Editing Dolphin Slash
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Secondly, it improves the move's use as an Out of Shield option. The move can now be performed on the first frame of Marth's jumpsquat, making it a frame 5 option which along with its superior range, makes it a better punishment option Out of Shield. The addition frames of intangibility make Dolphin Slash a far better defensive option OoS as Marth can use it to escape and punish many multi-hits on shields (even when most other OoS options cannot), escape an opponent's grab OoS when his spot dodge cannot (which almost every other character cannot do OoS) or to simply avoid an opponent's attack while also punishing them. This makes Dolphin Slash a contender for the best Out of Shield option in the game as it is not only a very fast option with great range and solid KO power but these factors combined with its intangibility on startup makes it an incredible escape option which is only rivalled by [[Whirling Fortress]]. Its only real downside is that if the move misses, Marth is left wide open for a punish. | Secondly, it improves the move's use as an Out of Shield option. The move can now be performed on the first frame of Marth's jumpsquat, making it a frame 5 option which along with its superior range, makes it a better punishment option Out of Shield. The addition frames of intangibility make Dolphin Slash a far better defensive option OoS as Marth can use it to escape and punish many multi-hits on shields (even when most other OoS options cannot), escape an opponent's grab OoS when his spot dodge cannot (which almost every other character cannot do OoS) or to simply avoid an opponent's attack while also punishing them. This makes Dolphin Slash a contender for the best Out of Shield option in the game as it is not only a very fast option with great range and solid KO power but these factors combined with its intangibility on startup makes it an incredible escape option which is only rivalled by [[Whirling Fortress]]. Its only real downside is that if the move misses, Marth is left wide open for a punish. | ||
Thirdly, it makes the move very effective at escaping multi-hits, combos at lower percents and chain grabs. The move is risky to use for this purpose but if the move lands, it is very rewarding | Thirdly, it makes the move very effective at escaping multi-hits, combos at lower percents and chain grabs. The move is risky to use for this purpose but if the move lands, it is very rewarding. | ||
===Reverse Dolphin Slash=== | ===Reverse Dolphin Slash=== | ||
Marth can still reverse his Dolphin Slash but Marth reverses the move earlier, with the reverse now occurring on frame 4 rather than frame 6. On the one hand, this allows Marth to hit opponents behind him with the sweetspot which benefits the move Out of Shield especially. Marth can also angle the move backwards more without reversing, which improves its mixup potential for recovering and when used on stage. On the other hand, this also makes Dolphin Slash worse for edgeguarding as it is drastically harder to hit opponents with the tipper hitbox when reversing the move. Marth can still use the move for edgeguarding if he hits opponents in front due to the improvements the move received but this is more limited than being able to hit the sweetspot and then reverse the move. | Marth can still reverse his Dolphin Slash but Marth reverses the move earlier, with the reverse now occurring on frame 4 rather than frame 6. On the one hand, this allows Marth to hit opponents behind him with the sweetspot which benefits the move Out of Shield especially. Marth can also angle the move backwards more without reversing, which improves its mixup potential for recovering and when used on stage. On the other hand, this also makes Dolphin Slash worse for edgeguarding as it is drastically harder to hit opponents with the tipper hitbox when reversing the move. Marth can still use the move for edgeguarding if he hits opponents in front due to the improvements the move received but this is more limited than being able to hit the sweetspot and then reverse the move. | ||
The move has seen one notable downside however. The move has one additional frame of landing lag and the move now suffers from [[RCO lag]]. This does not hurt the move too much as Marth has three safe, long ranged aerials with low landing lag | The move has seen one notable downside however. The move has one additional frame of landing lag and the move now suffers from [[RCO lag]]. This does not hurt the move too much as Marth has three safe, long ranged aerials with low landing lag but it still negatively impacts the move overall. The move can also no longer be edge canceled due to the removal of universal edge canceling on normal/special landings which also negatively impacts the move. | ||
Overall, Dolphin Slash is a better recovery move and a more versatile attack. While the sweetspot has lower KO potential and the move has a bit more landing lag, the sourspot is much stronger, the move has more range and more intangibility which all make the move a more versatile and effective attack overall, in addition to being a less exploitable recovery tool. | Overall, Dolphin Slash is a better recovery move and a more versatile attack. While the sweetspot has lower KO potential and the move has a bit more landing lag, the sourspot is much stronger, the move has more range and more intangibility which all make the move a more versatile and effective attack overall, in addition to being a less exploitable recovery tool. |