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{{disambig2|Diddy Kong's appearance in ''Super Smash Bros. Brawl''|other uses|Diddy Kong}} | {{disambig2|Diddy Kong's appearance in ''Super Smash Bros. Brawl''|other uses|Diddy Kong}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Diddy Kong | |name = Diddy Kong | ||
|image = [[File:Diddy Kong SSBB.jpg|250px]] | |image = [[File:Diddy Kong SSBB.jpg|250px|Diddy Kong]] | ||
|game = | |game = Brawl | ||
|ssbgame1 = SSB4 | |ssbgame1 = SSB4 | ||
|availability = [[Starter character|Starter]] | |availability = [[Starter character|Starter]] | ||
|tier = A+ | |tier = A+ | ||
|ranking = 4 | |ranking = 4}} | ||
}} | |||
'''Diddy Kong''' ({{ja|ディディーコング|Didī Kongu}}, ''Diddy Kong'') is a | {{cquote|''[[DK]]'s buddy toys with foes using nimble acrobatic moves.''|cite=''Brawl'' manual description}} | ||
'''Diddy Kong''' ({{ja|ディディーコング|Didī Kongu}}, ''Diddy Kong''), commonly known as just '''Diddy''', is a character for ''[[Super Smash Bros. Brawl]]''. He is unique, distinct among the cast for his charm and gaiety. Unlike in most [[Donkey Kong (universe)|''Donkey Kong'' games]] and [[Mario (universe)|''Mario'' spin-offs]], where Diddy Kong has a cartoonish voice, ''Brawl'' has him using a high-pitched chimpanzee-like voice. He is also the first playable character to be introduced from the ''Donkey Kong'' universe since the [[Super Smash Bros.|original game]]. | |||
He ranks 4th on the [[tier list]]. This is mainly because of his ability to throw | He currently ranks 4th on the [[tier list]] (the highest-ranked of any ''Mario'' character including sub-series characters). This is mainly because of his ability to throw [[Banana Peel (move)|Bananas]] that give him great control of the ground and great setup and damage-racking potential (by attacking opponents that have slipped on them), as well as providing good defense, making them one of the best projectiles in the game, giving him a very strong control of the ground. Additionally, he has quick attack speed, good mobility, a solid [[down aerial]] [[meteor smash]], good [[grab]] range, and powerful throws, which aid in his ability to control the stage. However, his primary [[recovery]] move, [[Rocketbarrel Boost]], travels in a predictable fashion, is easily [[edgehog]]ged, and can be stopped by stage lips. Additionally, his few KO moves, while fast and reliable when fresh, stale quickly and are largely dependent on his Banana Peels for a setup. Diddy Kong has excellent matchups, having only three slightly unfavorable, and has very strong tournament results. | ||
==Attributes== | ==Attributes== | ||
Diddy Kong is a quick, | Diddy Kong is a quick, mid-lightweight character. He is capable of [[wall cling]]ing and [[crawl]]ing. Many of his attacks have good speed and have decent power to back them. His KO power is low due to his few KO moves and a general weakness in his smashes, which [[Stale move negation|stale]] very quickly if he uses them too much for racking damage, which forces a reliance on meteor smashes for early KOs. | ||
Diddy also has two projectiles: his [[Peanut Popgun]] and | Diddy also has two projectiles: his [[Peanut Popgun]] and [[Banana Peel (move)|Banana Peel]]s. Peanut Popgun, while not particularly strong, is a decent mid-range move for racking up easy damage. In comparison, his Banana Peels, which have the property of tripping opponents, form a much more integral part of his metagame, as they combo well into his other moves, and allow him to setup KOs. The [[glide toss]] option provided by the Banana Peels is invaluable, as it allows Diddy to rapidly approach and retreat. If an opponent is tripped by a thrown Banana Peel, Diddy can follow up with another glide tossed Banana to continue the combo, and end with a down or forward smash for a KO. In conjunction with his quick dash attack, large grab range, and powerful throws, Bananas provide Diddy with excellent ground options and stage control. Banana Peels can also help him escape certain chaingrabs, such as {{SSBB|King Dedede}}'s, and certain grab releases. However, as Banana Peels are items, they can be used against Diddy even by opponents without [[reflection|reflectors]]. | ||
Diddy's other special moves [[Monkey Flip]] and [[Rocketbarrel Boost]] contributes to his above average recovery. Besides being a useful move to rack up damage, Monkey Flip can be used as a [[meteor smash]] if Diddy uses its grab option in midair (it can also be used as a [[sacrificial KO]], but this is not useful because the meteor smash is much more reliable and safer); it also can be used to gain horizontal distance in tandem with [[Rocketbarrel Boost]] to make up for Diddy's poor air speed. Diddy will not be able to use [[Rocketbarrel Boost]] if he uses Monkey Flip's attack option in midair, but he will retain his midair jump. The former move provides great vertical distance if sufficiently charged, but it leaves Diddy vulnerable while charging, and he needs to charge to move left or right at all. Potential edgeguarders will still have to watch out for the meteor hitbox on the bottom of Rocketbarrel Boost, as well as the rocketbarrels themselves, which function as powerful explosive projectiles if the attack is interrupted after releasing the charge. Diddy's [[barrel jump]] can also improve his recovery, acting like a second midair jump while Rocketbarrel Boost can still be used. | Diddy's other special moves [[Monkey Flip]] and [[Rocketbarrel Boost]] contributes to his above average recovery. Besides being a useful move to rack up damage, Monkey Flip can be used as a [[meteor smash]] if Diddy uses its grab option in midair (it can also be used as a [[sacrificial KO]], but this is not useful because the meteor smash is much more reliable and safer); it also can be used to gain horizontal distance in tandem with [[Rocketbarrel Boost]] to make up for Diddy's poor air speed. Diddy will not be able to use [[Rocketbarrel Boost]] if he uses Monkey Flip's attack option in midair, but he will retain his midair jump. The former move provides great vertical distance if sufficiently charged, but it leaves Diddy vulnerable while charging, and he needs to charge to move left or right at all. Potential edgeguarders will still have to watch out for the meteor hitbox on the bottom of Rocketbarrel Boost, as well as the rocketbarrels themselves, which function as powerful explosive projectiles if the attack is interrupted after releasing the charge. Diddy's [[barrel jump]] can also improve his recovery, acting like a second midair jump while Rocketbarrel Boost can still be used. | ||
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==Moveset== | ==Moveset== | ||
''For a more detailed information regarding Diddy Kong's moveset and attack hitboxes, see [[Diddy Kong (SSBB)/Moveset|this page]].'' | ''For a more detailed information regarding Diddy Kong's moveset and attack hitboxes, see [[Diddy Kong (SSBB)/Moveset|this page]].'' | ||
{{MovesetTable | {{MovesetTable | ||
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|ftiltname= | |ftiltname= | ||
|ftiltdmg=11% (fists), 9% (arms), 8% (body) | |ftiltdmg=11% (fists), 9% (arms), 8% (body) | ||
|ftiltdesc=Diddy Kong leans to the side and thrusts both of his arms forward in a double punch. This attack can be angled upwards or downwards. | |ftiltdesc=Diddy Kong leans to the side and thrusts both of his arms forward in a double punch. This attack can be angled upwards or downwards. When angled up, it can KO at 161% from the center of Final Destination. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=7% | |utiltdmg=7% | ||
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|dashname= | |dashname= | ||
|dashdmg=3% (hit 1), 2% (hit 2), 4% (hit 3) | |dashdmg=3% (hit 1), 2% (hit 2), 4% (hit 3) | ||
|dashdesc=Diddy Kong performs a cartwheel from ''{{s| | |dashdesc=Diddy Kong performs a cartwheel from ''{{s|dkwiki|Donkey Kong Country}}''. The first hit of the move [[spike]]s opponents, making it easier to land all three hits. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBB|5}} (hit 1), {{ChargedSmashDmgSSBB|13}} (hit 2) | |fsmashdmg={{ChargedSmashDmgSSBB|5}} (hit 1), {{ChargedSmashDmgSSBB|13}} (hit 2) | ||
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|fairname= | |fairname= | ||
|fairdmg=14% (clean), 11% (late) | |fairdmg=14% (clean), 11% (late) | ||
|fairdesc=Diddy Kong kicks both feet forward while spinning, similar to [[Mario]] and [[Luigi]]'s old forward aerial in ''[[Super Smash Bros.]]'' KOs Mario at 142% from the center of Final Destination. | |fairdesc=Diddy Kong kicks both feet forward while spinning, similar to [[Mario]] and [[Luigi]]'s old forward aerial in ''[[Super Smash Bros.]]''. KOs Mario at 142% from the center of Final Destination. | ||
|bairname= | |bairname= | ||
|bairdmg=9% | |bairdmg=9% | ||
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|fthrowname= | |fthrowname= | ||
|fthrowdmg=11% | |fthrowdmg=11% | ||
|fthrowdesc=Diddy Kong tosses his opponent forwards. The throw is based on Diddy Kong's barrel toss animation from ''Donkey Kong Country''. | |fthrowdesc=Diddy Kong tosses his opponent forwards. The throw is based on Diddy Kong's barrel toss animation from ''"Donkey Kong Country"''. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=10% | |bthrowdmg=10% | ||
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|edgesdesc=Diddy Kong slowly gets up and sticks his left foot out. | |edgesdesc=Diddy Kong slowly gets up and sticks his left foot out. | ||
|nsname=Peanut Popgun | |nsname=Peanut Popgun | ||
|nsdmg=3- | |nsdmg=3-17% | ||
|nsdesc=Diddy Kong pulls out his peanut popgun and fires a peanut. Can be charged, but if charged for too long the popgun will explode, and will stun Diddy Kong for a second | |nsdesc=Diddy Kong pulls out his peanut popgun and fires a peanut. Can be charged, but if charged for too long the popgun will explode, and will stun Diddy Kong for a second. | ||
|ssname=Monkey Flip | |ssname=Monkey Flip | ||
|ssdmg=14% (kick hip), 12% (kick knee), 10% (kick foot), 5% (grab attack hit 1), 5% (grab attack hit 2), 5% (jump attack hit 1), 5% (jump attack hit 2), 2% (release) | |ssdmg=14% (kick hip), 12% (kick knee), 10% (kick foot), 5% (grab attack hit 1), 5% (grab attack hit 2), 5% (jump attack hit 1), 5% (jump attack hit 2), 2% (release) | ||
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|usname=Rocketbarrel Boost | |usname=Rocketbarrel Boost | ||
|usdmg=10% (launch clean), 8% (launch late), 1-3% (rocketbarrels), 18% (rocketbarrels explosion) | |usdmg=10% (launch clean), 8% (launch late), 1-3% (rocketbarrels), 18% (rocketbarrels explosion) | ||
|usdesc=Diddy Kong charges his rocketbarrels from ''{{s| | |usdesc=Diddy Kong charges his rocketbarrels from ''{{s|dkwiki|Donkey Kong 64}}'' in a powerful attack. Can potentially fly very far and very fast, but hitting a surface will make Diddy Kong lose his rocketbarrels and will fall [[helpless]]ly. Diddy Kong will take 5% damage for hitting a surface. | ||
|dsname=Banana Peel | |dsname=Banana Peel | ||
|dspage=Banana Peel (move) | |dspage=Banana Peel (move) | ||
|dsdmg=4-6% (banana) | |dsdmg=4-6% (banana) | ||
|dsdesc=Diddy Kong tosses a [[Banana Peel]] into the air to have it fall onto the ground. Opponents who touch the peel will slip and [[trip]]. Up to two banana peels can be thrown at a time | |dsdesc=Diddy Kong tosses a [[Banana Peel]] into the air to have it fall onto the ground. Opponents who touch the peel will slip and [[trip]]. Up to two banana peels can be thrown at a time. | ||
|fsname=Rocketbarrel Barrage | |fsname=Rocketbarrel Barrage | ||
|fsdmg=8% (peanuts), 15% (peanuts explosion), 18% (contact), 20% (ending explosion) | |fsdmg=8% (peanuts), 15% (peanuts explosion), 18% (contact), 20% (ending explosion) | ||
|fsdesc=Diddy Kong flies around on his rocketbarrels, shooting peanuts everywhere. Puts Diddy Kong into a [[helpless]] state when ended in the air. | |fsdesc=Diddy Kong flies around on his rocketbarrels, shooting peanuts everywhere. Puts Diddy Kong into a [[helpless]] state when ended in the air. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
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{{Taunt/SSBB | {{Taunt/SSBB | ||
