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| {{UltimateThrowTableHeader}} | | {{UltimateThrowTableHeader}} |
| {{UltimateThrowTableRow | | {{UltimateThrowTableRow |
| |kind=1
| |
| |id=0 | | |id=0 |
| |damage=4.0% | | |damage=4.0% |
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| |ff=0.0 | | |ff=0.0 |
| |type=Throwing | | |type=Throwing |
| |sfx=None
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| |slvl=S
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| }}
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| {{UltimateThrowTableRow
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| |kind=1
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| |id=0
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| |type=Throwing
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| |damage=3.0%
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| |angle=361
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| |bk=40
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| |ks=100
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| |fkv=0
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| |effect=Normal
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| |sfx=None | | |sfx=None |
| |slvl=S | | |slvl=S |
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| |ff=0.0 | | |ff=0.0 |
| |type=Throwing | | |type=Throwing |
| |sfx=None
| |
| |slvl=S
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| }}
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| {{UltimateThrowTableRow
| |
| |kind=1
| |
| |id=0
| |
| |type=Throwing
| |
| |damage=3.0%
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| |angle=361
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| |bk=40
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| |ks=100
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| |fkv=0
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| |effect=Normal
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| |sfx=None | | |sfx=None |
| |slvl=S | | |slvl=S |
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| |ff=0.0 | | |ff=0.0 |
| |type=Throwing | | |type=Throwing |
| |sfx=None
| |
| |slvl=S
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| }}
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| {{UltimateThrowTableRow
| |
| |kind=1
| |
| |id=0
| |
| |type=Throwing
| |
| |damage=3.0%
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| |angle=361
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| |bk=40
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| |ks=100
| |
| |fkv=0
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| |effect=Normal
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| |sfx=None | | |sfx=None |
| |slvl=S | | |slvl=S |
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| |ff=0.0 | | |ff=0.0 |
| |type=Throwing | | |type=Throwing |
| |sfx=None
| |
| |slvl=S
| |
| }}
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| {{UltimateThrowTableRow
| |
| |kind=1
| |
| |id=0
| |
| |type=Throwing
| |
| |damage=3.0%
| |
| |angle=361
| |
| |bk=40
| |
| |ks=100
| |
| |fkv=0
| |
| |effect=Normal
| |
| |sfx=None | | |sfx=None |
| |slvl=S | | |slvl=S |
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| {{FrameIconLegend|lag=y|throw=y|interruptible=y|invincible=y|vulnerable=y}} | | {{FrameIconLegend|lag=y|throw=y|interruptible=y|invincible=y|vulnerable=y}} |
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| ==Carry parameters==
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| The carry's duration is equal to <code>((90 + 1.7p) * 11 / 6) - g</code>, where '''p''' is the opponent's percent at the time of the carry's initiation, and '''g''' is the [[Grab#Grab time|grab time]] passed prior to it. As a result, it lasts longer the earlier it is initiated after grabbing an opponent; for example, against an opponent with 0% damage, it lasts 165 frames if initiated immediately out of a grab, and 105 frames if initiated after 60 grab frames. As with standard grabs, [[button mashing]] reduces this amount by 8 frames per stick input, and 14.4 frames per button input (though they cannot be registered as quickly).
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| Additionally, while carrying an opponent or heavy item, Donkey Kong's [[walk]] speed and acceleration are increased by 1.1×.
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| {{MvSubNavDonkeyKong|g=SSBU}} | | {{MvSubNavDonkeyKong|g=SSBU}} |
| [[Category:Donkey Kong (SSBU)]] | | [[Category:Donkey Kong (SSBU)]] |
| [[Category:Forward throws (SSBU)]] | | [[Category:Forward throws (SSBU)]] |