Editing Donkey Kong (SSB4)
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The only real downsides of aerial Kong Cyclone compared to Spinning Kong are that the loop hits have more startup lag and it covers less distance overall, but all of its other traits more than make up for it and it is still a better recovery move overall due to its super armor and potent loop hits. The move is also still quite punishable if Donkey Kong misses the auto-cancel, so the player does have to be careful when using the move. | The only real downsides of aerial Kong Cyclone compared to Spinning Kong are that the loop hits have more startup lag and it covers less distance overall, but all of its other traits more than make up for it and it is still a better recovery move overall due to its super armor and potent loop hits. The move is also still quite punishable if Donkey Kong misses the auto-cancel, so the player does have to be careful when using the move. | ||
Overall, grounded Kong Cyclone is nothing spectacular but aerial Kong Cyclone is an outstanding move with incredible speed, range, safety and recovery potential. The aerial version is so strong that when Kong Cyclone is selected, the aerial version becomes a core tool in Donkey Kong's kit that the opponent has to play around. Kong Cyclone is not only considered to be Donkey Kong's best custom move but it is also considered to potentially be the best custom move in the entire game due to how potent and spammable the aerial version is | Overall, grounded Kong Cyclone is nothing spectacular but aerial Kong Cyclone is an outstanding move with incredible speed, range, safety and recovery potential. The aerial version is so strong that when Kong Cyclone is selected, the aerial version becomes a core tool in Donkey Kong's kit that the opponent has to play around. Kong Cyclone is not only considered to be Donkey Kong's best custom move but it is also considered to potentially be the best custom move in the entire game due to how potent and spammable the aerial version is. | ||
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