Editing Donkey Kong (SSBM)/Down tilt

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
[[File:DonkeyKongDTiltSSBM.gif|thumb|500px|Hitbox visualization showing Donkey Kong's down tilt.]]
[[File:DonkeyKongDTiltSSBM.gif|thumb|500px|Hitbox visualization showing Donkey Kong's down tilt.]]
 
{{competitive expertise}}
==Overview==
==Overview==
Donkey Kong, from a crouching position, does a quick one-handed slap across the ground. The move shares a lot of similarities with Marth's [[Marth (SSBM)/Down tilt|down tilt]], both in terms of move data and applicability in a match. As compared to Marth's down tilt, it comes out a frame sooner, has 1 more active frame, deals 1 to 3 percent less damage (depending upon which part of Marth's sword it's being compared to), recovers 2 frames slower, and has less reach.
Donkey Kong, from a crouching position, does a quick one-handed slap across the ground. The move shares a lot of similarities with Marth's [[Marth (SSBM)/Down tilt|down tilt]], both in terms of move data and applicability in a match. As compared to Marth's down tilt, it comes out a frame sooner, has the same amount of active frames, deals 1 to 3 percent less damage (depending upon the sword hitbox), recovers 2 frames slower, and has less reach.
 
The move is a low risk, medium reward option in neutral. While it is unlikely to lead to any combos, both because of the low [[knockback]] and 40° angle, knocking opponents slightly up and far away, it's also very unlikely to get DK [[Punishment|punished]], since his [[hurtbox]] is low to the ground; If he is hit by a move that launches him up, and he's at low enough percent, he will immediately land back on the ground, thanks to [[Smash directional influence#Automatic smash directional influence|ASDI-down]], assuming the player held the [[control stick]] down. However, where the move really shines is in [[edgeguarding]], as it can often hit opponents attempting to [[Edge#Edge_sweet_spot|sweetspot]] the ledge, [[Gimp|gimping]] them and allowing DK to do rinse-repeat edgeguards.


The move is a low risk, medium reward option in neutral. While it is unlikely to lead to any combos, both because of the low knockback and 40° angle, knocking opponents slightly up and far away, it's also very unlikely to get DK [[Punishment|punished]], since his [[hitbox]] is low to the ground; If he is hit by a move that launches him up, and he's at low enough percent, he will immediately land back on the ground, thanks to [[Smash directional influence#Automatic smash directional influence|ASDI-down]], assuming the player held the [[control stick]] down. However, where the move really shines is in [[edgeguarding]], as it can often hit opponents attempting to [[Edge#Edge_sweet_spot|sweetspot]] the ledge, [[Gimp|gimping]] them and allowing DK to do rinse-repeat edgeguards.
==Hitboxes==
==Hitboxes==
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableHeader}}

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)