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'''Diddy Kong''' ({{ja|ディディーコング|Didī Kongu}}, ''Diddy Kong'') is a playable character in ''[[Super Smash Bros. Ultimate]]'' | {{cquote|''Donkey Kong's trusty partner Diddy Kong uses his light weight and agility to get around quickly! For his Final Smash, Diddy takes to the air with his Rocketbarrel while firing his popguns. The final hit is seriously powerful!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | ||
'''Diddy Kong''' ({{ja|ディディーコング|Didī Kongu}}, ''Diddy Kong'') is a playable character in ''[[Super Smash Bros. Ultimate]]'', officially confirmed on June 12th, 2018. Unlike his previous appearances in the ''Super Smash Bros.'' series, Diddy Kong is now an unlockable character instead of a starter character. Diddy Kong is classified as fighter #36. | |||
Diddy Kong once again | Diddy Kong's voice is once again comprised of his realistic chimpanzee screeches and growls that were used in both ''Brawl'' and ''Smash 4''. | ||
==How to unlock== | ==How to unlock== | ||
Complete one of the following: | Complete one of the following: | ||
*Play [[VS. match]]es, with Diddy Kong being the 37th character to be unlocked. | *Play [[VS. match]]es, with Diddy Kong being the 37th character to be unlocked. | ||
*Clear {{SSBU|Classic Mode}} with {{SSBU|Donkey Kong}} or any character in his unlock tree, being the | *Clear {{SSBU|Classic Mode}} with {{SSBU|Donkey Kong}} or any character in his unlock tree, being the seventh character unlocked after {{SSBU|Greninja}}. | ||
*Have Diddy Kong join the player's party in [[World of Light]]. | *Have Diddy Kong join the player's party in [[World of Light]]. | ||
With the exception of the third method, Diddy Kong must then be defeated on [[Kongo Falls]] | With the exception of the third method, Diddy Kong must then be defeated on [[Kongo Falls]]. | ||
== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Having been one of the most notorious top tier fighters in early ''[[Super Smash Bros. 4]]'' and remaining a dominant top-tier character throughout the game's lifespan, Diddy Kong was significantly nerfed from his ''SSB4'' iteration. His Monkey Flip most notably travels a shorter distance, which worsens his overall movement and neutral. Banana also has more startup lag, making it harder for him to instantly grab bananas after he pulls one out. Down tilt was also nerfed which prevents Diddy from being able to combo into up smash and combo off of the move reliably. His up aerial, which was a notorious move in Smash 4, now has a smaller hitbox. His grab game was also toned down, as his grab now has more startup, endlag, and his combo throws have either more endlag or more knockback, which significantly hinders their combo potential. His up special also travels a shorter distance, which nerfs his recovery. Diddy Kong also suffers from having less weight. | |||
He did get some notable buffs, however. Diddy's already impressive mobility was improved as his initial dash, run speed, walk speed, and airspeed are significantly better. Diddy also slightly benefits from the game's mechanics as his aerials have less ending lag. | |||
Diddy Kong's nerfs seem to outweigh his buffs, making him worse than his iteration in Smash 4, but to what extent is currently unknown due to his below-average results in Ultimate's Early Metagame. His overall perception has been negative, as players such as {{Sm|ZeRo}} consider him way worse than he was in Smash 4, and that he’s on the weaker side of mid tier at best. {{Sm|ZeRo}} only uses him as a counterpick and {{Sm|MVD}}, {{Sm|Zinoto}} and {{Sm|Nietono}} have dropped him in favor of other characters. | |||
===Aesthetics=== | |||
*{{change|As with all [[veteran]]s returning from ''SSB4'', Diddy Kong's model features a more subdued color scheme. Like {{SSBU|Donkey Kong}}, his fur is less detailed than the previous installment.}} | |||
*{{change|Diddy Kong is more expressive. His hat also appears to be "looser" around his head, popping off slightly while performing many actions.}} | |||
*{{change|Diddy Kong's chest now faces the screen, regardless of whether it is facing left or right.}} | |||
*{{change|Up taunt has an altered ending animation. Diddy Kong now fixes his hat as it lands crooked on his head.}} | |||
===Attributes=== | |||
*{{buff|Like all characters, Diddy Kong's [[jumpsquat]] animation now takes three frames to complete (down from 4).}} | |||
*{{buff|Diddy Kong [[run]]s faster (1.824 → 2.006).}} | |||
**{{buff|Diddy Kong's initial [[dash]] is significantly faster (1.7 → 2.09).}} | |||
*{{buff|Diddy Kong [[walk]]s faster (1.25 → 1.313).}} | |||
*{{buff|Diddy Kong's [[air speed]] is higher (0.88 → 0.924).}} | |||
*{{change|Diddy Kong is [[weight|lighter]] (93 → 90). This makes him less susceptible to combos at the expense of worse endurance.}} | |||
===Ground attacks=== | |||
*[[Neutral attack]]: | |||
**{{buff|Neutral attack no longer has a multi-jab and instead finishes with a quick side kick. This makes the move much more consistent.}} | |||
***{{nerf|The loss of the multi-jab hurts its overall damage potential.}} | |||
**{{buff|The first hit can now be held for a consecutive jab.}} | |||
**{{buff|The third hit of neutral attack has less startup (frame 9 → 5).}} | |||
***{{nerf|However, its duration remains unchanged, increasing its endlag overall.}} | |||
*[[Forward tilt]] | |||
**{{nerf|Forward tilt deals less knockback, diminishing its KO potential.}} | |||
*[[Up tilt]] | |||
**{{buff|Up tilt has less ending lag (FAF 33 → 30).}} | |||
*[[Down tilt]]: | |||
**{{nerf|Down tilt has greater knockback, reducing its combo potential at higher percents while still failing to KO at realistic percentages.}} | |||
*[[Dash attack]]: | |||
**{{buff|Dash attack has less ending lag (FAF 46 → 43).}} | |||
<!--*{{buff|Dash attack's hitboxes have a longer active window}} (confirmation needed)--> | |||
**{{buff|Since opponents can no longer run each other, dash attack can no longer accidentally whiff at extremely close ranges.}} | |||
*[[Down smash]]: | |||
**{{nerf|Down smash has more startup lag (frame 6 → 9).}} | |||
**{{buff|The first hit deals more knockback.}} | |||
===Aerial Attacks=== | |||
*{{buff|All aerials have less landing lag (Neutral: 13 frames → 8, Forward: 26 → 16, Back: 12 → 7, Up: 21 → 13, Down: 30 → 17).}} | |||
*[[Neutral aerial]]: | |||
**{{buff|Neutral aerial [[auto-cancel]]s significantly earlier (frame 59 → 27).}} | |||
*[[Forward aerial]]: | |||
**{{change|[[Forward aerial]] has an altered animation where Diddy Kong does not spin as much.}} | |||
*[[Up aerial]]: | |||
**{{nerf|Up aerial has less range in front of Diddy Kong.}} | |||
**{{buff|Up aerial has less ending lag (FAF 39 → 37).}} | |||
===Throws/other attacks=== | |||
*{{change|Diddy Kong now uses one hand to grab instead of both.}} | |||
*{{change|Diddy Kong now has a surprised/shocked expression if he misses his grab.}} | |||
*{{change|[[Pummel]] has an altered animation. Diddy Kong no longer hops off the ground while pummeling.}} | |||
*{{nerf|Pummel deals less damage (2% → 1%).}} | |||
*{{nerf|All grabs have increased start-up (6 → 7 frames (standing), 8 → 10 frames (dash), 9 → 11 frames (pivot)) and increased endlag (FAF 32 → 37 (standing), FAF 39 → 45 (dash), FAF 37 → 40 (pivot)).}} | |||
*{{nerf|Up throw deals slightly more knockback, which reduces its combo potential.}} | |||
*{{buff|Down throw has less endlag (12 frames → 9).}} | |||
{{ | ===Special Moves=== | ||
*[[Peanut Popgun]]: | |||
**{{change|Diddy Kong's animation for Peanut Popgun is now mirrored, and can now fire with both his left and right hand.}} | |||
**{{buff|Peanut Popgun has less startup (frame 18 → 16).}} | |||
**{{change|Peanuts will now bounce once upon hitting the ground, and float upwards before exploding if it hits an opponent. These animations are aesthetic.}} | |||
*[[Monkey Flip]]: | |||
**{{buff|Monkey Flip's grab "pummel" now has him scratch his opponent quickly instead of simply latching on and doing damage. The scratches are faster than the previous pummel while doing the same amount of damage, increasing its damage output.}} | |||
**{{buff|Monkey Flip's throw has significantly more knockback growth, now being capable of KOing at reasonable percents onstage.}} | |||
**{{buff|Monkey Flip has reduced start-up (frame 20 → 18).}} | |||
**{{nerf|Monkey Flip has increased endlag (FAF 44 → 48).}} | |||
**{{nerf|Monkey Flip travels a shorter distance.}} | |||
*[[Rocketbarrel Boost]]: | |||
**{{buff|Grounded Rocketbarrel Boost now gains weak [[heavy armor]]. It is only sufficient for tanking extremely weak hits, such as the first two hits of most neutral attacks.}} | |||
**{{buff|When knocked off of Diddy Kong, the Rocketbarrel Pack's trajectory can now be somewhat controlled by the player. Depending on the held direction, the pack will move in that direction, though it is still very random and inconsistent.}} | |||
**{{nerf|The effect of charging Rocketbarrel Boost for vertical distance has been significantly reduced, to the point where fully charging the move while falling results in gaining less height overall than using the move uncharged.}} | |||
*{{b|Banana Peel|move}}: | |||
**{{change|Banana Peel has a snappier animation.}} | |||
**{{change|Diddy Kong appears to throw the Banana Peel much higher than before.}} | |||
**{{change|If the Banana Peel is thrown at an opponent once with the respective peel, it no longer disappears until thrown at again, allowing Diddy Kong to quickly pick it up again and reuse it. However, this also means his opponents can do the same when it is out.}} | |||
***{{buff|This change indirectly allows Diddy Kong to setup infinite combos on most characters on platforms.}} | |||
*[[Final Smash]]: | |||
**{{buff|[[Hyper Rocketbarrel]], Diddy Kong's new Final Smash, functions differently from [[Rocketbarrel Barrage]]. Diddy Kong now flies through the stage in an erratic fashion to punch his trapped opponents. The final hit is where Diddy Kong does a delayed, aimed punch, dealing heavy knockback. Diddy Kong then lands and deactivates his Rocketbarrel Pack at the spot where he first used the move.}} | |||
==Update history== | ==Update history== | ||
'''{{GameIcon|ssbu}} 2.0.0''' | |||
*{{buff|Neutral air autocancels earlier (frame 50 → 27). It is now early enough to buffer short hop and fastfall with no landing lag.}} | |||
*{{bugfix|Monkey Flip release glitch has been fixed.}} | |||
'''{{GameIcon|ssbu}} | |||
{{ | |||
==Moveset== | ==Moveset== | ||
*Diddy Kong can [[Crawling|crawl]], [[wall cling]], and [[wall jump]]. | *Diddy Kong can [[Crawling|crawl]], [[wall cling]], and [[wall jump]]. | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSBU | |game=SSBU | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=1.5% | |neutral2dmg=1.5% | ||
|neutral3dmg=4% | |neutral3dmg=4% | ||
|neutraldesc= | |neutraldesc=Diddy Kong does two alternating inward slaps, followed by an outward side kick. Holding the attack button will have Diddy Kong repeat the first hit. The first 2 hits can [[lock]]. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=10% | |ftiltdmg=10% | ||
|ftiltdesc= | |ftiltdesc=Diddy Kong leans to the side and thrusts both of his arms forward in a double punch. Can be angled upwards or downwards. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=6% | |utiltdmg=6% | ||
|utiltdesc= | |utiltdesc=Diddy Kong swats in the air above him with a slap in a similar fashion to an uppercut. Hits quite quickly and can combo into most of Diddy Kong's aerial attacks at low to mid percent ranges. | ||
|dtiltname=Hand Clap | |dtiltname=Hand Clap | ||
|dtiltdmg=5.5% | |dtiltdmg=5.5% | ||
|dtiltdesc= | |dtiltdesc=Diddy Kong claps in front of himself while crouching. | ||
|dashname= | |dashname= | ||
|dashdmg=2% (hits 1 and 2), 3% (hit 3) | |dashdmg=2% (hits 1 and 2), 3% (hit 3) | ||
|dashdesc=Diddy Kong | |dashdesc=Diddy Kong performs his signature {{s|mariowiki|Cartwheel}} attack from ''{{s|mariowiki|Donkey Kong Country}}'', concluding with a double-handed ground-slap. The final hit has largely vertical knockback and can combo into aerials at low to mid percent ranges. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBU|5}} (hit 1), {{ChargedSmashDmgSSBU|11 | |fsmashdmg={{ChargedSmashDmgSSBU|5}} (hit 1), {{ChargedSmashDmgSSBU|11}} (hit 2) | ||
|fsmashdesc= | |fsmashdesc=Diddy Kong jumps forward while spinning, and performs an open-handed slap followed by a spinning back fist with his opposite arm. The first hit combos into the second, which has good knockback and killing power. However, it is easily punished if missed. Often only used in combination with his [[Banana Peel (move)|banana peel]]. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBU|2.5}} (hits 1 and 2), {{ChargedSmashDmgSSBU|6}} (hit 3) | |usmashdmg={{ChargedSmashDmgSSBU|2.5}} (hits 1 and 2), {{ChargedSmashDmgSSBU|6}} (hit 3) | ||
|usmashdesc= | |usmashdesc=Diddy Kong leaps upward and performs a stationary cartwheel, attacking upwards with an open-handed slap, a reverse heel kick, and an uppercut. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBU|12}} (hit 1), {{ChargedSmashDmgSSBU|15}} (hit 2) | |dsmashdmg={{ChargedSmashDmgSSBU|12}} (hit 1), {{ChargedSmashDmgSSBU|15}} (hit 2) | ||
|dsmashdesc= | |dsmashdesc=Diddy Kong performs a [https://en.m.wikipedia.org/wiki/Flare_(acrobatic_move) flare], kicking in front and then behind himself. | ||
|nairname= | |nairname= | ||
|nairdmg={{ShortHopDmgSSBU|6}} | |nairdmg={{ShortHopDmgSSBU|6}} | ||
|nairdesc= | |nairdesc=Diddy Kong does an aerial cartwheel similar to his dash attack. Very high ending lag, so much so that Diddy Kong should avoid using this move offstage. However, it deals a low amount of vertical knockback, which can lead to potential [[footstool_jump|footstools]] or aerial follow ups (though due to changes regarding footstooling, it is no longer an always-guaranteed option), giving it usage as a combo extender. | ||
|fairname=Screw Kick | |fairname=Screw Kick | ||
|fairdmg={{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|8}} (late) | |fairdmg={{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|8}} (late) | ||
|fairdesc= | |fairdesc=Diddy Kong does a dropkick while spinning. | ||
|bairname= | |bairname= | ||
|bairdmg={{ShortHopDmgSSBU|9}} | |bairdmg={{ShortHopDmgSSBU|9}} | ||
|bairdesc= | |bairdesc=Diddy Kong does a reverse spin kick behind himself. | ||
|uairname= | |uairname= | ||
|uairdmg={{ShortHopDmgSSBU| | |uairdmg={{ShortHopDmgSSBU|6}} | ||
|uairdesc= | |uairdesc=Diddy Kong performs an overhead kick in an arc. | ||
|dairname= | |dairname= | ||
|dairdmg={{ShortHopDmgSSBU|13}} (fists), {{ShortHopDmgSSBU|10}} (arms) | |dairdmg={{ShortHopDmgSSBU|13}} (fists), {{ShortHopDmgSSBU|10}} (arms) | ||
|dairdesc= | |dairdesc=Diddy Kong swings both arms downward in a double axe-handle punch. A strong [[meteor smash]] and Diddy Kong's strongest aerial overall, though it is also his slowest. It has a large auto-cancel window at the beginning of the attack before the hitbox starts, which makes it a good tool for landing provided that you input the move shortly before touching the ground. It can also jab lock opponents at low percent ranges. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc=Diddy Kong reaches out in front of himself. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1% | |pummeldmg=1% | ||
|pummeldesc=A headbutt | |pummeldesc=A headbutt. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=9% | |fthrowdmg=9% | ||
|fthrowdesc= | |fthrowdesc=Diddy Kong tosses his opponent forwards. The throw is based on Diddy Kong's barrel toss animation from ''Donkey Kong Country''. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=12% | |bthrowdmg=12% | ||
|bthrowdesc= | |bthrowdesc=Diddy Kong tosses his opponent backwards. Diddy Kong's strongest and most damaging throw, KOing middleweights around 130%. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=1% (hit), 4% (throw) | |uthrowdmg=1% (hit), 4% (throw) | ||
|uthrowdesc= | |uthrowdesc=Diddy Kong throws his opponent up and handstand kicks them. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=7% | |dthrowdmg=7% | ||
|dthrowdesc= | |dthrowdesc=Diddy Kong throws the opponent onto the ground and hops over them. Can lead into aerial attacks from low to mid percent ranges | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
|floorfdesc= | |floorfdesc=Diddy Kong gets up and kicks on both sides. | ||
|floorbname= | |floorbname= | ||
|floorbdmg=7% | |floorbdmg=7% | ||
|floorbdesc= | |floorbdesc=Diddy Kong gets up and kicks on both sides. | ||
|floortname= | |floortname= | ||
|floortdmg=5% | |floortdmg=5% | ||
|floortdesc= | |floortdesc=Diddy Kong gets up and kicks on both sides. | ||
|edgename= | |edgename= | ||
|edgedmg=9% | |edgedmg=9% | ||
|edgedesc=A spinning tail slap. | |edgedesc=A spinning tail slap. | ||
|nsname=Peanut Popgun | |nsname=Peanut Popgun | ||
|nsdmg= | |nsdmg=2~14.9% (peanuts), 23% (explosion) | ||
|nsdesc= | |nsdesc=Diddy Kong shoots a peanut from his Popgun. A safe projectile attack that is rather useful in neutral. It can also be canceled in the air if the shield button is held before inputting the special button, which is useful for [[B-reversing]] to make Diddy Kong's movement harder to predict. The peanuts have the property of items, and can be caught and thrown. The peanuts also bounce off of opponents and solid surfaces, but they lose their hitbox afterwards. | ||
The longer Diddy Kong charges the attack, the farther and quicker the peanut will fly. If Diddy Kong overcharges the attack, however, it will cause a very powerful explosion that leaves him vulnerable but possesses massive knockback. | |||
|ssname=Monkey Flip | |ssname=Monkey Flip | ||
|ssdmg=14% (clean | |ssdmg=14% (clean midair kick), 12% (mid midair kick), 10% (late midair kick), 1% (grab loop), 3% (grab attack, hit 1), 7% (grab attack, hit 2), 3% (jump attack, hit 1), 8% (jump attack, hit 2) | ||
|ssdesc= | |ssdesc=Diddy Kong performs a back-flipping forward leap that has him cling onto an opponent. Inputting the move as a smash attack increases the distance of the jump. Once he has clung onto the opponent, he will continuously scratch them. During this time, he can perform an action depending on what button is pressed: pressing the attack or special move button will cause Diddy Kong to attack them with a double-handed chop them and then leap away, while pressing the jump button will cause him to perform a pseudo footstool jump, which can [[meteor smash]] at high percentages. If the attack or special button is pressed during the jump, Diddy Kong will attack with a flying kick instead of latching on to his opponent. However, if Diddy Kong chooses to use the flying kick he will not be able to use his [[Rocketbarrel Boost|rocketbarrel pack]] unless he touches the ground first, making it a risky option offstage. | ||
|usname=Rocketbarrel Boost | |usname=Rocketbarrel Boost | ||
|usdmg=10% (launch explosion), 8% (early collision), 6% (late collision), 18% (collision explosion; detached Rocketbarrel Pack) | |usdmg=10% (launch explosion), 8% (early collision), 6% (late collision), 18% (collision explosion; detached Rocketbarrel Pack) 4.33% (flying Rocketbarrel Pack); 5% (crash recoil) | ||
|usdesc= | |usdesc=Diddy Kong charges his rocketbarrel pack from ''Donkey Kong 64'' in a powerful attack. Can potentially fly very far and very fast when charged, however hitting a surface, or being hit, will make Diddy Kong lose his rocketbarrels before falling a huge distance while being unable to perform any action, often falling too far to survive. Diddy Kong will also take recoil damage for hitting a surface. | ||
|dspage=Banana_Peel_(move) | |dspage=Banana_Peel_(move) | ||
|dsname=Banana Peel | |dsname=Banana Peel | ||
|dsdmg= | |dsdmg=N/A | ||
|dsdesc= | |dsdesc=Diddy Kong tosses a [[Banana Peel]] over his shoulder and into the air to have it fall onto the ground. Grounded opponents who touch the peel while on the ground or are hit by the peel when thrown will slip and [[trip]] on the floor. An integral part of Diddy Kong’s kit, as it allows him to take control of the stage, extend and create combos, set up kills, easily punish missed attacks from his opponents even if they are spaced properly, and otherwise dominate the neutral game. A held banana also serves as one of the best [[out of shield]] options in the game when thrown. Only one banana peel can exist at one time, and it disappears when hit by an opponent or when thrown twice. | ||
|fsname=Hyper Rocketbarrel | |fsname=Hyper Rocketbarrel | ||
|fsdmg= | |fsdmg=0.5% (startup loop), 2.5% (per collision), 20% (final hit), 15% (collateral final hit), 10% (explosion) | ||
|fsdesc= | |fsdesc=Diddy Kong activates his Rocketbarrel Pack and flies up. He then dashes across the screen in multiple directions, dealing damage to whoever he touches. After a while, he will lock on to whatever opponent has taken the most damage, and unleash one final dash attack that launches the targeted opponent, as well as any other nearby opponents. After this last attack, Diddy Kong descends back to his original position. His Rocketbarrel Pack explodes before he lands, which damages nearby opponents. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
Bursts out of a [[DK Barrel]] and claps his hands above his head. | |||
===[[Taunt]]s=== | ===[[Taunt]]s=== | ||
*'''Up taunt''': Tosses his cap in the air and has it land on his head. This is a reference to his victory pose in ''Donkey Kong Country'' after he defeats a boss or wins in a {{s|mariowiki|Bonus Area}}. | *'''Up taunt''': Tosses his cap in the air and has it land on his head. This is a reference to his victory pose in ''Donkey Kong Country'', after he defeats a boss or wins in a {{s|mariowiki|Bonus Area}}. | ||
*'''Side taunt''': | *'''Side taunt''': Does a playful fighter's stance, trying to assert his dominance. | ||
*'''Down taunt''': Claps his hands above his head four times, switching feet in the process. | *'''Down taunt''': Claps his hands above his head four times, switching feet in the process.. | ||
===[[Idle pose]]s=== | ===[[Idle pose]]s=== | ||
*Scratches his | *Scratches his rump, gets down on all fours, and shakes his fur. | ||
* | *Jumps in place twice. | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
* | *Shoots the air with his Peanut Popguns, roll towards the camera and shoots near it. | ||
* | *Spins with his Rocket Barrels then faces the screen, dancing with hands on his head and chin. | ||
* | *Does a small dance, then holds still in a breakdance-like pose, clapping his feet together. | ||
[[File:DKUniverseTheme.ogg|thumb|A cover of the short track that plays in ''{{s|mariowiki|Donkey Kong Country}}'' and subsequent games whenever a playable Kong defeated a boss or completed a bonus game.]] | [[File:DKUniverseTheme.ogg|thumb|A cover of the short track that plays in ''{{s|mariowiki|Donkey Kong Country}}'' and subsequent games whenever a playable Kong defeated a boss or completed a bonus game.]] | ||
<gallery> | <gallery> | ||
Line 285: | Line 222: | ||
DiddyKongVictoryPose3SSBU.gif | DiddyKongVictoryPose3SSBU.gif | ||
</gallery> | </gallery> | ||
=={{SSBU|Classic Mode}}: Hey, Little Buddy!== | =={{SSBU|Classic Mode}}: Hey, Little Buddy!== | ||
In Diddy Kong's path, he serves as the "little buddy" to the hero of various Nintendo franchises and fights the respective villains or final bosses. In the penultimate stage he finally teams up with his true partner, Donkey Kong, to defeat their nemesis King K. Rool. Donkey Kong is also Diddy Kong's partner for the final fight against Master Hand and Crazy Hand. The title originated from the manual of ''{{iw|mariowiki|Donkey Kong Country}}'' and was popularized by the ''{{iw|mariowiki|Donkey Kong Country|television series}}'' TV series; Diddy Kong is also referred to as Donkey Kong's "little buddy" in games such as ''Brawl'' and ''{{s|mariowiki|Donkey Kong Country Returns}}''. | |||
In Diddy Kong's path, he serves as the "little buddy" to the hero of various Nintendo franchises and fights the respective villains or final bosses. In the penultimate stage he finally teams up with his true partner, Donkey Kong, to defeat their nemesis King K. Rool. Donkey Kong is also Diddy Kong's partner for the final fight against Master Hand and Crazy Hand. The title originated from the manual of ''{{iw|mariowiki|Donkey Kong Country}}'' and was popularized by the ''{{iw|mariowiki|Donkey Kong Country|television series}}'' TV series; Diddy Kong is also referred to as Donkey Kong's "little buddy" in games such as ''Brawl'' and ''{{ | |||
{|class="wikitable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{ | |1||{{SSBU|Bowser}} and {{SSBU|Bowser Jr.}}||[[Princess Peach's Castle]]||King Bowser - Super Mario Bros. 3||{{SSBU|Mario}} is a CPU ally. | ||
|- | |- | ||
|2||{{ | |2||Meta {{SSBU|Ridley}} and {{SSBU|Dark Samus}}||[[Norfair]]||Nemesis Ridley||{{SSBU|Zero Suit Samus}} is a CPU ally. | ||
|- | |- | ||
|3||{{ | |3||{{SSBU|Ganondorf}}||[[Unova Pokémon League]]||Death Mountain||{{SSBU|Zelda}} is a CPU ally. | ||
|- | |- | ||
|4||{{ | |4||{{SSBU|Mewtwo}}||[[Spear Pillar]]||Battle! (Dialga/Palkia) / Spear Pillar||{{SSBU|Pokémon Trainer}} is a CPU ally. | ||
|- | |- | ||
|5||{{ | |5||{{SSBU|King Dedede}} and {{SSBU|Meta Knight}}||[[Fountain of Dreams]]||King Dedede's Theme (Brawl)||{{SSBU|Kirby}} is a CPU ally. | ||
|- | |- | ||
|6||{{ | |6||{{SSBU|King K. Rool}}||[[Jungle Japes]]||King K. Rool / Ship Deck 2||{{SSBU|Donkey Kong}} is a CPU ally. | ||
|- | |- | ||
|colspan="5"| | |colspan="5"|Bonus Stage | ||
|- | |- | ||
|Final||{{SSBU|Master Hand}} and {{SSBU|Crazy Hand}}||{{SSBU|Final Destination}}| | |Final||{{SSBU|Master Hand}} and {{SSBU|Crazy Hand}}||{{SSBU|Final Destination}}||Master Hand / Crazy Hand||Donkey Kong is a CPU ally. | ||
|} | |} | ||
==Role in [[World of Light]]== | ==Role in [[World of Light]]== | ||
Line 334: | Line 250: | ||
Diddy Kong was among the fighters that were summoned to fight the army of [[Master Hand]]s. | Diddy Kong was among the fighters that were summoned to fight the army of [[Master Hand]]s. | ||
Diddy Kong was present on the cliffside when [[Galeem]] unleashed its beams of light. He attempted to fly away with {{SSBU|Rosalina & Luma}} using his activated [[Rocketbarrel Boost|Rocketbarrel Pack]], but a beam of light hit him and he was vaporized and placed under Galeem's imprisonment along with the other fighters, excluding {{SSBU|Kirby}}. | |||
To find Diddy Kong, the player must access the [[DK Island ( | To find Diddy Kong, the player must access the [[DK Island (Adventure Mode)|Kongo Jungle sub-area]] reminiscent of the first ''Donkey Kong Country'' game, where he's found right at the end. | ||
{{clrl}} | {{clrl}} | ||
===Fighter Battle=== | ===Fighter Battle=== | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
|36 | | 36 | ||
|[[File:Diddy Kong SSBU.png|center| | | [[File:Diddy Kong SSBU.png|center|108x108px]] | ||
| {{SSBU|Diddy Kong}} | |||
|{{ | | {{color|#17ba17|Grab}} | ||
|9,000 | | 9,000 | ||
| | | [[Kongo Jungle]] ([[Ω form]]) | ||
|''{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}}'' | | ''{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]== | ==[[Spirit]]s== | ||
Diddy Kong's | Diddy Kong's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Diddy Kong in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
Spirits diddy kong.png|135. '''''Diddy Kong''''' | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
|- | |- | ||
! style="width:5%;"|No. | ! style="width:5%;"|No. | ||
Line 387: | Line 303: | ||
! Conditions | ! Conditions | ||
! Music | ! Music | ||
|- | |- | ||
|147 | |147 | ||
|{{ | |[[File:Lanky Kong Spirit.png|center|64x64px]] | ||
|''Donkey Kong'' | |{{anchor|Lanky Kong}}Lanky Kong | ||
|•{{SSBU|Diddy Kong}} Team {{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}} | |''Donkey Kong series'' | ||
|{{ | |•{{SSBU|Diddy Kong}} Team {{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}} (x6) | ||
|{{color|#17ba17|Grab}} | |||
|3,900 | |3,900 | ||
|[[Kongo Falls]] | |[[Kongo Falls]] | ||
Line 399: | Line 315: | ||
|•The enemy is easily distracted by items<br>•Defeat an army of fighters | |•The enemy is easily distracted by items<br>•Defeat an army of fighters | ||
|{{SSBUMusicLink|Donkey Kong|DK Rap}} | |{{SSBUMusicLink|Donkey Kong|DK Rap}} | ||
|- | |- | ||
|148 | |148 | ||
|{{ | |[[File:Tiny Kong.png|center|64x64px]] | ||
|''Donkey Kong'' | |{{anchor|Tiny Kong}}Tiny Kong | ||
|''Donkey Kong series'' | |||
|•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}} | ||
|{{ | |{{color|#17ba17|Grab}} | ||
|9,500 | |9,500 | ||
|[[Jungle Japes]] | |[[Jungle Japes]] | ||
|•Tiny<br>•Hazard: Low Gravity<br>•Hazard: Heavy Wind | |•Tiny<br>•Hazard: Low Gravity<br>•Hazard: Heavy Wind | ||
|•Dangerously high winds are in effect<br>•Timed battle | |•Dangerously high winds are in effect<br>•Timed battle<br>•Gravity is reduced | ||
|{{SSBUMusicLink|Donkey Kong|DK Rap}} | |{{SSBUMusicLink|Donkey Kong|DK Rap}} | ||
|- | |- | ||
|155 | |155 | ||
|{{ | |[[File:Squitter the Spider.png|center|64x64px]] | ||
|''Donkey Kong'' | |{{anchor|Squitter}}Squitter | ||
|''Donkey Kong series'' | |||
|•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Pink}} | |•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Pink}} | ||
|{{ | |{{color|#17ba17|Grab}} | ||
|3,600 | |3,600 | ||
|[[Jungle Japes]] | |[[Jungle Japes]] | ||
Line 423: | Line 339: | ||
|•You have reduced move speed | |•You have reduced move speed | ||
|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}} | |{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}} | ||
|- | |- | ||
|165 | |165 | ||
|{{ | |[[File:TikiTak.PNG|center|64x64px]] | ||
|''Donkey Kong'' | |{{anchor|Tiki Tak Tribe}}Tiki Tak Tribe | ||
|•{{SSBU|Diddy Kong}} Team {{Head|Diddy Kong|g=SSBU|s=20px|cl=Green}}{{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}}{{Head|Diddy Kong|g=SSBU|s=20px|cl=Yellow}}{{Head|Diddy Kong|g=SSBU|s=20px|cl=Cyan}} | |''Donkey Kong series'' | ||
|{{ | |•{{SSBU|Diddy Kong}} Team (x4) ({{Head|Diddy Kong|g=SSBU|s=20px|cl=Green}}{{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}}{{Head|Diddy Kong|g=SSBU|s=20px|cl=Yellow}}{{Head|Diddy Kong|g=SSBU|s=20px|cl=Cyan}} | ||
|{{color|#796581|Neutral}} | |||
|1,700 | |1,700 | ||
|[[Kongo Falls]] | |[[Kongo Falls]] | ||
Line 435: | Line 351: | ||
|•Take your strongest team into this no-frills battle | |•Take your strongest team into this no-frills battle | ||
|{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}} | |{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}} | ||
|- | |- | ||
|179 | |179 | ||
|{{ | |[[File:Octorok.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Octorok}}Octorok | ||
|•{{SSBU|Diddy Kong}} Team {{Head|Diddy Kong|g=SSBU|s=20px|cl=Green}}×4 | |''The Legend of Zelda series'' | ||
|{{ | |•{{SSBU|Diddy Kong}} Team {{Head|Diddy Kong|g=SSBU|s=20px|cl=Green}} (×4) | ||
|{{color|#17ba17|Grab}} | |||
|1,800 | |1,800 | ||
|[[Great Bay]] | |[[Great Bay]] | ||
Line 447: | Line 363: | ||
|•The enemy's neutral special has increased power<br>•The enemy favors neutral specials | |•The enemy's neutral special has increased power<br>•The enemy favors neutral specials | ||
|{{SSBUMusicLink|The Legend of Zelda|Termina Field}} | |{{SSBUMusicLink|The Legend of Zelda|Termina Field}} | ||
|- | |- | ||
|207 | |207 | ||
|{{ | |[[File:Deku Link.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Deku Link}}Deku Link | ||
|''The Legend of Zelda series'' | |||
|•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Green}} | ||
|{{ | |{{color|#17ba17|Grab}} | ||
|3,700 | |3,700 | ||
|[[Distant Planet]] ([[Battlefield form]]) | |[[Distant Planet]] ([[Battlefield form]]) | ||
Line 459: | Line 375: | ||
|•The enemy favors neutral specials<br>•Certain items will appear in large numbers after a little while<br>•The enemy is easily distracted by items | |•The enemy favors neutral specials<br>•Certain items will appear in large numbers after a little while<br>•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}} | |{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}} | ||
|- | |- | ||
|320 | |320 | ||
|{{ | |[[File:Ukiki Spirit.png|center|64x64px]] | ||
|''Yoshi'' | |{{anchor|Ukiki}}Ukiki | ||
|•{{SSBU|Diddy Kong}} Team {{Head|Diddy Kong|g=SSBU|s=20px|cl=Pink}}×4 | |''Yoshi series'' | ||
|{{ | |•{{SSBU|Diddy Kong}} Team {{Head|Diddy Kong|g=SSBU|s=20px|cl=Pink}} (×4) | ||
|{{color|#17ba17|Grab}} | |||
|2,000 | |2,000 | ||
|[[Yoshi's Story]] | |[[Yoshi's Story]] | ||
Line 471: | Line 387: | ||
|•The enemy becomes more powerful after eating | |•The enemy becomes more powerful after eating | ||
|{{SSBUMusicLink|Yoshi|Obstacle Course - Yoshi's Island}} | |{{SSBUMusicLink|Yoshi|Obstacle Course - Yoshi's Island}} | ||
|- | |- | ||
|397 | |397 | ||
|{{ | |[[File:Andrew Oikonny spirit.png|center|64x64px]] | ||
|''Star Fox'' | |{{anchor|Andrew Oikonny}}[[Andrew Oikonny]] | ||
|''Star Fox series'' | |||
|•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=White}} | ||
|{{ | |{{color|#17ba17|Grab}} | ||
|1,700 | |1,700 | ||
|[[Corneria]] | |[[Corneria]] | ||
Line 483: | Line 399: | ||
|•The enemy has increased attack power when the enemy's at high damage | |•The enemy has increased attack power when the enemy's at high damage | ||
|{{SSBUMusicLink|Star Fox|Star Wolf (Brawl)}} | |{{SSBUMusicLink|Star Fox|Star Wolf (Brawl)}} | ||
|- | |- | ||
|406 | |406 | ||
|{{ | |{{anchor|Dash Bowman}}[[File:DashBowman.png|center|64x64px]] | ||
|''Star Fox'' | |{{anchor|Dash Bowman}}{{s|lylatwiki|Dash Bowman}} | ||
|''Star Fox series'' | |||
|•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Fox}} {{Head|Fox|g=SSBU|s=20px|cl=Black}} | |•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Fox}} {{Head|Fox|g=SSBU|s=20px|cl=Black}} | ||
|{{ | |{{color|#796581|Neutral}} | ||
|1,500 | |1,500 | ||
|[[Corneria]] ([[Battlefield form]]) | |[[Corneria]] ([[Battlefield form]]) | ||
Line 495: | Line 411: | ||
|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle | |•Defeat the main fighter to win<br>•Reinforcements will appear during the battle | ||
|{{SSBUMusicLink|Star Fox|Return to Corneria - Star Fox Zero}} | |{{SSBUMusicLink|Star Fox|Return to Corneria - Star Fox Zero}} | ||
|- | |- | ||
|586 | |586 | ||
| | |[[File:Salsa Spirit.png|center|64x64px]] | ||
|'' | |Salsa | ||
|•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl= | |''Earthbound series'' | ||
|{{ | |•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicRed}} | ||
|{{color|#17ba17|Grab}} | |||
|1,700 | |1,700 | ||
|[[Gerudo Valley]] ([[Battlefield form]]) | |[[Gerudo Valley]] ([[Battlefield form]]) | ||
Line 507: | Line 423: | ||
|•The enemy favors special moves | |•The enemy favors special moves | ||
|{{SSBUMusicLink|EarthBound|Mother 3 Love Theme}} | |{{SSBUMusicLink|EarthBound|Mother 3 Love Theme}} | ||
|- | |- | ||
|861 | |861 | ||
| | |[[File:Leif.png|center|64x64px]] | ||
|''Animal Crossing'' | |Leif (Animal Crossing) | ||
|''Animal Crossing series'' | |||
|•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Green}} | ||
|{{ | |{{color|#dc1029|Attack}} | ||
|3,500 | |3,500 | ||
|{{SSBB|Yoshi's Island}} | |{{SSBB|Yoshi's Island}} | ||
Line 519: | Line 435: | ||
|•The enemy is easily distracted by items | |•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing}} | |{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing}} | ||
|- | |- | ||
|992 | |992 | ||
| | |[[File:Dee Jay Spirit.png|center|64x64px]] | ||
|''Street Fighter'' | |Dee Jay | ||
|•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=White}} | |''Street Fighter series'' | ||
|{{ | |•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=White}} (x3) | ||
|{{color|#17ba17|Grab}} | |||
|1,600 | |1,600 | ||
|[[Wuhu Island]] (Frisbee Dog Park) | |[[Wuhu Island]] (Frisbee Dog Park) | ||
Line 531: | Line 447: | ||
|•[[Stamina battle]]<br>•The enemy favors side specials<br>•All fighters have reduced jump power | |•[[Stamina battle]]<br>•The enemy favors side specials<br>•All fighters have reduced jump power | ||
|{{SSBUMusicLink|Street Fighter|Dee Jay Stage Type B}} | |{{SSBUMusicLink|Street Fighter|Dee Jay Stage Type B}} | ||
|- | |- | ||
|1,139 | |1,139 | ||
|{{ | |{{anchor|Goku & Chao}}[[File:Goku & Chao.png|center|64x64px]] | ||
|''Famicom Mukashibanashi'' | |Goku & Chao | ||
|''Famicom Mukashibanashi series'' | |||
|•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Blue}} | ||
|{{ | |{{color|#18aef5|Shield}} | ||
|1,600 | |1,600 | ||
|[[Town and City]] | |[[Town and City]] | ||
|•Item: [[Golden Hammer]] | |•Item: [[Golden Hammer]] | ||
|•Reinforcements will appear during the battle<br>•The enemy is easily distracted by items | |•Reinforcements will appear during the battle<br>•The enemy is easily distracted by items | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Yūyūki Medley}} | ||
|- | |- | ||
|1,239 | |1,239 | ||
|{{ | |{{anchor|Prince Saruno}}[[File:Prince Saruno Spirit.png|center|64x64px]] | ||
|Prince Saruno | |||
|''Tsukutte Utau: Saru Band'' | |''Tsukutte Utau: Saru Band'' | ||
|•{{SSBU|Diddy Kong}} Team {{Head|Diddy Kong|g=SSBU|s=20px|cl=Pink}}×4 | |•{{SSBU|Diddy Kong}} Team {{Head|Diddy Kong|g=SSBU|s=20px|cl=Pink}} (×4) | ||
|{{ | |{{color|#dc1029|Attack}} | ||
|2,000 | |2,000 | ||
|[[New Donk City Hall]] | |[[New Donk City Hall]] | ||
|•Defense ↑<br>•Item: [[Banana Peel]] | |•Defense ↑<br>•Item: [[Banana Peel]] | ||
|•The enemy has increased defense after a little while | |•The enemy has increased defense after a little while | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|PERFORMANCE}} | ||
|} | |} | ||
===As a minion=== | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 602: | Line 494: | ||
|- | |- | ||
|82 | |82 | ||
|{{ | |[[File:Barrel Train Spirit.png|center|64x64px]] | ||
|''Mario Kart'' | |{{anchor|Barrel Train}}Barrel Train | ||
|''Mario Kart series'' | |||
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Yellow}} | ||
|{{ | |{{color|#18aef5|Shield}} | ||
|3,500 | |3,500 | ||
|[[Spirit Train]] | |[[Spirit Train]] | ||
|•Item: | |•Item: {{b|Bullet Bill|item}} | ||
|•The enemy can deal damage by dashing into you<br>•The enemy has increased attack power<br>•The enemy has increased move speed | |•The enemy can deal damage by dashing into you<br>•The enemy has increased attack power<br>•The enemy has increased move speed | ||
|{{SSBUMusicLink|Mario Kart|Rainbow Road - Mario Kart: Double Dash!!}} | |{{SSBUMusicLink|Mario Kart|Rainbow Road - Mario Kart: Double Dash!!}} | ||
Line 614: | Line 507: | ||
|- | |- | ||
|141 | |141 | ||
|{{ | |[[File:Funky Kong Spirit.png|center|64x64px]] | ||
|''Donkey Kong'' | |{{anchor|Funky Kong}}Funky Kong | ||
|''Donkey Kong series'' | |||
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}} | ||
|{{ | |{{color|#796581|Neutral}} | ||
|9,000 | |9,000 | ||
|{{SSB|Kongo Jungle}} | |{{SSB|Kongo Jungle}} | ||
|•Item: | |•Item: {{b|Bullet Bill|item}} | ||
|•The enemy is easily distracted by items | |•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|Donkey Kong|Funky's Fugue}} | |{{SSBUMusicLink|Donkey Kong|Funky's Fugue}} | ||
Line 626: | Line 520: | ||
|- | |- | ||
|145 | |145 | ||
|{{ | |[[File:Dixiekong.png|center|64x64px]] | ||
|''Donkey Kong'' | |{{anchor|Dixie Kong}}[[Dixie Kong]] | ||
|''Donkey Kong series'' | |||
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Pink}} | |•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Pink}} | ||
|{{ | |{{color|#17ba17|Grab}} | ||
|9,100 | |9,100 | ||
|[[Jungle Japes]] | |[[Jungle Japes]] | ||
|•Item: [[Banana Peel]] | |•Item: [[Banana Peel]] | ||
|•The enemy is easily distracted by items | |•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|Donkey Kong| | |{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}} | ||
|{{s|mariowiki|Diddy Kong}} | |{{s|mariowiki|Diddy Kong}} | ||
|- | |- | ||
|912 | |912 | ||
|{{ | |{{anchor|Roll Caskett}}[[File:Roll Caskett Spirit.png|center|64x64px]] | ||
|''Mega Man Legends'' | |Roll Caskett | ||
|''Mega Man Legends series'' | |||
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=White}} | ||
|{{ | |{{color|#18aef5|Shield}} | ||
|3,700 | |3,700 | ||
|[[Pilotwings]] | |[[Pilotwings]] | ||
|•Item: [[Hocotate Bomb]] | |•Item: [[Hocotate Bomb]] | ||
|•Take your strongest team into this no-frills battle | |•Take your strongest team into this no-frills battle | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Light Plane (for 3DS / Wii U)}} | ||
|[https://megaman.fandom.com/wiki/Data Data] | |[https://megaman.fandom.com/wiki/Data Data] | ||
|- | |- | ||
|1,070 | |1,070 | ||
| | |[[File:Fleature.png|center|64x64px]] | ||
|''Castlevania'' | |The Creature & Flea Man | ||
|''Castlevania series'' | |||
|•Giant {{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Shot Put|1]][[Suplex|3]][[Thrust Uppercut|3]][[Counter Throw|3]], Hockey Mask, Business Outfit, Low Voice Type 11)<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Yellow}} | |•Giant {{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Shot Put|1]][[Suplex|3]][[Thrust Uppercut|3]][[Counter Throw|3]], Hockey Mask, Business Outfit, Low Voice Type 11)<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Yellow}} | ||
|{{ | |{{color|#18aef5|Shield}} | ||
|4,500 | |4,500 | ||
|[[Dracula's Castle]] ([[Battlefield form]]) | |[[Dracula's Castle]] ([[Battlefield form]]) | ||
Line 662: | Line 559: | ||
|- | |- | ||
|1,130 | |1,130 | ||
|{{ | |{{anchor|Donbe & Hikari}}[[File:Donbe hikari.png|center|64x64px]] | ||
|''Famicom Mukashibanashi'' | |Donbe & Hikari | ||
|''Famicom Mukashibanashi series'' | |||
|•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Tan}} | |•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Tan}} | ||
|{{ | |{{color|#796581|Neutral}} | ||
|3,500 | |3,500 | ||
|{{b|Duck Hunt|stage}} (hazards off) | |{{b|Duck Hunt|stage}} (hazards off) | ||
|N/A | |N/A | ||
|•Defeat an army of fighters | |•Defeat an army of fighters | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Shin Onigashima Medley}} | ||
|[https://nintendo.fandom.com/wiki/Shin_Onigashima Matsunosuke] | |[https://nintendo.fandom.com/wiki/Shin_Onigashima Matsunosuke] | ||
|} | |} | ||
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{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
|colspan=8|[[File:Diddy Kong Palette (SSBU).png|link=Palette swap (SSBU)# | |colspan=8|[[File:Diddy Kong Palette (SSBU).png|link=Palette swap (SSBU)#Mario|1000px]] | ||
|- | |- | ||
|{{Head|Diddy Kong|g=SSBU|s=50px}} | |{{Head|Diddy Kong|g=SSBU|s=50px}} | ||
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<gallery> | <gallery> | ||
SSBU Diddy Kong Number.png|Diddy Kong's fighter card. | SSBU Diddy Kong Number.png|Diddy Kong's fighter card. | ||
SSBUWebsiteDiddyKong1.jpg|Diddy Kong [[taunting]] on [[Kongo Falls]]. | SSBUWebsiteDiddyKong1.jpg|Diddy Kong [[taunting]] on [[Kongo Falls]]. | ||
SSBUWebsiteDiddyKong2.jpg|Striking {{SSBU|Kirby}} with [[Monkey Flip]] on [[The Great Cave Offensive]]. | SSBUWebsiteDiddyKong2.jpg|Striking {{SSBU|Kirby}} with [[Monkey Flip]] on [[The Great Cave Offensive]]. | ||
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SSBUWebsiteDiddyKong6.jpg|Tossing a {{b|Banana Peel|move}} on [[Great Bay]]. | SSBUWebsiteDiddyKong6.jpg|Tossing a {{b|Banana Peel|move}} on [[Great Bay]]. | ||
SSBUWebsite16.jpg|Taunting with {{SSBU|Donkey Kong}} on [[Distant Planet]]. | SSBUWebsite16.jpg|Taunting with {{SSBU|Donkey Kong}} on [[Distant Planet]]. | ||
SSBUWebsiteDonkeyKong3.jpg| | SSBUWebsiteDonkeyKong3.jpg|With D.K. on Great Bay. | ||
SSBUWebsiteAlolanExeggutor1.jpg|[[Wall clinging]] onto [[Alolan Exeggutor]] with {{SSBU|Bayonetta}} on [[Big Blue]]. | SSBUWebsiteAlolanExeggutor1.jpg|[[Wall clinging]] onto [[Alolan Exeggutor]] with {{SSBU|Bayonetta}} on [[Big Blue]]. | ||
SSBUWebsiteMarshadow1.jpg|Diddy Kong and {{SSBU|Lucas}} being attacked by [[Marshadow]] on the [[Bridge of Eldin]]. | SSBUWebsiteMarshadow1.jpg|Diddy Kong and {{SSBU|Lucas}} being attacked by [[Marshadow]] on the [[Bridge of Eldin]]. | ||
</gallery> | </gallery> | ||
=== | ===Character Showcase Video=== | ||
{{#widget:YouTube|id=AjywYr-fuqY}} | {{#widget:YouTube|id=AjywYr-fuqY}} | ||
==Trivia== | ==Trivia== | ||
*Diddy Kong's blog mentions his Final Smash utilizing his popguns. However, his new Final Smash, [[Hyper Rocketbarrel]], no longer utilizes the popguns he wielded like in [[Rocketbarrel Barrage]]. | *Diddy Kong's blog mentions his Final Smash utilizing his popguns. However, his new Final Smash, [[Hyper Rocketbarrel]], no longer utilizes the popguns he wielded like in [[Rocketbarrel Barrage]]. | ||
{{SSBUCharacters}} | {{SSBUCharacters}} | ||
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[[Category:Diddy Kong (SSBU)| ]] | [[Category:Diddy Kong (SSBU)| ]] | ||
[[Category:Spirits]] | [[Category:Spirits]] | ||