Editing Donkey Kong (SSBB)
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==Moveset== | ==Moveset== | ||
''For a gallery of | ''For a gallery of Kirby's hitboxes, see [[Kirby (SSBB)/Hitboxes|here]].'' | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSBB | |game=SSBB | ||
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|djump = ? | |djump = ? | ||
|rdjump = ? | |rdjump = ? | ||
}} | }} | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{{Crowd | |||
|char=Donkey Kong | |||
|game=Brawl | |||
|desc-us=Don-key Kong! | |||
|desc-jp=Don-key Kong! | |||
|pitch-us=Group chant | |||
|pitch-jp=Group chant}} | |||
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|- | |||
|- | |||
|- | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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Donkey Kong's decline started slowly, as he fell to 14th on the second tier list, and fell again to 18th on the third one, but he remained there on the fourth iteration. He slightly dropped to 20th out of 38 on the fifth tier list before going back to 18th on the sixth tier list. The seventh tier list marked Donkey Kong's lowest placing to date at 23rd out of 38, before rising to his current position of 21st out of 38 on the current tier list. While Donkey Kong struggles at high levels of play, his representation and results gathered by his playerbase have managed to secure his position as a mid tier character. In the mid tier and lower, there aren't many projectiles that heavily disrupt his approach and chaingrabbing is much less frequent, which allows him to fully take advantage of his great mobility, range and excellent endurance. | Donkey Kong's decline started slowly, as he fell to 14th on the second tier list, and fell again to 18th on the third one, but he remained there on the fourth iteration. He slightly dropped to 20th out of 38 on the fifth tier list before going back to 18th on the sixth tier list. The seventh tier list marked Donkey Kong's lowest placing to date at 23rd out of 38, before rising to his current position of 21st out of 38 on the current tier list. While Donkey Kong struggles at high levels of play, his representation and results gathered by his playerbase have managed to secure his position as a mid tier character. In the mid tier and lower, there aren't many projectiles that heavily disrupt his approach and chaingrabbing is much less frequent, which allows him to fully take advantage of his great mobility, range and excellent endurance. | ||
==Role in [[The Subspace Emissary]]== | |||
[[File:Subspace donkeykong.PNG|thumb|250px|Donkey Kong in ''[[SSE]]''.]] | |||
The [[Koopa Troopa]]s and {{SSBB|Bowser}} steal Donkey Kong's Banana Hoard. As a [[Hammer Bro.]] drives off in a car which contains all the bananas, Donkey Kong watches him from a cliff. The Hammer Bro. and the Goomba aboard the car spot Donkey Kong and shoot [[Bullet Bill]]s at him. However, {{SSBB|Diddy Kong}} comes out from a bush and expertly shoots the [[Bullet Bill]]s with his [[Peanut Popgun]]s. Donkey Kong and Diddy Kong then follow the Hammer Bro. to retrieve the Banana Hoard. After following him, they see Bowser with a strange type of gun called a [[Dark Cannon]], revealing that he is working for the [[Subspace Army]]. When Bowser charges the cannon, Donkey Kong quickly charges his [[Giant Punch]] and launches Diddy into the sky and out of the way, sacrificing himself. Bowser shoots Donkey Kong and turns him into a trophy. Later in the story, Diddy Kong, {{SSBB|Fox}} and {{SSBB|Falco}} see a ship which is carrying Donkey Kong as a [[trophy]] to a mysterious floating island. Falco then helps Diddy by following it with his Arwing and having the little Kong with him. Falco then does a barrel roll and drops Diddy out. Diddy fires up his [[Rocketbarrel Boost|Rocket Barrel]]s and takes out his Popguns and shoots the ship. After seeing this, {{SSBB|Captain Falcon}} and {{SSBB|Olimar}} decide to help him and jump to the ship, where Diddy frees Donkey Kong. All four then fight the [[Primid]]s and other enemies on the ship. | |||
The ship takes them inside a factory producing Subspace Bombs, and encounter various [[R.O.B.]]s that happen to live on the island. They later meet up with {{SSBB|Pikachu}} and {{SSBB|Samus}} where they see the [[Ancient Minister]] and a whole lot of R.O.B.s. After {{SSBB|Ganondorf}} controls the R.O.B.s into activating all of the [[Subspace Bomb]]s, the Ancient Minister is shown to be {{SSBB|R.O.B.}}, the leader of all the lesser R.O.B.s who were forced to work for the Subspace Army. R.O.B. then fights with the others. When Diddy Kong points to leave, R.O.B just slumps and is so depressed that Donkey Kong has to carry him out. When trying to escape Captain Falcon calls for his [[Falcon Flyer]] and tries to leave the cave when [[Meta Ridley]] appears and they must fight him. After that they all meet up with the others. | |||
