Editing Donkey Kong (SSBB)/Hitboxes

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
{{incomplete|missing final smash}}
{| class="messagebox" style="background:#ffffff;border:solid #7f7f7f 2px;text-align:center;"
|-
|width="50px"|[[File:Hitbox Article.png|50px]]
|'''This is a hitbox repository.'''
|width="50px"|[[File:Hitbox Article.png|50px]]
|-
|colspan="3"|Click on any image to view full size.
|}


==Hitboxes==
==Hitboxes==
{|class="wikitable sortable"
{|class="wikitable" style="margin:1em auto 1em auto; text-align:center"
!Move
!colspan="6"|Color Legend
!Name
!Hitbox
|-
|-
|Neutral attack 1|| ||[[File:DonkeyKongJab1SSBB.gif|300px]]
!colspan="5"|Types!!colspan="1"|Effects
|-
|-
|Neutral attack 2|| ||[[File:DonkeyKongJab2SSBB.gif|300px]]
|style="background:#ff7f7f"|{{AttackType|type=Head}}
|style="background:#dfaf7f"|{{AttackType|type=Butt}}
|style="background:#ffff7f"|{{AttackType|type=Hand}}
|style="background:#ffbf7f"|{{AttackType|type=Foot}}
|style="background:#bfff7f"|{{AttackType|type=Spin}}
|style="background:#d7d7bf"|{{AttackType|effect=Normal}}
|-
|-
|Forward tilt|| ||[[File:DonkeyKongFTiltSSBB.gif|300px]]
|style="background:#ff0000"|Head
|style="background:#bf5f00"|Butt
|style="background:#ffff00"|Hand
|style="background:#ff7f00"|Foot
|style="background:#7fff00"|Spin
|style="background:#afaf7f"|Normal
|}
 
