Editing Donkey Kong (SSBU)/Forward throw

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:DonkeyKongFThrowForwardSSBU.gif|thumb|200px|Hitbox visualization showing Donkey Kong's cargo forward throw.]]
[[File:DonkeyKongFThrowForwardSSBU.gif|thumb|300px|Hitbox visualization showing Donkey Kong's cargo forward throw.]]
[[File:DonkeyKongFThrowBackSSBU.gif|thumb|200px|Hitbox visualization showing Donkey Kong's cargo back throw.]]
[[File:DonkeyKongFThrowBackSSBU.gif|thumb|300px|Hitbox visualization showing Donkey Kong's cargo back throw.]]
[[File:DonkeyKongFThrowUpSSBU.gif|thumb|200px|Hitbox visualization showing Donkey Kong's cargo up throw.]]
[[File:DonkeyKongFThrowUpSSBU.gif|thumb|300px|Hitbox visualization showing Donkey Kong's cargo up throw.]]
[[File:DonkeyKongFThrowDownSSBU.gif|thumb|200px|Hitbox visualization showing Donkey Kong's cargo down throw.]]
[[File:DonkeyKongFThrowDownSSBU.gif|thumb|300px|Hitbox visualization showing Donkey Kong's cargo down throw.]]


{{competitive expertise}}
==Overview==
Donkey Kong's forward throw, also known as Kong Karry, allows him to maneuver around the stage while holding an opponent. During the move, Donkey Kong has access to four additional throws that he can use by holding a direction and pressing the attack button. All of them are potent kill throws, most notably back throw, especially on a stage with platforms. Up throw is a viable combo starter, being able to combo into up air at low percents. All four throws have the potential to stage spike opponents if Donkey Kong is positioned correctly, with down throw being the safest option, as it gives Donkey Kong a slight boost upwards.


==Throw Data==
==Throws==
===Carry release===
{{UltimateThrowTableHeader}}
{{UltimateThrowTableRow
|kind=1
|id=0
|damage=4.0%
|angle=361
|bk=0
|ks=100
|fkv=30
|ff=0.0
|effect=Normal
|type=Throwing
|sfx=None
|slvl=S
}}
|}
===Forward===
===Forward===
{{UltimateThrowTableHeader}}
{{UltimateThrowTableHeader}}
Line 38: Line 18:
|ff=0.0
|ff=0.0
|type=Throwing
|type=Throwing
|sfx=None
|slvl=S
}}
{{UltimateThrowTableRow
|kind=1
|id=0
|type=Throwing
|damage=3.0%
|angle=361
|bk=40
|ks=100
|fkv=0
|effect=Normal
|sfx=None
|sfx=None
|slvl=S
|slvl=S
Line 66: Line 33:
|ff=0.0
|ff=0.0
|type=Throwing
|type=Throwing
|sfx=None
|slvl=S
}}
{{UltimateThrowTableRow
|kind=1
|id=0
|type=Throwing
|damage=3.0%
|angle=361
|bk=40
|ks=100
|fkv=0
|effect=Normal
|sfx=None
|sfx=None
|slvl=S
|slvl=S
Line 94: Line 48:
|ff=0.0
|ff=0.0
|type=Throwing
|type=Throwing
|sfx=None
|slvl=S
}}
{{UltimateThrowTableRow
|kind=1
|id=0
|type=Throwing
|damage=3.0%
|angle=361
|bk=40
|ks=100
|fkv=0
|effect=Normal
|sfx=None
|sfx=None
|slvl=S
|slvl=S
Line 122: Line 63:
|ff=0.0
|ff=0.0
|type=Throwing
|type=Throwing
|sfx=None
|slvl=S
}}
{{UltimateThrowTableRow
|kind=1
|id=0
|type=Throwing
|damage=3.0%
|angle=361
|bk=40
|ks=100
|fkv=0
|effect=Normal
|sfx=None
|sfx=None
|slvl=S
|slvl=S
}}
}}
|}
|}
==Timing==
==Timing==
===Carry===
{|class="wikitable"
!Invincibility
|1-15
|-
!Animation length
|15
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=15}}
|-
{{FrameStrip|t=Invincible|c=15}}
{{FrameStripEnd}}
===Forward===
===Forward===
{|class="wikitable"
{|class="wikitable"
Line 170: Line 83:
{{FrameStrip|t=Lag|c=14|e=LagThrowS}}{{FrameStrip|t=Lag|c=31|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=19}}
{{FrameStrip|t=Lag|c=14|e=LagThrowS}}{{FrameStrip|t=Lag|c=31|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=19}}
{{FrameStripEnd}}
{{FrameStripEnd}}
===Back===
===Back===
Donkey Kong changes direction on frame 16.
{|class="wikitable"
{|class="wikitable"
!Throw
!Throw
Line 188: Line 98:
{{FrameStrip|t=Lag|c=15|e=LagThrowS}}{{FrameStrip|t=Lag|c=27|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=17}}
{{FrameStrip|t=Lag|c=15|e=LagThrowS}}{{FrameStrip|t=Lag|c=27|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=17}}
{{FrameStripEnd}}
{{FrameStripEnd}}
===Up===
===Up===
{|class="wikitable"
{|class="wikitable"
Line 204: Line 113:
{{FrameStrip|t=Lag|c=14|e=LagThrowS}}{{FrameStrip|t=Lag|c=15|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=20}}
{{FrameStrip|t=Lag|c=14|e=LagThrowS}}{{FrameStrip|t=Lag|c=15|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=20}}
{{FrameStripEnd}}
{{FrameStripEnd}}
===Down===
===Down===
On frame 17, the move stops Donkey Kong's horizontal momentum, and sets his vertical momentum to 1.5.
{|class="wikitable"
{|class="wikitable"
!Throw
!Throw
Line 224: Line 130:


{{FrameIconLegend|lag=y|throw=y|interruptible=y|invincible=y|vulnerable=y}}
{{FrameIconLegend|lag=y|throw=y|interruptible=y|invincible=y|vulnerable=y}}
==Carry parameters==
The carry's duration is equal to <code>((90 + 1.7p) * 11 / 6) - g</code>, where '''p''' is the opponent's percent at the time of the carry's initiation, and '''g''' is the [[Grab#Grab time|grab time]] passed prior to it. As a result, it lasts longer the earlier it is initiated after grabbing an opponent; for example, against an opponent with 0% damage, it lasts 165 frames if initiated immediately out of a grab, and 105 frames if initiated after 60 grab frames. As with standard grabs, [[button mashing]] reduces this amount by 8 frames per stick input, and 14.4 frames per button input (though they cannot be registered as quickly).
Additionally, while carrying an opponent or heavy item, Donkey Kong's [[walk]] speed and acceleration are increased by 1.1×.


{{MvSubNavDonkeyKong|g=SSBU}}
{{MvSubNavDonkeyKong|g=SSBU}}
[[Category:Donkey Kong (SSBU)]]
[[Category:Donkey Kong (SSBU)]]
[[Category:Throws (SSBU)]]
[[Category:Forward throws (SSBU)]]
[[Category:Forward throws (SSBU)]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: