Editing Double jump
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 656: | Line 656: | ||
==Origin== | ==Origin== | ||
Double jumping is a common mechanic in many platforming video games, with the oldest game to include such an ability being [[Namco]]'s {{uvm3|Dragon Buster}}. Occasionally it is given as a power-up or an upgrade, while other times it is just a natural ability. Fighters who can double jump in their native games include [[Bayonetta]], [[Daisy]], [[Kazooie]], [[Kirby]], [[Samus]], [[Sonic]], [[Wario]], [[Yoshi]], [[King Dedede]], [[Meta Knight | Double jumping is a common mechanic in many platforming video games, with the oldest game to include such an ability being [[Namco]]'s {{uvm3|Dragon Buster}}. Occasionally it is given as a power-up or an upgrade, while other times it is just a natural ability. Fighters who can double jump in their native games include [[Bayonetta]], [[Daisy]], [[Kazooie]], [[Kirby]], [[Samus]], [[Sonic]], [[Wario]], [[Yoshi]], [[King Dedede]], and [[Meta Knight]]. | ||
==Gallery== | ==Gallery== |