Editing Donkey Kong (SSBB)/Moveset

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|colspan="2"|'''Segment'''
|colspan="2"|'''Segment'''
|'''Damage'''
|'''Damage'''
|{{rollover|'''Angle'''|90=straight up, 180=behind|?}}
|<span class="explain" title="90=straight up, 180=behind">'''Angle'''</span>
|colspan="2"|'''Hit Frames'''
|colspan="2"|'''Hit Frames'''
|{{rollover|'''BKB'''|Base knockback|?}}
|<span class="explain" title="Base knockback">'''BKB'''</span>
|{{rollover|'''KBG'''|Knockback growth|?}}
|<span class="explain" title="Knockback growth">'''KBG'''</span>
|{{rollover|'''WBKB'''|Weight-based knockback|?}}
|<span class="explain" title="Weight-based knockback">'''WBKB'''</span>
|colspan="2"|{{rollover|'''Type'''|For applying stickers|?}}
|colspan="2"|<span class="explain" title="For applying stickers">'''Type'''</span>
|-
|-
|rowspan="3"|[[Neutral attack]]||rowspan="3"|&nbsp;||rowspan="3"|Does a quick cross punch and follows up with an uppercut. Certain hitboxes can jab lock.||rowspan="2"|Hit 1||Arm||rowspan="2"|4%||*||rowspan="2"|5||rowspan="2"|7||rowspan="2"|0||rowspan="3"|100||rowspan="3"|0||rowspan="3"|{{AttackType|type=Hand|effect=Normal|t=3}}
|rowspan="3"|[[Neutral attack]]||rowspan="3"|&nbsp;||rowspan="3"|Does a quick cross punch and follows up with an uppercut. Certain hitboxes can jab lock.||rowspan="2"|Hit 1||Arm||rowspan="2"|4%||*||rowspan="2"|5||rowspan="2"|7||rowspan="2"|0||rowspan="3"|100||rowspan="3"|0||rowspan="3"|{{AttackType|type=Hand|effect=Normal|t=3}}

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