Editing Dolphin Slash

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With {{SSB4|Lucina}} being added as a [[clone]] of Marth, she also possesses her own version of Dolphin Slash. Her version gains slightly less height than Marth’s, which makes it worse for recovering (although this is partially compensated by Lucina having a higher double jump than Marth).
With {{SSB4|Lucina}} being added as a [[clone]] of Marth, she also possesses her own version of Dolphin Slash. Her version gains slightly less height than Marth’s, which makes it worse for recovering (although this is partially compensated by Lucina having a higher double jump than Marth).


In earlier versions of the game, Dolphin Slash was less effective. The clean hit dealt less knockback and the move had 23 frames of landing lag which made it less rewarding when it landed and more punishable when it missed. The clean hit KOed around 25%-27% later than its ''Brawl'' counterpart (depending on which hitbox landed). In version [[1.0.8]], the clean hit's knockback was increased, with the move KOing around 16% earlier although the clean hit also received slightly higher hitlag to somewhat compensate. In version [[1.1.0]], the move had 3 frames of landing lag cut off which made it slightly less punishable. These changes made Dolphin Slash more rewarding and less punishable, improving the move overall.
In earlier versions of the game, Dolphin Slash was less effective. The clean hit dealt less knockback and the move had 23 frames of landing lag which made it less rewarding when it landed and more punishable when it missed. The clean hit KOed around 25%-27% later than its ''Brawl'' counterpart (depending on which hitbox landed) In version [[1.0.8]], the clean hit's knockback was increased, with the move KOing around 16% earlier although the clean hit also received slightly higher hitlag to somewhat compensate. In version [[1.1.0]], the move had 3 frames of landing lag cut off which made it slightly less punishable. These changes made Dolphin Slash more rewarding and less punishable, improving the move overall.


Overall, Dolphin Slash is a more effective recovery move but a less effective attack. While it is less punishable due to its lower landing lag, it has less power, range and the grounded version has less intangibility which all hinder the move's effectiveness and utility. The move also still remains highly punishable despite its lower landing lag. The move is still a strong Out of Shield option as the move retains its fast speed and it still has a solid amount of range and it is still a strong escape option in the air but it is still weaker in these areas due to the aforementioned factors. Nevertheless, it still remains a strong move with utility in multiple areas.
Overall, Dolphin Slash is a more effective recovery move but a less effective attack. While it is less punishable due to its lower landing lag, it has less power, range and the grounded version has less intangibility which all hinder the move's effectiveness and utility. The move also still remains highly punishable despite its lower landing lag. The move is still a strong Out of Shield option as the move retains its fast speed and it still has a solid amount of range and it is still a strong escape option in the air but it is still weaker in these areas due to the aforementioned factors. Nevertheless, it still remains a strong move with utility in multiple areas.

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