Editing Distance unit

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==Overview==
==Overview==
Many aspects of video games are reliant on distance to perform specific interactions, ranging from how a character moves, physics engine interactions, to how scenes are rendered. A common practice in 3D games is to correlate units to a real-world measurement (e.g. 1 unit = 1 {{iw|wikipedia|meter}}), which is commonly done with games that are based on the real-world in order for level design, movement, physics, etc. to accurately/predictably be replicated.
Many aspects of video games are reliant on distance to perform specific interactions, ranging from how a character moves, physic engine interactions, to how scenes are rendered. A common practice in 3D games is to correlate units to a real-world measurement (e.g. 1 unit = 1 {{iw|wikipedia|meter}}), which is commonly done with games that are based on the real-world in order for level design, movement, physics, etc. to accurately/predictably be replicated.


In the original ''[[Super Smash Bros.]]'', [[Masahiro Sakurai]] claims that one unit is equal to 1/3cm.<ref>"全てのサイズを表す単位は1単位が約1/3cmで、それにマイキャラサイズをかけた値が攻撃サイズになる。" [https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/M_AttackSystem.html]</ref> Starting in ''[[Super Smash Bros. Melee]]'' and remaining unchanged in all games since, the unit size was redefined to be an estimated one {{iw|wikipedia|decimeter}}, or 1 unit = 0.1 meters;<ref>[https://twitter.com/meshima_/status/1403468977863499777]</ref> the exception to this is [[hitbox]]es in ''Melee'', where the units are about 256 times smaller than other units (i.e. a hitbox with a radius of 2000 would be similar to a radius of 7.8125 in later games). As a result, the "modern" unit is about 30 times the "original" unit, and units between all games can be compared fairly easily. Despite units being compared to real-world units, the size of something in ''Smash Bros.'' is generally based on feel and balance, rather than its actual size in its home series or real life.
In the original ''[[Super Smash Bros.]]'', [[Masahiro Sakurai]] claims that one unit is equal to 1/3cm.<ref>"全てのサイズを表す単位は1単位が約1/3cmで、それにマイキャラサイズをかけた値が攻撃サイズになる。" [https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/M_AttackSystem.html]</ref> Starting in ''[[Super Smash Bros. Melee]]'' and remaining unchanged in all games since, the unit size was redefined to be an estimated one {{iw|wikipedia|decimeter}}, or 1 unit = 0.1 meters;<ref>[https://twitter.com/meshima_/status/1403468977863499777]</ref> the exception to this is [[hitbox]]es in ''Melee'', where the units are about 256 times smaller than other units (i.e. a hitbox with a radius of 2000 would be similar to a radius of 7.8125 in later games). As a result, the "modern" unit is about 30 times the "original" unit, and units between all games can be compared fairly easily. Despite units being compared to real-world units, the size of something in ''Smash Bros.'' is generally based on feel and balance, rather than its actual size in its home series or real life.

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