Editing Double jump
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==Animations== | ==Animations== | ||
Double jumps are a lot more varied in animation than single jumps. Most characters twist or flip, and some characters inflate themselves ([[Kirby]], [[Jigglypuff]], [[King Dedede]]) or flap their wings ([[Meta Knight]], [[Charizard]], [[Pit]], [[Dark Pit]], [[Bayonetta]], [[Ridley]], [[Kazooie]]). During these animations, all characters cast a double circle platform beneath them that disappears after the jump is completed (except for | Double jumps are a lot more varied in animation than single jumps. Most characters twist or flip, and some characters inflate themselves ([[Kirby]], [[Jigglypuff]], [[King Dedede]]) or flap their wings ([[Meta Knight]], [[Charizard]], [[Pit]], [[Dark Pit]], [[Bayonetta]], [[Ridley]], [[Kazooie]]). During these animations, all characters cast a double circle platform beneath them that disappears after the jump is completed (except for [[R.O.B.]] in ''Brawl'', in which a smoke ring is formed instead from the base of his Robo Burner; this does not waste any fuel from his recovery). Like jumps from the ground, characters have a different animation if they are jumping backward. For example, [[Mario]] spins around when performing a regular midair jump, but does rapid backward somersaults when performing a backward midair jump. This does not apply to characters with multiple double jumps, in which case they simply turn 180 degrees horizontally as they jump. If a character flips, their [[collision bubble]] moves accordingly, though this has no effect on the jump itself. | ||
Like jumps from the ground, characters have a different animation if they are jumping backward. For example, [[Mario]] | |||
==Delayed double jumps== | ==Delayed double jumps== | ||
Most characters have their vertical speed instantly set to their given value upon using their double jump, providing an immediate height boost. Certain characters instead have double jumps that have a short pause before applying a slower and constant upwards boost, controlled by animation rather than an immediate velocity change. Depending on the game, the floatiness of such second jumps allows for several techniques such as [[double jump cancel]]ing and rising aerials. [[Ness]], [[Mewtwo]], [[Lucas]], [[Kazuya]] and [[Sora]] have this type of double jump. [[Yoshi]] had a delayed double jump in '' | Most characters have their vertical speed instantly set to their given value upon using their double jump, providing an immediate height boost. Certain characters instead have double jumps that have a short pause before applying a slower and constant upwards boost, controlled by animation rather than an immediate velocity change. Depending on the game, the floatiness of such second jumps allows for several techniques such as [[double jump cancel]]ing and rising aerials. [[Ness]], [[Mewtwo]], [[Lucas]], [[Kazuya]] and [[Sora]] have this type of double jump. [[Yoshi]] had a delayed double jump in ''Smash 64'', ''Melee'' and ''Brawl'', while [[Peach]] had it in ''Melee'' before losing it in ''Brawl''. | ||
