Editing Double jump

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Air jump force is calculated using the character's fullhop jump force multiplied by the air jump multiplier. A character's double jump height is calculated similarly to a fullhop, using the respective jump force value as an overriding initial vertical velocity. Unlike grounded jumps, the first frame of a double jump is always affected by [[gravity]] as the character is already airborne.
Air jump force is calculated using the character's fullhop jump force multiplied by the air jump multiplier. A character's double jump height is calculated similarly to a fullhop, using the respective jump force value as an overriding initial vertical velocity. Unlike grounded jumps, the first frame of a double jump is always affected by [[gravity]] as the character is already airborne.


*Characters with delayed double jumps have velocity mapped to the animation of the double jump. As a result, the air jump force is seemingly unused.
*Characters with delayed double jumps seemingly do not use the air jump force value.
*Due to having multiple double jumps, Jigglypuff and Kirby have several different air jump force values and an air jump multiplier of 0.
*Due to having multiple double jumps, Jigglypuff and Kirby have several different air jump force values and an air jump multiplier of 0.


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