Editing Difficulty
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{{ArticleIcons| | {{ArticleIcons|ssb=positive|ssbm=positive|ssbb=positive|ssb4=positive}} | ||
{{for|computer player difficulty settings| | {{for|computer player difficulty settings|AI}} | ||
[[File:Difficulty | [[File:Difficulty.jpg|thumb|250px|Choosing difficulty in the [[Subspace Emissary]] Adventure Mode in ''[[Brawl]]''.]] | ||
'''Difficulty''' is an option in some [[single player]] | '''Difficulty''' is an option in some [[single player]]/[[co-op mode]]s that allows a player to adjust the game after one's skill. In the most cases, there are five difficulty levels. Depending on what mode is being played, different difficulty levels will affect the game in different ways. For example, a higher difficulty level in the [[Subspace Emissary]] will make the enemies harder by giving them more [[HP]] and making their attacks stronger, while a higher difficulty level in [[Target Smash]] won't affect the characters' properties at all, but instead change the stage's design into a more difficult one. Sometimes, [[unlockable]]s such as trophies or stickers depend on the difficulty on which a game mode is cleared. In the Subspace Emissary, [[Stock Ball]]s vary in number, from appearing in most levels in Easy to never appearing in Intense. | ||
In ''Smash 64'', the difficulty setting is only available for the [[1P Game]]. In the other three games, the setting appears for the [[Classic Mode]], [[Adventure Mode]]/[[Subspace Emissary]] and [[All-Star Mode]]. Additionally, in ''Brawl'', the setting is available for [[Boss Battles]], and has been added to [[Event match]]es and [[Target Smash!!]]. However, the [[event match]]es in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'' only have three difficulties (Easy, Normal, and Hard). | |||
== Difficulty levels in ''[[Smash 64]]'' and ''[[Melee]]'' == | == Difficulty levels in ''[[Smash 64]]'' and ''[[Melee]]'' == | ||
* Very Easy (blue difficulty) <!-- The names in Japan are still written using the English letters; no need to add them | * Very Easy (blue difficulty) <!-- The names in Japan are still written using the English letters; no need to add them seperately. --> | ||
* Easy (green difficulty) | * Easy (green difficulty) | ||
* Normal (yellow difficulty) | * Normal (yellow difficulty) | ||
Line 13: | Line 13: | ||
* Very Hard (red difficulty) | * Very Hard (red difficulty) | ||
<center><gallery> | <center><gallery>File:SSBdifficulty.PNG|The difficulty selection in ''Smash 64''<nowiki>'</nowiki>s 1P Game. | ||
SSBdifficulty.PNG|The difficulty selection in ''Smash 64'' | File:SSBMdifficulty.PNG|The difficulty selection in ''Melee''<nowiki>'</nowiki>s Classic Mode.</gallery></center> | ||
SSBMdifficulty.PNG|The difficulty selection in ''Melee'' | |||
</gallery></center> | |||
== Difficulty levels in ''[[Brawl]]'' == | == Difficulty levels in ''[[Brawl]]'' == | ||
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In [[Event Match]]es, only three difficulty levels are available: [[File:EasyDifficulty.png|16px]] Easy, [[File:NormalDifficulty.png|16px]] Normal, and [[File:HardDifficulty.png|16px]] Hard. | In [[Event Match]]es, only three difficulty levels are available: [[File:EasyDifficulty.png|16px]] Easy, [[File:NormalDifficulty.png|16px]] Normal, and [[File:HardDifficulty.png|16px]] Hard. | ||
== Difficulty levels in ''[[SSB4 | == Difficulty levels in ''[[SSB4]]'' == | ||
Difficulty levels were significantly overhauled in ''Smash 4''. The game's retooled Classic Mode features the '''Fiend's Scale''' to determine the game's difficulty. In this system, the player is able to select an intensity from 0.0 to 9.0, with higher intensities leading to harder fights, but more rewards; the default intensity is 2.0 | Difficulty levels were significantly overhauled in ''Smash 4''. The game's retooled Classic Mode features the '''Fiend's Scale''' to determine the game's difficulty. In this system, the player is able to select an intensity from 0.0 to 9.0, with higher intensities leading to harder fights, but more rewards; the default intensity is 2.0, and selecting other intensities requires some [[gold]], with each .1 increment costing the player a set number of gold depending on the intensity. | ||
Selecting an intensity lower than 2.0 also costs gold, with the amount increasing per decrement. | Selecting an intensity lower than 2.0 also costs gold, with the amount increasing per decrement. | ||
<center><gallery> | |||
File:Wii U Intensity 0.jpg|Scale at Intensity 0.0. | |||
File:Wii U Intensity 1.jpg|Scale at Intensity 1.0. | |||
File:Wii U Intensity 2.jpg|Scale at Intensity 2.0. | |||
File:Wii U Intensity 3.jpg|Scale at Intensity 3.0. | |||
File:Wii U Intensity 4.jpg|Scale at Intensity 4.0. | |||
File:Wii U Intensity 5.jpg|Scale at Intensity 5.0. | |||
File:Wii U Intensity 6.jpg|Scale at Intensity 6.0. | |||
File:Wii U Intensity 7.jpg|Scale at Intensity 7.0. | |||
File:Wii U Intensity 8.jpg|Scale at Intensity 8.0. | |||
File:Wii U Intensity 9.jpg|Scale at Intensity 9.0. | |||
</gallery></center> | |||
{|class="wikitable" | {|class="wikitable" | ||
!Intensity level | !Intensity level!!Numeric values!!Cost per 0.1 increment | ||
|- | |- | ||
|Effortless | |Effortless | ||
|0.0 to 0.9 | |0.0 to 0.9 | ||
|rowspan="2" | | |rowspan="2" |-5 gold | ||
|- | |- | ||
|Easy | |Easy | ||
|1.0 to 1.9 | |1.0 to 1.9 | ||
|- | |- | ||
|Standard | |Standard | ||
|2.0 to 2.9 | |2.0 to 2.9 | ||
| | |8 gold | ||
|- | |- | ||
|Tougher | |Tougher | ||
|3.0 to 3.9 | |3.0 to 3.9 | ||
| | |12 gold | ||
|- | |- | ||
|Challenging | |Challenging | ||
|4.0 to 4.9 | |4.0 to 4.9 | ||
| | |15 gold | ||
|- | |- | ||
|Heatin' Up | |Heatin' Up | ||
|5.0 to 5.9 | |5.0 to 5.9 | ||
| | |20 gold | ||
|- | |- | ||
|Extra Spicy | |Extra Spicy | ||
|6.0 to 6.9 | |6.0 to 6.9 | ||
| | |25 gold | ||
|- | |- | ||
|Infernal | |Infernal | ||
|7.0 to 7.9 | |7.0 to 7.9 | ||
| | |45 gold | ||
|- | |- | ||
|White Hot | |White Hot | ||
|8.0 to 8.9 | |8.0 to 8.9 | ||
| | |95 gold | ||
|- | |- | ||
|Nothing Harder! | |Nothing Harder! | ||
|9.0 | |9.0 | ||
|N/A | |N/A | ||
|} | |} | ||
The difficulty chosen - in addition to making the CPU opponents tougher and the prizes greater - determines what is faced at the end of the game, with higher intensities adding new | {{Incomplete|Boss intensity ranges for 3DS version.}} | ||
The difficulty chosen - in addition to making the CPU opponents tougher and the prizes greater - determines what is faced at the end of the game, with higher intensities keeping what is fought in the lower, but adding a new foe to the mix. In the Wii U version, the encounter is as follows: | |||
{|class="wikitable" | {|class="wikitable" | ||
!Inclusion!!Intensity range | !Inclusion!!Intensity range | ||
|- | |- | ||
|Master Hand | |||
|All Intensities | |All Intensities | ||
|- | |- | ||
|Crazy Hand | |||
|3.0 and Up | |3.0 and Up | ||
|- | |- | ||
|Master Edges & Master Shadow | |||
|5.1 and Up | |5.1 and Up | ||
|- | |- | ||
Line 121: | Line 105: | ||
|- | |- | ||
|Master Giant | |Master Giant | ||
| | |7.0 and Up | ||
|- | |- | ||
|Master Fortress | |Master Fortress* | ||
| | |8.0 and Up | ||
|- | |- | ||
|} | |} | ||
<nowiki>*</nowiki>Master Fortress does not appear in Co-op Classic Mode. | |||
Every time the player loses, he or she is given the option to continue. If the player elects to continue, the intensity lowers by 0.5. Regardless of whether or not the player continues, some rewards attained in the Classic Mode will be lost, as will some gold on the Fiend's Scale. The system is essentially identical to the {{s|icaruspedia|Fiend's Cauldron}} intensity system from [[Masahiro Sakurai]]'s previous game, ''{{s|icaruspedia|Kid Icarus: Uprising}}'', including the same titles. | |||
[[ | The game's [[All-Star mode]] and [[Event Match]]es, however, use the traditional difficulties, though only three are available: Easy, Normal, and Hard. Unlike in ''Brawl'', however, the colors for Normal and Hard are yellow and red, respectively. | ||
[[Category:Single | [[Category:Single Player Modes]] | ||
[[Category:Difficulty]] | [[Category:Difficulty]] |