{|class="wikitable" style="margin:1em auto 1em auto; text-align:center"
|-
|-
|Forward tilt (angled up)|| ||[[File:DonkeyKongFTiltUpSSBB.gif|300px]]
!colspan="7"|Donkey Kong's Hitboxes
|-
|-
|Forward tilt (angled down)|| ||[[File:DonkeyKongFTiltDownSSBB.gif|300px]]
|Neutral||colspan="2"|[[File:DonkeyKongSSBBNeutral(hit1).png|200px]]<br>Hit 1||colspan="2"|[[File:DonkeyKongSSBBNeutral(hit2start).png|200px]]<br>Hit 2||colspan="2"|[[File:DonkeyKongSSBBNeutral(hit2end).png|200px]]<br>Hit 2
|-
|-
|Up tilt|| ||[[File:DonkeyKongUTiltSSBB.gif|300px]]
|rowspan="3"|F-Tilt||colspan="2"|[[File:DonkeyKongSSBBFTilt(angupstart).png|200px]]<br>&nbsp;||colspan="2"|[[File:DonkeyKongSSBBFTilt(angupmid).png|200px]]<br>Angled Up||colspan="2"|[[File:DonkeyKongSSBBFTilt(angupend).png|200px]]<br>&nbsp;
|-
|-
|Down tilt|| ||[[File:DonkeyKongDTiltSSBB.gif|300px]]
|colspan="2"|[[File:DonkeyKongSSBBFTilt(angsidestart).png|200px]]<br>&nbsp;||colspan="2"|[[File:DonkeyKongSSBBFTilt(angsidemid).png|200px]]<br>Angled Side||colspan="2"|[[File:DonkeyKongSSBBFTilt(angsideend).png|200px]]<br>&nbsp;
|-
|-
|Dash attack|| ||[[File:DonkeyKongDashAttackSSBB.gif|300px]]
|colspan="2"|[[File:DonkeyKongSSBBFTilt(angdownstart).png|200px]]<br>&nbsp;||colspan="2"|[[File:DonkeyKongSSBBFTilt(angdownmid).png|200px]]<br>Angled Down||colspan="2"|[[File:DonkeyKongSSBBFTilt(angdownend).png|200px]]<br>&nbsp;
|-
|-
|Forward smash|| ||[[File:DonkeyKongFSmashSSBB.gif|300px]]
|rowspan="2"|U-Tilt||colspan="3"|[[File:DonkeyKongSSBBUTilt(part1).png|200px]]||colspan="3"|[[File:DonkeyKongSSBBUTilt(part2).png|200px]]
|-
|-
|Up smash|| ||[[File:DonkeyKongUSmashSSBB.gif|300px]]
|colspan="3"|[[File:DonkeyKongSSBBUTilt(part3).png|200px]]||colspan="3"|[[File:DonkeyKongSSBBUTilt(part4).png|200px]]
|-
|-
|Down smash|| ||[[File:DonkeyKongDSmashSSBB.gif|300px]]
|D-Tilt||colspan="6"|[[File:DonkeyKongSSBBDTilt.png|200px]]
|-
|-
|Neutral aerial|| ||[[File:DonkeyKongNAirSSBB.gif|300px]]
|Dash||colspan="3"|[[File:DonkeyKongSSBBDash(clean).png|200px]]<br>Clean||colspan="3"|[[File:DonkeyKongSSBBDash(late).png|200px]]<br>Late
|-
|-
|Forward aerial|| ||[[File:DonkeyKongFAirSSBB.gif|300px]]
|U-Smash||colspan="6"|[[File:DonkeyKongSSBBUSmash.png|200px]]
|-
|-
|Back aerial|| ||[[File:DonkeyKongBAirSSBB.gif|300px]]
|D-Smash||colspan="2"|[[File:DonkeyKongSSBBDSmash(start).png|200px]]||colspan="2"|[[File:DonkeyKongSSBBDSmash(mid).png|200px]]||colspan="2"|[[File:DonkeyKongSSBBDSmash(end).png|200px]]
|-
|-
|Up aerial|| ||[[File:DonkeyKongUAirSSBB.gif|300px]]
|F-Smash||colspan="6"|[[File:DonkeyKongSSBBFSmash.png|200px]]
|-
|-
|Down aerial|| ||[[File:DonkeyKongDAirSSBB.gif|300px]]
|rowspan="2"|Nair||colspan="3"|[[File:DonkeyKongSSBBNair(cleanstart).png|200px]]<br>Clean||colspan="3"|[[File:DonkeyKongSSBBNair(cleanend).png|200px]]<br>Clean
|-
|-
|Neutral special||Giant Punch||[[File:DonkeyKongGiantPunchGSSBB.gif|300px]]<br>[[File:DonkeyKongGiantPunchGMaxSSBB.gif|300px]]<br>[[File:DonkeyKongGiantPunchASSBB.gif|300px]]<br>[[File:DonkeyKongGiantPunchAMaxSSBB.gif|300px]]
|colspan="3"|[[File:DonkeyKongSSBBNair(latestart).png|200px]]<br>Late||colspan="3"|[[File:DonkeyKongSSBBNair(lateend).png|200px]]<br>Late
|-
|-
|Side special||Headbutt||[[File:DonkeyKongHeadbuttGSSBB.gif|300px]]<br>[[File:DonkeyKongHeadbuttASSBB.gif|300px]]
|Fair||colspan="2"|[[File:DonkeyKongSSBBFair(earlystart).png|200px]]<br>Early||colspan="2"|[[File:DonkeyKongSSBBFair(earlyend).png|200px]]<br>Early||colspan="2"|[[File:DonkeyKongSSBBFair(clean).png|200px]]<br>Clean
|-
|-
|Up special||Spinning Kong||[[File:DonkeyKongSpinningKongGSSBB.gif|300px]]<br>[[File:DonkeyKongSpinningKongASSBB.gif|300px]]
|Bair||colspan="2"|[[File:DonkeyKongSSBBBair(clean).png|200px]]<br>Clean||colspan="2"|[[File:DonkeyKongSSBBBair(latestart).png|200px]]<br>Late||colspan="2"|[[File:DonkeyKongSSBBBair(lateend).png|200px]]<br>Late
|-
|-
