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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Donkey Kong | |name = Donkey Kong | ||
|image | |image = [[Image:Donkey Kong SSBB.jpg|250px]] | ||
|mod = Project M | |mod = Project M | ||
|base = | |base = ssbb | ||
|altcostume = ''[[wikipedia:Punch-Out!! (Wii)|Punch | |altcostume = ''[[wikipedia:Punch-Out!! (Wii)|Punch Out!!]]'' Outfit | ||
|moveset1 = Donkey Kong (SSBM) | |moveset1 = Donkey Kong (SSBM) | ||
|tier = Mid | |||
|ranking = 20 | |||
}} | }} | ||
'''Donkey Kong''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. In ''Project M'', Donkey Kong was remade as a buffed version of his ''Melee'' counterpart. | '''Donkey Kong''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. In ''Project M'', Donkey Kong was remade as a buffed version of his ''Melee'' counterpart. <!--tier position paragraph--> | ||
Donkey Kong is | ==Attributes== | ||
Donkey Kong maintains his traditional archetype, being the classic heavyweight fighter (he is the second heaviest, being lighter than {{PM|Bowser}} and heavier than {{PM|King Dedede}}) who has a surprisingly fast dashing speed, a fast falling speed (making him one of the only two fast-fallers to be heavyweight, alongside {{PM|Captain Falcon}}; he shares the same falling speed as {{PM|Roy}}), an average air speed, and decent attack [[reach]]; as a result of his weight and falling speed, Donkey Kong inherits the second best horizontal and third best vertical endurance, losing only to Bowser horizontally and {{PM|Captain Falcon}} and {{PM|Wolf}} vertically, respectively. Donkey Kong has a unique throw that allows him to carry opponents on his back. He is able to walk in either direction, jump, and throw in any direction while he has an opponent in cargo. The up throw out of cargo is notorious for setting up both combos and KOs, especially on fast-fallers. Donkey Kong has many moves with decent range like his back air and his [[Hand Slap]], the latter of which is great at tech chasing, as it can cover multiple options at once. With his heavy damage and knockback dealing moves and his aerial and grab combos, Donkey Kong doesn't have much trouble setting up a hit with his forward aerial, his [[Giant Punch]], or any of his other powerful finishers. | |||
True to his weight, Donkey Kong is unsurprisingly strong and among the strongest fighters in the game, possessing several reliable and powerful finishers in his repertoire. His unusually fast speed, combined with his amazing power, allows him to execute devastating combos, similar to Captain Falcon who has very similar stats. Donkey Kong's aerial game is above average, as his array of aerial attacks have great utility and strength; his forward and down aerials send his opponents downwards, with the latter being a strong [[meteor smash]] (especially with his foot) and the former being a powerful [[spike]] with the late hitbox. He also has incredibly deadly options out of shield. | |||
Donkey Kong | |||
Donkey Kong | However, Donkey Kong suffers from mobility issues. A combination of a long jump squat and an above average traction gives him a slow wavedash. Combined with his large size, this makes him an easy target to combo or KO. As well as this, while he has an above-average horizontal recovery, his vertical recovery is quite sub-par compared to the rest of the cast, and is overall among the worst. Donkey Kong's greatest weakness, however, may be his lack of means to combat projectiles. Being the large target that he is, Donkey Kong is forced to play aggressively against projectile users, who may have the ability to punish Donkey Kong if he gets close. | ||
Despite his flaws, it is generally agreed that he is much more formidable than he was before, and that his fighting skills have vastly improved. | |||
==Changes from ''Melee'' to ''PM''== | ==Changes from ''Melee'' to ''PM''== | ||
[[image:Boxer_DK_PM.png|thumb|Donkey Kong in his ''Punch Out'' outfit.]] | |||
===Attributes=== | ===Attributes=== | ||
*{{buff|Donkey Kong dashes slightly faster (1.6 → 1.8), now running as fast as {{PM|Marth}}, {{PM|Pikachu}}, and {{PM|Sheik}}.}} | *{{buff|Donkey Kong dashes slightly faster (1.6 → 1.8), now running as fast as {{PM|Marth}}, {{PM|Pikachu}}, and {{PM|Sheik}}.}} | ||
===Ground attacks=== | ===Ground attacks=== | ||
*{{buff|Dash attack has been changed. It is now a roll similar to that of the ''Donkey Kong Country'' series. It acts much like the original one, but has light armor and can roll off edges and platforms similar to Kirby's ''Melee'' dash attack. Can be jumped out of in midair. Overall has more utility than the old dash attack.}} | |||
*{{buff|Dash attack has been changed. It is now a roll similar to that of the ''Donkey Kong Country'' series. It acts much like the original one, but has light armor and can roll off edges and platforms similar to Kirby's ''Melee'' dash attack. Can be jumped out of in midair. | |||
===Aerial attacks=== | ===Aerial attacks=== | ||
*{{buff|Neutral aerial | *{{buff|Neutral aerial is now an effective approach option; it was given more range and slight invincibility on his arms during part of the attack.}} | ||
*{{buff|Forward aerial comes out faster and has more KO potential, and its late hitbox now [[spike]]s opponents instead of meteor smash, meaning it cannot be meteor canceled anymore.}} | |||
*{{buff|Forward aerial comes out faster | |||
*{{buff|Down aerial's [[ending lag]] has been shortened.}} | *{{buff|Down aerial's [[ending lag]] has been shortened.}} | ||
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*{{buff|[[Hand Slap]] now has much wider grounded hitboxes that ground-bounce the opponent and only slaps the ground twice per button press (making it optionally much shorter); it functions well for shield [[pressure]] and [[tech-chasing]].}} | *{{buff|[[Hand Slap]] now has much wider grounded hitboxes that ground-bounce the opponent and only slaps the ground twice per button press (making it optionally much shorter); it functions well for shield [[pressure]] and [[tech-chasing]].}} | ||
*{{buff|[[Giant Punch]] no longer causes DK to become [[helpless]] if used while airborne.}} | *{{buff|[[Giant Punch]] no longer causes DK to become [[helpless]] if used while airborne.}} | ||
*{{buff|[[Headbutt]] no longer [[meteor smash]]es, as it now [[spike]]s opponents | *{{buff|[[Headbutt]] no longer [[meteor smash]]es, as it now [[spike]]s opponents.}} | ||
==Revisions== | ==Revisions== | ||
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|- | |- | ||
! rowspan="3" | Forward tilt || ↗ | ! rowspan="3" | Forward tilt || ↗ | ||
| rowspan="3" | || 12% || rowspan="3" | Donkey Kong quickly swats | | rowspan="3" | || 12% || rowspan="3" | Donkey Kong quickly swats his outstretched hand. Donkey Kong's arm is [[intangible]] while the hitboxes are out, allowing it to be used safely against most other attacks. This can be aimed up or down. | ||
|- | |- | ||
!→ | !→ | ||
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|- | |- | ||
! colspan="2"| Down tilt | ! colspan="2"| Down tilt | ||
| | | || 9% || Donkey Kong does a quick swat across the ground. | ||
|- | |- | ||
! colspan="2"| Dash attack | ! colspan="2"| Dash attack | ||
| || 10% (clean), 7% (late) || | | || 10% (clean), 7% (late) || A roll attack similar to that of the ''Donkey Kong Country'' series. It has light armor and can roll off edges and platforms. | ||
|- | |- | ||
! colspan="2"| Forward smash | ! colspan="2"| Forward smash | ||
| || {{ChargedSmashDmgSSBM|18}}-{{ChargedSmashDmgSSBM|19}} (body), {{ChargedSmashDmgSSBM|20}} (hands), {{ChargedSmashDmgSSBM|21}} (arms) || Donkey Kong performs a very forceful clap | | || {{ChargedSmashDmgSSBM|18}}-{{ChargedSmashDmgSSBM|19}} (body), {{ChargedSmashDmgSSBM|20}} (hands), {{ChargedSmashDmgSSBM|21}} (arms) || Donkey Kong performs a very forceful clap. | ||
