Editing Donkey Kong (SSBU)/Forward throw

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==Throw Data==
==Throw Data==
===Carry release===
{{UltimateThrowTableHeader}}
{{UltimateThrowTableRow
|kind=1
|id=0
|damage=4.0%
|angle=361
|bk=0
|ks=100
|fkv=30
|ff=0.0
|effect=Normal
|type=Throwing
|sfx=None
|slvl=S
}}
|}
===Forward===
===Forward===
{{UltimateThrowTableHeader}}
{{UltimateThrowTableHeader}}
Line 38: Line 21:
|ff=0.0
|ff=0.0
|type=Throwing
|type=Throwing
|sfx=None
|slvl=S
}}
{{UltimateThrowTableRow
|kind=1
|id=0
|type=Throwing
|damage=3.0%
|angle=361
|bk=40
|ks=100
|fkv=0
|effect=Normal
|sfx=None
|sfx=None
|slvl=S
|slvl=S
Line 66: Line 36:
|ff=0.0
|ff=0.0
|type=Throwing
|type=Throwing
|sfx=None
|slvl=S
}}
{{UltimateThrowTableRow
|kind=1
|id=0
|type=Throwing
|damage=3.0%
|angle=361
|bk=40
|ks=100
|fkv=0
|effect=Normal
|sfx=None
|sfx=None
|slvl=S
|slvl=S
Line 94: Line 51:
|ff=0.0
|ff=0.0
|type=Throwing
|type=Throwing
|sfx=None
|slvl=S
}}
{{UltimateThrowTableRow
|kind=1
|id=0
|type=Throwing
|damage=3.0%
|angle=361
|bk=40
|ks=100
|fkv=0
|effect=Normal
|sfx=None
|sfx=None
|slvl=S
|slvl=S
Line 122: Line 66:
|ff=0.0
|ff=0.0
|type=Throwing
|type=Throwing
|sfx=None
|slvl=S
}}
{{UltimateThrowTableRow
|kind=1
|id=0
|type=Throwing
|damage=3.0%
|angle=361
|bk=40
|ks=100
|fkv=0
|effect=Normal
|sfx=None
|sfx=None
|slvl=S
|slvl=S
}}
}}
|}
|}
==Timing==
==Timing==
===Carry===
{|class="wikitable"
!Invincibility
|1-15
|-
!Animation length
|15
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=15}}
|-
{{FrameStrip|t=Invincible|c=15}}
{{FrameStripEnd}}
===Forward===
===Forward===
{|class="wikitable"
{|class="wikitable"
Line 170: Line 86:
{{FrameStrip|t=Lag|c=14|e=LagThrowS}}{{FrameStrip|t=Lag|c=31|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=19}}
{{FrameStrip|t=Lag|c=14|e=LagThrowS}}{{FrameStrip|t=Lag|c=31|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=19}}
{{FrameStripEnd}}
{{FrameStripEnd}}
===Back===
===Back===
Donkey Kong changes direction on frame 16.
{|class="wikitable"
{|class="wikitable"
!Throw
!Throw
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{{FrameStrip|t=Lag|c=15|e=LagThrowS}}{{FrameStrip|t=Lag|c=27|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=17}}
{{FrameStrip|t=Lag|c=15|e=LagThrowS}}{{FrameStrip|t=Lag|c=27|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=17}}
{{FrameStripEnd}}
{{FrameStripEnd}}
===Up===
===Up===
{|class="wikitable"
{|class="wikitable"
Line 204: Line 116:
{{FrameStrip|t=Lag|c=14|e=LagThrowS}}{{FrameStrip|t=Lag|c=15|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=20}}
{{FrameStrip|t=Lag|c=14|e=LagThrowS}}{{FrameStrip|t=Lag|c=15|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=20}}
{{FrameStripEnd}}
{{FrameStripEnd}}
===Down===
===Down===
On frame 17, the move stops Donkey Kong's horizontal momentum, and sets his vertical momentum to 1.5.
{|class="wikitable"
{|class="wikitable"
!Throw
!Throw
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{{FrameIconLegend|lag=y|throw=y|interruptible=y|invincible=y|vulnerable=y}}
{{FrameIconLegend|lag=y|throw=y|interruptible=y|invincible=y|vulnerable=y}}
==Carry parameters==
The carry's duration is equal to <code>((90 + 1.7p) * 11 / 6) - g</code>, where '''p''' is the opponent's percent at the time of the carry's initiation, and '''g''' is the [[Grab#Grab time|grab time]] passed prior to it. As a result, it lasts longer the earlier it is initiated after grabbing an opponent; for example, against an opponent with 0% damage, it lasts 165 frames if initiated immediately out of a grab, and 105 frames if initiated after 60 grab frames. As with standard grabs, [[button mashing]] reduces this amount by 8 frames per stick input, and 14.4 frames per button input (though they cannot be registered as quickly).
Additionally, while carrying an opponent or heavy item, Donkey Kong's [[walk]] speed and acceleration are increased by 1.1×.


{{MvSubNavDonkeyKong|g=SSBU}}
{{MvSubNavDonkeyKong|g=SSBU}}
[[Category:Donkey Kong (SSBU)]]
[[Category:Donkey Kong (SSBU)]]
[[Category:Forward throws (SSBU)]]
[[Category:Forward throws (SSBU)]]

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