Editing Double-Edge Dance
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ArticleIcons|melee=y|ssb4=y|ultimate=y}} | {{ArticleIcons|melee=y|ssb4=y|ultimate=y}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|name=Double-Edge Dance | |name=Double-Edge Dance | ||
|image={{tabber|title1=Roy| | |image={{tabber|title1=Roy|tab1=[[File:Roy Double-Edge Dance SSBU.jpg|300px]]|title2=Chrom|tab2=[[File:SSBUWebsiteChrom4.jpg|300px]]}} | ||
|caption=Roy and Chrom performing the move in ''Ultimate''. | |caption=Roy and Chrom performing the move in ''Ultimate''. | ||
|user=[[Roy]] | |user=[[Roy]]<br>{{SSBU|Chrom}} | ||
| | |||
|universe={{uv|Fire Emblem}} | |universe={{uv|Fire Emblem}} | ||
}} | }} | ||
{{cquote|''Slashes opponents up to four times, with repeated button presses. Tilting up or down can change each attack.''|cite=Description from ''Ultimate''{{'}}s Move List}} | |||
'''Double-Edge Dance''' ({{ja|マーベラスコンビネーション|Māberasu Konbinēshon}}, ''Marvelous Combination'') is [[Roy]] and [[Chrom]]'s [[side special move]]. | '''Double-Edge Dance''' ({{ja|マーベラスコンビネーション|Māberasu Konbinēshon}}, ''Marvelous Combination''), often abbreviated '''DED''', is [[Roy]] and [[Chrom]]'s [[side special move]]. | ||
==Overview== | ==Overview== | ||
It is a variation of [[Marth]]'s [[Dancing Blade]] (with which it shares its Japanese | It is a variation of [[Marth]]'s [[Dancing Blade]] (with which it shares its Japanese name), and has the same general behavior. However, Roy's Double-Edge Dance deals a [[flame|fire]] effect on the last hit (in ''Melee'', this also applies to the third hit when input downwards). | ||
===In ''[[Super Smash Bros. Melee]]''=== | ===In ''[[Super Smash Bros. Melee]]''=== | ||
Line 18: | Line 19: | ||
This move is integral to Roy's metagame due to its [[range]], speed, and KO potential. It is particularly effective for [[approach]]ing, as the first hit can lead into a [[down tilt]], [[grab]], or the subsequent hits of the attack. | This move is integral to Roy's metagame due to its [[range]], speed, and KO potential. It is particularly effective for [[approach]]ing, as the first hit can lead into a [[down tilt]], [[grab]], or the subsequent hits of the attack. | ||
The first two hits of the four | The first two hits of the four hit combo are relatively weak and easily [[crouch cancel]]ed by opponents, but they will come out no matter how quickly they are inputted. For the third and fourth hits, the player must wait a few frames between inputs or else the attacks will not come out. The tradeoff for the difficulty in inputting the later hits is significantly higher knockback, which can knock over opponents trying to crouch cancel. | ||
The third hit of the combination inputted | The third hit of the combination inputted upwards has a [[meteor smash]] hitbox, producing a slightly diagonal trajectory if the sourspot doesn't hit. On grounded opponents, it will knock them into the air and set up for the fourth hit. Inputted forwards, the third hit deals excellent knockback and can be used as a [[KO]] move at higher percentages. The third hit inputted downwards produces a [[flame]] effect and can knock over opponents trying to [[crouch cancel]]. Unusually, while the third hit forwards has higher base knockback, its growth is actually smaller than Dancing Blade's version, meaning it is overall less powerful at higher percentages, while also being harder to link the fourth hit together with the third hit at lower percentages. | ||
With the exception of the | With the exception of the downwards input, the final hits of DED deal the most knockback compared to the other hits. The upwards input has high vertical range and high knockback. The down input actually deals multiple hits, and while it deals little knockback, its long range and duration make it effective for [[shield stab]]bing and knocking down opponents attempting to crouch cancel. Compared to the other inputs, the forward one is lackluster, and rarely used. | ||
{{clr}} | {{clr}} | ||
===In ''[[Super Smash Bros. 4]]''=== | ===In ''[[Super Smash Bros. 4]]''=== | ||
[[File:DEDanceSSB4.jpg|thumb|left|Double-Edge Dance in ''Smash 4''.]] | [[File:DEDanceSSB4.jpg|thumb|left|Double-Edge Dance in ''Smash 4''.]] | ||
Double-Edge Dance returns in ''SSB4'', where it has been updated to use Marth's Dancing Blade animations from ''Brawl'' and ''SSB4'', making it one of Roy's only attacks that has not gained an animation distinct from Marth. Its many attacks have gained different attributes when compared to ''Melee'', making its hits | Double-Edge Dance returns in ''SSB4'', where it has been updated to use Marth's Dancing Blade animations from ''Brawl'' and ''SSB4'', making it one of Roy's only attacks that has not gained an animation distinct from Marth. Its many attacks have gained different attributes when compared to ''Melee'', making its hits act identically to Marth's version. | ||
The unique attributes of Double-Edge Dance have now been removed: the third hit no longer acts as a flame-infused strong hit, and now chains into the fourth hit, which acts as the finisher. Additionally, all angles of the first three swings now connect into the ending hit. As a result, its only functional difference is the placement of the sweetspot and the flame effect on the final hit. Like Dancing Blade, it is now an integral move for damage-racking, catching landings and shield-pressuring when the opponent is close. | |||
As Roy shares Marth's technical changes from ''Melee'' to '' | As Roy shares Marth's technical changes from ''Melee'' to ''Smash 4'', Double-Edge Dance now require less technical precision to input in a row and makes the attack easier to combo, but suffers from similar issues with connecting together at higher percentages. | ||
As with Dancing Blade in ''Brawl'' and '' | As with Dancing Blade in ''Brawl'' and ''Smash 4'', the first hit stalls Roy's movement in the air for a few frames, although Roy's higher falling speed makes this unusable for recovery in comparison to Marth's. | ||
{{clr}} | {{clr}} | ||
===In ''[[Super Smash Bros. Ultimate]]''=== | ===In ''[[Super Smash Bros. Ultimate]]''=== | ||
[[file: | [[file:SSBUWebsiteChrom4.jpg|thumb|left|Chrom using Double-Edge Dance in ''Ultimate''.]] | ||
Double-Edge Dance returns as Roy's side special move in ''Ultimate''. Much like in ''SSB4'', Double-Edge Dance has received | Double-Edge Dance returns as Roy's side special move in ''Ultimate''. Much like in ''SSB4'', Double-Edge Dance has received identical buffs to match Marth's Dancing Blade: each swing transitions significantly faster and can be [[buffer]]ed, and all hits have altered animations. Most infamously of all, however, the final neutral hit of Roy's Double-Edge Dance deals noticeably more knockback when sweetspotted, improving its already-impressive KO potential. On the other hand, the first swing has higher startup, making it easier to predict. | ||
{{SSBU|Chrom}}, Roy's [[Echo Fighter]], shares this special move. As Chrom's [[list of swords#falchion|Falchion]] lacks a sweetspot and sourspot, his version of Double-Edge Dance deals consistent damage and knockback; all three variations of the final hit also lack flame properties as well. As a result, his version is largely identical in appearance and function to {{SSBU|Lucina}}'s Dancing Blade, but is slightly stronger. | |||
{{clr}} | {{clr}} | ||
==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
{{CustomSet/Single|Roy|Side|name=Double-Edge Dance|desc= | {{CustomSet/Single|Roy|Side|name=Double-Edge Dance|desc=Time your attacks to unleash a four-hit chain. Pressing up or down will change the attack.}} | ||
# '''Double-Edge Dance''': Default. | # '''Double-Edge Dance''': Default. | ||
Like the other DLC characters, Roy lacks custom move variations. | Like the other DLC characters, Roy lacks custom move variations. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
DoubleEdgeDanceWiiU.jpg|Double-Edge Dance in Smash 4 | |||
DoubleEdgeDanceWiiU.jpg|Double-Edge Dance in | Roy SSBU Skill Preview Side Special.png|Roy using Double-Edge Dance as shown by a Skill Preview in ''Ultimate''. | ||
Chrom SSBU Skill Preview Side Special.png|Chrom using Double-Edge Dance as shown by a Skill Preview in ''Ultimate''. | |||
Roy SSBU Skill Preview Side Special.png|Roy using Double-Edge Dance as shown by | |||
Chrom SSBU Skill Preview Side Special.png|Chrom using Double-Edge Dance as shown by | |||
</gallery> | </gallery> | ||
{{Multiple Special Moves|Roy|Chrom}} | {{Multiple Special Moves|Roy|Chrom}} | ||
Line 100: | Line 65: | ||
[[Category:Chrom]] | [[Category:Chrom]] | ||
[[Category:Chrom (SSBU)]] | [[Category:Chrom (SSBU)]] | ||