Donkey Kong and the other heroes enter [[Subspace]] and meet [[Tabuu]], who turns everyone into trophies with his [[Off Waves]]. However, {{SSBB|King Dedede}} had anticipated this and created badges that revived certain fighters back into their original form. With his team consisting of {{SSBB|Luigi}} and {{SSBB|Ness}}, Dedede rescues Donkey Kong and most of the others, although some of them were rescued by Kirby. They also recruit {{SSBB|Bowser}}, {{SSBB|Ganondorf}}, and {{SSBB|Wario}} when they learned about Tabuu. At the end of [[The Great Maze]], {{SSBB|Sonic}} shows up and helps weaken Tabuu's Off Waves so Donkey Kong and the others would be able to beat him and restore the [[World of Trophies]] to normal (except the [[Isle of the Ancients]], which was impossible to return due to the massive number of Subspace Bombs going off at once). | |||
===Playable appearances=== | |||
*[[The Jungle]] | |||
*[[Outside the Ancient Ruins]] | |||
*[[The Subspace Bomb Factory (Part II)]] | |||
*[[Entrance to Subspace]] | |||
*[[The Great Maze]] (if rescued in [[Subspace (Part I)]] | |||
===Using stickers=== | |||
Donkey Kong's attacks are primarily punches. Arm stickers are effective, as they will cover all moves bar dash attack, neutral aerial, up aerial, back aerial, down aerial, ledge attack when under 100%, Headbutt, Spinning Kong and Hand Slap. A Leg sticker covers back aerial, dash attack and down aerial. Head stickers affect his up aerial and Headbutt. Spin stickers affects his neutral aerial and Spinning Kong. His ledge attack when under 100% is affected by body stickers but has next to no use otherwise and Hand Slap is boosted by Specials: Direct stickers. While this may seem situational, Hand Slap is a very effective move when dealing with multiple grounded enemies as well as grounded bosses. | |||
===Exclusive stickers=== | |||
These stickers can only be used by Donkey Kong or a select few including him. | |||
*Chunky Kong: [Throwing] attack +31 | |||
*Diddy Kong (''Donkey Kong 64''): Launch power +20 | |||
*Diddy Kong (''Mario Hoops 3-on-3''): [Leg] attack +28 | |||
*Diddy Kong (''Mario Superstar Baseball''): [Leg] attack +12 | |||
*Dixie Kong: Launch resistance +39 | |||
*DK: [Head] attack +27 | |||
*DK Barrel: Launch power +53 | |||
*Donkey Kong (''Donkey Kong Jungle Beat''): [Arm] attack +22 | |||
*Donkey Kong (''Donkey Kong Country''): [Electric] resistance +10 | |||
*Donkey Kong (''Mario Kart DS'') : [Flame] resistance +41 | |||
*Donkey Kong Jr.: [Arm] attack +14 | |||
*Enguarde: [Body, Spin] attack +15 | |||
*Funky Kong: [Leg] attack +13 | |||
*Karate Kong: [Battering] resistance +25 | |||
*Lanky Kong: [Throwing] attack +6 | |||
*Party Monkey: [Head] attack +6 | |||
*Pauline & Donkey Kong: [Arm] attack +18 | |||
*Tiny Kong: [Arm] attack +4 | |||
*Wrinkly Kong: [Battering] resistance +4 | |||
==In Solo Modes== | ==In Solo Modes== | ||
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*'''[[Event 27: Three-Beast Carnage]]''': As a tiny {{SSBB|R.O.B.}}, the player must defeat a giant {{SSBB|Bowser}}, a giant Donkey Kong, and a giant {{SSBB|Charizard}} on [[New Pork City]]. | *'''[[Event 27: Three-Beast Carnage]]''': As a tiny {{SSBB|R.O.B.}}, the player must defeat a giant {{SSBB|Bowser}}, a giant Donkey Kong, and a giant {{SSBB|Charizard}} on [[New Pork City]]. | ||
====Co-Op | ====Co-Op events==== | ||
*'''[[Co-Op Event 4: The DK Tag Calamity]]''': As a tiny Donkey Kong and a tiny {{SSBB|Diddy Kong}}, both players must defeat one Donkey Kong and four {{SSBB|Diddy Kong}}s on Mario Circuit. | *'''[[Co-Op Event 4: The DK Tag Calamity]]''': As a tiny Donkey Kong and a tiny {{SSBB|Diddy Kong}}, both players must defeat one Donkey Kong and four {{SSBB|Diddy Kong}}s on Mario Circuit. | ||
*'''[[Co-Op Event 14: The Dark Guardians]]''': Both players control {{SSBB|Ganondorf}} and {{SSBB|Wolf}}, who are tiny, and must defeat a giant Donkey Kong and a giant {{SSBB|Charizard}} on New Pork City. | *'''[[Co-Op Event 14: The Dark Guardians]]''': Both players control {{SSBB|Ganondorf}} and {{SSBB|Wolf}}, who are tiny, and must defeat a giant Donkey Kong and a giant {{SSBB|Charizard}} on New Pork City. | ||
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on | *'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]]. | ||
===[[Congratulations_screen#Super_Smash_Bros._Brawl| | ===[[Congratulations_screen#Super_Smash_Bros._Brawl|Ending Images]]=== | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
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</gallery> | </gallery> | ||
</center> | </center> | ||
==[[Trophies]]== | ==[[Trophies]]== |