Editing Ditto match

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|series=y|competitive=y|unofficial=y}}
A '''Ditto Match''' is a match where both players choose the same [[character]]. They are different from other matches in that neither player has a match-up or stage advantage over the other player. The name comes from the definition of 'ditto', which means 'the same'. Ditto matches occur at times during tournaments. Another common term for a ditto match is a mirror match.  
''Not to be confused with the Pokémon, [[Ditto]].''
 
A '''ditto match''' or a '''mirror match''' (often shortened to just '''ditto''' or '''mirror'''), is a match where both players choose the same [[character]]. They are different from other matches in that neither player has an objective matchup or stage advantage over the other player. The name comes from the definition of 'ditto', which means 'the same'. Ditto matches occur frequently during [[tournaments]], often between top-tiered characters, as they are the most commonly played. Due to the possibility of all players being able to pick the same [[costume]], the game gives each player different visual indicators. This includes players being shaded differently to be lighter or darker than each other, and elements like the shield and character outline using different colors based on controller port.


==Strategies==
==Strategies==
Strategies for a ditto often vary greatly from the character's normal strategy. Since both players are using the same fighter against each other, both likely know what strategies the other will use ahead of time. This requires the players to take a different approach when playing. An example would be a ''[[Melee]]'' {{SSBM|Jigglypuff}} ditto; both players have access to Jigglypuff's strong aerial drift and large, disjointed hitboxes, and neither can be comboed very easily due to Jigglypuff's [[floatiness]]. If one player attempts to land [[Rest]] to close stocks out early, the other can easily retaliate with their own and force the game back to a neutral position at worst. Due to this, Jigglypuff dittos disproportionately revolve around the [[neutral game]], with the player that has superior patience and [[spacing]] usually edging out their opponent. Another example would be in a ''[[Super Smash Bros.]]'' {{SSB|Captain Falcon}} ditto match; due to Captain Falcon's incredible [[combo]] ability along with his own vulnerability to combos, the match ends up taking advantage of player flaws more frequently than usual.
Strategies for a ditto match often varies greatly from the character's normal strategy. This is especially the case for characters such as [[Marth]] or [[Jigglypuff]], whose strategies rely on an advantage in [[range]], mobility, or attack speed. This variation is removed during a ditto match. Another example would be smash 64 in falcon dittos where even low ranked falcons can take off top people due to incredibly easy combos (similarly, Jiggylpuff dittos and rest) and yoshi dittos where [[DJC]]'ing isn't as common.
 
{{stub}}
A general strategy is to be unpredictable at all times and use experience with a character (knowing combos or recovery strategies) against the other player. {{SSBB|Snake}} is a good example of this; in a mirror match of the two, the players have to use projectiles in such ways to make the [[stage]] difficult to navigate for the other player.
[[Category:Unofficial lingo]]
 
==Matchups==
Matches in which two players of equal skill use the same fighter should theoretically not favor either player, but this is not always precisely the case, especially when it comes to [[port priority]]. The most obvious imbalance regards simultaneous KOs and is overridden in tournaments by the "Suicide Rule". The remaining differences generally have little effect on practical tournament gameplay, though for some characters like Snake the imbalance can be noticeable. Ditto matches are also notorious for weird occurrences. The potential for players to hit each other with the same move at the same time can lead to unexpected interactions and outcomes that may or may not be heavily in favor of one player.
 
==See also==
*[[Matchup]]
 
[[Category:Terms]]
[[Category:Competitive play]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: