Editing Donkey Kong (SSBB)
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*When forward smashing with the [[Home-Run Bat]], Donkey Kong has the longest range with the bat out of all the characters. However, if he is too close to the [[Sandbag]] or a character, they will be propelled upwards at a slight angle with drastically weaker knockback (though still powerful). This also happened to Donkey Kong in ''Melee''. | *When forward smashing with the [[Home-Run Bat]], Donkey Kong has the longest range with the bat out of all the characters. However, if he is too close to the [[Sandbag]] or a character, they will be propelled upwards at a slight angle with drastically weaker knockback (though still powerful). This also happened to Donkey Kong in ''Melee''. | ||
*Donkey Kong is one of only three characters that can't use their down special move in midair, the others are {{SSBB|Peach}} and {{SSBB|Pokémon Trainer}}, although he is capable of using Hand Slap in the air in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''. | *Donkey Kong is one of only three characters that can't use their down special move in midair, the others are {{SSBB|Peach}} and {{SSBB|Pokémon Trainer}}, although he is capable of using Hand Slap in the air in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''. | ||
*Donkey Kong is one of the few known characters to have an obvious error in his moveset coding - his forward aerial cannot be [[auto-cancel]]ed, but the coding of the move shows that it was intended to be able to, but it cannot due to a minor error caused by using the wrong type of timing function. | *Donkey Kong is one of the few known characters to have an obvious error in his moveset coding - his forward aerial cannot be [[auto-cancel]]ed, but the coding of the move shows that it was intended to be able to, but it cannot due to a minor error caused by using the wrong type of timing function, but it was intended to. | ||
==External links== | ==External links== |