Editing Disable
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'''Disable''' ({{ja|かなしばり|Kanashibari}}, ''Temporary Binding'') is [[Mewtwo]]'s [[down special move]]. | '''Disable''' ({{ja|かなしばり|Kanashibari}}, ''Temporary Binding'') is [[Mewtwo]]'s [[down special move]]. | ||
==Overview== | ==Overview== | ||
[[File:Disable Reflected.gif|thumb|left|Disable being [[reflect]]ed, demonstrating how it works as a [[projectile]].]] | [[File:Disable Reflected.gif|thumb|left|Disable being [[reflect]]ed, demonstrating how it works as a [[projectile]].]] | ||
Mewtwo | Mewtwo shoots out a short flash from its eyes, and any opponent facing Mewtwo and being right in front of it will be [[dazed]] for a short period. If the move is performed on a dazed character the target flies off taking 1% damage, but recovers upon landing. The disable will also send foes flying anytime they are in either a dazed state from a shield break or in an aerial tumble. If the move hits an opponent in the air, they will [[flinch]] but instantly recover after the [[freeze frame]]s, taking no appreciable knockback. | ||
The move is often considered impractical due to its short, narrow range (the opponent must be very close, in front of Mewtwo and at approximately eye level), but it can be used to disrupt an advancing enemy or stun them for a charged [[smash attack]]. For | The move is often considered impractical due to its short, narrow range (the opponent must be very close, in front of Mewtwo and at approximately eye level), but it can be used to disrupt an advancing enemy or stun them for a charged [[smash attack]]. For a better use, [[wavedashing]] into it or [[jump cancel]]ing it allows the player to keep their momentum and reach opponents. Also of note is that the effect of the stun will last longer the higher the foe's damage. Disable is actually a [[projectile]], so alert opponents facing Mewtwo can [[reflect]], [[powershield]], and counter it. | ||
In ''[[Super Smash Bros. 4]]'', Mewtwo assumes a lower stance when performing Disable, thus lowering its eye level and allowing for the attack to connect with more enemies that are shorter than Mewtwo. In addition, the cooldown of Disable has decreased, and the stun duration for opponents has been lengthened, making it a very viable strategy to ensure a KO once characters are damaged enough, albeit still a risky maneuver. Disable is also a weight independent attack, but it can't stun fighters if the knockback dealt isn't greater than 0 units. | In ''[[Super Smash Bros. 4]]'', Mewtwo assumes a lower stance when performing Disable, thus lowering its eye level and allowing for the attack to connect with more enemies that are shorter than Mewtwo. In addition, the cooldown of Disable has decreased, and the stun duration for opponents has been lengthened, making it a very viable strategy to ensure a KO once characters are damaged enough, albeit still a risky maneuver. Disable is also a weight independent attack, but it can't stun fighters if the knockback dealt isn't greater than 0 units. | ||
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==Instructional quotes== | ==Instructional quotes== | ||
{{InstructionalQuotes | {{InstructionalQuotes | ||
|ssbuchar=Mewtwo | |ssbuchar=Mewtwo | ||
|ssbudesc=Makes eye contact with an enemy to stun them. Ineffective when airborne or not facing an opponent. | |ssbudesc=Makes eye contact with an enemy to stun them. Ineffective when airborne or not facing an opponent. | ||
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==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
{{CustomSet/Single|Mewtwo|Down|name=Disable|desc= | {{CustomSet/Single|Mewtwo|Down|name=Disable|desc=Stuns an enemy you make eye contact with. Has no effect if you're not facing one another.}} | ||
# '''Disable''': Default. | # '''Disable''': Default. | ||
Like the other DLC characters, Mewtwo has no custom move variations (aside from the glitch ones in 1.0.6). | Like the other DLC characters, Mewtwo has no custom move variations (aside from the glitch ones in 1.0.6). | ||
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{{clrl}} | {{clrl}} | ||
===Disable | ===Disable Jump=== | ||
The '''disable jump''' is a technique and glitch in ''[[Super Smash Bros. Melee]]''. It is triggered by Mewtwo hitting another character with Disable during the initial frames of their [[up special move]]. The timing can be hard to dictate, but if the glitch is performed correctly the target will be sent high into the air, past the [[Hoop damage|hoop]]. The opponent will then become [[helpless]] until landing. | The '''disable jump''' is a technique and glitch in ''[[Super Smash Bros. Melee]]''. It is triggered by Mewtwo hitting another character with Disable during the initial frames of their [[up special move]]. The timing can be hard to dictate, but if the glitch is performed correctly the target will be sent high into the air, past the [[Hoop damage|hoop]]. The opponent will then become [[helpless]] until landing. | ||
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===Footstool Disable=== | ===Footstool Disable=== | ||
In ''SSB4'', Mewtwo can combo into Disable by [[footstool jump]]ing a grounded opponent, immediately double jumping, and then using the move to cancel the double jump. The combo can be set up in multiple fashions, but the most common are from a neutral aerial and a footstool out-of-shield. When using neutral aerial, the player must [[reverse aerial rush]] it so Mewtwo is in a position to footstool. The neutral aerial drags down the opponent to where Mewtwo can footstool to double jump cancel by using Disable, stunning the opponent so the player can choose what punish to go for | In ''SSB4'', Mewtwo can combo into Disable by [[footstool jump]]ing on a grounded opponent, then immediately double jumping and using the move. This can be set up by using a neutral aerial while facing away from the opponent, although it is difficult to do consistently. This technique has been used consistently in tournament by Mewtwo main {{Sm|Abadango}}. At [[Pound 2016]] he placed first, showing off this new tech, using it in winner's finals against {{Sm|Marss}}. | ||
In ''SSB4'', Mewtwo can combo into Disable by [[footstool jump]]ing a grounded opponent, immediately double jumping, and then using the move to cancel the double jump. The combo can be set up in multiple fashions, but the most common are from a neutral aerial and a footstool out-of-shield. When using neutral aerial, the player must [[reverse aerial rush]] it so Mewtwo is in a position to footstool. The neutral aerial drags down the opponent to where Mewtwo can footstool to double jump cancel by using Disable, stunning the opponent so the player can choose what punish to go for. | |||
However, there are inconsistencies with the combo, with the player having to guess which side the opponent will be on from the neutral aerial drag down, and some characters being immune to their height. Regardless of these inconsistencies, if the player is good enough, the combo can be performed as an infinite. | However, there are inconsistencies with the combo, with the player having to guess which side the opponent will be on from the neutral aerial drag down, and some characters being immune to their height. Regardless of these inconsistencies, if the player is good enough, the combo can be performed as an infinite. | ||
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==Origin== | ==Origin== | ||
[[File: | [[File:Disable.png|thumb|Disable in {{iw|bulbapedia|Generation VI}}.]] | ||
{{iw|bulbapedia|Disable|move}} is a Normal-type status move introduced in {{iw|bulbapedia|Generation I}}. It prevents the target from being able to use a specific move for several turns, though the exact mechanics | {{iw|bulbapedia|Disable|move}} is a Normal-type status move introduced in {{iw|bulbapedia|Generation I}}. It prevents the target from being able to use a specific move for several turns, though the exact mechanics vary throughout generations. In Generation I, Disable will randomly choose one of the target's moves unable to use for a certain duration of turns. From Generation II and onward, Disable will disable the target's last used move. Its depiction in the ''Smash'' series, in which it prevents the victim from moving entirely, is closer to how the move works in the Pokémon anime series and the Mystery Dungeon spinoff games. It is part of Mewtwo's starting moveset in every game. | ||
{{clr}} | {{clr}} | ||
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<gallery> | <gallery> | ||
Disable.jpg|Disable in ''Melee''. | Disable.jpg|Disable in ''Melee''. | ||
Disable3DS.jpg|Disable in ''for | Disable3DS.jpg|Disable in ''for 3DS''. | ||
MewtwoDisable.png|{{SSB4|Ganondorf}} stunned by Disable in ''for Wii U''. | MewtwoDisable.png|{{SSB4|Ganondorf}} stunned by Disable in ''for Wii U''. | ||
Mewtwo_SSB4_Screen-6.jpg|Disable in ''SSB4''. | File:Mewtwo_SSB4_Screen-6.jpg|Disable in ''SSB4''. | ||
Mewtwo SSBU Skill Preview Down Special.png|Disable as shown by the Move List in '' | Mewtwo SSBU Skill Preview Down Special.png|Disable as shown by the Move List in ''Ultimate''. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*In ''Melee'', Mewtwo's irises turn yellow while using Disable, while in ''SSB4'' they instead turn green. | *In ''Melee'', Mewtwo's irises turn yellow while using Disable, while in ''SSB4'' they instead turn green. | ||
**In ''Ultimate'', Mewtwo's expression when performing the move is also used as its [[poison]]ed/[[curse]]d expression, and as a result, its irises flash green as long as poison or curse are in effect. | **In ''Ultimate'', Mewtwo's expression when performing the move is also used as its [[poison]]ed/[[curse]]d expression, and as a result, its irises flash green as long as poison or curse are in effect. | ||
*Disable is the only down special move used by Pokémon in the ''Super Smash Bros.'' series that cannot be taught via {{ | *Disable is the only down special move used by Pokémon in the ''Super Smash Bros.'' series that cannot be taught via {{s|bulbapedia|TM}} or {{s|bulbapedia|HM}} in the ''Pokémon'' series. [[Revenge]] also originally fit this crtieria until the release of ''Pokémon Sword'' and ''Pokémon Shield'', where [[Incineroar]] can learn it via {{s|bulbapedia|TM42}}. | ||
*The Japanese name of this move is related to the term ''kanashibari'' (金縛り, lit. gold binding), the Japanese term for sleep paralysis. | |||
*The function of Disable in Smash resembles a different Pokémon move altogether: {{iw|bulbapedia|Glare|move}}, which consists in the user making eye contact with the opposing Pokémon in order to [[bulbapedia:Paralysis (status condition)|paralyze]] it. However, Mewtwo cannot learn Glare in the ''Pokémon'' games. | |||
{{Special Moves|char=Mewtwo}} | {{Special Moves|char=Mewtwo}} | ||
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[[Category:Mewtwo (SSB4)]] | [[Category:Mewtwo (SSB4)]] | ||
[[Category:Mewtwo (SSBU)]] | [[Category:Mewtwo (SSBU)]] | ||