|- | |- | ||
! colspan="2"| Up smash | ! colspan="2"| Up smash | ||
| || {{ChargedSmashDmgSSBM|18}} (hands), {{ChargedSmashDmgSSBM|16}} (body) || Donkey Kong claps both his hands above his head | | || {{ChargedSmashDmgSSBM|18}} (hands), {{ChargedSmashDmgSSBM|16}} (body) || Donkey Kong claps both his hands above his head. Both of DK's arms and his head are intangible while the hitboxes are out. This is one of the strongest up smashes in the game. | ||
|- | |- | ||
! colspan="2"| Down smash | ! colspan="2"| Down smash | ||
| || {{ChargedSmashDmgSSBM|16}} (close), {{ChargedSmashDmgSSBM|17}} (far) || Donkey Kong performs a double back-handed punch by bringing | | || {{ChargedSmashDmgSSBM|16}} (close), {{ChargedSmashDmgSSBM|17}} (far) || Donkey Kong performs a double back-handed punch by bringing his closed fists down 90˚ at both sides. Both of DK's arms are intangible while the hitboxes are out. | ||
|- | |- | ||
! colspan="2"| Neutral aerial | ! colspan="2"| Neutral aerial | ||
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|- | |- | ||
! colspan="2"| Forward aerial | ! colspan="2"| Forward aerial | ||
| || 17% || Donkey Kong puts his fists together above his head, and then does a powerful ax-handle smash. | | || 17% || Donkey Kong puts his fists together above his head, and then does a powerful ax-handle smash. The move can [[meteor smash]] opponents the moment DK swings his arms in front of his face. | ||
|- | |- | ||
! colspan="2"| Back aerial | ! colspan="2"| Back aerial | ||
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|- | |- | ||
! colspan="2"| Down aerial | ! colspan="2"| Down aerial | ||
| || 16% (foot), 13% (body) || Donkey Kong performs a downward | | || 16% (foot), 13% (body) || Donkey Kong performs a downward stomp whilst holding his arms up in a macho pose. Always treated as a meteor smash when it hits. | ||
<!--Grab aerial--> | <!--Grab aerial--> | ||
|- | |- | ||
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|- | |- | ||
! colspan="2"| Forward throw | ! colspan="2"| Forward throw | ||
| | | || 6% (breakout), 9% (forward & back throw), 7% (up throw), 6% (down throw) || Donkey Kong cradles the opponent on his back, allowing him to move and jump around while still holding the victim. Then, he can perform any of the following throws listed below. | ||
Forward: Tosses | Forward: Tosses opponent forward.<br/> | ||
Back: Tosses | Back: Tosses opponent behind him.<br/> | ||
Up: Tosses | Up: Tosses opponent upwards. Can chain grab fastfallers.<br/> | ||
Down: Tosses | Down: Tosses opponent like a bowling ball. | ||
|- | |- | ||
! colspan="2"| Back throw | ! colspan="2"| Back throw | ||
| || 11% || | | || 11% || Swings his arm back and throws the opponent. | ||
|- | |- | ||
! colspan="2"| Up throw | ! colspan="2"| Up throw | ||
| || 9% || | | || 9% || Throws the opponent upwards. | ||
|- | |- | ||
! colspan="2"| Down throw | ! colspan="2"| Down throw | ||
| || 7% || | | || 7% || Slams the opponent into the ground with his hand. | ||
|- | |- | ||
! colspan="2"| Floor attack (front) | ! colspan="2"| Floor attack (front) | ||
| || 6% || | | || 6% || Gets up and swats both sides of himself. | ||
|- | |- | ||
! colspan="2"| Floor attack (back) | ! colspan="2"| Floor attack (back) | ||
| || 6% || | | || 6% || Gets up and claps once both sides of himself. | ||
|- | |- | ||
! colspan="2"| Floor attack (trip) | ! colspan="2"| Floor attack (trip) | ||
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|- | |- | ||
! colspan="2"| Edge attack (fast) | ! colspan="2"| Edge attack (fast) | ||
| || 8% || | | || 8% || Throws his rear at the opponent. | ||
|- | |- | ||
! colspan="2"| Edge attack (slow) | ! colspan="2"| Edge attack (slow) | ||
| || 10% || | | || 10% || Climbs onto the stage and swats forward. | ||
|- | |- | ||
! colspan="2"| Neutral special | ! colspan="2"| Neutral special | ||
