Editing Diddy Kong (SSBB)/Moveset
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| Latest revision | Your text | ||
| Line 6: | Line 6: | ||
|colspan="2"|'''Segment''' | |colspan="2"|'''Segment''' | ||
|'''Damage''' | |'''Damage''' | ||
| | |<span class="explain" title="90=straight up, 180=behind">'''Angle'''</span> | ||
|colspan="2"|'''Hit Frames''' | |colspan="2"|'''Hit Frames''' | ||
| | |<span class="explain" title="Base knockback">'''BKB'''</span> | ||
| | |<span class="explain" title="Knockback growth">'''KBG'''</span> | ||
| | |<span class="explain" title="Weight-based knockback">'''WBKB'''</span> | ||
|colspan="2"| | |colspan="2"|<span class="explain" title="For applying stickers">'''Type'''</span> | ||
|- | |- | ||
|rowspan="11"|[[Neutral attack]]||rowspan="11"| ||rowspan="11"|Slaps twice, then turns around and kicks with one foot and keeps it raised, while repeatedly hitting by lashing his tail out. First hit can set-up a grab if jab-cancel or even a buffered down smash.||rowspan="3"|Hit 1||Hand||rowspan="3"|3%||80||rowspan="3"|3||rowspan="3"|4||rowspan="3"|0||rowspan="3"|100||rowspan="3"|10||rowspan="3"|{{AttackType|type=Hand|effect=Normal|t=3}} | |rowspan="11"|[[Neutral attack]]||rowspan="11"| ||rowspan="11"|Slaps twice, then turns around and kicks with one foot and keeps it raised, while repeatedly hitting by lashing his tail out. First hit can set-up a grab if jab-cancel or even a buffered down smash.||rowspan="3"|Hit 1||Hand||rowspan="3"|3%||80||rowspan="3"|3||rowspan="3"|4||rowspan="3"|0||rowspan="3"|100||rowspan="3"|10||rowspan="3"|{{AttackType|type=Hand|effect=Normal|t=3}} | ||