|Down special||Hand Slap||[[File:DonkeyKongHandSlapSSBB.gif|300px]]
|Uair||colspan="2"|[[File:DonkeyKongSSBBUair(start).png|200px]]||colspan="2"|[[File:DonkeyKongSSBBUair(mid).png|200px]]||colspan="2"|[[File:DonkeyKongSSBBUair(end).png|200px]]
|-
|-
|Final Smash||Konga Beat||
|Dair||colspan="3"|[[File:DonkeyKongSSBBDair(start).png|200px]]||colspan="3"|[[File:DonkeyKongSSBBDair(end).png|200px]]
|-
|-
|Grab|| ||[[File:DonkeyKongGrabSSBB.gif|300px]]
|Shield||colspan="6"|[[File:DonkeyKongSSBBShield.png|200px]]
|-
|-
|Dash grab|| ||[[File:DonkeyKongDashGrabSSBB.gif|300px]]
|Grab||colspan="2"|[[File:DonkeyKongSSBBGrab(standing).png|200px]]<br>Standing||colspan="2"|[[File:DonkeyKongSSBBGrab(running).png|200px]]<br>Running||colspan="2"|[[File:DonkeyKongSSBBGrab(pivot).png|200px]]<br>Pivot
|-
|-
|Pivot grab|| ||[[File:DonkeyKongPivotGrabSSBB.gif|300px]]
|Pummel||colspan="6"|[[File:DonkeyKongSSBBPummel.png|200px]]
|-
|-
|Pummel|| ||[[File:DonkeyKongPummelSSBB.gif|300px]]
|rowspan="2"|Fthrow||colspan="2"|[[File:DonkeyKongSSBBFthrow(breakout).png|200px]]<br>Breakout||colspan="2"|[[File:DonkeyKongSSBBFthrow(fthrow).png|200px]]<br>Forward||colspan="2"|[[File:DonkeyKongSSBBFthrow(bthrow).png|200px]]<br>Back
|-
|-
|Forward Throw|| ||[[File:DonkeyKongFThrowSSBB.gif|300px]]
|colspan="3"|[[File:DonkeyKongSSBBFthrow(uthrow).png|200px]]<br>Up||colspan="3"|[[File:DonkeyKongSSBBFThrow(dthrow).png|200px]]<br>Down
|-
|-
|Back Throw|| ||[[File:DonkeyKongBThrowSSBB.gif|300px]]
|Bthrow||colspan="6"|[[File:DonkeyKongSSBBBthrow.png|200px]]
|-
|-
|Up Throw|| ||[[File:DonkeyKongUThrowSSBB.gif|300px]]
|Uthrow||colspan="6"|[[File:DonkeyKongSSBBUthrow.png|200px]]
|-
|-
|Down Throw|| ||[[File:DonkeyKongDThrowSSBB.gif|300px]]
|Dthrow||colspan="6"|[[File:DonkeyKongSSBBDthrow.png|200px]]
|-
|-
|Floor attack (front)|| ||[[File:DonkeyKongFloorAttackDownSSBB.gif|300px]]
|Floor (back)||colspan="3"|[[File:DonkeyKongSSBBFloor(backhit1).png|200px]]<br>Hit 1||colspan="3"|[[File:DonkeyKongSSBBFloor(backhit2).png|200px]]<br>Hit 2
|-
|-
|Floor attack (back)|| ||[[File:DonkeyKongFloorAttackUpSSBB.gif|300px]]
|Floor (front)||colspan="3"|[[File:DonkeyKongSSBBFloor(fronthit1).png|200px]]<br>Hit 1||colspan="3"|[[File:DonkeyKongSSBBFloor(fronthit2).png|200px]]<br>Hit 2
|-
|-
|Floor attack (trip)|| ||[[File:DonkeyKongTripAttackSSBB.gif|300px]]
|Floor (trip)||colspan="3"|[[File:DonkeyKongSSBBFloor(triphit1).png|200px]]<br>Hit 1||colspan="3"|[[File:DonkeyKongSSBBFloor(triphit2).png|200px]]<br>Hit 2
|-
|-
|Edge attack (fast)|| ||[[File:DonkeyKongEdgeAttackFastSSBB.gif|300px]]
|Edge (<100%)||colspan="3"|[[File:DonkeyKongSSBBEdge(faststart).png|200px]]||colspan="3"|[[File:DonkeyKongSSBBEdge(fastend).png|200px]]
|-
|-
|Edge attack (slow)|| ||[[File:DonkeyKongEdgeAttackSlowSSBB.gif|300px]]
|Edge (100%+)||colspan="6"|[[File:DonkeyKongSSBBEdge(slow).png|200px]]
|}
|}
===Notes===
*The angle of a hitbox is displayed as a line. Note that all angles are based on what side of the attacker the target is on - if the target is on the opposite side of the attacker, they will fly in the opposite direction (but at the same angle). Most presented angles assume the target is on the right of the attacker, unless the attack is obviously on the attacker's left.
**An angle indicated with a star (*) is the [[Sakurai angle]].
**An angle indicated with a dash (-) is the [[autolink angle]].
*A hitbox that cannot clang is denoted by a dashed border.
*The colour of a hitbox is its type; the colour of its angle indicator and border is its effect.
*The numbers represent each hitbox's damage and knockback (base knockback/knockback scaling), as well as whether the knockback is fixed.


[[Category:Hitbox repositories]]
[[Category:Hitbox repositories]]
[[Category:Donkey Kong (SSBB)]]
[[Category:Donkey Kong (SSBB)]]
[[Category:Hitboxes (SSBB)]]
[[Category:Hitboxes (SSBB)]]

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