|char=Diddy | |char=Diddy | ||
|desc-up=Throws his hat into the air, which lands on his head. This is a reference to his from ''Donkey Kong Country'', after he defeats a boss or wins in a {{s| | |desc-up=Throws his hat into the air, which lands on his head. This is a reference to his from ''Donkey Kong Country'', after he defeats a boss or wins in a {{s|dkwiki|Bonus Level}}. | ||
|desc-side=Does a playful fighter's stance and cackles threateningly showing his teeth. | |desc-side=Does a playful fighter's stance and cackles threateningly showing his teeth. | ||
|desc-down=Claps his hands four times, changing feet as he does so.}} | |desc-down=Claps his hands four times, changing feet as he does so.}} | ||
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|pitch-us=Group chant | |pitch-us=Group chant | ||
|pitch-jp=Group chant}} | |pitch-jp=Group chant}} | ||
===[[Wii Remote selection sound]]=== | |||
{{SelectSound|char=Diddy Kong|desc=Taps the ground and makes a short giggle.}} | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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|victory-theme=DKUniverseTheme.ogg | |victory-theme=DKUniverseTheme.ogg | ||
|victory-desc=A peaceful flourish originating from ''Donkey Kong Country'' that played whenever a Kong defeated a boss or completed a Bonus Level. | |victory-desc=A peaceful flourish originating from ''Donkey Kong Country'' that played whenever a Kong defeated a boss or completed a Bonus Level. | ||
|desc- | |desc-1=Does a little dance and claps his feet while standing on one hand. | ||
|desc- | |desc-2=Shoots the camera lens with his [[Peanut Popgun]]. | ||
|desc- | |desc-3=Spins around with his Rocketbarrel and dances. | ||
|char= | |char=Diddy Kong}} | ||
==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Matchups=== | |||
{{SSBBMatchupTable|diddykong=yes}} | |||
Diddy Kong has very strong matchups against the entire cast. According to the [http://smashboards.com/threads/official-swf-matchup-chart-v3-0.338390/ SmashBoards Matchup Chart], he has the seventh higest unweighted and weighted rank. He is soft countered by three characters, has 6 even matchups, soft counters 15 characters, counters 9, and hard counters 2. Diddy's bananas let him dominate the neutral game, and allow him to rack up damage very quickly (because the bananas do 4% damage every time they are thrown and set up into many very damaging moves). His banana peels shut down ground based characters that lack the tools to fight the bananas, such as {{SSBB|Pikachu}} and {{SSBB|King Dedede}}. He has has powerful aerials that give him some air prowess and he is able to beat characters like {{SSBB|Lucario}} this way. Diddy Kong has trouble from opposing campers, like {{SSBB|Snake}} and {{SSBB|Falco}}, as their grenades and lasers respectively shut down his neutral game. | |||
===Notable players=== | ===Notable players=== | ||
:''See also: [[:Category:Diddy Kong professionals (SSBB)]]'' | |||
:''See also: [[:Category:Diddy Kong | |||
*{{Sm|ADHD|USA}} - One of the most nationally dominant players since ''Brawl'''s inception, famed as one of {{Sm|Mew2King}} and {{Sm|ZeRo}}'s most difficult opponents. | *{{Sm|ADHD|USA}} - One of the most nationally dominant players since ''Brawl'''s inception, famed as one of {{Sm|Mew2King}} and {{Sm|ZeRo}}'s most difficult opponents. | ||
*{{Sm|cyve|Germany}} - The best Diddy main and one of the best players in Europe. | *{{Sm|cyve|Germany}} - The best Diddy main and one of the best players in Europe. | ||
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Diddy Kong was initially a high tier character, ranked 11th on the first tier list (September 2008). However, Diddy Kong players such as {{Sm|NinjaLink}} and {{Sm|ADHD}} showed how powerful his Banana Peels were, utilizing them to create damage-racking combos, defense, and stage control, bringing Diddy Kong into the top tiers, with him rising to 7th on the second tier list (January 2009), 5th on the third (June 2009), then 3rd on the fourth and fifth lists before surpassing long-time #2 character {{SSBB|Snake}} by the sixth tier list (July 2011). Though {{SSBB|Olimar}} and the {{SSBB|Ice Climbers}} have since surpassed him, he still remains at 4th place on the eighth (current) tier list, as of April 2013. | Diddy Kong was initially a high tier character, ranked 11th on the first tier list (September 2008). However, Diddy Kong players such as {{Sm|NinjaLink}} and {{Sm|ADHD}} showed how powerful his Banana Peels were, utilizing them to create damage-racking combos, defense, and stage control, bringing Diddy Kong into the top tiers, with him rising to 7th on the second tier list (January 2009), 5th on the third (June 2009), then 3rd on the fourth and fifth lists before surpassing long-time #2 character {{SSBB|Snake}} by the sixth tier list (July 2011). Though {{SSBB|Olimar}} and the {{SSBB|Ice Climbers}} have since surpassed him, he still remains at 4th place on the eighth (current) tier list, as of April 2013. | ||
==Role in [[ | ==Role in the [[Subspace Emissary]]== | ||
When {{SSBB|Donkey Kong}} has three [[Bullet Bill]]s fired at him by the vehicle escaping with his banana hoard, Diddy Kong leaps from behind Donkey Kong and unleashes his [[Peanut Popgun]]s onto the [[Bullet Bill]]s, destroying them. He then joins Donkey Kong in pursuit of their stolen bananas. At one point, after getting their bananas, they encounter {{SSBB|Bowser}}, who aims the Dark Cannon at the two. Donkey Kong, realizing what is about to happen, then [[Giant Punch]]es Diddy Kong, sending him flying away and star KO'd (but he didn't turn into a trophy as Mario and Luigi did). Donkey Kong is shot instead and captured. | When {{SSBB|Donkey Kong}} has three [[Bullet Bill]]s fired at him by the vehicle escaping with his banana hoard, Diddy Kong leaps from behind Donkey Kong and unleashes his [[Peanut Popgun]]s onto the [[Bullet Bill]]s, destroying them. He then joins Donkey Kong in pursuit of their stolen bananas. At one point, after getting their bananas, they encounter {{SSBB|Bowser}}, who aims the Dark Cannon at the two. Donkey Kong, realizing what is about to happen, then [[Giant Punch]]es Diddy Kong, sending him flying away and star KO'd (but he didn't turn into a trophy as Mario and Luigi did). Donkey Kong is shot instead and captured. | ||
Then, Diddy Kong comes out of a forest into [[The Lake]]. When he gets to the lake where a crashed Arwing is seen, [[Rayquaza]] comes out of the water and grabs Diddy Kong. Then {{SSBB|Fox}} jumps out of the Arwing which is now on fire due to an attack from Rayquaza. Fox uses his [[Fox Illusion]] and [[Reflector]] to send Rayquaza back into the lake and save Diddy Kong. Fox then makes a hand signal for Diddy to come with him to fight Rayquaza until it faints. After Rayquaza's defeat, Fox begins to leave, but Diddy drags him along to help rescue DK. They battle a | Then, Diddy Kong comes out of a forest into [[The Lake]]. When he gets to the lake where a crashed Arwing is seen, [[Rayquaza]] comes out of the water and grabs Diddy Kong. Then {{SSBB|Fox}} jumps out of the Arwing which is now on fire due to an attack from Rayquaza. Fox uses his [[Fox Illusion]] and [[Reflector]] to send Rayquaza back into the lake and save Diddy Kong. Fox then makes a hand signal for Diddy to come with him to fight Rayquaza until it faints. After Rayquaza's defeat, Fox begins to leave, but Diddy drags him along to help rescue DK. They battle a Shadowbug clone of Bowser, but upon defeating it, the real Bowser attacks them and Fox flees, dragging Diddy to safety. | ||
[[File:Subspace diddykong.PNG|thumb|right|250px|Diddy Kong in ''The Subspace Emissary''.]] | |||
Later, Fox and Diddy get ambushed by Bowser again, who fires a shot at both of them from his Dark Cannon. Diddy is hit and cloned by | Later, Fox and Diddy get ambushed by Bowser again, who fires a shot at both of them from his Dark Cannon. Diddy is hit and cloned by Shadowbugs, while Fox dodges the shot. {{SSBB|Falco}} arrives just in time and destroys the Dark Cannon, but Bowser gets away in his Koopa Clown Car while the Shadowbug Diddy grows several times its normal size. Fox revives Diddy, who is shocked at what has happened. Diddy Kong and the two Star Fox pilots then fight the Giant Shadowbug Diddy Kong Clone. After the fight, Diddy drags Falco along with him and Fox as they continue through the jungle. Eventually they see Donkey Kong's trophy on a ship in chains. Diddy is mad at this as he, Fox and Falco board the [[Great Fox]]. | ||
After, Diddy Kong is ejected out of Falco's Arwing and shoots peanuts at the Primids on the skiff that has DK's trophy on it. He lands on the skiff while Captain Falcon and Olimar jump to the aid of the little chimp. They revive Donkey, then the Kongs and Captains fight a horde of Primids on the little platform. After they have defeated them, Diddy and Donkey Kong do a little dance as Captain Falcon and Olimar watch. As Falco gives a thumbs-up to Diddy, Diddy | After, Diddy Kong is ejected out of Falco's Arwing and shoots peanuts at the Primids on the skiff that has DK's trophy on it. He lands on the skiff while Captain Falcon and Olimar jump to the aid of the little chimp. They revive Donkey, then the Kongs and Captains fight a horde of Primids on the little platform. After they have defeated them, Diddy and Donkey Kong do a little dance as Captain Falcon and Olimar watch. As Falco gives a thumbs-up to Diddy, Diddy makes a "thank-you" screech. The four then head into the Subspace Bomb Factory. Diddy, {{SSBB|Olimar}}, {{SSBB|Donkey Kong}}, and {{SSBB|Captain Falcon}} then attempt to infiltrate the Bomb Factory where they fight their way through various armies of [[Primid]]s, R.O.B. units, and other enemies, they reach where all the bombs are and where the [[Ancient Minister]] is standing in melancholy and coincidentally meeting Samus & Pikachu there, where they earlier entered the Bomb Factory another way. | ||
After meeting up with Samus and Pikachu, Diddy Kong tries to stop the [[R.O.B. Squad]] members who are setting off [[Subspace Bomb]]s. He shrieks at R.O.B. to do something, but | After meeting up with Samus and Pikachu, Diddy Kong tries to stop the [[R.O.B. Squad]] members who are setting off [[Subspace Bomb]]s. He shrieks at R.O.B. to do something, but R.O.B. is melancholy and won't attack his people. Captain Falcon calls his [[Falcon Flyer]] to escape the doomed factory. They all pile into the ship while [[Meta Ridley]] appears. Diddy can be chosen to fight this boss. After Meta Ridley is defeated, Diddy helps the heroes as the continue their journey into Subspace. | ||
At the entrance to Subspace all the characters (except {{SSBB|Wario}}, {{SSBB|King Dedede}}, {{SSBB|Bowser}}, {{SSBB|Luigi}}, {{SSBB|Ness}}, {{SSBB|Ganondorf}}, {{SSBB|Sonic}} and, to a lesser extent, {{SSBB|Wolf}}, {{SSBB|Toon Link}} and {{SSBB|Jigglypuff}}) are all preparing to invade the subspace. After Ganondorf and Master Hand are defeated by Tabuu, Diddy and the rest of the heroes catch a glimpse of the evil power among them. In a single blow Tabuu defeats all of the characters and turned them into trophies. He is later revived by Kirby, Ness, King Dedede and Luigi and joins them to defeat Tabuu, with help from Sonic. After Tabuu's defeat, the | At the entrance to Subspace all the characters (except {{SSBB|Wario}}, {{SSBB|King Dedede}}, {{SSBB|Bowser}}, {{SSBB|Luigi}}, {{SSBB|Ness}}, {{SSBB|Ganondorf}}, {{SSBB|Sonic}} and, to a lesser extent, {{SSBB|Wolf}}, {{SSBB|Toon Link}} and {{SSBB|Jigglypuff}}) are all preparing to invade the subspace. After Ganondorf and Master Hand are defeated by Tabuu, Diddy and the rest of the heroes catch a glimpse of the evil power among them. In a single blow Tabuu defeats all of the characters and turned them into trophies. He is later revived by Kirby, Ness, King Dedede and Luigi and joins them to defeat Tabuu, with help from Sonic. After Tabuu's defeat, the World Of Trophies returns to its original place (except for The Isle Of The Ancients, the huge Subspace explosion combined by the huge number of Subspace Bombs has taken it beyond repair). | ||
===Playable appearances=== | ===Playable appearances=== | ||
