|SSB4|hsize=20px}}||28 | |'''53'''||{{CharHead|Roy|SSB4|hsize=20px}}||28 | ||
Line 467: | Line 250: | ||
|'''58'''||{{CharHead|Jigglypuff|SSB4|hsize=20px}}||19.786329 | |'''58'''||{{CharHead|Jigglypuff|SSB4|hsize=20px}}||19.786329 | ||
|} | |} | ||
===''[[Super Smash Bros. Ultimate]]''=== | ===''[[Super Smash Bros. Ultimate]]''=== | ||
{|class="wikitable sortable" style=" | {|class="wikitable sortable" align="center" style="text-align:center" | ||
!Rank !! Character !! Double Jump Height | !date-sort-type="number"|Rank !! Character !! Double Jump Height | ||
|- | |- | ||
|'''1'''||{{CharHead|Mewtwo|SSBU|hsize=20px}}||57.35 | |'''1'''||{{CharHead|Mewtwo|SSBU|hsize=20px}}||57.35 | ||
Line 482: | Line 261: | ||
|'''3'''||{{CharHead|Falco|SSBU|hsize=20px}}||50.51 | |'''3'''||{{CharHead|Falco|SSBU|hsize=20px}}||50.51 | ||
|- | |- | ||
|'''4'''||{{CharHead| | |'''4'''||{{CharHead|Kazuya|SSBU|hsize=20px}}||49 | ||
|- | |- | ||
|'''5'''||{{CharHead| | |'''5'''||{{CharHead|Greninja|SSBU|hsize=20px}}||46 | ||
|- | |- | ||
|'''6'''||{{CharHead| | |'''6'''||{{CharHead|Ness|SSBU|hsize=20px}}||45.65 | ||
|- | |- | ||
|'''7'''||{{CharHead| | |'''7'''||{{CharHead|Zero Suit Samus|SSBU|hsize=20px}}||44.2 | ||
|- | |- | ||
|'''8'''||{{CharHead| | |'''8'''||{{CharHead|Lucas|SSBU|hsize=20px}}||44.13 | ||
|- | |- | ||
|'''9'''||{{CharHead| | |'''9'''||{{CharHead|Bayonetta|SSBU|hsize=20px}}||42 | ||
|- | |- | ||
|'''10'''||{{CharHead| | |'''10'''||{{CharHead|Luigi|SSBU|hsize=20px}}||41.31 | ||
|- | |- | ||
|'''11'''||{{CharHead| | |'''11'''||{{CharHead|Diddy Kong|SSBU|hsize=20px}}||41.21 | ||
|- | |- | ||
|'''12'''||{{CharHead| | |rowspan=3|'''12-14'''||{{CharHead|Sheik|SSBU|hsize=20px}}||rowspan=3|40 | ||
|- | |- | ||
|{{CharHead|Rosalina & Luma|SSBU|hsize=20px}} | |||
|- | |- | ||
|{{CharHead| | |{{CharHead|Sora|SSBU|hsize=20px}} | ||
|- | |- | ||
|'''15'''||{{CharHead|Piranha Plant|SSBU|hsize=20px}}||38.52 | |'''15'''||{{CharHead|Piranha Plant|SSBU|hsize=20px}}||38.52 | ||
Line 588: | Line 367: | ||
|'''56'''||{{CharHead|Mii Gunner|SSBU|hsize=20px}}||32.3 | |'''56'''||{{CharHead|Mii Gunner|SSBU|hsize=20px}}||32.3 | ||
|- | |- | ||
|'''57'''||{{CharHead|Ivysaur|SSBU|hsize=20px}}||32.25 | |'''57'''|| {{CharHead|Ivysaur|SSBU|hsize=20px}}||32.25 | ||
|- | |- | ||
|rowspan=2|'''58-59'''||{{CharHead|Ridley|SSBU|hsize=20px}}||rowspan=2|32 | |rowspan=2|'''58-59'''||{{CharHead|Ridley|SSBU|hsize=20px}}||rowspan=2|32 | ||
Line 594: | Line 373: | ||
|{{CharHead|Banjo & Kazooie|SSBU|hsize=20px}} | |{{CharHead|Banjo & Kazooie|SSBU|hsize=20px}} | ||
|- | |- | ||
| '''60''' ||{{CharHead|Zelda|SSBU|hsize=20px}}||31.55 | | '''60''' || {{CharHead|Zelda|SSBU|hsize=20px}} || 31.55 | ||
|- | |- | ||
|rowspan=5|'''61-65'''||{{CharHead|Pit|SSBU|hsize=20px}}||rowspan=5|31 | |rowspan=5|'''61-65'''||{{CharHead|Pit|SSBU|hsize=20px}}||rowspan=5|31 | ||
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==Origin== | ==Origin== | ||
Double jumping is a common mechanic in many platforming video games, with the oldest game to include such an ability being [[Namco]]'s {{uvm3|Dragon Buster}}. Occasionally it is given as a power-up or an upgrade, while other times it is just a natural ability. Fighters who can double jump in their native games include [[Bayonetta]], [[Daisy]], [[Kazooie]], [[Kirby]], [[Samus]], [[Sonic]], [[Wario]], [[Yoshi]], [[King Dedede]], [[Meta Knight | Double jumping is a common mechanic in many platforming video games, with the oldest game to include such an ability being [[Namco]]'s {{uvm3|Dragon Buster}}. Occasionally it is given as a power-up or an upgrade, while other times it is just a natural ability. Fighters who can double jump in their native games include [[Bayonetta]], [[Daisy]], [[Kazooie]], [[Kirby]], [[Samus]], [[Sonic]], [[Wario]], [[Yoshi]], [[King Dedede]], and [[Meta Knight]]. | ||
==Gallery== | ==Gallery== | ||
Line 666: | Line 445: | ||
==Trivia== | ==Trivia== | ||
*Despite being able to actually fly, both [[Charizard]] and [[Ridley]] have fewer midair jumps than both [[Pit]] and [[Dark Pit]], who cannot actually fly on their own. | *Despite being able to actually fly, both [[Charizard]] and [[Ridley]] have fewer midair jumps than both [[Pit]] and [[Dark Pit]], who cannot actually fly on their own. | ||
*In ''SSB4'', with any character that can turn around using their midair jump, holding backward and pressing the attack button a few frames before the character fully turns around will cause them to use their [[back aerial]] instead of their [[forward aerial]] as they turn around, thus erroneously attacking in the opposite direction. This appears to be a glitch, as it did not happen in previous games. | *In ''SSB4'', with any character that can turn around using their midair jump, holding backward and pressing the attack button a few frames before the character fully turns around will cause them to use their [[back aerial]] instead of their [[forward aerial]] as they turn around, thus erroneously attacking in the opposite direction. This appears to be a glitch, as it did not happen in previous games. | ||
*''Melee'' is the only game to not introduce any characters with multiple double jumps. | *''Melee'' is the only game to not introduce any characters with multiple double jumps. | ||
*[[Banjo]] & [[Kazooie]] are the only third party and [[Downloadable content|DLC]] fighter to always have multiple double jumps. [[Sephiroth]] also has the ability to perform more than one midair jump, but only in his winged form. | |||
*''SSB4'' is the only game to not Introduce any characters with a delay double jump | |||
*[[Banjo]] & [[Kazooie]] are the only third | |||
* | |||
==See also== | ==See also== | ||
*[[Jump]] | *[[Jump]] | ||
*[[Recovery]] | *[[Recovery]] or third jump | ||
*[[Short hop]] | *[[Short hop]] | ||
*[[Wall jump]] | *[[Wall jump]] |