Editing Donkey Kong (SSBU)/Forward smash

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:DonkeyKongFSmashSSBU.gif|400px|thumb|Hitbox visualization showing Donkey Kong's forward smash.]]
[[File:DonkeyKongFSmashSSBU.gif|400px|thumb|right|Hitbox visualization showing Donkey Kong's forward smash.]]
 


{{competitive expertise}}
==Overview==
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
!colspan=3|{{rollover|Stretch|If given, hitbox stretches from normal offset to this offset|y}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 12: Line 13:
|sd=1
|sd=1
|angle=46
|angle=46
|af=3
|bk=21
|bk=21
|ks=88
|ks=88
Line 22: Line 22:
|zpos=24.0
|zpos=24.0
|type=Hand
|type=Hand
|sdi=1.0
|ff=1.4
|ff=1.4
|trip=0.0
|rebound=f
|rebound=f
|g=1
|a=1
|sfx=Punch
|sfx=Punch
|slvl=L
|slvl=L
Line 33: Line 37:
|sd=1
|sd=1
|angle=361
|angle=361
|af=3
|bk=18
|bk=18
|ks=86
|ks=86
Line 41: Line 44:
|xpos=0.0
|xpos=0.0
|ypos=6.4
|ypos=6.4
|zpos=18.0 to 10.0
|zpos=18.0
|type=Hand
|type=Hand
|sdi=1.0
|ff=1.4
|ff=1.4
|trip=0.0
|rebound=f
|rebound=f
|g=1
|a=1
|sfx=Punch
|sfx=Punch
|slvl=L
|slvl=L
}}
}}
|0.0
|6.4
|10.0
|}
|}


Line 58: Line 68:
|22-23
|22-23
|-
|-
!Head and lower arms intangibility
!Intangibility*
|20-26
|20-26
|-
|-
Line 68: Line 78:
|}
|}
{{FrameStripStart}}
{{FrameStripStart}}
!Hitboxes {{FrameStrip|t=Lag|c=14|e=LagChargeS}}{{FrameStrip|t=Lag|c=7|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=31}}{{FrameStrip|t=Interruptible|c=5}}
{{FrameStrip|t=Lag|c=14|e=LagChargeS}}{{FrameStrip|t=Lag|c=7|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=31}}{{FrameStrip|t=Interruptible|c=5}}
|-
|-
!Head and lower arms {{FrameStrip|t=Vulnerable|c=19}}{{FrameStrip|t=Intangible|c=7}}{{FrameStrip|t=Vulnerable|c=33}}
{{FrameStrip|t=Vulnerable|c=19}}{{FrameStrip|t=Intangible|c=7}}{{FrameStrip|t=Vulnerable|c=33}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y|vulnerable=y|intangible=y}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y|vulnerable=y|intangible=y}}
<nowiki>*</nowiki>Intangibility occurs on arms and head only.


{{MvSubNavDonkeyKong|g=SSBU}}
{{MvSubNavDonkeyKong|g=SSBU}}

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