Editing Donkey Kong (SSBM)/Down tilt
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{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
[[File:DonkeyKongDTiltSSBM.gif|thumb|500px|Hitbox visualization showing Donkey Kong's down tilt.]] | [[File:DonkeyKongDTiltSSBM.gif|thumb|500px|Hitbox visualization showing Donkey Kong's down tilt.]] | ||
{{competitive expertise}} | |||
==Overview== | ==Overview== | ||
Donkey Kong, from a crouching position, does a quick one-handed slap across the ground. The move shares a lot of similarities with Marth's [[Marth (SSBM)/Down tilt|down tilt]], both in terms of move data and applicability in a match. As compared to Marth's down tilt, it comes out a frame sooner, has | Donkey Kong, from a crouching position, does a quick one-handed slap across the ground. The move shares a lot of similarities with Marth's [[Marth (SSBM)/Down tilt|down tilt]], both in terms of move data and applicability in a match. As compared to Marth's down tilt, it comes out a frame sooner, has the same amount of active frames, deals 1 to 3 percent less damage (depending upon the sword hitbox), recovers 2 frames slower, and has less reach. | ||
The move is a low risk, medium reward option in neutral. While it is unlikely to lead to any combos, both because of the low knockback and 40° angle, knocking opponents slightly up and far away, it's also very unlikely to get DK [[Punishment|punished]], since his [[hitbox]] is low to the ground; If he is hit by a move that launches him up, and he's at low enough percent, he will immediately land back on the ground, thanks to [[Smash directional influence#Automatic smash directional influence|ASDI-down]], assuming the player held the [[control stick]] down. However, where the move really shines is in [[edgeguarding]], as it can often hit opponents attempting to [[Edge#Edge_sweet_spot|sweetspot]] the ledge, [[Gimp|gimping]] them and allowing DK to do rinse-repeat edgeguards. | |||
==Hitboxes== | ==Hitboxes== | ||
{{MeleeHitboxTableHeader}} | {{MeleeHitboxTableHeader}} |