| [[Giant Punch]] || 12%/10% (uncharged), +2% per windup, 28%/30% (fully charged ground), 25%/27% (fully charged air) || Donkey Kong winds up and thrusts out his arm as a potentially powerful attack. The attack is at fully charged after eleven windups and gains | | [[Giant Punch]] || 12%/10% (uncharged), +2% per windup, 28%/30% (fully charged ground), 25%/27% (fully charged air) || Donkey Kong winds up and thrusts out his arm as a potentially powerful attack. The attack is at fully charged after eleven windups and gains intangibility frames right before DK unleashes the punch. The attack itself has good range and decent speed. | ||
|- | |- | ||
! colspan="2"| Side special | ! colspan="2"| Side special | ||
| [[Headbutt]] || 8% (bury), 10% (grounded), 14% (aerial) || Donkey Kong slams his head downward. When performed on a grounded opponent, they will be buried and will remain submerged the more damage they | | [[Headbutt]] || 8% (bury), 10% (grounded), 14% (aerial) || Donkey Kong slams his head downward. When performed on a grounded opponent, they will be buried and will remain submerged the more damage they has taken. The move spikes airborne opponents. | ||
|- | |- | ||
! colspan="2"| Up special | ! colspan="2"| Up special | ||
| [[Spinning Kong]] || Ground: 12% (startup), 8% (loop early), 3% (loop late)<br/>Air: 10% (startup), 4-5% (loop early), 2% (loop late) || Donkey Kong spins in the air, getting great horizontal distance, but little distance | | [[Spinning Kong]] || Ground: 12% (startup), 8% (loop early), 3% (loop late)<br/>Air: 10% (startup), 4-5% (loop early), 2% (loop late) || Donkey Kong spins in the air, getting great horizontal distance, but little vertical distance. Donkey Kong has intangibility frames during the startup of the move. | ||
|- | |- | ||
! colspan="2"| Down special | ! colspan="2"| Down special | ||
| [[Hand Slap]] || 12% || Donkey Kong repeatedly slaps his hands against the ground, causing earth-shaking vibrations in the process. | | [[Hand Slap]] || 12% || Donkey Kong repeatedly slaps his hands against the ground, causing earth-shaking vibrations in the process. The attack gives him some protection from opponents while grounded due to its good range but cannot hit airborne opponents. This move cannot be used in the air. | ||
|- | |- | ||
! colspan="2"| Final Smash | ! colspan="2"| Final Smash | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
=== | ===Notable players=== | ||
*{{Sm|Axxo|USA}} | |||
*{{Sm|Chandy|USA}} | |||
*{{Sm|Fire|Canada}} | |||
*{{Sm|Mew2King|USA}} | |||
*{{Sm| | *{{Sm|Mojohnbo|USA}} | ||
*{{Sm| | *{{Sm|POOB|USA}} | ||
*{{Sm| | *{{Sm|Strong Bad|USA}} | ||
*{{Sm| | *{{Sm|Freze|USA}} | ||
*{{Sm| | *{{Sm|ScanmasterB|USA}} | ||
==Alternate costumes== | ==Alternate costumes== | ||
Donkey Kong has an alternate costume based on his secret boss fight in the Wii version of ''Punch-Out!!'' The costume has no gameplay effects. It also has green and blue recolors so that it can be used in [[Team Battle]]s. | |||
Donkey Kong has an alternate costume based on his secret boss fight in the Wii version of ''Punch-Out!!'' The costume has no gameplay effects. It also has green and blue recolors so that it can be used in [[Team Battle]]s | |||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
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|colspan=3| | |colspan=3| | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
*Donkey Kong is one of the only two characters to be equipped with two [[spike]]s, alongside {{PM|Roy}} | *His green recolor for the ''Punch-Out!!'' outfit is based off of [[Little Mac]]. | ||
*Donkey Kong is one of the only two characters to be equipped with two [[spike]]s, alongside {{PM|Roy}}. | |||
==External links== | ==External links== | ||
*[ | *[http://projectmgame.com/en/characters/donkey-kong Project M character page] | ||
{{Project M}} | {{Project M}} | ||
[[Category:Donkey Kong]] | [[Category:Donkey Kong]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |