Editing Donkey Kong (SSBU)
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Donkey Kong retains his gorilla-like grunts and roars from ''[[Super Smash Bros. 4]]'', instead of using his voice actor, Takashi Nagasako. | Donkey Kong retains his gorilla-like grunts and roars from ''[[Super Smash Bros. 4]]'', instead of using his voice actor, Takashi Nagasako. | ||
Donkey Kong is ranked 68th out of 82 on the current tier list, placing him in the D+ tier. This is a significant drop from his 22nd out of 54 placement in ''SSB4'' | Donkey Kong is ranked 68th out of 82 on the current tier list, placing him in the D+ tier. This is a significant drop from his 22nd out of 54 placement in ''SSB4''. Donkey Kong has surprisingly good mobility for a superheavyweight, having both a good dash and air speed. He also has a strong set of normals in his moveset. His down tilt has a chance to trip; his up tilt is a solid anti air that can kill at high percents, and his forward tilt is a good spacing tool. His aerials are all good as they serve their purpose in Donkey Kong's strong advantage state, with back aerial as a good walling and edgeguarding option, up air as a strong juggling and KO tool, down aerial and forward aerial for spiking opponents offstage, and neutral aerial as a good get off me or landing option. Donkey Kong also has a strong grab game, with cargo throw, being his main way of throwing opponents offstage, which is a reason why he does fine against a lot of characters with poor to mediocre recoveries. His specials are also improved as [[Giant Punch]] became a more viable move to challenge opponents; [[Headbutt]] has the ability to break shields; [[Spinning Kong]] can be a useful out of shield option; and [[Hand Slap]] can be used to set up for kill confirms. | ||
Despite | Donkey Kong has a lot of flaws to counteract his strengths. Despite having a strong advantage state, his disadvantage state is among one of the worst in the game. Donkey Kong has little to no option to escape from combos due to his frame 4 air dodge, and not having many moves that are fast enough to combo break. As a result, this makes him one of the easiest characters to juggle. DK has a lackluster and risky [[neutral game]], especially when his opponent is at low percents, as his attacks have high ending lag and a decent chunk of them are unsafe on hit at low percents, while most of his out-of-shield options are too slow to be reliable. His recovery is also one of the most exploitable in the game, as a simple spike is enough for Donkey Kong to quickly lose his stock, since [[Spinning Kong]] offers very little vertical distance. | ||
Donkey Kong is a character who can do a lot of damage and get early KOs but one simple mistake might make it hard for him to get back into the game. He has seen some results from players, such as {{Sm|ChunkyKong}} and {{Sm|HIKARU}}, taking him decently far in tournaments. | |||
==Attributes== | ==Attributes== | ||
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His biggest buff, however, comes from a vastly improved forward throw (cargo throw), which is much harder to mash out of and has had its cargo throws' properties improved; this grants him much more options and turns it into his most versatile throw, and arguably the best throw in the game overall. His [[dash attack]] also has less ending lag, giving him another combo starter if the late hit is landed and making it much safer if shielded. Donkey Kong's already impressive KO power has been further increased as well, as most of his moves deal more knockback. Further miscellaneous buffs include [[up smash]]'s previously infamous hitboxes being larger, making the move much easier to land. | His biggest buff, however, comes from a vastly improved forward throw (cargo throw), which is much harder to mash out of and has had its cargo throws' properties improved; this grants him much more options and turns it into his most versatile throw, and arguably the best throw in the game overall. His [[dash attack]] also has less ending lag, giving him another combo starter if the late hit is landed and making it much safer if shielded. Donkey Kong's already impressive KO power has been further increased as well, as most of his moves deal more knockback. Further miscellaneous buffs include [[up smash]]'s previously infamous hitboxes being larger, making the move much easier to land. | ||
Finally, Donkey Kong also benefits | Finally, Donkey Kong also benefits to some of the universal changes, as his already great mobility has improved from faster walking and dashing speeds, the universal 3-frame jumpsquat change improves his ground-to-air [[out of shield]] game and allows him for with combo opportunities, and the increased [[shieldstun]] and reduced [[landing lag]] on aerial attacks makes his attacks even safer on shield (despite the reduced shieldstun on aerials). | ||
However, the few direct nerfs Donkey Kong received were severe enough to eclipse his buffs. Like {{SSBU|Bowser}}, his biggest nerf is to his previously infamous combo throw — his cargo up throw now has more knockback, which makes its combo potential more strict and noticeably neuters the effectiveness of its infamous "Ding Dong" KO confirm at high percentages unless it's initiated on a platform, often requiring a specific amount of [[rage]] to work. Although his grab game was overall buffed, Donkey Kong is one of the characters who suffers the most from the universal nerfing of grabs, making them less safe for him to use. His pummel was nerfed as well, making it less reliable for racking up damage. Thus, this makes it less feasible for Donkey Kong to rely on his grab as his main way to rack up damage, forcing him to use other methods to do so. | However, the few direct nerfs Donkey Kong received were severe enough to eclipse his buffs. Like {{SSBU|Bowser}}, his biggest nerf is to his previously infamous combo throw — his cargo up throw now has more knockback, which makes its combo potential more strict and noticeably neuters the effectiveness of its infamous "Ding Dong" KO confirm at high percentages unless it's initiated on a platform, often requiring a specific amount of [[rage]] to work. Although his grab game was overall buffed, Donkey Kong is one of the characters who suffers the most from the universal nerfing of grabs, making them less safe for him to use. His pummel was nerfed as well, making it less reliable for racking up damage. Thus, this makes it less feasible for Donkey Kong to rely on his grab as his main way to rack up damage, forcing him to use other methods to do so. | ||
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|pummelname=Grab Chop ({{ja|つかみチョップ|Tsukami Choppu}}) | |pummelname=Grab Chop ({{ja|つかみチョップ|Tsukami Choppu}}) | ||
|pummeldmg=1.6% | |pummeldmg=1.6% | ||
|pummeldesc=Chops the opponent's body. | |pummeldesc=Chops the opponent's body. A slow but strong pummel. | ||
|fthrowname=Kong Karry ({{ja|リフティング|Rifutingu}}, ''Lifting'') | |fthrowname=Kong Karry ({{ja|リフティング|Rifutingu}}, ''Lifting'') | ||
|fthrowdmg=12% (forward, up), 13% (back), 11% (down) | |fthrowdmg=12% (forward, up), 13% (back), 11% (down) | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Tier placement and history=== | |||
Donkey Kong was met in the E3 demo build with a degree of cautious optimism. Although players could no longer easily perform most of Donkey Kong's throw-based kill confirms from ''Smash 4'', including his infamous "Ding-Dong" combo, Donkey Kong players were willing to do away with this in favor of better frame data, speed, damage, and hitboxes, most notably on his tilts and dash attack, and hoped that he would play differently from {{SSBU|Bowser}}. Though DK was considered one of the worst heavyweights from the demo, thought to be only marginally better than {{SSBU|Ridley}}, players were excited for Donkey Kong's opportunities in competitive play. | |||
Upon the game's release, however, Donkey Kong fell out of favor very quickly, for a number of reasons. The biggest issue is his low-percent safety: many of Donkey Kong's moves are punishable on hit at early percents, making his neutral rather egregious in a meta favoring speed and punish games. His already poor disadvantage state was also made even worse due to his larger hurtbox and his out of shield options remaining poor. Although Donkey Kong has been buffed in patches, none of Donkey Kong's biggest flaws were addressed. As a result, despite efforts from dedicated players such as {{Sm|LeSou}} and {{Sm|YMCA}} pre-pandemic, {{Sm|HIKARU}} briefly post-pandemic, and {{Sm|ChunkyKong}} online, Donkey Kong was mostly used as an occasional counterpick during the early metagame. As such, he is commonly ranked as a low tier, with some players such as {{Sm|Dabuz}}, {{Sm|Maister}} and {{Sm|ESAM}} ranking him as one of the absolute worst characters in the entire game. Regardless, he is ranked 68th on the current tier list. | |||
===Most historically significant players=== | ===Most historically significant players=== | ||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
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''See also: [[:Category:Donkey Kong players (SSBU)]]'' | ''See also: [[:Category:Donkey Kong players (SSBU)]]'' | ||
