Editing Donkey Kong (PM)

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{{ArticleIcons|pm=y|p+=y}}
{{ArticleIcons|pm=y}}
{{Infobox Character Mod
{{Infobox Character Mod
|name = Donkey Kong
|name         = Donkey Kong
|image = {{tabber|title1=Donkey Kong (PM)|content1=[[File:Donkey Kong SSBB.jpg|250px]]|title2=Donkey Kong (P+)|content2=[[File:PPlus DK.png|250px]]|title3=Punch-Out!! (PM)|content3=[[File:Boxer DK PM.png|250px]]|title4=Punch-Out!! (P+)|content4=[[File:PPlus Punch-Out DK.png|250px]]|title5=Turbo Charge Donkey Kong (P+)|content5=[[File:PPlus Turbo Charge DK.png|250px]]}}
|image       = [[Image:Donkey Kong SSBB.jpg|250px]]
|mod = Project M
|mod         = Project M
|base = SSBB
|base         = ssbb
|altcostume = ''[[wikipedia:Punch-Out!! (Wii)|Punch-Out!!]]'' Outfit, Turbo Charge Donkey Kong (''[[Project+]]'')
|altcostume   = ''[[wikipedia:Punch-Out!! (Wii)|Punch Out!!]]'' Outfit
|moveset1 = Donkey Kong (SSBM)
|moveset1     = Donkey Kong (SSBM)
|tier        = Mid
|ranking      = 20
}}
}}
'''Donkey Kong''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. In ''Project M'', Donkey Kong was remade as a buffed version of his ''Melee'' counterpart.
'''Donkey Kong''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. In ''Project M'', Donkey Kong was remade as a buffed version of his ''Melee'' counterpart. <!--tier position paragraph-->
 
Donkey Kong is currently ranked 11th out of 41 on the [[Project M#Tier list|official]] [[tier list]], placing him in the higher half of the A- tier. This position is significantly higher than his ''Melee'' and ''Brawl'' placements, where he was 16th out of 26 and 21st out of 38, respectively. In the official ''Project+'' {{h2|Project+|tier list}}, Donkey Kong ranks 15th in the A tier, a slight drop from his ''Project M'' placement but nevertheless a noticeable improvement over his ''Melee'' and ''Brawl'' counterparts.


==Attributes==
==Attributes==
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==Changes from ''Melee'' to ''PM''==
==Changes from ''Melee'' to ''PM''==
 
[[image:Boxer_DK_PM.png|thumb|Donkey Kong in his ''Punch Out'' outfit.]]
===Aesthetics===
*{{change|Most of Donkey Kong's attacks involving his arms or head have new hit SFX.}}


===Attributes===
===Attributes===
*{{buff|Donkey Kong dashes slightly faster (1.6 → 1.8), now running as fast as {{PM|Marth}}, {{PM|Pikachu}}, and {{PM|Sheik}}.}}
*{{buff|Donkey Kong dashes slightly faster (1.6 → 1.8), now running as fast as {{PM|Marth}}, {{PM|Pikachu}}, and {{PM|Sheik}}.}}
*{{buff|Most attacks retain their Arm Intangibility from ''Brawl''.}}
*{{buff|Most arm bases attacks have had their hitboxes adjusted to cover his whole arm, where as in ''Melee'' most of the said hitboxes failed to do so, this greatly improves Donkey Kong's overall range and spacing capabilities.}}


===Ground attacks===
===Ground attacks===
*{{change|Jab 1 has more base knockback (0 → 1).}}
*{{buff|Dash attack has been changed. It is now a roll similar to that of the ''Donkey Kong Country'' series. It acts much like the original one, but has light armor and can roll off edges and platforms similar to Kirby's ''Melee'' dash attack. Can be jumped out of in midair. Overall has more utility than the old dash attack.}}
*{{buff|Jab 1 has less start-up (Frame 5 → 3).}}
*{{buff|Up tilt has less ending lag (IASA 40 → 36).}}
*{{buff|Down tilt deals more damage (7% → 9%) and has higher knockback (10 (base)/80 (growth) → 25/95).}}
*{{buff|Forward smash's sweetspot has slightly more base knockback (22 → 30).}}
*{{buff|Up smash has slightly more knockback growth (93 → 98).}}
*{{buff|Dash attack has been changed. It is now a roll similar to that of the ''Donkey Kong Country'' series. It acts much like the original one, but has light armor and can roll off edges and platforms similar to Kirby's ''Melee'' dash attack. Can be jumped out of in midair. The move has more utility overall than the old dash attack.}}


===Aerial attacks===
===Aerial attacks===
*{{buff|Neutral aerial has more range and has less startup (frame 10 → 7).}}
*{{buff|Neutral aerial is now an effective approach option; it was given more range and slight invincibility on his arms during part of the attack.}}
**{{buff|Neutral aerial's animation has been slightly altered where Donkey Kong stretches out his arms more, further improving it's range.}}
*{{buff|Forward aerial comes out faster and has more KO potential, and its late hitbox now [[spike]]s opponents instead of meteor smashes, meaning it cannot be meteor canceled anymore.}}
*{{buff|Forward aerial comes out faster (frame 25 → 22) and has more KO potential, and its late hitbox now [[spike]]s opponents instead of meteor smashes, meaning it cannot be meteor canceled anymore.}}
*{{buff|Up aerial has a longer duration (3 frames → 4).}}
*{{buff|Down aerial's [[ending lag]] has been shortened.}}
*{{buff|Down aerial's [[ending lag]] has been shortened.}}


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|-
|-
! colspan="2"| Down tilt
! colspan="2"| Down tilt
| Slouch Slap || 9% || Donkey Kong does a quick swat across the ground.
| || 9% || Donkey Kong does a quick swat across the ground.
|-
|-
! colspan="2"| Dash attack
! colspan="2"| Dash attack
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|-
|-
! colspan="2"| Down aerial
! colspan="2"| Down aerial
| || 16% (foot), 13% (body) || Donkey Kong performs a downward [[stomp (archetype)|stomp]] whilst holding his arms up in a macho pose. Serves as a [[meteor smash]] should it hit.
| || 16% (foot), 13% (body) || Donkey Kong performs a downward [[stomp]] whilst holding his arms up in a macho pose. Serves as a [[meteor smash]] should it hit.
<!--Grab aerial-->
<!--Grab aerial-->
|-
|-
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|-
|-
! colspan="2"| Forward throw
! colspan="2"| Forward throw
| Kong Karry || 6% (breakout), 9% (forward & back throw), 7% (up throw), 6% (down throw) || Donkey Kong cradles the opponent on his back, allowing him to move and jump around while still holding the victim. Then, he can perform any of the following throws listed below.
| || 6% (breakout), 9% (forward & back throw), 7% (up throw), 6% (down throw) || Donkey Kong cradles the opponent on his back, allowing him to move and jump around while still holding the victim. Then, he can perform any of the following throws listed below.
Forward: Tosses the opponent forward.<br/>
Forward: Tosses the opponent forward.<br/>
Back: Tosses the opponent behind him.<br/>
Back: Tosses the opponent behind him.<br/>
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==In [[competitive play]]==
==In [[competitive play]]==
===Most historically significant players===
===Notable players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
*{{Sm|Axxo|USA}}
 
*{{Sm|Chandy|USA}}
 
*{{Sm|ESAM|USA}}
''See also: [[:Category:Donkey Kong players (PM)]]''
*{{Sm|Fire|Canada}}
*{{Sm|ThundeRzReiGN|USA}} - One of the best players in the world, and the best Donkey Kong main in the world. Formerly ranked 1st on [[PMRank 2016]] and [[PMRank 2017]].
*{{Sm|Mew2King|USA}}
*{{Sm|Nogh|USA}} - Considered the best active Donkey Kong. Ranked 5th on [[PMRank 2022]].
*{{Sm|Mojohnbo|USA}}
*{{Sm|King Koney|USA}} - Ranked 6th on the Connecticut ''Project M'' Power Rankings. Placed 17th at [[Blacklisted 3]] and 49th at [[The Bigger Balc]].
*{{Sm|POOB|USA}}
*{{Sm|Sora|Australia|p=Australia}} - One of the best Australian ''Project M'' players. Ranked 2nd on the Australian ''Project M'' Power Rankings.
*{{Sm|Strong Bad|USA}}
*{{Sm|Stango|USA}} - Fox, ZSS and DK tri-main ranked #4 on [[PMRank 2022]].
*{{Sm|Freze|USA}}
*{{Sm|ScanmasterB|USA}}
*{{Sm|ThunderzReignz|USA}}


==Alternate costumes==
==Alternate costumes==
===Project M===
Donkey Kong has an alternate costume based on his secret boss fight in the Wii version of ''Punch-Out!!'' The costume has no gameplay effects. It also has green and blue recolors so that it can be used in [[Team Battle]]s.
Donkey Kong has an alternate costume based on his secret boss fight in the Wii version of ''Punch-Out!!'' The costume has no gameplay effects. It also has green and blue recolors so that it can be used in [[Team Battle]]s. The green color on Donkey Kong third ''Punch Out!!'' outfit is based on [[Little Mac]] and his default white recolor, however, has its necktie changed from red to blue, in reference to [[mariowiki:Super Kong|Super Donkey Kong]] from ''[[mariowiki:Donkey Kong Country Returns|Donkey Kong Country Returns]]''.


{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
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|colspan=3|
|colspan=3|
|}
|}
===Project+===
Donkey Kong received an updated Boxer costume with battle damage. Bandages will appear as he takes more damage. The pink Boxer costume is based on the character [[mariowiki:Junior (II)|Junior (II)]] from the NES game ''Donkey Kong Jr. Math''. His new costume is Turbo Charge Donkey Kong from the Nintendo-exclusive releases of ''Skylanders: Superchargers'' and ''Skylanders: Imaginators''. His Red Turbo Charge color coincidentally resembles Fire Donkey Kong, Dark Turbo Charge Donkey Kong is also included, and his pink Turbo Charge color resembles {{iw|wikipedia|Giorno Giovanna}} from ''[[wikipedia:Golden Wind (manga)|JoJo's Bizarre Adventure: Golden Wind]]''.
[[File:Donkey Kong Palette (P+).png|960px|thumb|center|Donkey Kong's alternate costumes in P+]]
'''Secret costumes:'''
[[File:DK Z P+.png|160px]] [[File:Funky Kong 1 CSP HD.png|160px]]
'''Z-Secret Costume:''' Mini Donkey Kong: Based on the [[mariowiki:Mini Donkey Kong|Mini Donkey Kong]] toys that first appeared in ''Mario vs. Donkey Kong 2: March of the Minis''.
'''R-Secret Costume:''' Funky Kong: Based on [[mariowiki:Funky Kong|Funky Kong]], a surfer dude member of the Kong family with a similar build to Donkey Kong who first appeared in ''Donkey Kong Country''. The costume is based on the character's redesign from ''DK: King of Swing'', which itself is partly based on his appearance in ''Donkey Kong Country 3: Dixie Kong's Double Trouble'', minus the toolbelt and shoes.


==Trivia==
==Trivia==
*His green recolor for the ''Punch-Out!!'' outfit is based off of [[Little Mac]].
*Donkey Kong is one of the only two characters to be equipped with two [[spike]]s, alongside {{PM|Roy}}, who coincidentally shares the same falling speed.
*Donkey Kong is one of the only two characters to be equipped with two [[spike]]s, alongside {{PM|Roy}}, who coincidentally shares the same falling speed.


==External links==
 
*[https://pmunofficial.com/en/characters/donkey-kong/ Donkey Kong's page at the Project M website]
*[https://www.reddit.com/r/SSBPM/comments/aupwtq/labbing_discord_results_donkey_kong/ Labbing Discord Tech Post]


{{Project M}}
{{Project M}}
[[Category:Donkey Kong]]
[[Category:Donkey Kong]]
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]

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