Editing Difficulty
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== Difficulty levels in ''[[SSB4]]'' and ''[[Ultimate]]''== | == Difficulty levels in ''[[SSB4]]'' and ''[[Ultimate]]''== | ||
Difficulty levels were significantly overhauled in ''Smash 4''. The game's retooled Classic Mode features the '''Fiend's Scale''' to determine the game's difficulty. In this system, the player is able to select an intensity from 0.0 to 9.0, with higher intensities leading to harder fights, but more rewards; the default intensity is 2.0 (which is free to start), and selecting other intensities requires some [[Gold (collectible)|gold]], with each | Difficulty levels were significantly overhauled in ''Smash 4''. The game's retooled Classic Mode features the '''Fiend's Scale''' to determine the game's difficulty. In this system, the player is able to select an intensity from 0.0 to 9.0, with higher intensities leading to harder fights, but more rewards; the default intensity is 2.0 (which is free to start), and selecting other intensities requires some [[Gold (collectible)|gold]], with each .1 increment costing the player a set number of gold depending on the intensity. The system is identical to the {{s|icaruspedia|Fiend's Cauldron}} intensity system from [[Masahiro Sakurai]]'s previous game, ''{{s|icaruspedia|Kid Icarus: Uprising}}'', and it even uses the same titles. | ||
Selecting an intensity lower than 2.0 also costs gold, with the amount increasing per decrement. Setting the Intensity to 5.1 or higher allows [[Master Core]] to appear at the end of the mode after the player weakens Master Hand and Crazy Hand. | Selecting an intensity lower than 2.0 also costs gold, with the amount increasing per decrement. Setting the Intensity to 5.1 or higher allows [[Master Core]] to appear at the end of the mode after the player weakens Master Hand and Crazy Hand. |