Editing Diddy Kong (PM)
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Latest revision | Your text | ||
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*{{buff|Forward tilt deals more damage when angled upwards.}} | *{{buff|Forward tilt deals more damage when angled upwards.}} | ||
**{{buff|It now has a hitbox on Diddy's body that deals slightly less damage.}} | **{{buff|It now has a hitbox on Diddy's body that deals slightly less damage.}} | ||
*{{nerf|The base knockback of Diddy's up smash has been lowered.}} | *{{nerf|The base knockback of Diddy's up smash has been lowered.}} | ||
**{{nerf|It also has more endlag.}} | **{{nerf|It also has more endlag.}} | ||
*{{nerf|Diddy's neutral aerial has been weakened overall.}} | *{{nerf|Diddy's neutral aerial has been weakened overall.}} | ||
**{{buff|It deals slightly more damage.}} | **{{buff|It deals slightly more damage.}} | ||
*{{buff|Forward aerial deals more damage.}} | |||
*{{nerf|Down aerial has a slightly smaller hitbox.}} | *{{nerf|Down aerial has a slightly smaller hitbox.}} | ||
*{{nerf|Up throw deals less damage.}} | *{{nerf|Up throw deals less damage.}} | ||
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*{{nerf|The number of Banana Peels that can be on the stage at once has been reduced from 2 to 1.}} | *{{nerf|The number of Banana Peels that can be on the stage at once has been reduced from 2 to 1.}} | ||
*{{change|The damage from the first two hits of Diddy's up smash has been lessened, but the last hit gives more damage to compensate.}} | *{{change|The damage from the first two hits of Diddy's up smash has been lessened, but the last hit gives more damage to compensate.}} | ||
*{{change|The rocketbarrels no longer explode whenever it hits a character/stage. Instead, it will explode after 3 seconds of being detached.}} | *{{change|The rocketbarrels no longer explode whenever it hits a character/stage. Instead, it will explode after 3 seconds of being detached.}} | ||
===v3.6 Beta=== | ===v3.6 Beta=== |