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{{ArticleIcons|fa=y|brawl=y|ssb4-3=y|ultimate=y}} | {{ArticleIcons|fa=y|brawl=y|ssb4-3=y|ultimate=y}} | ||
{{Infobox Stage | {{Infobox Stage | ||
|subtitle = {{uv|Pikmin}} | |subtitle = ''{{uv|Pikmin}}'' | ||
|name = Distant Planet | |name = Distant Planet | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Distant Planet.png|300px]]|title2=3DS|tab2=[[File:SSB4 Distant Planet.jpg|300px]]|title3=Brawl|tab3=[[File:pikmin1.jpg|300px]]}} | ||
|caption = [[ | |caption = [[Image:PikminSymbol.svg|50px]]<br>Distant Planet across the series. | ||
|universe = {{uv|Pikmin}} | |universe = {{uv|Pikmin}} | ||
|games = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]'' | |games = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]'' | ||
|hometo = '''Brawl:'''<br>{{SSBB|Olimar}}<br>'''SSB4:'''<br>{{SSB4|Olimar}}<br>'''Ultimate:'''<br>{{SSBU|Olimar}} | |||
|availability = [[Starter stage|Starter]] | |availability = [[Starter stage|Starter]] | ||
|cratetype = Normal | |cratetype = Normal | ||
|maxplayers = [[8-Player Smash|8]] (''Ultimate'' only) | |maxplayers = [[8-Player Smash|8]] (''Ultimate'' only) | ||
|brawlmusic = ''{{SSBBMusicLink|Pikmin|Main Theme (Pikmin)}}'' (100%)<br>''{{SSBBMusicLink|Pikmin|World Map (Pikmin 2)}}'' (20%)<br>''{{SSBBMusicLink|Pikmin|Stage Clear / Title (Pikmin)}}'' (20%)<br>''{{SSBBMusicLink|Pikmin|Forest of Hope}}'' (20%)<br>''{{SSBBMusicLink|Pikmin|Ai no Uta}}'' (20%)<br>'''''{{SSBBMusicLink|Pikmin|Ai no Uta (French Version)}}''''' (5%)<br>'''''{{SSBBMusicLink|Pikmin|Tane no Uta}}''''' (20%)<br>''{{SSBBMusicLink|Pikmin|Environmental Noises}}'' (5%)<br>''{{SSBBMusicLink|Nintendo|Title (Big Brain Academy)}}'' (5%) | |brawlmusic = ''{{SSBBMusicLink|Pikmin|Main Theme (Pikmin)}}'' (100%)<br>''{{SSBBMusicLink|Pikmin|World Map (Pikmin 2)}}'' (20%)<br>''{{SSBBMusicLink|Pikmin|Stage Clear / Title (Pikmin)}}'' (20%)<br>''{{SSBBMusicLink|Pikmin|Forest of Hope}}'' (20%)<br>''{{SSBBMusicLink|Pikmin|Ai no Uta}}'' (20%)<br>'''''{{SSBBMusicLink|Pikmin|Ai no Uta (French Version)}}''''' (5%)<br>'''''{{SSBBMusicLink|Pikmin|Tane no Uta}}''''' (20%)<br>''{{SSBBMusicLink|Pikmin|Environmental Noises}}'' (5%)<br>''{{SSBBMusicLink|Nintendo|Title (Big Brain Academy)}}'' (5%) | ||
|for3dsmusic = Main: ''{{SSB4MusicLink|Pikmin|Main Theme (Pikmin)}}''<br>Alternate: ''{{SSB4MusicLink|Pikmin|Stage Select (Pikmin 2)|Stage Select}}'' |ultimatemusic= [[List of SSBU Music (Pikmin series)|''Pikmin'' series music]]<br>Main: ''{{SSBUMusicLink|Pikmin|Main Theme - Pikmin (Remix) | |for3dsmusic = Main: ''{{SSB4MusicLink|Pikmin|Main Theme (Pikmin)}}''<br>Alternate: ''{{SSB4MusicLink|Pikmin|Stage Select (Pikmin 2)|Stage Select}}'' |ultimatemusic= [[List of SSBU Music (Pikmin series)|''Pikmin'' series music]]<br>Main: ''{{SSBUMusicLink|Pikmin|Main Theme - Pikmin (Remix)}}''<br>Alternate: ''{{SSBUMusicLink|Pikmin|Main Theme - Pikmin}}'' | ||
|brawlsingles = Banned | |brawlsingles = Banned | ||
|brawldoubles = Banned | |brawldoubles = Banned | ||
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|interwikipage= PNF-404 | |interwikipage= PNF-404 | ||
}} | }} | ||
'''Distant Planet''' ({{ja|とある星|Toaru Hoshi}}, ''A Certain Planet'') is a stage in ''[[Super Smash Bros. Brawl]]''. It is the first and only stage to represent the {{uv|Pikmin}} universe in ''Brawl''. The stage returns as a [[Past Stages|familiar stage]] in {{for3ds}} and ''[[Super Smash Bros. Ultimate]]''. In ''Ultimate'', {{SSBU|Olimar}} is fought here for his unlock battle. | '''Distant Planet''' ({{ja|とある星|Toaru Hoshi}}, ''A Certain Planet'') is a stage in ''[[Super Smash Bros. Brawl]]''. It is the first and only stage to represent the {{uv|Pikmin}} universe in ''Brawl''. The stage returns as a [[Past Stages|familiar stage]] in {{for3ds}} and ''[[Super Smash Bros. Ultimate]]''. Technically, all the fighters will be at most only a couple of inches tall when they are fighting on this stage. In ''Ultimate'', {{SSBU|Olimar}} is fought here for his unlock battle. | ||
==Stage overview== | ==Stage overview== | ||
The stage arena consists of a vine platform with three small leaves above it. The small leaves sink when characters are standing on them; the heavier the character, the lower the leaf falls. When the player walks or jumps off, the leaves will spring back into position. The vine platform briefly wobbles when landed on in a similar manner. To the left, there is a downward slope slanting into the lower blast line. | The stage arena consists of a vine platform with three small leaves above it. The small leaves sink when characters are standing on them; the heavier the character, the lower the leaf falls. When the player walks or jumps off, the leaves will spring back into position. The vine platform briefly wobbles when landed on in a similar manner. To the left, there is a downward slope slanting into the lower blast line. | ||
As the match plays, [[Pellet]]s will be seen falling from the Pellet Posies around the stage. The player can grab one of these by attacking the | As the match plays, [[Pellet]]s will be seen falling from the Pellet Posies around the stage. The player can grab one of these by attacking the Posie and throw it into a nearby [[Onion]] (Pikmin ship) to get items. Just as the Onions produce more Pikmin based on the number on the pellet and if the colors correspond in the games, more items will come out the higher the number on the pellet, and more still if it is thrown in the Onion of the matching color (these are red, blue, and yellow). The pellets start out as 1, and the longer they are left to stand, they will change to 5, and then 10. Onions will land on the leaf-platforms, and can be attacked to make them flee. This may be a good tactic if a player wishes to withhold items from their enemies. | ||
Also, this planet experiences frequent torrential downpours. When things get wet, the left edge of the hill will have water sliding down, dragging players off the stage. The edge of the hill can still be grabbed during the rain effect. A [[Bulborb]] sometimes appears on the right side of the area; landing in its mouth will cause it to swallow the player. If this happens in ''Brawl'' or ''Smash 4'', the Bulborb will drag the player off the stage, which counts as a [[self-destruct]] (unless the player is launched by a foe). In ''Ultimate'', the Bulborb's bite causes an [[instant KO]] instead. While landing in the mouth will result in being eaten, players can grab the ledge of the Bulborb's mouth like any other ledge and walljump against the vertical part of his mouth. Furthermore, if the player is under the effect of a [[Starman]], the Bulborb will not eat the player [https://www.youtube.com/watch?v=1XWwqexZ3gY&NR=1 ]. Sometimes the Bulborb will cry out or yawn, or stand with its mouth gaping open. The Bulborb will wander on and off screen throughout the match. Furthermore, standing on top of the Bulborb for too long is dangerous, as the Bulborb can walk off the stage or eat characters | Also, this planet experiences frequent torrential downpours. When things get wet, the left edge of the hill will have water sliding down, dragging players off the stage. The edge of the hill can still be grabbed during the rain effect. A [[Red Bulborb]] sometimes appears on the right side of the area; landing in its mouth will cause it to swallow the player. If this happens in ''Brawl'' or ''Smash 4'', the Bulborb will drag the player off the stage, which counts as a [[self-destruct]] (unless the player is launched by a foe). In ''Ultimate'', the Bulborb's bite causes an [[instant KO]] instead. While landing in the mouth will result in being eaten, players can grab the ledge of the Bulborb's mouth like any other ledge and walljump against the vertical part of his mouth. Furthermore, if the player is under the effect of a [[Starman]], the Bulborb will not eat the player [https://www.youtube.com/watch?v=1XWwqexZ3gY&NR=1 ]. Sometimes the Bulborb will cry out or yawn, or stand with its mouth gaping open. The Bulborb will wander on and off screen throughout the match. Furthermore, standing on top of the Bulborb for too long is dangerous, as the Bulborb can walk off the stage or eat characters, with both causing a self-destruct. | ||
===Ω forms and Battlefield form=== | ===Ω forms and Battlefield form=== | ||
In ''Super Smash Bros. for Nintendo 3DS'', the [[Ω form]] is a flat version of the ground of the regular form that also extends down past the blast line. The | In ''Super Smash Bros. for Nintendo 3DS'', the [[Ω form]] is a flat version of the ground of the regular form that also extends down past the blast line. The pellets, Onions, and Bulborb are absent. Rain will also not occur. | ||
In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are similar to ''SSB4'''s Ω form; however, the main platform does not extend below the blast line and is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form are based on the leaves of the normal form. | In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are similar to ''SSB4'''s Ω form; however, the main platform does not extend below the blast line and is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form are based on the leaves of the normal form. | ||
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With stage hazards turned off in ''Ultimate'', the following changes are made: | With stage hazards turned off in ''Ultimate'', the following changes are made: | ||
*The small leaves and vine platform remain still when stood on. | *The small leaves and vine platform remain still when stood on. | ||
*Pellets, Onions and the Bulborb do not appear. | *Pellets, Onions, and the Red Bulborb do not appear. | ||
*The rain effect is absent, along with the river that it produces on the hill to the left. | *The rain effect is absent, along with the river that it produces on the hill to the left. | ||
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==Origin== | ==Origin== | ||
[[File:Awakening Wood.jpg|left|thumb|Pellet Posies in the Awakening Wood, from ''Pikmin 2''.]] | [[File:Awakening Wood.jpg|left|130|thumb|Pellet Posies in the Awakening Wood, from ''Pikmin 2''.]] | ||
In both ''{{B|Pikmin|game}}'' and ''[[Pikmin 2]]'', Captain Olimar's adventures took place on a mysterious unknown world. Specifically, this stage is most likely based on {{S|pikipedia|The Forest of Hope}} and {{S|pikipedia|The Awakening Wood}} from ''Pikmin'' and ''Pikmin 2'', respectively. | |||
In order to create more Pikmin, | In order to create more Pikmin, Olimar must find {{s|pikipedia|Pellet Posies}}, harvest their {{s|pikipedia|Pellet}}s, and return them to an {{s|pikipedia|Onion}}. The number on the Pellet indicates how many Pikmin will be spawned; returning it to an Onion of the same color produces more Pikmin than one of a different color. Harvesting Pellets works similarly in this stage; larger numbers create more items, and matching colors add even more. | ||
[[Bulborb]]s are the most common enemy in the ''Pikmin'' series. Its characteristics are to sleep until disturbed, then march around its territory looking for {{B|Pikmin|species}} to eat. These traits are shown in ''Smash'' by the Bulborbs in the foreground and background. There is also a {{S|pikipedia|Cloaking Burrow-nit}}, | [[Red Bulborb]]s are the most common enemy in the ''Pikmin'' [[Pikmin (series)|series]]. Its characteristics are to sleep until disturbed, then march around its territory looking for {{B|Pikmin|species}} to eat. These traits are shown in ''Smash'' by the Bulborbs in the foreground and background. There is also a {{S|pikipedia|Cloaking Burrow-nit}}, another enemy in the Pikmin games, in the background. In ''Ultimate'', a group of five smaller Cloaking Burrow-nits appear instead. | ||
In ''Pikmin 2'', the primary objective is to search for treasures to pay off a massive debt. These treasures mostly consist of pieces of everyday litter, but are considered valuable by Olimar's people, the Hocotatians | In ''Pikmin 2'', the primary objective is to search for treasures to pay off a massive debt. These treasures mostly consist of pieces of everyday litter, but are considered valuable by Olimar's people, the Hocotatians. The soda can in the background that has the Smash symbol on it is likely a homage to these treasures. However, in ''Pikmin'', exposed pipes and tin cans were used as signals for the location of {{S|pikipedia|bomb-rock}}s. In the original Forest of Hope itself, a similar can serves this exact function. | ||
While the identity of the planet is never outright confirmed (hence the non-descriptive name for the stage), it is very heavily implied that it is Earth, with some cutscenes showing landmasses identical to those found in real-life, and the stage's file name in ''Brawl'' being "<tt>STGEARTH</tt>". In ''Pikmin 3'', the planet is named "PNF-404" | While the identity of the planet is never outright confirmed (hence the non-descriptive name for the stage), it is very heavily implied that it is Earth, with some cutscenes showing landmasses identical to those found in real-life, and the stage's file name in ''Brawl'' being "<tt>STGEARTH</tt>". In ''Pikmin 3'', the planet is named "PNF-404"; this name format is similar to naming conventions of {{s|wikipedia|exoplanet}}s or less important planets. The letters and numbers in the name are in fact a hidden reference: 404 is the HTTP status code for '''P'''age '''N'''ot '''F'''ound (or perhaps Planet Not Found in this case). | ||
==Tournament legality== | ==Tournament legality== | ||
While Distant Planet's legality | While Distant Planet's legality is often debated, the stage is rarely legal in tournaments, as the slope enables walkoff camping and easy KOs with high knockback attacks and chain grabs such as {{SSBB|King Dedede}}'s infinite chain grab with his down throw. The stage layout overall encourages light circle camping, and the bottom of the slope below the main platform is an unreasonably powerful camping position. | ||
==Gallery== | ==Gallery== | ||
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*The AI in ''Brawl'' does not recognize the Bulborb's gaping mouth as a hazard and will treat it like any other ledge, meaning a CPU player will often try to recover into it, causing a [[self-destruct]] after climbing up the ledge. This behavior bug occurs on all CPU difficulties, and was fixed in ''Smash 4''. | *The AI in ''Brawl'' does not recognize the Bulborb's gaping mouth as a hazard and will treat it like any other ledge, meaning a CPU player will often try to recover into it, causing a [[self-destruct]] after climbing up the ledge. This behavior bug occurs on all CPU difficulties, and was fixed in ''Smash 4''. | ||
*This is the only ''Brawl'' stage in ''SSB3DS'' to have a new remix. | *This is the only ''Brawl'' stage in ''SSB3DS'' to have a new remix. | ||
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] | *In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] cannot appear on this stage: the [[Moon]], [[Kapp'n]], [[Devil]] and the [[Squid Sisters]]. Additionally, the following [[Poké Ball]] Pokémon cannot be summoned: [[Electrode]], [[Goldeen]], [[Moltres]], [[Kyogre]], [[Palkia]], [[Giratina]], [[Darkrai]], [[Arceus]], [[Zoroark]], [[Kyurem]], [[Chespin]], [[Fennekin]], [[Dedenne]], and [[Xerneas]]. | ||
==External links== | ==External links== |