Editing Donkey Kong (SSB4)

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===Throws/other attacks===
===Throws/other attacks===
*{{change|Grabs' have new animations. Instead of clenching both of his hands to grab his opponent, Donkey Kong now reaches out with one hand and grabs.}}
*{{buff|All grabs have increased ranges. Standing and dash grabs can also now grab certain characters hanging on an edge.}}<ref>[https://youtube.com/watch?v=n1bnkhmTbgI Video demonstrating Donkey Kong being able to grab ledge-hanging opponents]</ref>
**{{nerf|In the case of pivot grab, this results in it losing its disjoint, despite having more lateral range.}}
*{{buff|Dash grab has decreased ending lag (FAF 50 → 39).}}
*{{nerf|Standing grab has more ending lag (FAF 30 → 31).}}
*{{nerf|Standing and pivot grabs have increased ending lag (FAF 30 31 (standing), FAF 36 → 37 (pivot)). Pivot grab also has increased start-up lag (frame 10 11).}}
*{{buff|Dash grab has less ending lag (FAF 50 → 39).}}
*{{change|Grabs' animations have slightly changed. Donkey Kong now grabs with one hand, instead of both.}}
*{{nerf|Pivot grab has more startup lag (frame 10 11) with its total duration subsequently increased (FAF 36 → 37).}}
*{{nerf|Grabs have smaller grabboxes (6.24u/5.376u → 5.8u (standing/pivot), 6.24u/5.28u/4.32u → 4.6u (dash)),}}
*{{nerf|Standing grab does not extend as far away from Donkey Kong (z offset: 15u 13.7u) which along with its smaller size, gives it less range.}}
**{{buff|However, it does overall have slightly more range close to Donkey Kong due to its larger size in comparison to its previous near grabbox.}}
*{{buff|Dash and Pivot grab extend further away from Donkey Kong (z offset: 9 (dash)/-19 (pivot) → z stretch: 17/-24.5), giving them significantly more range.}}
*{{buff|Standing and Pivot grabs extend further close to Donkey Kong (z offset: 7 (standing)/-8 (pivot) → 4/-4), giving them more range inside of him.}}
*{{nerf|Dash grab does not extend as far close to Donkey Kong (z offset: -1.6 → 4), giving it less range inside of him.}}
*[[Pummel]]:
*[[Pummel]]:
**{{nerf|Pummel deals 1% less damage (3% → 2%).}}
**{{nerf|Pummel deals 1% less damage (3% → 2%).}}

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