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Editing Donkey Kong (SSBB)

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Line 157: Line 157:
|game=SSBB
|game=SSBB
|neutralcount=2
|neutralcount=2
|neutralname=Jab ({{ja|ジャブ|Jyabu}})<br>Upper ({{ja|アッパー|Appā}})
|neutralname=Jab ({{ja|ジャブ|Jyabu}}) / Upper ({{ja|アッパー|Appā}})
|neutral1dmg=4%
|neutral1dmg=4%
|neutral2dmg=6%
|neutral2dmg=6%
Line 167: Line 167:
|ftiltdowndmg=9%
|ftiltdowndmg=9%
|ftiltdesc=Donkey Kong quickly swats his outstretched hand. Donkey Kong's arm is intangible while the hitboxes are out, allowing it to be used safely against most other attacks. This can be aimed up or down. KOs at 148% when angled up from the center of Final Destination.
|ftiltdesc=Donkey Kong quickly swats his outstretched hand. Donkey Kong's arm is intangible while the hitboxes are out, allowing it to be used safely against most other attacks. This can be aimed up or down. KOs at 148% when angled up from the center of Final Destination.
|utiltname=Spiderweb Clearing ({{ja|くもの巣はらい|Kumo no Su Harai}})
|utiltname=Spiderweb Sweep ({{ja|くもの巣はらい|Kumo no Su Harai}})
|utiltdmg=9% (hand), 10% (elbow), 11% (arm)
|utiltdmg=9% (hand), 10% (elbow), 11% (arm)
|utiltdesc=Donkey Kong quickly swipes his hand in the air. Fast with a good arch range. Again, DK's arm cannot be injured while the hitboxes are out. The arm hitbox KOs at roughly 110%.
|utiltdesc=Donkey Kong quickly swipes his hand in the air. Fast with a good arch range. Again, DK's arm cannot be injured while the hitboxes are out. The arm hitbox KOs at roughly 110%.
Line 178: Line 178:
|fsmashname=Dyna Clap ({{ja|ダイナクラップ|Daina Kurappu}})
|fsmashname=Dyna Clap ({{ja|ダイナクラップ|Daina Kurappu}})
|fsmashdmg={{ChargedSmashDmgSSBB|20}} (fingers), {{ChargedSmashDmgSSBB|21}} (hands), {{ChargedSmashDmgSSBB|19}} (arms), {{ChargedSmashDmgSSBB|18}} (body)
|fsmashdmg={{ChargedSmashDmgSSBB|20}} (fingers), {{ChargedSmashDmgSSBB|21}} (hands), {{ChargedSmashDmgSSBB|19}} (arms), {{ChargedSmashDmgSSBB|18}} (body)
|fsmashdesc=Donkey Kong performs a very forceful clap in front. One of the strongest forward smashes in the game, KOing at 70% when uncharged and 37% when fully charged.
|fsmashdesc=Donkey Kong performs a very forceful clap. One of the strongest forward smashes in the game, KOing at 70% when uncharged and 37% when fully charged.
|usmashname=Jumbo Press ({{ja|ジャンボプレス|Janbo Puresu}})
|usmashname=Jumbo Press ({{ja|ジャンボプレス|Janbo Puresu}})
|usmashdmg={{ChargedSmashDmgSSBB|18}}
|usmashdmg={{ChargedSmashDmgSSBB|18}}
Line 208: Line 208:
|fthrowdmg=6% (breakout), 8% (forward & back throw), 7% (up throw), 6% (down throw)
|fthrowdmg=6% (breakout), 8% (forward & back throw), 7% (up throw), 6% (down throw)
|fthrowdesc=Regardless of the opponent's size, DK heaves the opponent onto his back, just like carrying a crate or a barrel. Can be released and regrabbed if he can react quicker, being an infinite on {{SSBB|Lucas}} and {{SSBB|Ness}} when turn releasing and turn grabbing. Both players gain knockback-based [[armor]], similar to {{SSBB|Yoshi}}'s double jump.
|fthrowdesc=Regardless of the opponent's size, DK heaves the opponent onto his back, just like carrying a crate or a barrel. Can be released and regrabbed if he can react quicker, being an infinite on {{SSBB|Lucas}} and {{SSBB|Ness}} when turn releasing and turn grabbing. Both players gain knockback-based [[armor]], similar to {{SSBB|Yoshi}}'s double jump.
|bthrowname=Reverse Throw ({{ja|反転投げ|Hanten Nage}}, ''Inversion Throw'')
|bthrowname=Reverse Throw ({{ja|反転投げ|Hanten Nage}})
|bthrowdmg=11%
|bthrowdmg=11%
|bthrowdesc=Swings his arm back and throws the opponent. A very good KO throw with fast start-up.
|bthrowdesc=Swings his arm back and throws the opponent. A very good KO throw with fast start-up.

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