==Multiple double jumps== | ==Multiple double jumps== | ||
Most characters can only jump once while in the air; however, some characters can jump multiple times without touching the ground. Most characters cannot turn around in midair using their double jump, but all characters with multi-jumps can turn around when in midair by using jump while holding away from the direction the character is facing on the Control Stick. [[Yoshi]] | Most characters can only jump once while in the air; however, some characters can jump multiple times without touching the ground. Most characters cannot turn around in midair using their double jump, but all characters with multi-jumps can turn around when in midair by using jump while holding away from the direction the character is facing on the Control Stick. Characters without multiple midair jumps that can turn around include [[Yoshi]], who is also able to turn around with his midair jump, and [[Steve]], who can use [[Minecart]] to turn around at any time midair regardless of having no jumps left. | ||
Fighters with multiple midair jumps tend to gain substantially less height per jump than the jumps of fighters with only one | Fighters with multiple midair jumps tend to gain substantially less height per jump than the jumps of fighters with only one. There is usually also a brief delay between the end of one jump and being able to start the next. Usually, this delay is small enough for the character to gain a decent amount of height with all of their jumps, but if the character is [[metal]], these multi-jumps become useless or nearly useless. | ||
Characters with multi-jumps usually have poor [[air speed]] (with the exception of Jigglypuff, who has among the best air speed, in exchange for among the worst jump height) | Characters with multi-jumps usually have poor [[air speed]] (with the exception of Jigglypuff, who has among the best air speed, in exchange for among the worst jump height). | ||
In ''Melee'', {{SSBM|Captain Falcon}} and {{SSBM|Ganondorf}} gain another midair jump after using [[Falcon Kick]] and [[Wizard's Foot]], respectively | In ''[[Melee]]'', {{SSBM|Captain Falcon}} and {{SSBM|Ganondorf}} gain another midair jump after using [[Falcon Kick]] and [[Wizard's Foot]], respectively. In the initial release of {{for3ds}}, a bug allowed {{SSB4|Robin}} and {{SSB4|Kirby}}, upon [[Copy ability (SSB4)|copying]] Robin, to regain all of their respective midair jumps after charging [[Thunder (Robin)|Thoron]]; this bug was removed in version [[1.0.4]]. | ||
