Editing Diddy Kong (SSBU)/Neutral attack/Hit 2

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==Overview==
==Overview==
==Hitboxes==
{{UltimateHitboxTableHeader}}
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
*{{buff|Neutral attack 2 has more range and connects more reliably from neutral attack 1.}}
*{{buff|Neutral attack 2 has more range and connects more reliably from neutral attack 1.}}
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=1.5%
|damage=1.5%
|angle=361
|angle=361
|af=3
|bk=20
|bk=20
|ks=25
|ks=25
Line 32: Line 31:
|damage=1.5%
|damage=1.5%
|angle=361
|angle=361
|af=3
|bk=20
|bk=20
|ks=25
|ks=25
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|damage=1.5%
|damage=1.5%
|angle=180
|angle=180
|af=3
|bk=20
|bk=20
|ks=15
|ks=15
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|sfx=Punch
|sfx=Punch
|slvl=S
|slvl=S
|hitbits=Fighter only
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|damage=1.5%
|damage=1.5%
|angle=361
|angle=361
|af=3
|bk=20
|bk=20
|ks=15
|ks=15
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}}
}}
|}
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
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|5
|5
|-
|-
!Continuability window
!Earliest continuable
|7-30
|7
|-
|-
!Interruptible
!Interruptible
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=14|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=20}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=14|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=20}}
|-
{{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Continuable|c=24}}{{FrameStrip|t=Blank|c=10}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}}


{{MvSubNavDiddyKong|g=SSBU}}
{{MvSubNavDiddyKong|g=SSBU}}
[[Category:Diddy Kong (SSBU)]]
[[Category:Diddy Kong (SSBU)]]
[[Category:Neutral attacks (SSBU)]]
[[Category:Neutral attacks (SSBU)]]

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