*{{Sm|ChunkyKong|USA}} - | *{{Sm|ChunkyKong|USA}} - The current best Donkey Kong player in the world. Placed 13th at {{Trn|Let's Make Moves Miami}}, 17th at {{Trn|Super Smash Con 2022}}, 25th at {{Trn|InfinityCON Tally 2021}}, and 33rd at both {{Trn|CEO 2021}} and {{Trn|CEO 2022}} with wins over players such as {{Sm|Kola}}, {{Sm|MuteAce}}, and {{Sm|Goblin}}. He is also the best online Donkey Kong player in the United States, placing 2nd at both {{Trn|Get Clipped 3}} and {{Trn|Get Clipped 7}}, 9th at both {{Trn|Frame Perfect Series 3: ONLINE}} and {{Trn|Steal the Show 5: Heist in Smashville}}, and 13th at {{Trn|HABBY Birthday 2020}}. Formerly ranked 44th on the [[Wi-Fi Warrior Rank v6]]. | ||
*{{Sm|Doctor A Ness|Australia}} - The best Donkey Kong in Australia during the early metagame, but has since been banned. Placed 5th at both {{Trn|Battle Arena Melbourne 11}} and {{Trn|BigWinChampionship 2}}, 7th at {{Trn|Phantom 2020}}, and 9th at {{Trn|Sunny Side Up}} with wins over players such as {{Sm|Purple~H}}, {{Sm|Sriks}}, and {{Sm|Ben Gold}}. Currently ranked 8th on the [[Australian Power Rankings]]. | |||
*{{Sm| | *{{Sm|HIKARU|Japan}} - Tri-mains {{SSBU|Sora}} and {{SSBU|Roy}} with Donkey Kong and was the best Donkey Kong player in the world prior to his retirement. Placed 3rd at {{Trn|Ultimate Fighting Arena 2022}}, 5th at {{Trn|Sumabato SP 12}}, 9th at {{Trn|Umebura SP 3}}, 13th at {{Trn|Maesuma TOP 4}}, and 17th at {{Trn|EVO Japan 2020}} with wins over players such as {{Sm|Glutonny}}, {{Sm|KEN}}, and {{Sm|zackray}}. | ||
*{{Sm|LeSou|Mexico}} - One of the best Donkey Kong players in the world during the early metagame. Placed 5th at {{Trn|Smash Fest to the Sky}}, 9th at {{Trn|Ragnarok}}, {{Trn|WeTecThose 9}}, and {{Trn|Abierto Guadalajara Ultimo Reto}}, and 17th at {{Trn|Smash Factor 8}} with wins over players such as {{Sm|Cloudy}}, {{Sm|Meme}}, and {{Sm|Joker}}. | |||
*{{Sm|YMCA|USA}} - One of the best Donkey Kong players in the United States during the early metagame. Placed 9th at {{Trn|SIEGE 2019}}, 13th at {{Trn|DreamHack Anaheim 2020}}, 25th at {{Trn|2GG: Nightmare on Smashville}}, and 65th at {{Trn|EVO 2019}} with wins over players such as {{Sm|Klaatu}}, {{Sm|NAKAT}}, and {{Sm|Ignaize}}. | |||
=={{SSBU|Classic Mode}}: Journey to New Donk City== | =={{SSBU|Classic Mode}}: Journey to New Donk City== | ||
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!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{CharHead|Diddy Kong|SSBU|hsize=20px}}|| | |1||{{CharHead|Diddy Kong|SSBU|hsize=20px}}||{{SSB|Kongo Jungle}}||''{{SSBUMusicLink|Donkey Kong|Jungle Level (64)}}''|| | ||
|- | |- | ||
|2||{{CharHead|King K. Rool|SSBU|hsize=20px}}||[[Kongo Falls]]||''{{SSBUMusicLink|Donkey Kong|Gang-Plank Galleon}}''||rowspan="5"|{{Head|Diddy Kong|g=SSBU|s=20px}} Diddy Kong is a CPU ally. | |2||{{CharHead|King K. Rool|SSBU|hsize=20px}}||[[Kongo Falls]]||''{{SSBUMusicLink|Donkey Kong|Gang-Plank Galleon}}''||rowspan="5"|{{Head|Diddy Kong|g=SSBU|s=20px}} Diddy Kong is a CPU ally. | ||
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*Donkey Kong, {{SSBU|Joker}} and {{SSBU|Sephiroth}} are the only characters to face Master Hand and Crazy Hand on a stage other than Final Destination, not counting the [[Master Hand glitch]] in ''[[Super Smash Bros. Melee]]''. | *Donkey Kong, {{SSBU|Joker}} and {{SSBU|Sephiroth}} are the only characters to face Master Hand and Crazy Hand on a stage other than Final Destination, not counting the [[Master Hand glitch]] in ''[[Super Smash Bros. Melee]]''. | ||
**Donkey Kong is the only one of those three who is not a DLC character. | **Donkey Kong is the only one of those three who is not a DLC character. | ||
*The effect for his forward smash in his showcase differs from the final game. | |||
*Though Donkey Kong's Final Smash has been updated to [[Jungle Rush]], the DK Bongos from his previous Final Smash, [[Konga Beat]], remain within his character files. Despite being unused, the model's textures have been updated.<ref>[https://tcrf.net/Super_Smash_Bros._Ultimate#DK Super Smash Bros. Ultimate - The Cutting Room Floor]</ref> | *Though Donkey Kong's Final Smash has been updated to [[Jungle Rush]], the DK Bongos from his previous Final Smash, [[Konga Beat]], remain within his character files. Despite being unused, the model's textures have been updated.<ref>[https://tcrf.net/Super_Smash_Bros._Ultimate#DK Super Smash Bros. Ultimate - The Cutting Room Floor]</ref> | ||
*The tip of Donkey Kong's second tuft of hair is not closed off, letting players see inside his model with the camera.<ref>[https://youtu.be/B1TAxjEvFxQ?t=454 What if You Play on SMASHVILLE in DIFFERENT TIMEZONES? -- Random Smash Ultimate Facts]</ref> | *The tip of Donkey Kong's second tuft of hair is not closed off, letting players see inside his model with the camera.<ref>[https://youtu.be/B1TAxjEvFxQ?t=454 What if You Play on SMASHVILLE in DIFFERENT TIMEZONES? -- Random Smash Ultimate Facts]</ref> |