Editing Directional influence
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===Mechanics=== | ===Mechanics=== | ||
To determine the effective trajectory, the position of the control stick is read on the last frame of [[hitlag]]. [[ASDI]] is usually triggered by this as well. The highest deviation of trajectory is produced by directions perpendicular to the original knockback angle of the hitbox and amounts to approximately 18°, while also depending on how much the control stick is tilted in said direction; tilting it by a lesser amount will cause a weaker deviation. Holding directions that are parallel to the original angle will produce no survival DI at all. Because the possible DI angles are [[Media: | To determine the effective trajectory, the position of the control stick is read on the last frame of [[hitlag]]. [[ASDI]] is usually triggered by this as well. The highest deviation of trajectory is produced by directions perpendicular to the original knockback angle of the hitbox and amounts to approximately 18°, while also depending on how much the control stick is tilted in said direction; tilting it by a lesser amount will cause a weaker deviation. Holding directions that are parallel to the original angle will produce no survival DI at all. Because the possible DI angles are [[Media:Directions.png|not distributed equally]] (see diagram to the right), knockback angles within 17° of vertical or horizontal can be trajectory DI'd to a lesser degree, as no true correspondent perpendicular angle is available. | ||
===DI strategies=== | ===DI strategies=== |