In games from ''Melee'' onward, characters with multiple midair jumps cannot drop through [[soft platform]]s during any of their midair jumps until their animation completes, even if holding down on the Control Stick or after [[fast falling]]. This does not apply to their ground jumps and is unlike other characters, who can all drop through platforms during any portion of their midair jump. | In games from ''Melee'' onward, characters with multiple midair jumps cannot drop through [[soft platform]]s during any of their midair jumps until their animation completes, even if holding down on the Control Stick or after [[fast falling]]. This does not apply to their ground jumps and is unlike other characters, who can all drop through platforms during any portion of their midair jump. | ||
A [[Smash Run]] [[Power]] allows any character to have extra midair jumps | A [[Smash Run]] [[Power]] allows any character to have extra midair jumps. | ||
Some [[Spirits]], such as [[Ho-Oh]], give players an additional midair jump when equipped. | |||
===Multiple double jumpers=== | ===Multiple double jumpers=== | ||
{|class="wikitable sortable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Fighter | !width="20%"|Fighter | ||
!{{GameIcon|SSB|24px}} | !width="10%"|{{GameIcon|SSB|24px}} | ||
!{{GameIcon|SSBM|24px}} | !width="10%"|{{GameIcon|SSBM|24px}} | ||
!{{GameIcon|SSBB|24px}} | !width="10%"|{{GameIcon|SSBB|24px}} | ||
!{{GameIcon|SSB4|24px}} | !width="10%"|{{GameIcon|SSB4|24px}} | ||
!{{GameIcon|SSBU|24px}} | !width="10%"|{{GameIcon|SSBU|24px}} | ||
!Double jumps | !width="10%"|Double jumps | ||
|- | |- | ||
|style="text-align:left"|[[Banjo]] & [[Kazooie]] | |style="text-align:left"|[[Banjo]] & [[Kazooie]] | ||
Line 48: | Line 47: | ||
| | | | ||
|{{head|Banjo & Kazooie|s=24px|g=SSBU}} | |{{head|Banjo & Kazooie|s=24px|g=SSBU}} | ||
|2 | |'''2''' | ||
|- | |- | ||
|style="text-align:left"|[[Charizard]] | |style="text-align:left"|[[Charizard]] | ||
Line 56: | Line 55: | ||
|{{head|Charizard|s=24px|g=SSB4}} | |{{head|Charizard|s=24px|g=SSB4}} | ||
|{{head|Charizard|s=24px|g=SSBU}} | |{{head|Charizard|s=24px|g=SSBU}} | ||
|2 | |'''2''' | ||
|- | |- | ||
|style="text-align:left"|[[Dark Pit]] | |style="text-align:left"|[[Dark Pit]] | ||
Line 64: | Line 63: | ||
|{{head|Dark Pit|s=24px|g=SSB4}} | |{{head|Dark Pit|s=24px|g=SSB4}} | ||
|{{head|Dark Pit|s=24px|g=SSBU}} | |{{head|Dark Pit|s=24px|g=SSBU}} | ||
|3 | |'''3''' | ||
|- | |- | ||
|style="text-align:left"|[[Jigglypuff]] | |style="text-align:left"|[[Jigglypuff]] | ||
Line 72: | Line 71: | ||
|{{head|Jigglypuff|s=24px|g=SSB4}} | |{{head|Jigglypuff|s=24px|g=SSB4}} | ||
|{{head|Jigglypuff|s=24px|g=SSBU}} | |{{head|Jigglypuff|s=24px|g=SSBU}} | ||
|5 | |'''5''' | ||
|- | |- | ||
|style="text-align:left"|[[King Dedede]] | |style="text-align:left"|[[King Dedede]] | ||
Line 80: | Line 79: | ||
|{{head|King Dedede|s=24px|g=SSB4}} | |{{head|King Dedede|s=24px|g=SSB4}} | ||
|{{head|King Dedede|s=24px|g=SSBU}} | |{{head|King Dedede|s=24px|g=SSBU}} | ||
|4 | |'''4''' | ||
