Editing Distant Planet
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ArticleIcons|fa=y| | {{ArticleIcons|fa=y|ssbb=y|ssb4-3=y}} | ||
{{Infobox Stage | {{Infobox Stage | ||
| | |location = ''{{uv|Pikmin}}'' | ||
|name = Distant Planet | |name = Distant Planet | ||
|image | |image = [[File:SSB4 Distant Planet.jpg|250px|Distant Planet]] | ||
|caption = [[ | |caption = [[Image:PikminSymbol.png|50px]] | ||
|universe = {{uv|Pikmin}} | |universe = ''{{uv|Pikmin}}'' | ||
|games = ''[[ | |games = ''[[SSBB]]''<br> ''[[SSB4]] ([[3DS]])'' | ||
|hometo = {{SSBB|Olimar}} | |||
|availability = [[Starter stage|Starter]] | |availability = [[Starter stage|Starter]] | ||
|cratetype = Normal | |cratetype = Normal | ||
| | |music = <small>In ''Brawl'':<br>''{{SSBBMusicLink|Pikmin|Main Theme (Pikmin)}}''<br>''{{SSBBMusicLink|Pikmin|World Map (Pikmin 2)}}''<br>''{{SSBBMusicLink|Pikmin|Stage Clear / Title (Pikmin)}}''<br>''{{SSBBMusicLink|Pikmin|Forest of Hope}}''<br>''{{SSBBMusicLink|Pikmin|Ai no Uta}}''<br>'''''{{SSBBMusicLink|Pikmin|Ai no Uta (French Version)}}'''''<br>'''''{{SSBBMusicLink|Pikmin|Tane no Uta}}'''''<br>''{{SSBBMusicLink|Pikmin|Environmental Noises}}''<br>''{{SSBBMusicLink|Nintendo|Title (Big Brain Academy)}}''<br>'''Bolded tracks must be unlocked'''<br>In ''SSB4'':<br>''{{SSB4MusicLink|Pikmin|Main Theme (Pikmin)}}''<br>''{{SSB4MusicLink|Pikmin|Stage Select (Pikmin 2)|Stage Select}}'' ([[Alternate music|Alternate]]) | ||
|brawlsingles = Banned | |brawlsingles = Banned | ||
|brawldoubles = Banned | |brawldoubles = Banned | ||
|interwiki = pikipedia | |interwiki = pikipedia | ||
|interwikiname= Pikipedia | |interwikiname= Pikipedia | ||
|interwikipage= PNF-404 | |interwikipage= PNF-404 | ||
}} | }} | ||
'''Distant Planet''' ({{ja|とある星|Toaru Hoshi}}, ''A Certain Planet'') is a stage in ''[[Super Smash Bros. Brawl]]''. It is the first and only stage to represent the {{uv|Pikmin}} universe in ''Brawl''. The stage returns as a [[Past Stages|familiar stage]] in {{for3ds}} | '''Distant Planet''' ({{ja|とある星|Toaru Hoshi}}, ''A Certain Planet'') is a stage in ''[[Super Smash Bros. Brawl]]''. It is the first and only stage to represent the ''{{uv|Pikmin}}'' universe in ''Brawl''. The stage returns as a [[Past Stages|familiar stage]] in {{for3ds}}. Technically, all the fighters will be at most only a couple of inches tall when they are fighting on this stage. | ||
==Stage | ==Stage Description== | ||
[[File:pikmin1.jpg|thumb|left|200px|Distant Planet in ''[[Brawl]]'']] | |||
The stage arena | The stage arena is comprised of a giant leaf with three smaller leaves above it. The small leaves sink when characters are standing on them; the heavier the character, the lower the leaf falls. When the player walks or jumps off, the leaves will spring back into position. To the left, there is a downward slope slanting into the lower blast line. | ||
As the match plays, [[Pellet]]s will be seen falling from the Pellet Posies around the stage. The player can grab one of these by attacking the | As the match plays, [[Pellet]]s will be seen falling from the Pellet Posies around the stage. The player can grab one of these by attacking the Posie and throw it into a nearby [[Onion]] (Pikmin ship) to get items. Just as the Onions produce more Pikmin based on the number on the pellet and if the colors correspond in the games, more items will come out the higher the number on the pellet, and more still if it is thrown in the Onion of the matching color (these are red, blue, and yellow). The pellets start out as 1, and the longer they are left to stand, they will change to 5, and then 10. Onions will land on the leaf-platforms, and can be attacked to make them flee. This may be a good tactic if a player wishes to withhold items from their enemies. | ||
