Editing Donkey Kong (SSBM)/Neutral attack/Hit 1

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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
DK does a cross punch in front of him. Being tied with [[Jigglypuff (SSBM)/Neutral attack/Hit 1|Jigglypuff]] for the sixth slowest jab, in terms of startup, the move sees little use in competitive play. It combos into little, except his [[Donkey Kong (SSBM)/Neutral attack/Hit 2|jab 2]], and loses out on speed to his grounded [[Donkey Kong (SSBM)/Up special|up-B]], which comes out on frame 3. The move's primary use is to [[Lock|jab reset]] knocked-down opponents.
==Hitboxes==
==Hitboxes==
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableHeader}}
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}}
}}
{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=2
|id=0
|damage=4%
|damage=4%
|angle=361
|angle=361
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}}
}}
|}
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"

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