|- | |- | ||
|style="text-align:left"|[[Kirby]] | |style="text-align:left"|[[Kirby]] | ||
Line 88: | Line 87: | ||
|{{head|Kirby|s=24px|g=SSB4}} | |{{head|Kirby|s=24px|g=SSB4}} | ||
|{{head|Kirby|s=24px|g=SSBU}} | |{{head|Kirby|s=24px|g=SSBU}} | ||
|5 | |'''5''' | ||
|- | |- | ||
|style="text-align:left"|[[Meta Knight]] | |style="text-align:left"|[[Meta Knight]] | ||
Line 96: | Line 95: | ||
|{{head|Meta Knight|s=24px|g=SSB4}} | |{{head|Meta Knight|s=24px|g=SSB4}} | ||
|{{head|Meta Knight|s=24px|g=SSBU}} | |{{head|Meta Knight|s=24px|g=SSBU}} | ||
|5 | |'''5''' | ||
|- | |- | ||
|style="text-align:left"|[[Pit]] | |style="text-align:left"|[[Pit]] | ||
Line 104: | Line 103: | ||
|{{head|Pit|s=24px|g=SSB4}} | |{{head|Pit|s=24px|g=SSB4}} | ||
|{{head|Pit|s=24px|g=SSBU}} | |{{head|Pit|s=24px|g=SSBU}} | ||
|3 | |'''3''' | ||
|- | |- | ||
|style="text-align:left"|[[Ridley]] | |style="text-align:left"|[[Ridley]] | ||
Line 112: | Line 111: | ||
| | | | ||
|{{head|Ridley|s=24px|g=SSBU}} | |{{head|Ridley|s=24px|g=SSBU}} | ||
|2 | |'''2''' | ||
|- | |- | ||
|style="text-align:left"|[[Sephiroth]] | |style="text-align:left"|[[Sephiroth]] | ||
Line 120: | Line 119: | ||
| | | | ||
|{{head|Sephiroth|s=24px|g=SSBU}} | |{{head|Sephiroth|s=24px|g=SSBU}} | ||
|2 (in [[Winged Form]]) | |'''2''' (in [[Winged Form]]) | ||
|} | |} | ||
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===''[[Super Smash Bros.]]''=== | ===''[[Super Smash Bros.]]''=== | ||
===''[[Super Smash Bros. Melee]]''=== | ===''[[Super Smash Bros. Melee]]''=== | ||
===''[[Super Smash Bros. Brawl]]''=== | ===''[[Super Smash Bros. Brawl]]''=== | ||
===''[[Super Smash Bros. 4]]''=== | ===''[[Super Smash Bros. 4]]''=== | ||
{|class="wikitable sortable" style=" | {|class="wikitable sortable" align="center" style="text-align:center" | ||
!Rank!!Character!!Double Jump Height | !date-sort-type="number"|Rank!!Character!!Double Jump Height | ||
|- | |- | ||
|''' | | '''1''' || {{SSB4|Mewtwo}} || 58.542999 | ||
|- | |- | ||
|''' | | '''2''' || {{SSB4|Yoshi}} || 51.560001 | ||
|- | |- | ||
|''' | | '''3''' || {{SSB4|Falco}} || 50.506073 | ||
|- | |- | ||
|''' | | '''4''' || {{SSB4|Greninja}} || 46 | ||
|- | |- | ||
| '''5''' || {{SSB4|Zero Suit Samus}} || 44.199909 | |||
|- | |- | ||
|{{ | | '''6''' || {{SSB4|Bayonetta}} || 42 | ||
|- | |- | ||
|''' | | '''7''' || {{SSB4|Luigi}} || 41.305771 | ||
|- | |- | ||
|''' | | '''8''' || {{SSB4|Diddy Kong}} || 41.208694 | ||
|- | |- | ||
|''' | | '''9''' || {{SSB4|Rosalina & Luma}} || 40 | ||
|- | |- | ||
|''' | | '''10''' || {{SSB4|Sheik}} || 40 | ||
|- | |- | ||
|''' | | '''11''' || {{SSB4|R.O.B.}} || 38 | ||
|- | |- | ||
| '''12''' || {{SSB4|Lucario}} || 37.619999 | |||
|- | |- | ||
|{{ | | '''13''' || {{SSB4|Captain Falcon}} || 37.306652 | ||
|- | |- | ||
|''' | | '''14''' || {{SSB4|Samus}} || 37 | ||
|- | |- | ||
|''' | | '''15''' || {{SSB4|Fox}} || 37 | ||
|- | |- | ||
|''' | | '''16-17''' || {{SSB4|Mario}}, {{SSB4|Dr. Mario}} || 36.331814 | ||
|- | |- | ||
|''' | | '''18''' || {{SSB4|Charizard}} || 36 | ||
|- | |- | ||
| '''19''' || {{SSB4|Palutena}} || 35.900002 | |||
|- | |- | ||
|{{ | | '''20''' || {{SSB4|Wii Fit Trainer}} || 35.599998 | ||
|- | |- | ||
|{{ | | '''21''' || {{SSB4|Pikachu}} || 35.5 | ||
|- | |- | ||
|''' | | '''22''' || {{SSB4|Mii Brawler}} || 35.5 | ||
|- | |- | ||
|''' | | '''23''' || {{SSB4|Donkey Kong}} || 35.5 | ||
|- | |- | ||
|'''24'''||{{ | | '''24''' || {{SSB4|Sonic}} || 35 | ||
|- | |- | ||
|'''25'''||{{ | | '''25''' || {{SSB4|Shulk}} || 34.799999 | ||
|- | |- | ||
|'''26'''||{{ | | '''26''' || {{SSB4|Lucas}} || 34.48 | ||
|- | |- | ||
|'''27'''||{{ | | '''27''' || {{SSB4|Ness}} || 34.476265 | ||
|- | |- | ||
|'''28'''||{{ | | '''28''' || {{SSB4|Bowser Jr.}} || 34.400002 | ||
|- | |- | ||
| '''29''' || {{SSB4|Pac-Man}} || 34.099998 | |||
|- | |- | ||
|{{ | | '''30''' || {{SSB4|Duck Hunt}} || 33.799999 | ||
|- | |- | ||
| '''31''' || {{SSB4|Toon Link}} || 33.799999 | |||
|- | |- | ||
|{{ | | '''32-33''' || {{SSB4|Lucina}}, {{SSB4|Marth}} || 33.660133 | ||
|- | |- | ||
|''' | | '''34''' || {{SSB4|Mii Gunner}} || 33.500343 | ||
|- | |- | ||
|''' | | '''35''' || {{SSB4|Olimar}} || 33.5 | ||
|- | |- | ||
|''' | | '''36''' || {{SSB4|Robin}} || 33.208813 | ||
|- | |- | ||
|''' | | '''37''' || {{SSB4|King Dedede}} || 32.849998 | ||
|- | |- | ||
|''' | | '''38''' || {{SSB4|Mega Man}} || 32.799999 | ||
|- | |- | ||
|''' | | '''39''' || {{SSB4|Bowser}} || 32.611839 | ||
|- | |- | ||
| '''40''' || {{SSB4|Cloud}} || 32 | |||
|- | |- | ||
|{{ | | '''41''' || {{SSB4|Villager}} || 32 | ||
|- | |- | ||
|''' | | '''42''' || {{SSB4|Zelda}} || 31.552761 | ||
|- | |- | ||
| '''43''' || {{SSB4|Corrin}} || 31 | |||
|- | |- | ||
|{{ | | '''44-45''' || {{SSB4|Dark Pit}}, {{SSB4|Pit}} || 31 | ||
|- | |- | ||
|{{ | | '''46''' || {{SSB4|Ike}} || 31 | ||
|- | |- | ||
|{{ | | '''47''' || {{SSB4|Wario}} || 30.5 | ||
|- | |- | ||
|''' | | '''48''' || {{SSB4|Peach}} || 30.025824 | ||
|- | |- | ||
|''' | | '''49''' || {{SSB4|Ryu}} || 29.5 | ||
|- | |- | ||
|''' | | '''50''' || {{SSB4|Link}} || 29 | ||
|- | |- | ||
|''' | | '''51''' || {{SSB4|Meta Knight}} || 28.925524 | ||
|- | |- | ||
|''' | | '''52''' || {{SSB4|Mii Swordfighter}} || 28.299999 | ||
|- | |- | ||
|''' | | '''53''' || {{SSB4|Roy}} || 28 | ||
|- | |- | ||
|''' | | '''54''' || {{SSB4|Mr. Game & Watch}} || 27.511969 | ||
|- | |- | ||
|''' | | '''55''' || {{SSB4|Little Mac}} || 26 | ||
|- | |- | ||
|''' | | '''56''' || {{SSB4|Ganondorf}} || 26 | ||
|- | |- | ||
| '''57''' || {{SSB4|Kirby}} || 22 | |||
|- | |- | ||
| '''58''' || {{SSB4|Jigglypuff}} || 19.786329 | |||
|''' | |||
|} | |} | ||
===''[[Super Smash Bros. Ultimate]]''=== | ===''[[Super Smash Bros. Ultimate]]''=== | ||
{|class="wikitable sortable" style=" | {{Out of date|December 2020|Needs values for Fighters Pass Vol. 2 fighters}} | ||
