Editing Directional pad
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In ''[[Super Smash Bros. Melee]]'', it continues to function as menu navigation, but also has a number of other uses. Pressing up during a fight will make the player's character [[taunt]]. The d-pad is also used for activating Fox and Falco's [[Smash Taunt|secret taunts]] and [[Samus's Extended Grapple]]. In [[Camera Mode]] and the Trophy Gallery, the d-pad can be used to move the camera. In ''Melee'', the directional pad also has uses not intended in regular gameplay: through the {{SSBM|debug mode}}, it can be used to toggle the game mode, control {{SSBM|Master Hand}} (also possible with the [[Name Entry glitch]]) and/or {{SSBM|Crazy Hand}}, and spawn items in-game, among other things.<ref>http://tcrf.net/Super_Smash_Bros._Melee/Master_Debug_Menu</ref> | In ''[[Super Smash Bros. Melee]]'', it continues to function as menu navigation, but also has a number of other uses. Pressing up during a fight will make the player's character [[taunt]]. The d-pad is also used for activating Fox and Falco's [[Smash Taunt|secret taunts]] and [[Samus's Extended Grapple]]. In [[Camera Mode]] and the Trophy Gallery, the d-pad can be used to move the camera. In ''Melee'', the directional pad also has uses not intended in regular gameplay: through the {{SSBM|debug mode}}, it can be used to toggle the game mode, control {{SSBM|Master Hand}} (also possible with the [[Name Entry glitch]]) and/or {{SSBM|Crazy Hand}}, and spawn items in-game, among other things.<ref>http://tcrf.net/Super_Smash_Bros._Melee/Master_Debug_Menu</ref> | ||
In ''[[Super Smash Bros. Brawl]]'', it takes the role of the [[control stick]] when played on a | In ''[[Super Smash Bros. Brawl]]'', it takes the role of the [[control stick]] when played on a Wiimote, and reprises its role of taunts for the Classic and GameCube controllers. When using the Wii Remote with the [[Nunchuk]], pressing up will make the character [[jump]], while pressing sideways will make the character [[grab]] in specified direction, and pressing down will let the character [[shield]]. The [[controls]] menu option introduced in this game allows non-default actions to be mapped to the d-pad. | ||
In {{for3ds}}, it once again takes the role of being used for the character's taunt, whereas in {{forwiiu}}, any controller reprises its role for taunts. Different actions can once again be mapped to the d-pad. | In {{for3ds}}, it once again takes the role of being used for the character's taunt, whereas in {{forwiiu}}, any controller reprises its role for taunts. Different actions can once again be mapped to the d-pad. | ||
In ''Ultimate'', the Joy-Cons do not have a d-pad built in. When using both Joy-Cons at once, the four buttons on the left that mirror the [[A]], [[B]], [[X button|X]], and [[Y]] buttons on the right substitute for a d-pad. When using a single Joy-Con held horizontally, what would be d-pad buttons are instead set to different actions, as the right button acts like an A button and is used for performing standard attacks, while the bottom button acts like a B button and is used for performing special attacks, and the top and left buttons act like X and Y buttons and are used for jumping. All other compatible controllers have a traditional d-pad and it functions like in previous games with the ability to be mapped to different actions. | In ''Ultimate'', the Joy-Cons do not have a d-pad built in. When using both Joy-Cons at once, the four buttons on the left that mirror the [[A]], [[B]], [[X button|X]], and [[Y]] buttons on the right substitute for a d-pad. When using a single Joy-Con held horizontally, what would be d-pad buttons are instead set to different actions, as the right button acts like an A button and is used for performing standard attacks, while the bottom button acts like a B button and is used for performing special attacks, and the top and left buttons act like X and Y buttons and are used for jumping. All other compatible controllers have a traditional d-pad and it functions like in previous games with the ability to be mapped to different actions. | ||
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</gallery> | </gallery> | ||
== | == References == | ||
<references /> | |||
{{Controller}} | {{Controller}} | ||
[[Category:Game controls]] | [[Category:Game controls]] |