Editing Double jump
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Most characters can only jump once while in the air; however, some characters can jump multiple times without touching the ground. Most characters cannot turn around in midair using their double jump, but all characters with multi-jumps can turn around when in midair by using jump while holding away from the direction the character is facing on the Control Stick. [[Yoshi]] can also do this despite having only one double jump. Anybody with a special with low lag may also find it useful to turn around midair by b-reversing that special. [[Steve]]’s Minecart with no iron is a good example of this. | Most characters can only jump once while in the air; however, some characters can jump multiple times without touching the ground. Most characters cannot turn around in midair using their double jump, but all characters with multi-jumps can turn around when in midair by using jump while holding away from the direction the character is facing on the Control Stick. [[Yoshi]] can also do this despite having only one double jump. Anybody with a special with low lag may also find it useful to turn around midair by b-reversing that special. [[Steve]]’s Minecart with no iron is a good example of this. | ||
Fighters with multiple midair jumps tend to gain substantially less height per jump than the jumps of fighters with only one | Fighters with multiple midair jumps tend to gain substantially less height per jump than the jumps of fighters with only one. There is usually also a brief delay between the end of one jump and being able to start the next. Usually, this delay is small enough for the character to gain a decent amount of height with all of their jumps, but if the character is [[metal]], these multi-jumps become useless or nearly useless. | ||
Characters with multi-jumps usually have poor [[air speed]] (with the exception of Jigglypuff, who has among the best air speed, in exchange for among the worst jump height) | Characters with multi-jumps usually have poor [[air speed]] (with the exception of Jigglypuff, who has among the best air speed, in exchange for among the worst jump height). | ||
In ''Melee'', {{SSBM|Captain Falcon}} and {{SSBM|Ganondorf}} gain another midair jump after using [[Falcon Kick]] and [[Wizard's Foot]], respectively. | In ''Melee'', {{SSBM|Captain Falcon}} and {{SSBM|Ganondorf}} gain another midair jump after using [[Falcon Kick]] and [[Wizard's Foot]], respectively. | ||
[[Bayonetta]] can also restore her double jump by inputting [[Witch Twist]] 4 frames after initiating the double jump (3 frames prior to version {{SSBU|8.0.0}} of ''[[Super Smash Bros. Ultimate]]''). This effectively gives her access to three midair jumps (through two uses of Witch Twist) if the technique is performed correctly. In the initial release of {{for3ds}}, a bug allowed {{SSB4|Robin}} and {{SSB4|Kirby}}, upon [[Copy ability (SSB4)|copying]] Robin, to regain all of their respective midair jumps after charging [[Thunder (Robin)|Thoron]]; this bug was removed in version [[1.0.4]]. | [[Bayonetta]] can also restore her double jump by inputting [[Witch Twist]] 4 frames after initiating the double jump (3 frames prior to version {{SSBU|8.0.0}} of ''[[Super Smash Bros. Ultimate]]''). This effectively gives her access to three midair jumps (through two uses of Witch Twist) if the technique is performed correctly. | ||
In the initial release of {{for3ds}}, a bug allowed {{SSB4|Robin}} and {{SSB4|Kirby}}, upon [[Copy ability (SSB4)|copying]] Robin, to regain all of their respective midair jumps after charging [[Thunder (Robin)|Thoron]]; this bug was removed in version [[1.0.4]]. | |||
In games from ''Melee'' onward, characters with multiple midair jumps cannot drop through [[soft platform]]s during any of their midair jumps until their animation completes, even if holding down on the Control Stick or after [[fast falling]]. This does not apply to their ground jumps and is unlike other characters, who can all drop through platforms during any portion of their midair jump. | In games from ''Melee'' onward, characters with multiple midair jumps cannot drop through [[soft platform]]s during any of their midair jumps until their animation completes, even if holding down on the Control Stick or after [[fast falling]]. This does not apply to their ground jumps and is unlike other characters, who can all drop through platforms during any portion of their midair jump. | ||
A [[Smash Run]] [[Power]] allows any character to have extra midair jumps | A [[Smash Run]] [[Power]] allows any character to have extra midair jumps. | ||
Some [[Spirits]], such as [[Ho-Oh]], give players an additional midair jump when equipped. | |||
===Multiple double jumpers=== | ===Multiple double jumpers=== | ||
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===''[[Super Smash Bros. Brawl]]''=== | ===''[[Super Smash Bros. Brawl]]''=== | ||
===''[[Super Smash Bros. 4]]''=== | ===''[[Super Smash Bros. 4]]''=== | ||
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|'''6'''||{{CharHead| | |'''6'''||{{CharHead|Ness|SSBU|hsize=20px}}||45.65 | ||
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|'''7'''||{{CharHead| | |'''7'''||{{CharHead|Zero Suit Samus|SSBU|hsize=20px}}||44.2 | ||
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|'''9'''||{{CharHead| | |'''9'''||{{CharHead|Bayonetta|SSBU|hsize=20px}}||42 | ||
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|'''10'''||{{CharHead| | |'''10'''||{{CharHead|Luigi|SSBU|hsize=20px}}||41.31 | ||
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|'''11'''||{{CharHead| | |'''11'''||{{CharHead|Diddy Kong|SSBU|hsize=20px}}||41.21 | ||
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|'''12'''||{{CharHead| | |rowspan=3|'''12-14'''||{{CharHead|Sheik|SSBU|hsize=20px}}||rowspan=3|40 | ||
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|{{CharHead|Rosalina & Luma|SSBU|hsize=20px}} | |||
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|{{CharHead| | |{{CharHead|Sora|SSBU|hsize=20px}} | ||
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|'''15'''||{{CharHead|Piranha Plant|SSBU|hsize=20px}}||38.52 | |'''15'''||{{CharHead|Piranha Plant|SSBU|hsize=20px}}||38.52 | ||
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==Trivia== | ==Trivia== | ||
*Despite being able to actually fly, both [[Charizard]] and [[Ridley]] have fewer midair jumps than both [[Pit]] and [[Dark Pit]], who cannot actually fly on their own. | *Despite being able to actually fly, both [[Charizard]] and [[Ridley]] have fewer midair jumps than both [[Pit]] and [[Dark Pit]], who cannot actually fly on their own. | ||
* | *King Dedede is the only character to not share the amount of multiple double jumps, with a total of four multiple jumps (five if normal jump is counted). | ||
*In ''SSB4'', with any character that can turn around using their midair jump, holding backward and pressing the attack button a few frames before the character fully turns around will cause them to use their [[back aerial]] instead of their [[forward aerial]] as they turn around, thus erroneously attacking in the opposite direction. This appears to be a glitch, as it did not happen in previous games. | *In ''SSB4'', with any character that can turn around using their midair jump, holding backward and pressing the attack button a few frames before the character fully turns around will cause them to use their [[back aerial]] instead of their [[forward aerial]] as they turn around, thus erroneously attacking in the opposite direction. This appears to be a glitch, as it did not happen in previous games. | ||
*''Melee'' is the only game to not introduce any characters with multiple double jumps. | *''Melee'' is the only game to not introduce any characters with multiple double jumps. | ||
*[[Banjo]] & [[Kazooie]] are the only third-party and [[Downloadable content|DLC]] fighter to always have multiple double jumps. [[Sephiroth]] also has the ability to perform more than one midair jump, but only in his winged form. | |||
*''SSB4'' is the only game to not introduce any characters with a delayed double jump. | *''SSB4'' is the only game to not introduce any characters with a delayed double jump. | ||
==See also== | ==See also== |