!Rank !! Character !! Double Jump Height | {|class="wikitable sortable" align="center" style="text-align:center" | ||
!date-sort-type="number"|Rank !! Character !! Double Jump Height | |||
|- | |- | ||
|''' | | '''1''' || {{SSBU|Mewtwo}} || 57.35 | ||
|- | |- | ||
|''' | | '''2''' || {{SSBU|Yoshi}} || 51.56 | ||
|- | |- | ||
|''' | | '''3''' || {{SSBU|Falco}} || 50.51 | ||
|- | |- | ||
|''' | | '''4''' || {{SSBU|Kazuya}} || 49 | ||
|- | |- | ||
|''' | | '''5''' || {{SSBU|Greninja}} || 46 | ||
|- | |- | ||
|''' | | '''6''' || {{SSBU|Ness}} || 45.65 | ||
|- | |- | ||
|''' | | '''7''' || {{SSBU|Zero Suit Samus}} || 44.2 | ||
|- | |- | ||
|''' | | '''8''' || {{SSBU|Lucas}} || 44.13 | ||
|- | |- | ||
|''' | | '''9''' || {{SSBU|Bayonetta}} || 42 | ||
|- | |- | ||
|''' | | '''10''' || {{SSBU|Luigi}} || 41.31 | ||
|- | |- | ||
|''' | | '''11''' || {{SSBU|Diddy Kong}} || 41.21 | ||
|- | |- | ||
| '''12-13''' || {{SSBU|Rosalina & Luma}} || 40 | |||
|- | |- | ||
|{{ | | '''12-13''' || {{SSBU|Sheik}} || 40 | ||
|- | |- | ||
|''' | | '''14''' || {{SSBU|Piranha Plant}} || 38.52 | ||
|- | |- | ||
|''' | | '''15''' || {{SSBU|R.O.B.}} || 38 | ||
|- | |- | ||
|''' | | '''16''' || {{SSBU|Lucario}} || 37.62 | ||
|- | |- | ||
|''' | | '''17''' || {{SSBU|Captain Falcon}} || 37.31 | ||
|- | |- | ||
| '''18-20''' || {{SSBU|Samus}} || 37 | |||
|- | |- | ||
|{{ | | '''18-20''' || {{SSBU|Dark Samus}} || 37 | ||
|- | |- | ||
|{{ | | '''18-20''' || {{SSBU|Fox}} || 37 | ||
|- | |- | ||
| '''21-22''' || {{SSBU|Mario}} || 36.33 | |||
|- | |- | ||
|{{ | | '''21-22''' || {{SSBU|Inkling}} || 36.33 | ||
|- | |- | ||
|''' | | '''23''' || {{SSBU|Pichu}} || 36.02 | ||
|- | |- | ||
|''' | | '''24''' || {{SSBU|Charizard}} || 36 | ||
|- | |- | ||
|''' | | '''25''' || {{SSBU|Palutena}} || 35.9 | ||
|- | |- | ||
|''' | | '''26''' || {{SSBU|Wii Fit Trainer}} || 35.6 | ||
|- | |- | ||
| '''27-29''' || {{SSBU|Pikachu}} || 35.5 | |||
|- | |- | ||
|{{ | | '''27-29''' || {{SSBU|Mii Brawler}} || 35.5 | ||
|- | |- | ||
|{{ | | '''27-29''' || {{SSBU|Donkey Kong}} || 35.5 | ||
|- | |- | ||
|''' | | '''30''' || {{SSBU|Squirtle}} || 35.35 | ||
|- | |- | ||
|''' | | '''31''' || {{SSBU|Sonic}} || 35 | ||
|- | |- | ||
|''' | | '''32''' || {{SSBU|Ice Climbers}} || 34.69 | ||
|- | |- | ||
|''' | | '''33''' || {{SSBU|Bowser Jr.}} || 34.4 | ||
|- | |- | ||
|''' | | '''34''' || {{SSBU|Pac-Man}} || 34.1 | ||
|- | |- | ||
|''' | | '''35''' || {{SSBU|Snake}} || 34.07 | ||
|- | |- | ||
| '''36-37''' || {{SSBU|Joker}} || 34 | |||
|- | |- | ||
|{{ | | '''36-37''' || {{SSBU|Sephiroth}} || {{rollover|34|28.9 for the second air jump.|?}} | ||
|- | |- | ||
| '''38-39''' || {{SSBU|Duck Hunt}} || 33.8 | |||
|- | |- | ||
|{{ | | '''38-39''' || {{SSBU|Toon Link}} || 33.8 | ||
|- | |- | ||
| '''40-42''' || {{SSBU|Marth}} || 33.66 | |||
|- | |- | ||
|{{ | | '''40-42''' || {{SSBU|Lucina}} || 33.66 | ||
|- | |- | ||
|{{ | | '''40-42''' || {{SSBU|Young Link}} || 33.66 | ||
|- | |- | ||
| '''43-44''' || {{SSBU|Olimar}} || 33.5 | |||
|- | |- | ||
|{{ | | '''43-44''' || {{SSBU|Shulk}} || 33.5 | ||
|- | |- | ||
|''' | | '''45''' || {{SSBU|Robin}} || 33.21 | ||
|- | |- | ||
|''' | | '''46''' || {{SSBU|Mythra}} || 33 | ||
|- | |- | ||
|''' | | '''47''' || {{SSBU|King Dedede}} || 32.85 | ||
|- | |- | ||
| '''48-49''' || {{SSBU|Mega Man}} || 32.8 | |||
|- | |- | ||
|{{ | | '''48-49''' || {{SSBU|Incineroar}} || 32.8 | ||
|- | |- | ||
| '''50-51''' || {{SSBU|Bowser}} || 32.61 | |||
|- | |- | ||
|{{ | | '''50-51''' || {{SSBU|King K. Rool}} || 32.61 | ||
|- | |- | ||
| '''52-54''' || {{SSBU|Cloud}} || 32.5 | |||
|- | |- | ||
|{{ | | '''52-54''' || {{SSBU|Isabelle}} || 32.5 | ||
|- | |- | ||
|{{ | | '''52-54''' || {{SSBU|Villager}} || 32.5 | ||
|- | |- | ||
|''' | | '''55''' || {{SSBU|Mii Gunner}} || 32.3 | ||
|- | |- | ||
|''' | | '''56''' || {{SSBU|Ivysaur}} || 32.25 | ||
|- | |- | ||
| '''57-58''' || {{SSBU|Ridley}} || 32 | |||
|- | |- | ||
|{{ | | '''57-58''' || {{SSBU|Banjo & Kazooie}} || 32 | ||
|- | |- | ||
| ''' | | '''59''' || {{SSBU|Zelda}} || 31.55 | ||
|- | |- | ||
| '''60-64''' || {{SSBU|Corrin}} || 31 | |||
|- | |- | ||
|{{ | | '''60-64''' || {{SSBU|Pit}} || 31 | ||
|- | |- | ||
|{{ | | '''60-64''' || {{SSBU|Dark Pit}} || 31 | ||
|- | |- | ||
|{{ | | '''60-64''' || {{SSBU|Ike}} || 31 | ||
|- | |- | ||
|{{ | | '''60-64''' || {{SSBU|Hero}} || 31 | ||
|- | |- | ||
|''' | | '''65''' || {{SSBU|Wolf}} || 30.71 | ||
|- | |- | ||
|''' | | '''66''' || {{SSBU|Wario}} || 30.5 | ||
|- | |- | ||
| '''67-68''' || {{SSBU|Peach}} || 30.03 | |||
|- | |- | ||
|{{ | | '''67-68''' || {{SSBU|Daisy}} || 30.03 | ||
|- | |- | ||
| '''69-70''' || {{SSBU|Ryu}} || 29.5 | |||
|- | |- | ||
|{{ | | '''69-70''' || {{SSBU|Ken}} || 29.5 | ||
|- | |- | ||
| '''71-76''' || {{SSBU|Simon}} || 29 | |||
|- | |- | ||
|{{ | | '''71-76''' || {{SSBU|Richter}} || 29 | ||
|- | |- | ||
|{{ | | '''71-76''' || {{SSBU|Link}} || 29 | ||
|- | |- | ||
|{{ | | '''71-76''' || {{SSBU|Terry}} || 29 | ||
|- | |- | ||
|{{ | | '''71-76''' || {{SSBU|Min Min}} || 29 | ||
|- | |- | ||
|{{ | | '''71-76''' || {{SSBU|Pyra}} || 29 | ||
|- | |- | ||
|''' | | '''77''' || {{SSBU|Meta Knight}} || 28.93 | ||
|- | |- | ||
|''' | | '''78''' || {{SSBU|Byleth}} || 28.5 | ||
|- | |- | ||
|''' | | '''79''' || {{SSBU|Mii Swordfighter}} || 28.3 | ||
|- | |- | ||
| '''80-81''' || {{SSBU|Roy}} || 28 | |||
|- | |- | ||
|{{ | | '''80-81''' || {{SSBU|Chrom}} || 28 | ||
|- | |- | ||
|''' | | '''82''' || {{SSBU|Dr. Mario}} || {{rollover|27.785184|Value is stored in-game as the same as Mario, then multiplied by 0.7648.|y}} | ||
|- | |- | ||
|''' | | '''83''' || {{SSBU|Mr. Game & Watch}} || 27.51 | ||
|- | |- | ||
| '''84-85''' || {{SSBU|Little Mac}} || 26 | |||
|- | |- | ||
|{{ | | '''84-85''' || {{SSBU|Ganondorf}} || 26 | ||
|- | |- | ||
