Editing Distant Planet
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 25: | Line 25: | ||
==Stage overview== | ==Stage overview== | ||
The stage arena consists of a vine platform with three small leaves above it. The small leaves sink when characters are standing on them; the heavier the character, the lower the leaf falls. When the player walks or jumps off, the leaves will spring back into position. The vine platform briefly wobbles when landed on in a similar manner. To the left, there is a downward slope slanting into the lower blast line. | The stage arena consists of a vine platform with three small leaves above it. The small leaves sink when characters are standing on them; the heavier the character, the lower the leaf falls. When the player walks or jumps off, the leaves will spring back into position. The vine platform briefly wobbles when landed on in a similar manner. To the left, there is a downward slope slanting into the lower blast line. | ||
As the match plays, [[Pellet]]s will be seen falling from the Pellet Posies around the stage. The player can grab one of these by attacking the Posy and throw it into a nearby [[Onion]] (Pikmin ship) to get items. Just as the Onions produce more Pikmin based on the number on the pellet and if the colors correspond in the games, more items will come out the higher the number on the pellet, and more still if it is thrown in the Onion of the matching color (these are red, blue, and yellow). The pellets start out as 1, and the longer they are left to stand, they will change to 5, and then 10. Onions will land on the leaf-platforms, and can be attacked to make them flee. This may be a good tactic if a player wishes to withhold items from their enemies. | As the match plays, [[Pellet]]s will be seen falling from the Pellet Posies around the stage. The player can grab one of these by attacking the Posy and throw it into a nearby [[Onion]] (Pikmin ship) to get items. Just as the Onions produce more Pikmin based on the number on the pellet and if the colors correspond in the games, more items will come out the higher the number on the pellet, and more still if it is thrown in the Onion of the matching color (these are red, blue, and yellow). The pellets start out as 1, and the longer they are left to stand, they will change to 5, and then 10. Onions will land on the leaf-platforms, and can be attacked to make them flee. This may be a good tactic if a player wishes to withhold items from their enemies. | ||
Also, this planet experiences frequent torrential downpours. When things get wet, the left edge of the hill will have water sliding down, dragging players off the stage. The edge of the hill can still be grabbed during the rain effect. A [[Bulborb]] sometimes appears on the right side of the area; landing in its mouth will cause it to swallow the player. If this happens in ''Brawl'' or ''Smash 4'', the Bulborb will drag the player off the stage, which counts as a [[self-destruct]] (unless the player is launched by a foe). In ''Ultimate'', the Bulborb's bite causes an [[instant KO]] instead. While landing in the mouth will result in being eaten, players can grab the ledge of the Bulborb's mouth like any other ledge and walljump against the vertical part of his mouth. Furthermore, if the player is under the effect of a [[Starman]], the Bulborb will not eat the player [https://www.youtube.com/watch?v=1XWwqexZ3gY&NR=1 ]. Sometimes the Bulborb will cry out or yawn, or stand with its mouth gaping open. The Bulborb will wander on and off screen throughout the match. Furthermore, standing on top of the Bulborb for too long is dangerous, as the Bulborb can walk off the stage or eat characters on top, with both causing a self-destruct. The Bulborb can also eat defeated players in [[Stamina Mode]] in at least ''Brawl'' and ''for 3DS''. | Also, this planet experiences frequent torrential downpours. When things get wet, the left edge of the hill will have water sliding down, dragging players off the stage. The edge of the hill can still be grabbed during the rain effect. A [[Red Bulborb]] sometimes appears on the right side of the area; landing in its mouth will cause it to swallow the player. If this happens in ''Brawl'' or ''Smash 4'', the Bulborb will drag the player off the stage, which counts as a [[self-destruct]] (unless the player is launched by a foe). In ''Ultimate'', the Bulborb's bite causes an [[instant KO]] instead. While landing in the mouth will result in being eaten, players can grab the ledge of the Bulborb's mouth like any other ledge and walljump against the vertical part of his mouth. Furthermore, if the player is under the effect of a [[Starman]], the Bulborb will not eat the player [https://www.youtube.com/watch?v=1XWwqexZ3gY&NR=1 ]. Sometimes the Bulborb will cry out or yawn, or stand with its mouth gaping open. The Bulborb will wander on and off screen throughout the match. Furthermore, standing on top of the Bulborb for too long is dangerous, as the Bulborb can walk off the stage or eat characters on top, with both causing a self-destruct. The Bulborb can also eat defeated players in [[Stamina Mode]] in at least ''Brawl'' and ''for 3DS''. | ||
