Editing Diddy Kong (SSBB)

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|ranking = 4
|ranking = 4
}}
}}
'''Diddy Kong''' ({{ja|ディディーコング|Didī Kongu}}, ''Diddy Kong'') is a playable character in ''[[Super Smash Bros. Brawl]]'', confirmed on August 22, 2007. He is unique, distinct among the cast for his charm and gaiety. Unlike in most ''Donkey Kong'' games and ''Mario'' spin-offs, where Diddy Kong has a cartoonish voice, ''Brawl'' has him using a realistic high-pitched chimpanzee voice (sampled from the commonly used "Chimpanzee Screeche PE026201" stock sound effect) rather than being voiced by {{s|mariowiki|Chris Sutherland}} or {{s|wikipedia|Katsumi Suzuki}}, who first voiced Diddy in ''Mario Power Tennis''. He is also the first playable character to be introduced from the ''Donkey Kong'' universe since the [[Super Smash Bros.|original game]].
'''Diddy Kong''' ({{ja|ディディーコング|Didī Kongu}}, ''Diddy Kong'') is a playable character in ''[[Super Smash Bros. Brawl]]'', confirmed on August 22, 2007. He is unique, distinct among the cast for his charm and gaiety. Unlike in most ''Donkey Kong'' games and ''Mario'' spin-offs, where Diddy Kong has a cartoonish voice, ''Brawl'' has him using a high-pitched chimpanzee-like voice rather than being voiced by {{s|wikipedia|Katsumi Suzuki}}, who first voiced Diddy in ''Mario Power Tennis''. He is also the first playable character to be introduced from the ''Donkey Kong'' universe since the [[Super Smash Bros.|original game]].


He ranks 4th on the [[tier list]]. This is mainly because of his ability to throw {{b|Banana Peel|move}}s that give him great control of the ground and great setup and damage-racking potential (by attacking opponents that have slipped on them), as well as providing good defense, making them one of the best projectiles in the game, giving him a very strong control of the ground. Additionally, he has quick attack speed, good mobility, a solid [[down aerial]] [[meteor smash]], good [[grab]] range, and powerful throws, which aid in his ability to control the stage. However, his primary [[recovery]] move, [[Rocketbarrel Boost]], travels in a predictable fashion, is easily [[edgehog]]ged, and can be stopped by stage lips. Additionally, his few KO moves, while fast and reliable when fresh, stale quickly and are largely dependent on his Banana Peels for a setup. Diddy Kong has excellent matchups, having only three slightly unfavorable, and has very strong tournament results.
He ranks 4th on the [[tier list]]. This is mainly because of his ability to throw {{b|Banana Peel|move}}s that give him great control of the ground and great setup and damage-racking potential (by attacking opponents that have slipped on them), as well as providing good defense, making them one of the best projectiles in the game, giving him a very strong control of the ground. Additionally, he has quick attack speed, good mobility, a solid [[down aerial]] [[meteor smash]], good [[grab]] range, and powerful throws, which aid in his ability to control the stage. However, his primary [[recovery]] move, [[Rocketbarrel Boost]], travels in a predictable fashion, is easily [[edgehog]]ged, and can be stopped by stage lips. Additionally, his few KO moves, while fast and reliable when fresh, stale quickly and are largely dependent on his Banana Peels for a setup. Diddy Kong has excellent matchups, having only three slightly unfavorable, and has very strong tournament results.
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==Moveset==
==Moveset==
''For a gallery of Diddy Kong's hitboxes, see [[Diddy Kong (SSBB)/Hitboxes|here]].''<br>
''For a more detailed information regarding Diddy Kong's moveset and attack hitboxes, see [[Diddy Kong (SSBB)/Moveset|this page]].''
''For a more detailed information regarding Diddy Kong's moveset and attack hitboxes, see [[Diddy Kong (SSBB)/Moveset|this page]].''
{{MovesetTable
{{MovesetTable
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|ftiltname=&nbsp;
|ftiltname=&nbsp;
|ftiltdmg=11% (fists), 9% (arms), 8% (body)
|ftiltdmg=11% (fists), 9% (arms), 8% (body)
|ftiltdesc=Diddy Kong leans to the side and thrusts both of his arms forward in a double punch. This attack can be angled upwards or downwards. It can KO at 161% from the center of Final Destination.
|ftiltdesc=Diddy Kong leans to the side and thrusts both of his arms forward in a double punch. This attack can be angled upwards or downwards. When angled up, it can KO at 161% from the center of Final Destination.
|utiltname=&nbsp;
|utiltname=&nbsp;
|utiltdmg=7%
|utiltdmg=7%
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|fairname=&nbsp;
|fairname=&nbsp;
|fairdmg=14% (clean), 11% (late)
|fairdmg=14% (clean), 11% (late)
|fairdesc=Diddy Kong kicks both feet forward while spinning, similar to [[Mario]] and [[Luigi]]'s old forward aerial in ''[[Super Smash Bros.]]'' KOs Mario at 142% from the center of Final Destination.
|fairdesc=Diddy Kong kicks both feet forward while spinning, similar to [[Mario]] and [[Luigi]]'s old forward aerial in ''[[Super Smash Bros.]]''. KOs Mario at 142% from the center of Final Destination.
|bairname=&nbsp;
|bairname=&nbsp;
|bairdmg=9%
|bairdmg=9%
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|nsname=Peanut Popgun
|nsname=Peanut Popgun
|nsdmg=3-18%
|nsdmg=3-18%
|nsdesc=Diddy Kong pulls out his peanut popgun and fires a peanut. Can be charged, but if charged for too long the popgun will explode, and will stun Diddy Kong for a second. If the peanuts don't hit anyone, they fall on the floor, breaking open, revealing a small peanut shell inside. The shell can be eaten to heal a small percent of damage.
|nsdesc=Diddy Kong pulls out his peanut popgun and fires a peanut. Can be charged, but if charged for too long the popgun will explode, and will stun Diddy Kong for a second.
|ssname=Monkey Flip
|ssname=Monkey Flip
|ssdmg=14% (kick hip), 12% (kick knee), 10% (kick foot), 5% (grab attack hit 1), 5% (grab attack hit 2), 5% (jump attack hit 1), 5% (jump attack hit 2), 2% (release)
|ssdmg=14% (kick hip), 12% (kick knee), 10% (kick foot), 5% (grab attack hit 1), 5% (grab attack hit 2), 5% (jump attack hit 1), 5% (jump attack hit 2), 2% (release)
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|fsdmg=8% (peanuts), 15% (peanuts explosion), 18% (contact), 20% (ending explosion)
|fsdmg=8% (peanuts), 15% (peanuts explosion), 18% (contact), 20% (ending explosion)
|fsdesc=Diddy Kong flies around on his rocketbarrels, shooting peanuts everywhere. Puts Diddy Kong into a [[helpless]] state when ended in the air.
|fsdesc=Diddy Kong flies around on his rocketbarrels, shooting peanuts everywhere. Puts Diddy Kong into a [[helpless]] state when ended in the air.
}}
===Stats===
{{technical data|Needs short hop and double jump heights}}
{{Attributes
|cast      = 39
|weight    = 93
|rweight    = 23
|dash      = 1.7
|rdash      = 8-11
|run        = 1.721
|rrun      = 9
|walk      = 1.25
|rwalk      = 8
|trac      = 0.0484
|rtrac      = 32-33
|airfric    = 0.01
|rairfric  = 17-21
|air        = 0.8272
|rair      = 32
|baseaccel  = 0.0
|rbaseaccel = 37-39
|addaccel  = 0.05
|raddaccel  = 26-30
|gravity    = 0.092
|rgravity  = 10
|fall      = 1.43
|rfall      = 15-16
|ff        = 2.002
|rff        = 14-15
|jumpsquat  = 4
|rjumpsquat = 1-10
|jumpheight = 41.22019565
|rjumpheight= 4
|shorthop  = ?
|rshorthop  = ?
|djump      = ?
|rdjump    = ?
}}
}}


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==In [[competitive play]]==
==In [[competitive play]]==
===Matchups===
{{SSBBMatchupTable|diddykong=yes}}
Diddy Kong has very strong matchups against the entire cast. According to the [http://smashboards.com/threads/official-swf-matchup-chart-v3-0.338390/ SmashBoards Matchup Chart], he has the seventh higest unweighted and weighted rank. He is soft countered by three characters, has 6 even matchups, soft counters 15 characters, counters 9, and hard counters 2. Diddy's bananas let him dominate the neutral game, and allow him to rack up damage very quickly (because the bananas do 4% damage every time they are thrown and set up into many very damaging moves). His banana peels shut down ground based characters that lack the tools to fight the bananas, such as {{SSBB|Pikachu}} and {{SSBB|King Dedede}}. He has has powerful aerials that give him some air prowess and he is able to beat characters like {{SSBB|Lucario}} this way. Diddy Kong has trouble from opposing campers, like {{SSBB|Snake}} and {{SSBB|Falco}}, as their grenades and lasers respectively shut down his neutral game.
===Notable players===
===Notable players===
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|To fit these guidelines]]}}
:''See also: [[:Category:Diddy Kong players (SSBB)]]''
:''See also: [[:Category:Diddy Kong players (SSBB)]]''
*{{Sm|ADHD|USA}} - One of the most nationally dominant players since ''Brawl'''s inception, famed as one of {{Sm|Mew2King}} and {{Sm|ZeRo}}'s most difficult opponents.
*{{Sm|ADHD|USA}} - One of the most nationally dominant players since ''Brawl'''s inception, famed as one of {{Sm|Mew2King}} and {{Sm|ZeRo}}'s most difficult opponents.
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After meeting up with Samus and Pikachu, Diddy Kong tries to stop the [[R.O.B. Squad]] members who are setting off [[Subspace Bomb]]s. He shrieks at R.O.B. to do something, but {{SSBB|R.O.B.}} just slumps in sadness. Captain Falcon calls his [[Falcon Flyer]] to escape the doomed factory. They all pile into the ship while [[Meta Ridley]] appears. Diddy can be chosen to fight this boss. After Meta Ridley is defeated, Diddy helps the heroes as the continue their journey into Subspace.
After meeting up with Samus and Pikachu, Diddy Kong tries to stop the [[R.O.B. Squad]] members who are setting off [[Subspace Bomb]]s. He shrieks at R.O.B. to do something, but {{SSBB|R.O.B.}} just slumps in sadness. Captain Falcon calls his [[Falcon Flyer]] to escape the doomed factory. They all pile into the ship while [[Meta Ridley]] appears. Diddy can be chosen to fight this boss. After Meta Ridley is defeated, Diddy helps the heroes as the continue their journey into Subspace.


At the entrance to Subspace all the characters (except {{SSBB|Wario}}, {{SSBB|King Dedede}}, {{SSBB|Bowser}}, {{SSBB|Luigi}}, {{SSBB|Ness}}, {{SSBB|Ganondorf}}, {{SSBB|Sonic}} and, to a lesser extent, {{SSBB|Wolf}}, {{SSBB|Toon Link}} and {{SSBB|Jigglypuff}}) are all preparing to invade the subspace. After Ganondorf and Master Hand are defeated by Tabuu, Diddy and the rest of the heroes catch a glimpse of the evil power among them. In a single blow Tabuu defeats all of the characters and turned them into trophies. He is later revived by Kirby, Ness, King Dedede and Luigi and joins them to defeat Tabuu, with help from Sonic. After Tabuu's defeat, the pieces of the [[World of Trophies]] return to their original places, except for The Isle of the Ancients, due to the huge number of Subspace Bombs going off simultaneously taking it beyond repair.  
At the entrance to Subspace all the characters (except {{SSBB|Wario}}, {{SSBB|King Dedede}}, {{SSBB|Bowser}}, {{SSBB|Luigi}}, {{SSBB|Ness}}, {{SSBB|Ganondorf}}, {{SSBB|Sonic}} and, to a lesser extent, {{SSBB|Wolf}}, {{SSBB|Toon Link}} and {{SSBB|Jigglypuff}}) are all preparing to invade the subspace. After Ganondorf and Master Hand are defeated by Tabuu, Diddy and the rest of the heroes catch a glimpse of the evil power among them. In a single blow Tabuu defeats all of the characters and turned them into trophies. He is later revived by Kirby, Ness, King Dedede and Luigi and joins them to defeat Tabuu, with help from Sonic. After Tabuu's defeat, the World Of Trophies returns to its original place (except for The Isle Of The Ancients, the huge Subspace explosion combined by the huge number of Subspace Bombs has taken it beyond repair).


===Playable appearances===
===Playable appearances===
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*Wrinkly Kong: [Battering] resistance +4
*Wrinkly Kong: [Battering] resistance +4


==In Solo Modes==
==In [[Event Matches]]==
==={{SSBB|Classic Mode}}===
===Solo Events===
In Classic Mode, Diddy Kong can appear as an opponent or ally in Stage 2 along with {{SSBB|Yoshi}} and {{SSBB|Donkey Kong}} on {{SSBB|Yoshi's Island}}, [[Rumble Falls]], or [[75m]] (with the latter available if it has been unlocked). Diddy Kong can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 2.
 
===[[All-Star Mode]]===
In All-Star Mode, Diddy Kong is fought in Stage 3 alongside {{SSBB|Donkey Kong}} on [[Rumble Falls]] or [[75m]] (with the latter available if it has been unlocked).
 