Also, this planet experiences frequent torrential downpours. When things get wet, the left edge of the hill will have water sliding down, dragging players off the stage. The edge of the hill can still be grabbed during the rain effect. A [[Bulborb]] | Also, this planet experiences frequent torrential downpours. When things get wet, the left edge of the hill will have water sliding down, dragging players off the stage. The edge of the hill can still be grabbed during the rain effect. A [[Bulborb]] is to the right of the area; landing in its mouth will cause it to swallow the player. If this happens, the Bulborb will drag the player off the stage, which counts as a [[self-destruct]] (unless the player is tossed by a foe). While landing in the mouth will result in being eaten, players can grab the ledge of the Bulborb's mouth like any other ledge and walljump against the vertical part of his mouth. Furthermore, if the player is under the effect of a [[Starman]], the Bulborb will not eat the player [https://www.youtube.com/watch?v=1XWwqexZ3gY&NR=1 ]. Sometimes the Bulborb will cry out or yawn, or stand with its mouth gaping open. The Bulborb will wander on and off screen throughout the match. Furthermore, standing on top of the Bulborb for too long is dangerous, as the Bulborb can walk off the stage or eat characters, with both causing a self-destruct. | ||
==Tournament Legality== | |||
While Distant Planet's legality is often debated, the stage is rarely legal in tournaments, as the slope enables walkoff camping and easy KOs with high knockback attacks and chain grabs such as {{SSBB|King Dedede}}'s infinite chain grab with his down throw. The stage layout overall encourages light circle camping, and the bottom of the slope below the main platform is an unreasonably powerful camping position. | |||
== | ==Glitch== | ||
{{ImageCaption|File:DistantPlanetGlitch1.jpg|File:DistantPlanetGlitch2.jpg|width1=120x120px|width2=120x120px|caption=Two results of the glitch}} | |||
There exists a glitch in {{for3ds}} on this stage. It is not yet known how this glitch is caused, but the glitch causes an Onion to stay in place where it lands, and will not move at all, even when a player stands on a leaf, or if the leaf returns to its default position. | |||
File: | |||
File: | |||
==Origin== | ==Origin== | ||
[[File:Awakening Wood.jpg| | [[File:Awakening Wood.jpg|130|thumb|Pellet Posies in the Awakening Wood, from ''Pikmin 2''.]] | ||
In both ''{{B|Pikmin|game}}'' and ''[[Pikmin 2]]'', Captain Olimar's adventures took place on a mysterious unknown world. Specifically, this stage is probably based off {{S|pikipedia|The Forest of Hope}} and {{S|pikipedia|The Awakening Wood}} from ''Pikmin'' and ''Pikmin 2'', respectively. | |||
[[Red Bulborb]]s are the most common enemy in the ''Pikmin'' [[Pikmin (series)|series]]. Its characteristics are to sleep until disturbed, then march around its territory looking for {{B|Pikmin|species}} to eat. These traits are shown in ''Brawl'' and ''SSB for 3DS'' by the [[Bulborb]]s in the foreground and background. There is also a {{S|pikipedia|Cloaking Burrow-nit}}, another enemy in the Pikmin games, in the background. | |||
In ''Pikmin 2'', the primary objective is to search for treasures to pay off a massive debt. These treasures mostly consist of pieces of everyday litter, but are considered valuable by the Hocotatians. The soda can in the background that has the Smash symbol on it is likely a homage to all of this. However in ''Pikmin'', exposed pipes and tin cans were used as signals for the location of {{S|pikipedia|bomb-rock}}s. | |||
While the identity of the planet is never outright confirmed (hence the non-descriptive name for the stage), it is very heavily implied that it is Earth, with some cutscenes showing landmasses identical to those found in real-life, and the stage's file name in ''Brawl'' being "<tt>STGEARTH</tt>". | |||
In ''Pikmin 3'', the planet is named ''PNF-404'' by the people of Koppai, the home planet of the protagonists of ''Pikmin 3''; this name format is similar to naming conventions of {{s|wikipedia|exoplanet}}s or less important planets. The letters and numbers in the name are in fact a hidden reference: 404 is the HTTP status code for '''P'''age '''N'''ot '''F'''ound (or perhaps Planet Not Found in this case). | |||
==Trivia== | ==Trivia== | ||
{{image|Supposed 20 pellet's texture.}}. | |||
*If {{SSBB|Sonic}} wears a [[Bunny Hood]] on this stage, he can run fast enough to overcome the force of the downpour on the hill, even being able to run all the way to the [[blast line]]. | *If {{SSBB|Sonic}} wears a [[Bunny Hood]] on this stage, he can run fast enough to overcome the force of the downpour on the hill, even being able to run all the way to the [[blast line]]. | ||
**Furthermore, {{SSBB|Wario}} is not affected by the downpour while he is on the [[Wario Bike]]. | **Furthermore, {{SSBB|Wario}} is not affected by the downpour while he is on the [[Wario Bike]]. | ||
*It is possible to avoid death on the Bulborb if the player jumps the same frame that it will eat their character; however, this only occurs on the top of it, with its mouth closed. | *It is possible to avoid death on the Bulborb if the player jumps the same frame that it will eat their character; however, this only occurs on the top of it, with its mouth closed. | ||
*Pellets above the number 10 do not appear in the stage, despite the fact that pellets in ''Pikmin'' and ''Pikmin 2'' can reach 20; files within the game, however, suggest that 20 pellets were intended for inclusion, and their textures can be found in the game's data. | |||
*Transformation [[Final Smash]]es, like the [[Landmaster]]s or [[Giga Bowser]], are not recognized as players when standing on Bulborb's mouth. | *Transformation [[Final Smash]]es, like the [[Landmaster]]s or [[Giga Bowser]], are not recognized as players when standing on Bulborb's mouth. | ||
*The AI in ''Brawl'' does not recognize the Bulborb's gaping mouth as a hazard and will treat it like any other ledge, meaning a CPU player will often try to recover into it, causing | *The AI in ''Brawl'' does not recognize the Bulborb's gaping mouth as a hazard and will treat it like any other ledge, meaning a CPU player will often try to recover into it, causing an instant KO after climbing up the ledge. This behavior bug occurs on all CPU difficulties, and was fixed in ''Smash 4''. | ||
==Gallery== | |||
<gallery> | |||
Image:pikmin2.jpg|A Pellet and an Onion. | |||
Image:Distant Planet rain.jpg|A rainstorm. | |||
Image:Bulborb.jpg|The Bulborb. | |||
Image:Distant Planet.jpg|The Bulborb about to eat the fighters. | |||
File:Distant_Planet_Omega.jpg|Ω Mode | |||
</gallery> | |||
==External | ==External Links== | ||
*[http://www.smashbros.com/wii/en_us/stages/stage22.html Dojo page] | *[http://www.smashbros.com/wii/en_us/stages/stage22.html Dojo page] | ||
{{SSBBStages}} | {{SSBBStages}} | ||
{{SSB4Stages}} | {{SSB4Stages}} | ||
{{Pikmin universe}} | {{Pikmin universe}} | ||
[[Category:Stages]] | [[Category:Stages]] | ||
[[Category:Stages ( | [[Category:Stages (SSBB)]] | ||
[[Category: | [[Category:Stages_(SSB4-3DS)]] | ||
[[ | [[Category:Pikmin universe]] |