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*Wrinkly Kong: [Battering] resistance +4 | *Wrinkly Kong: [Battering] resistance +4 | ||
==In | ==In [[Event Matches]]== | ||
===Solo Events=== | |||
*'''[[Event 7: Diddy Kong Panic]]''': The player controls {{SSBB|Donkey Kong}} and must defeat 15 tiny Diddy Kongs on [[Mario Circuit (SSBB)|Mario Circuit]]. | *'''[[Event 7: Diddy Kong Panic]]''': The player controls {{SSBB|Donkey Kong}} and must defeat 15 tiny Diddy Kongs on [[Mario Circuit (SSBB)|Mario Circuit]]. | ||
*'''[[Event 9: The Monster Beneath the Earth]]''': {{SSBB|Ike}} must defeat two Diddy Kongs before the reaching the underground section of [[Castle Siege]]. Failing to do so makes the player also face a giant {{SSBB|Donkey Kong}}. | *'''[[Event 9: The Monster Beneath the Earth]]''': {{SSBB|Ike}} must defeat two Diddy Kongs before the reaching the underground section of [[Castle Siege]]. Failing to do so makes the player also face a giant {{SSBB|Donkey Kong}}. | ||
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*'''[[Event 22: Monkeys Unite]]''': The player controls Diddy Kong, who is aided by a giant {{SSBB|Donkey Kong}}, and must defeat {{SSBB|Sheik}} and {{SSBB|Lucario}} on [[Rumble Falls]]. | *'''[[Event 22: Monkeys Unite]]''': The player controls Diddy Kong, who is aided by a giant {{SSBB|Donkey Kong}}, and must defeat {{SSBB|Sheik}} and {{SSBB|Lucario}} on [[Rumble Falls]]. | ||
===Co-op Events=== | |||
*'''[[Co-Op Event 4: The DK Tag Calamity]]''': Both {{SSBB|Donkey Kong}} and Diddy Kong are tiny and must defeat one Donkey Kong and four Diddy Kongs on Mario Circuit. | *'''[[Co-Op Event 4: The DK Tag Calamity]]''': Both {{SSBB|Donkey Kong}} and Diddy Kong are tiny and must defeat one Donkey Kong and four Diddy Kongs on Mario Circuit. | ||
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]] | *'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]] | ||
===[[ | ==Trophies== | ||
Diddy Kong's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Diddy Kong. | |||
===Trophy descriptions=== | |||
:'''Diddy Kong''' | |||
::''Donkey Kong's little buddy. He's famous for his quickness and his long tail. He usually plays second banana to DK, but he teamed up with his girlfriend, Dixie, to rescue DK when he got captured. He's spent some time playing music and competing in races, and he's also an expert at using barrels.'' | |||
{{Trophy games|console1=SNES|game1=[[dkwiki:Donkey Kong Country|Donkey Kong Country]]|console2=N64|game2=[[dkwiki:Donkey Kong 64|Donkey Kong 64]]}} | |||
:'''Rocketbarrel Barrage''' | |||
::''Diddy Kong's Final Smash. Equipping his rocketbarrels and dual peanut popguns, Diddy can fly around attacking opponents in rapid-fire fashion. He can tilt the barrel jets left or right to control his flight and shoot peanuts straight down, too. This is a technique that tests one's ability to control both movement and attack direction.'' | |||
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}} | |||
<center> | <center> | ||
<gallery> | <gallery> | ||
Diddy Kong | Diddy Kong - Brawl Trophy.png|Classic Mode trophy | ||
Rocketbarrel Barrage - Brawl Trophy.png|[[Rocketbarrel Barrage]] trophy | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==[[Alternate costume (SSBB)#Diddy Kong|Alternate costumes]]== | ==[[Alternate costume (SSBB)#Diddy Kong|Alternate costumes]]== | ||
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==Trivia== | |||
==Trivia== | |||
*Diddy Kong, {{SSBB|Captain Falcon}}, {{SSBB|Ike}}, {{SSBB|King Dedede}} and {{SSBB|Olimar}} are the only characters who use a [[Final Smash]] in the Subspace Emissary (when he attacks the [[Smash Skiff|skiff]] carrying {{SSBB|Donkey Kong}}'s trophy after ejecting from {{SSBB|Falco}}'s Arwing). | *Diddy Kong, {{SSBB|Captain Falcon}}, {{SSBB|Ike}}, {{SSBB|King Dedede}} and {{SSBB|Olimar}} are the only characters who use a [[Final Smash]] in the Subspace Emissary (when he attacks the [[Smash Skiff|skiff]] carrying {{SSBB|Donkey Kong}}'s trophy after ejecting from {{SSBB|Falco}}'s Arwing). | ||
*He is one of the few characters (the others being {{SSBB|Pokémon Trainer}}, {{SSBB|Ice Climbers}} and {{SSBB|Jigglypuff}}) to have a "Defeated/No Contest" pose different from the traditional hand clapping. Instead, in a reference to his defeated pose from ''Donkey Kong Country'', he removes his cap and shakes his head while scratching the back of his scalp. However, he has a "Defeated/No Contest" pose that has him clap for the winner in the [[Super Smash Bros. 4|next game]]. | *He is one of the few characters (the others being {{SSBB|Pokémon Trainer}}, {{SSBB|Ice Climbers}} and {{SSBB|Jigglypuff}}) to have a "Defeated/No Contest" pose different from the traditional hand clapping. Instead, in a reference to his defeated pose from ''Donkey Kong Country'', he removes his cap and shakes his head while scratching the back of his scalp. However, he has a "Defeated/No Contest" pose that has him clap for the winner in the [[Super Smash Bros. 4|next game]]. | ||
*In the Subspace Emissary, the Giant False Diddy Kong uses his third costume (which resembles | *In the Subspace Emissary, the Giant False Diddy Kong uses his third costume (which resembles {{s|dkwiki|Dixie Kong}}), unlike the other false characters which have their neutral colors. | ||
*In the Subspace Emissary, the [[peanut]] shells fired from the [[Peanut Popgun]] do not release edible peanuts upon breaking open unless the player shoots the peanuts at jet bursts of flame. | *In the Subspace Emissary, the [[peanut]] shells fired from the [[Peanut Popgun]] do not release edible peanuts upon breaking open unless the player shoots the peanuts at jet bursts of flame. | ||
*Diddy Kong's voice borrows some sound clips from | *Diddy Kong's voice borrows some sound clips from [[mariowiki:Ukiki|Ukiki]] in ''[[mariowiki:Super Mario 64|Super Mario 64]]''. | ||
*Diddy Kong, {{SSBB|Samus}}, {{SSBB|Fox}}, {{SSBB|Pikachu}} and {{SSBB|Lucas}} are the only characters in the Subspace Emissary to fight more than two bosses (excluding boss recreations in The Great Maze). Diddy Kong can be chosen to fight [[Rayquaza]] at [[The Lake]], [[Meta Ridley]] at [[The Subspace Bomb Factory (Part II)]], and [[Tabuu]] in the final battle at Tabuu's Residence. | *Diddy Kong, {{SSBB|Samus}}, {{SSBB|Fox}}, {{SSBB|Pikachu}} and {{SSBB|Lucas}} are the only characters in the Subspace Emissary to fight more than two bosses (excluding boss recreations in The Great Maze). Diddy Kong can be chosen to fight [[Rayquaza]] at [[The Lake]], [[Meta Ridley]] at [[The Subspace Bomb Factory (Part II)]], and [[Tabuu]] in the final battle at Tabuu's Residence. | ||
* | *In the Subspace Emissary, Diddy Kong is one of only three characters to be star KO'd in cutscenes, the other two being [[Mario]] and [[Luigi]]. | ||
**However, he was probably not actually KO'd, as unlike Mario and Luigi, he is not a trophy the next time he is seen on screen. | |||
==External links== | ==External links== | ||
*[http://www.smashbros.com/wii/en_us/characters/diddykong.html Diddy Kong's page at Smash Bros DOJO!!] | *[http://www.smashbros.com/wii/en_us/characters/diddykong.html Diddy Kong's page at Smash Bros DOJO!!] | ||
*[ | *[http://www.smashboards.com/showthread.php?t=239113# Diddy Kong Character Guide on SmashBoards] | ||
*[http://www.youtube.com/watch?v=pDE9kKzj9F8 Diddy Kong's hitbox size of each of his moves] | *[http://www.youtube.com/watch?v=pDE9kKzj9F8&feature=related Diddy Kong's hitbox size of each of his moves] | ||
*[http://www.youtube.com/watch?v=pPmfYiuCCY4 Diddy Kong's Moves - History Behind ''Super Smash Bros. Brawl'', by CrappyCaptureDevice (main video)] [http://www.youtube.com/watch?v=EQcWOPivz2U (addendum)] | *[http://www.youtube.com/watch?v=pPmfYiuCCY4&feature=feedu Diddy Kong's Moves - History Behind ''Super Smash Bros. Brawl'', by CrappyCaptureDevice (main video)] [http://www.youtube.com/watch?v=EQcWOPivz2U (addendum)] | ||
{{SSBBCharacters}} | {{SSBBCharacters}} | ||
{{Donkey Kong universe}} | {{Donkey Kong universe}} | ||
[[Category: | [[Category:Donkey Kong universe]] | ||
[[Category | [[Category:Diddy Kong (SSBB)]] | ||