Editing Double Team

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==Overview==
==Overview==
{{cleanup|No mention of Ultimate. Technical info for only one game or the other, should be all. Writing could be more encyclopedic in some places.}}
[[File:Lucario Down B SSBU High Aura.gif|left|thumb|Double Team at max aura.]]
[[File:Lucario Down B SSBU High Aura.gif|left|thumb|Double Team at max aura.]]
Lucario takes a defensive tai chi-like stance. If it is attacked during this stance, it will teleport, then strike with a sliding kick. The default direction for the kick is behind the opponent, but the direction can be inputted manually by tilting the [[control stick]] left or right. In ''[[Super Smash Bros. 4]]'', the counterattack portion of Double Team has an aesthetic change where Lucario leans away from the direction he is facing, as well as making the attack resemble more of a flying kick. While in ''[[Super Smash Bros. Ultimate]]'', Double Team’s animation has completely changed with Lucario standing upright with its left leg raised while holding a pose. It then pulls its right paw back while holding its martial arts-like stance. Lucario quietly says "It's over" whenever Double Team is successfully activated in ''[[Super Smash Bros. Brawl]]'', but this phrase is barely recognizable by many players due to many other sound effects and music unless one plays the game in high-definition volume settings. In ''Smash 4'' and ''Ultimate'', however, Lucario says "Weak!" instead. In Japanese, Lucario says "{{ja|あまい!|Amai!}}" (''"Naive!"''). In ''Brawl'', Lucario speaks as it's attacking, but in ''Smash 4'' onward, Lucario speaks as it's being attacked.
When used, Lucario enters a defensive tai chi-like stance. If it is attacked during this stance, it will teleport, then strike with a sliding kick from the left or right (depending on the direction the control stick is held in) for moderate damage and surprisingly high knockback, which is even greater when Lucario has taken damage. If Lucario successfully counters with Double Team near an edge, it may teleport above the ledge and fall downwards as it unsuccessfully attacks, making recovery difficult.


Double Team attacks moderate damage and surprisingly high knockback, which both scale with [[Aura]]. in ''Brawl'', it can deal 7% at percents below 20% and at 170% or higher it deals 15%. In ''Smash 4'', it can deal as little as 7.26% at 0%, or as much as 18.7% above 190%. In ''Ultimate'', it does 8.25% at 0% and up to 20.875% at 190%. If Lucario successfully counters with Double Team near an edge, it may teleport above the ledge and fall downwards as it unsuccessfully attacks, making recovery difficult. Lucario also deceptively strikes the location around where it was hit, just like a typical Counter. If Double Team is used on a ranged attack or an attack that causes its user to move quickly ([[Spin Dash]], [[Rollout]], etc.), Lucario will most likely miss with its counter attack. However, if a projectile is countered within a certain distance from the owner, Lucario will target the owner regardless of position on-screen. Lucario can also counter a projectile to launch in a desired direction by tilting the control stick to get either in or out of a scenario and surprise the opponent, as well as a situational recovery option. Additionally, if Lucario is hit during a Double Team and goes into the counter strike, Lucario will not have a [[hurtbox]] until it completes the counter attack, which can be exploited to avoid otherwise guaranteed damage. Double Team also reduces Lucario's falling speed for a minor duration. A major flaw of this move is that it is rather easy to dodge, as it is possible to air dodge or shield the attack when Lucario disappears. This can put Lucario at a disadvantage due to its long endlag.
In ''Smash 4'', the counterattack portion of Double Team has an aesthetic change where Lucario leans away from the direction he is facing, as well as making the attack resemble more of a flying kick. While in ''Ultimate'', Double Team’s animation has completely changed with Lucario standing upright with its left leg raised while holding a pose. It then pulls its right paw back while holding its martial arts-like stance.


In ''Brawl'' and ''Smash 4'', Double Team has a longer length than Marth's and Ike's [[Counter]], having the longest counter window in ''Smash 4'' at 35 frames (tied with [[Vision]]), which also comes out the fastest, at 5 frames (tied with [[Slip Counter]] and [[Witch Time]]). To compensate, it has the longest overall animation for a counter, being over 40 frames long after the counter frames. It is notably different in that it does not change power depending on the countered move; rather, it does a constant attack no matter what moves it counters. Its intangibility lasts until the counter frames end, leaving him unaffected even by attacks that cannot be countered, such as grabs and Final Smashes. In ''Ultimate'' however, Double Team’s active frames were significantly shortened from frames 5-39 to 5-24 which results in Lucario having one of the shortest frame windows for a counter, which was compensated by increased damage and measures to avoid the counterattack portion missing the opponent..
Lucario quietly says "It's over" whenever Double Team is successfully activated in ''[[Super Smash Bros. Brawl]]'', but this phrase is barely recognizable by many players due to many other sound effects and music unless one plays the game in high-definition volume settings. In ''[[Super Smash Bros. 4]]'', however, Lucario says "Weak!" instead. In Japanese, Lucario says "{{ja|あまい!|Amai!}}" (''"Naive!"''). In ''Brawl'', Lucario speaks as it's attacking, but in ''Smash 4'', Lucario speaks as it's being attacked.
 
===Technical Data===
In ''Brawl'' and ''Smash 4'', Double Team has a longer length than Marth's and Ike's [[Counter]], having the longest counter window in ''Smash 4'' at 35 frames (tied with [[Vision]]), which also comes out the fastest, at 5 frames (tied with [[Slip Counter]] and [[Witch Time]]). To compensate, it has the longest overall animation for a counter, being over 40 frames long after the counter frames. It is notably different in that it does not change power depending on the countered move; rather, it does a constant attack no matter what moves it counters. Its intangibility lasts until the counter frames end, leaving him unaffected even by attacks that cannot be countered, such as grabs and Final Smashes.  
 
In ''Ultimate'' however, Double Team’s active frames got significantly shortened from frames 5-39 to 5-24 which results in Lucario having one of the shortest frame window for a counter.
 
Additionally, if Lucario is hit during a Double Team and goes into the counter strike, Lucario will not have a [[hurtbox]] until it completes the counter attack. Double Team also reduces Lucario's falling speed for a minor duration. This move is rather easy to dodge, as it is possible to air dodge or shield the attack when Lucario disappears. Being an [[Aura]] based attack, in ''Brawl'', it does 7% at percents below 20% and at 170% or higher it deals 15%. In ''Smash 4'', it can deal as little as 7.26% at 0%, or as much as 18.7% above 190%.
 
Note that Lucario actually strikes the location around where it was hit, just like Counter does. If Double Team is used on a ranged attack or an attack that causes its user to move quickly ([[Spin Dash]], [[Rollout]], etc.), Lucario will most likely miss with its counter attack. However, if a projectile is countered within a certain distance from the owner, Lucario will target the owner regardless of position on-screen.


==Instructional quotes==
==Instructional quotes==

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