|''' | | '''86''' || {{SSBU|Steve}} || 22.5 | ||
|- | |- | ||
|''' | | '''87''' || {{SSBU|Kirby}} || 22 | ||
|- | |- | ||
|''' | | '''88''' || {{SSBU|Jigglypuff}} || 19.79 | ||
|} | |} | ||
==Origin== | ==Origin== | ||
Double jumping is a common mechanic in many platforming video games, with the oldest game to include such an ability being [[Namco]]'s {{uvm3|Dragon Buster}}. Occasionally it is given as a power-up or an upgrade, while other times it is just a natural ability. Fighters who can double jump in their native games include [[ | Double jumping is a common mechanic in many platforming video games, with the oldest game to include such an ability being [[Namco]]'s {{uvm3|Dragon Buster}}. Occasionally it is given as a power-up or an upgrade, while other times it is just a natural ability. Fighters who can double jump in their native games include [[Banjo]] and [[Kazooie]], [[Bayonetta]], [[Daisy]], [[Kirby]], [[Samus]], [[Sonic]], [[Wario]], [[Yoshi]], [[King Dedede]], and [[Meta Knight]]. | ||
==Gallery== | ==Gallery== | ||
Line 666: | Line 436: | ||
==Trivia== | ==Trivia== | ||
*Despite being able to actually fly, both [[Charizard]] and [[Ridley]] have fewer midair jumps than both [[Pit]] and [[Dark Pit]], who cannot actually fly on their own. | *Despite being able to actually fly, both [[Charizard]] and [[Ridley]] have fewer midair jumps than both [[Pit]] and [[Dark Pit]], who cannot actually fly on their own. | ||
*In ''SSB4'', with any character that can turn around using their midair jump, holding backward and pressing the attack button a few frames before the character fully turns around will cause them to use their [[back aerial]] instead of their [[forward aerial]] as they turn around, thus erroneously attacking in the opposite direction. This appears to be a glitch, as it did not happen in previous games. | *In ''SSB4'', with any character that can turn around using their midair jump, holding backward and pressing the attack button a few frames before the character fully turns around will cause them to use their [[back aerial]] instead of their [[forward aerial]] as they turn around, thus erroneously attacking in the opposite direction. This appears to be a glitch, as it did not happen in previous games. | ||
*''Melee'' is the only game to not introduce any characters with multiple double jumps. | *''Melee'' is the only game to not introduce any characters with multiple double jumps. | ||
*[[Banjo]] & [[Kazooie]] are the only third party and [[Downloadable content|DLC]] fighter to always have multiple double jumps. [[Sephiroth]] also has the ability to perform more than one midair jump, but only in his winged form. | |||
*[[Banjo]] & [[Kazooie]] are the only third | |||
==See also== | ==See also== | ||
*[[Jump]] | *[[Jump]] | ||
*[[Recovery]] | *[[Recovery]] or third jump | ||
*[[Short hop]] | *[[Short hop]] | ||
*[[Wall jump]] | *[[Wall jump]] |