===[[Event Match]]es===
====Solo Events====
*'''[[Event 7: Diddy Kong Panic]]''': The player controls {{SSBB|Donkey Kong}} and must defeat 15 tiny Diddy Kongs on [[Mario Circuit (SSBB)|Mario Circuit]].
*'''[[Event 7: Diddy Kong Panic]]''': The player controls {{SSBB|Donkey Kong}} and must defeat 15 tiny Diddy Kongs on [[Mario Circuit (SSBB)|Mario Circuit]].
*'''[[Event 9: The Monster Beneath the Earth]]''': {{SSBB|Ike}} must defeat two Diddy Kongs before the reaching the underground section of [[Castle Siege]]. Failing to do so makes the player also face a giant {{SSBB|Donkey Kong}}.
*'''[[Event 9: The Monster Beneath the Earth]]''': {{SSBB|Ike}} must defeat two Diddy Kongs before the reaching the underground section of [[Castle Siege]]. Failing to do so makes the player also face a giant {{SSBB|Donkey Kong}}.
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*'''[[Event 22: Monkeys Unite]]''': The player controls Diddy Kong, who is aided by a giant {{SSBB|Donkey Kong}}, and must defeat {{SSBB|Sheik}} and {{SSBB|Lucario}} on [[Rumble Falls]].
*'''[[Event 22: Monkeys Unite]]''': The player controls Diddy Kong, who is aided by a giant {{SSBB|Donkey Kong}}, and must defeat {{SSBB|Sheik}} and {{SSBB|Lucario}} on [[Rumble Falls]].


====Co-Op Events====
===Co-op Events===
*'''[[Co-Op Event 4: The DK Tag Calamity]]''': Both {{SSBB|Donkey Kong}} and Diddy Kong are tiny and must defeat one Donkey Kong and four Diddy Kongs on Mario Circuit.
*'''[[Co-Op Event 4: The DK Tag Calamity]]''': Both {{SSBB|Donkey Kong}} and Diddy Kong are tiny and must defeat one Donkey Kong and four Diddy Kongs on Mario Circuit.
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]]
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]]
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Ending Images]]===
<center>
<gallery>
Diddy Kong Congratulations Screen Classic Mode Brawl.png|Classic Mode
Diddy Kong Congratulations Screen All-Star Brawl.png|All-Star Mode
</gallery>
</center>


==[[Trophies]]==
==[[Trophies]]==
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|{{Head|Diddy Kong|g=SSBB|s=25px|cl=Blue}}
|{{Head|Diddy Kong|g=SSBB|s=25px|cl=Blue}}
|}
|}
==Gallery==
<gallery>
SSBBDojoDiddyKong1.jpg|[[Taunt]]ing next to {{SSBB|Squirtle}} on [[Pokémon Stadium 2]].
SSBBDojoDiddyKong.jpg|Posing on [[Rumble Falls]].
SSBBDojoDiddyKong3.jpg|[[Crouching]] on [[Delfino Plaza]].
SSBBDojoDiddyKong4.jpg|Using his [[neutral attack]] on {{SSBB|Link}} on [[Smashville]].
</gallery>


==Trivia==
==Trivia==
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*Diddy Kong's voice borrows some sound clips from  {{iw|mariowiki|Ukiki}} in '' {{iw|mariowiki|Super Mario 64}}''.
*Diddy Kong's voice borrows some sound clips from  {{iw|mariowiki|Ukiki}} in '' {{iw|mariowiki|Super Mario 64}}''.
*Diddy Kong, {{SSBB|Samus}}, {{SSBB|Fox}}, {{SSBB|Pikachu}} and {{SSBB|Lucas}} are the only characters in the Subspace Emissary to fight more than two bosses (excluding boss recreations in The Great Maze). Diddy Kong can be chosen to fight [[Rayquaza]] at [[The Lake]], [[Meta Ridley]] at [[The Subspace Bomb Factory (Part II)]], and [[Tabuu]] in the final battle at Tabuu's Residence.
*Diddy Kong, {{SSBB|Samus}}, {{SSBB|Fox}}, {{SSBB|Pikachu}} and {{SSBB|Lucas}} are the only characters in the Subspace Emissary to fight more than two bosses (excluding boss recreations in The Great Maze). Diddy Kong can be chosen to fight [[Rayquaza]] at [[The Lake]], [[Meta Ridley]] at [[The Subspace Bomb Factory (Part II)]], and [[Tabuu]] in the final battle at Tabuu's Residence.
*Diddy Kong's inclusion marks the {{uv|Donkey Kong}} universe the first sub-universe to introduce another playable character.
**His inclusion also marks the first time to introduce a fighter created outside Japan.
*Going frame-by-frame on Diddy's up-inputted victory pose, one can see that the Rocketbarrel Pack simply shrinks down to nothing, rather than flying away.
*Going frame-by-frame on Diddy's up-inputted victory pose, one can see that the Rocketbarrel Pack simply shrinks down to nothing, rather than flying away.


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