In the background, a landing site for the Onions can be seen, as evidenced by markings in the dirt. Another Red Bulborb, a group of Cloaking Burrow-nits, and a soda can with the ''Smash'' logo on it can be seen there. In ''Brawl'' and ''for 3DS'', the Bulborb will be seen sleeping; in ''Ultimate'', it moves around the landing site. | In the background, a landing site for the Onions can be seen, as evidenced by markings in the dirt. Another Red Bulborb, a group of Cloaking Burrow-nits, and a soda can with the ''Smash'' logo on it can be seen there. In ''Brawl'' and ''for 3DS'', the Bulborb will be seen sleeping; in ''Ultimate'', it moves around the landing site. | ||
Line 47: | Line 46: | ||
With stage hazards turned off in ''Ultimate'', the following changes are made: | With stage hazards turned off in ''Ultimate'', the following changes are made: | ||
*The small leaves and vine platform remain still when stood on. | *The small leaves and vine platform remain still when stood on. | ||
*Pellets, Onions and the Bulborb do not appear. | *Pellets, Onions, and the Red Bulborb do not appear. | ||
*The rain effect is absent, along with the river that it produces on the hill to the left. | *The rain effect is absent, along with the river that it produces on the hill to the left. | ||
Line 69: | Line 68: | ||
In order to create more Pikmin, Captains must find {{s|pikipedia|Pellet}}s and return them to an {{s|pikipedia|Onion}}. Pellets are primarily harvested from {{s|pikipedia|Pellet Posies}}, though they may also be dropped by certain creatures when defeated, or be found simply lying around in an area. The number on a Pellet indicates the minimum amount of Pikmin needed to carry it. The number in most cases also indicates how many Pikmin it will spawn when returned to an Onion of the same color; the only exception is a 1 pellet, which spawns two Pikmin instead. Returning a Pellet to an Onion with a nonmatching color produces roughly half the number of Pikmin it would have otherwise. Harvesting Pellets works similarly in this stage; larger numbers create more items, and matching colors add even more. | In order to create more Pikmin, Captains must find {{s|pikipedia|Pellet}}s and return them to an {{s|pikipedia|Onion}}. Pellets are primarily harvested from {{s|pikipedia|Pellet Posies}}, though they may also be dropped by certain creatures when defeated, or be found simply lying around in an area. The number on a Pellet indicates the minimum amount of Pikmin needed to carry it. The number in most cases also indicates how many Pikmin it will spawn when returned to an Onion of the same color; the only exception is a 1 pellet, which spawns two Pikmin instead. Returning a Pellet to an Onion with a nonmatching color produces roughly half the number of Pikmin it would have otherwise. Harvesting Pellets works similarly in this stage; larger numbers create more items, and matching colors add even more. | ||
[[Bulborb]]s are the most common enemy in the ''Pikmin'' series. Its characteristics are to sleep until disturbed, then march around its territory looking for {{B|Pikmin|species}} to eat. These traits are shown in ''Smash'' by the Bulborbs in the foreground and background. There is also a {{S|pikipedia|Cloaking Burrow-nit}}, an enemy from ''Pikmin 2'', in the background. In ''Ultimate'', a | [[Red Bulborb]]s are the most common enemy in the ''Pikmin'' series. Its characteristics are to sleep until disturbed, then march around its territory looking for {{B|Pikmin|species}} to eat. These traits are shown in ''Smash'' by the Bulborbs in the foreground and background. There is also a {{S|pikipedia|Cloaking Burrow-nit}}, an enemy from ''Pikmin 2'', in the background. In ''Ultimate'', a group of five smaller Cloaking Burrow-nits appear instead. | ||
In ''Pikmin 2'', the primary objective is to search for treasures to pay off a massive debt. These treasures mostly consist of pieces of everyday litter, but are considered valuable by Olimar's people, the Hocotatians. In the GameCube and Wii releases of ''Pikmin 2'', many of these treasures were real-world products such as Duracell batteries, Skippy peanut butter and ChapStick lip balm. The soda can in the background that has the Smash symbol on it is likely a homage to these treasures and a parody of the game's product placement. However, in ''Pikmin'' and ''Pikmin 3'', exposed pipes and tin cans were used as signals for the location of {{S|pikipedia|bomb rock}}s. In the original Forest of Hope itself, a similar can serves this exact function. | In ''Pikmin 2'', the primary objective is to search for treasures to pay off a massive debt. These treasures mostly consist of pieces of everyday litter, but are considered valuable by Olimar's people, the Hocotatians. In the GameCube and Wii releases of ''Pikmin 2'', many of these treasures were real-world products such as Duracell batteries, Skippy peanut butter, and ChapStick lip balm. The soda can in the background that has the Smash symbol on it is likely a homage to these treasures and a parody of the game's product placement. However, in ''Pikmin'' and ''Pikmin 3'', exposed pipes and tin cans were used as signals for the location of {{S|pikipedia|bomb rock}}s. In the original Forest of Hope itself, a similar can serves this exact function. | ||
While the identity of the planet is never outright confirmed (hence the non-descriptive name for the stage), it is very heavily implied that it is Earth, with some cutscenes showing landmasses identical to those found in real-life, and the stage's file name in ''Brawl'' being "<tt>STGEARTH</tt>". In ''Pikmin 3'', the planet is named "PNF-404" by Koppaites; this name format is similar to naming conventions of {{s|wikipedia|exoplanet}}s or less important planets. The letters and numbers in the name are in fact a hidden reference: 404 is the HTTP status code for '''P'''age '''N'''ot '''F'''ound (or perhaps Planet Not Found in this case). | While the identity of the planet is never outright confirmed (hence the non-descriptive name for the stage), it is very heavily implied that it is Earth, with some cutscenes showing landmasses identical to those found in real-life, and the stage's file name in ''Brawl'' being "<tt>STGEARTH</tt>". In ''Pikmin 3'', the planet is named "PNF-404" by Koppaites; this name format is similar to naming conventions of {{s|wikipedia|exoplanet}}s or less important planets. The letters and numbers in the name are in fact a hidden reference: 404 is the HTTP status code for '''P'''age '''N'''ot '''F'''ound (or perhaps Planet Not Found in this case). | ||
Line 120: | Line 119: | ||
*The AI in ''Brawl'' does not recognize the Bulborb's gaping mouth as a hazard and will treat it like any other ledge, meaning a CPU player will often try to recover into it, causing a [[self-destruct]] after climbing up the ledge. This behavior bug occurs on all CPU difficulties, and was fixed in ''Smash 4''. | *The AI in ''Brawl'' does not recognize the Bulborb's gaping mouth as a hazard and will treat it like any other ledge, meaning a CPU player will often try to recover into it, causing a [[self-destruct]] after climbing up the ledge. This behavior bug occurs on all CPU difficulties, and was fixed in ''Smash 4''. | ||
*This is the only ''Brawl'' stage in ''SSB3DS'' to have a new remix. | *This is the only ''Brawl'' stage in ''SSB3DS'' to have a new remix. | ||
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] can only appear on the Battlefield and Omega forms of this stage: [[Kapp'n]], [[Devil]] and the [[Squid Sisters]]. The [[Moon]] cannot appear on this stage at all. Additionally, the following [[Poké Ball]] Pokémon can only be summoned on the stage's Battlefield and Omega forms: [[Electrode]], [[Goldeen]], [[Moltres]], [[Kyogre]], [[Palkia]], [[Giratina]], [[Darkrai]], [[Arceus]], [[Zoroark]], [[Kyurem]], [[Chespin]], [[Fennekin]], [[Dedenne]] and [[Xerneas]]. | *In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] can only appear on the Battlefield and Omega forms of this stage: [[Kapp'n]], [[Devil]] and the [[Squid Sisters]]. The [[Moon]] cannot appear on this stage at all. Additionally, the following [[Poké Ball]] Pokémon can only be summoned on the stage's Battlefield and Omega forms: [[Electrode]], [[Goldeen]], [[Moltres]], [[Kyogre]], [[Palkia]], [[Giratina]], [[Darkrai]], [[Arceus]], [[Zoroark]], [[Kyurem]], [[Chespin]], [[Fennekin]], [[Dedenne]], and [[Xerneas]]. | ||
==External links== | ==External links== |