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| {{competitive expertise}} | | {{competitive expertise}} |
| ==Overview== | | ==Overview== |
| Donkey Kong rushes forward before skidding to a halt, hands astray and delivering a somewhat clumsy kick. The move’s middling frame data, horrendous hitbox properties, and lack of comboing potential make dash attack barren in usage. While the move is disjointed and can catch an opposing character off guard, other options such as his [[Donkey Kong (SSBM)/Up throw|up throw]] and his [[Donkey Kong (SSBM)/Down tilt|down tilt]] are far more consistent in providing genuinely useful qualities throughout a game-to-game basis. This extends to being considered as his worst move overall, and by extension, one of the worst moves in all of ''Melee''.
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| ==Hitboxes== | | ==Hitboxes== |
| {{MeleeHitboxTableHeader}} | | {{MeleeHitboxTableHeader}} |