Editing Donkey Kong (SSB4)/Back aerial

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{{ArticleIcons|ssb4=y}}
[[File:DonkeyKongBAir.gif|thumb|270px|Hitbox visualization showing Donkey Kong's back aerial.]]
{{competitive expertise}}
{{competitive expertise}}


==Overview==
==Hitboxes==
A back kick. A useful move courtesy of its decent power, large, lingering hitbox and minimal start-up, ending and landing lag. Its low ending lag allows it to initiate a wall of pain.


==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Clean hit|42}}
{{HitboxTableTitle|Clean hit|42}}
Line 72: Line 68:
|damage=8%
|damage=8%
|angle=361
|angle=361
|bk=10
|bk=30
|ks=100
|ks=100
|fkv=0
|fkv=0
Line 91: Line 87:
|damage=8%
|damage=8%
|angle=361
|angle=361
|bk=10
|bk=30
|ks=100
|ks=100
|fkv=0
|fkv=0
Line 110: Line 106:
|damage=8%
|damage=8%
|angle=361
|angle=361
|bk=10
|bk=30
|ks=100
|ks=100
|fkv=0
|fkv=0
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|}
|}


==Timing==
===Attack===
{|class="wikitable"
!Initial autocancel
|1-6
|-
!Clean hit
|7-8
|-
!Late hit
|9-16
|-
!Ending autocancel
|31-
|-
!Interruptible
|32
|-
!Animation length
|49
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=8|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Interruptible|c=18}}
|-
{{FrameStrip|t=Autocancel|c=6}}{{FrameStrip|t=Blank|c=24}}{{FrameStrip|t=Autocancel|c=19}}
{{FrameStripEnd}}
===Landing lag===
{|class="wikitable"
!Animation length
|18
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=18}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}


{{MvSubNavDonkeyKong|g=SSB4}}
{{MvSubNavDonkeyKong|g=SSB4}}
[[Category:Donkey Kong (SSB4)]]
[[Category:Back aerials (SSB4)]]

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