Editing Diddy Kong (PM)

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*{{buff|Forward tilt deals more damage when angled upwards.}}
*{{buff|Forward tilt deals more damage when angled upwards.}}
**{{buff|It now has a hitbox on Diddy's body that deals slightly less damage.}}
**{{buff|It now has a hitbox on Diddy's body that deals slightly less damage.}}
*{{buff|Forward aerial deals more damage.}}
*{{nerf|The base knockback of Diddy's up smash has been lowered.}}
*{{nerf|The base knockback of Diddy's up smash has been lowered.}}
**{{nerf|It also has more endlag.}}
**{{nerf|It also has more endlag.}}
*{{nerf|Diddy's neutral aerial has been weakened overall.}}
*{{nerf|Diddy's neutral aerial has been weakened overall.}}
**{{buff|It deals slightly more damage.}}
**{{buff|It deals slightly more damage.}}
*{{buff|Forward aerial deals more damage.}}
*{{nerf|Down aerial has a slightly smaller hitbox.}}
*{{nerf|Down aerial has a slightly smaller hitbox.}}
*{{nerf|Up throw deals less damage.}}
*{{nerf|Up throw deals less damage.}}
Line 170: Line 170:
*{{nerf|The number of Banana Peels that can be on the stage at once has been reduced from 2 to 1.}}
*{{nerf|The number of Banana Peels that can be on the stage at once has been reduced from 2 to 1.}}
*{{change|The damage from the first two hits of Diddy's up smash has been lessened, but the last hit gives more damage to compensate.}}
*{{change|The damage from the first two hits of Diddy's up smash has been lessened, but the last hit gives more damage to compensate.}}
*{{change|The rocketbarrels no longer explode whenever it hits a character/stage. Instead, it will explode after 3 seconds of being detached.}}
*{{change|The rocketbarrels no longer explode whenever it hits a character/stage. Instead, it will explode after 3 seconds of being detached.}}  


===v3.6 Beta===
===v3.6 Beta===

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