Editing Diet Melee
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{{merge|Project Slippi}} | |||
'''''Diet Melee''''' is a [[gameplay modification]] of ''[[Super Smash Bros. Melee]]'' designed to make the game run more efficiently on [[Project Slippi]]. | '''''Diet Melee''''' is a [[gameplay modification]] of ''[[Super Smash Bros. Melee]]'' designed to make the game run more efficiently on [[Project Slippi]]. | ||
It does this by lowering the polygon count of the stages via custom models, and using the in game low poly models for the characters. For example, Diet Melee Classic Final Destination has only 754 tris, vs vanilla Melee [[Final Destination]] which has 13,008 tris. Running the lower polygon count allows for much weaker hardware to play [[Project Slippi]] online and offline. | It does this by lowering the polygon count of the stages via custom models, and using the in game low poly models for the characters. For example, Diet Melee Classic Final Destination has only 754 tris, vs vanilla Melee [[Final Destination]] which has 13,008 tris. Running the lower polygon count allows for much weaker hardware to play [[Project Slippi]] online and offline. | ||
Along with making the game easier to run, the project also makes the iso smaller by removing non-essential files from the game. This includes trophies, videos, stages, and even single player modes. The vanilla ''[[Super Smash Bros. Melee]]'' iso is 1.35GB, whereas the Diet Melee iso is only 239MB. | Along with making the game easier to run, the project also makes the iso smaller by removing non-essential files from the game. This includes trophies, videos, stages, and even single player modes. The vanilla ''[[Super Smash Bros. Melee]]'' iso is 1.35GB, whereas the Diet Melee iso is only 239MB. |