Editing Diddy Kong (PM)
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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Diddy Kong | |name = Diddy Kong | ||
|image | |image = [[File:Diddy Kong SSBB.jpg|250px]] | ||
|mod = Project M | |mod = Project M | ||
|base = SSBB | |base = SSBB | ||
|moveset1 = Diddy Kong (SSBB) | |moveset1 = Diddy Kong (SSBB) | ||
}} | }} | ||
'''Diddy Kong''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He is currently ranked 4th out of 41 on the [[Project M#Tier list|official]] [[tier list]], a slight improvement where he is ranked 4th out of 38 in ''Brawl'' | '''Diddy Kong''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He is currently ranked 4th out of 41 on the [[Project M#Tier list|official]] [[tier list]], a slight improvement where he is ranked 4th out of 38 in ''Brawl''. | ||
==Attributes== | ==Attributes== | ||
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Regarding item play, Diddy Kong has a ridiculously deep and distinct tool kit with which he can outwit his opponents. | Regarding item play, Diddy Kong has a ridiculously deep and distinct tool kit with which he can outwit his opponents. | ||
[https://www.youtube.com/watch?v=Ireewg1eMrs&t=5s Link to learn about some item tools] | |||
[https://www.youtube.com/watch?v=4RZ5KBuk1pM Junebug Diddy Kong guide] | |||
The vast majority of Diddy Kong discussion takes place on discord. [https://discord.gg/sYab4AQ Click here to join the Project M Diddy Kong discord] | |||
==Changes from ''Brawl'' to ''PM''== | ==Changes from ''Brawl'' to ''PM''== | ||
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===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Diddy Kong is now more expressive while idling as his old down taunt is now apart of his idle animation and he now makes noises during his original idle pose.}} | *{{change|Diddy Kong is now more expressive while idling as his old down taunt is now apart of his idle animation and he now makes noises during his original idle pose.}} | ||
*{{change|His up [[taunt]] has been replaced with a juggling animation, as a reference to his idle animation in ''Donkey Kong Country 2''. Diddy will continue to juggle as long as the taunt button is held. His previous up taunt is moved to his down taunt.}} | *{{change|His up [[taunt]] has been replaced with a juggling animation, possibly as a reference to his idle animation in ''Donkey Kong Country 2''. Diddy will continue to juggle as long as the taunt button is held. His previous up taunt is moved to his down taunt.}} | ||
*{{change|For his side taunt, Diddy now leans his head forward and puts a hand in his mouth with a burly expression, as if trying to contain his laughter from a foe (using the same SFX as the original side taunt).}} | *{{change|For his side taunt, Diddy now leans his head forward and puts a hand in his mouth with a burly expression, as if trying to contain his laughter from a foe (using the same SFX as the original side taunt).}} | ||
*{{change|One of Diddy's victory poses now involves him wearing sunglasses while dancing around to the music playing on his beatbox, similar to his victory animation in ''Donkey Kong Country 2''.}} | *{{change|One of Diddy's victory poses now involves him wearing sunglasses while dancing around to the music playing on his beatbox, similar to his victory animation in ''Donkey Kong Country 2''.}} | ||
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*{{buff|Diddy's [[air speed]] is faster (0.82 → 1.0).}} | *{{buff|Diddy's [[air speed]] is faster (0.82 → 1.0).}} | ||
*{{buff|Diddy's [[traction]] is higher (0.484 → 0.6).}} | *{{buff|Diddy's [[traction]] is higher (0.484 → 0.6).}} | ||
*{{change|Relative to the cast, Diddy's falling speed was drastically increased (1.43 → 2.55), going from | *{{change|Relative to the cast, Diddy's falling speed was drastically increased (1.43 → 2.55), going from a 15th fastest faller out of 39 characters to the 5th fastest faller out of 41. While this dramatically increases his vertical endurance, it makes him more susceptible to combos despite being a small lighter-middleweight.}} | ||
*{{change|Diddy's gravity is higher (0.092 → 0.12) which improves his endurance but makes him more susceptible to combos.}} | *{{change|Diddy's gravity is higher (0.092 → 0.12) which improves his endurance but makes him more susceptible to combos.}} | ||
*{{nerf|Diddy's double jump is lower.}} | *{{nerf|Diddy's double jump is lower.}} | ||
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*{{nerf|The first hit of forward Smash deals less damage (5% → 4%) and has more startup lag (frame 12 → 14). The second hit also has a shorter duration (3 frames → 2)}} | *{{nerf|The first hit of forward Smash deals less damage (5% → 4%) and has more startup lag (frame 12 → 14). The second hit also has a shorter duration (3 frames → 2)}} | ||
*{{buff|Up smash links much better and is a stronger KO move. It also has a longer duration (frames 5-22 → 5-25).}} | *{{buff|Up smash links much better and is a stronger KO move. It also has a longer duration (frames 5-22 → 5-25).}} | ||
*{{nerf|Up smash deals | *{{nerf|Up smash deals slighty lower damage (16% → 15%) and has more end lag (FAF 50 → 53).}} | ||
*{{buff|Down smash has slightly stronger knockback and the back hit deals more damage (12% → 13%). It also has less end lag (FAF 52 → 44).}} | *{{buff|Down smash has slightly stronger knockback and the back hit deals more damage (12% → 13%). It also has less end lag (FAF 52 → 44).}} | ||
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*{{nerf|Standing and pivot grabs have more startup lag (frame 6 (standing) frame 8 (pivot) → 7/9).}} | *{{nerf|Standing and pivot grabs have more startup lag (frame 6 (standing) frame 8 (pivot) → 7/9).}} | ||
*{{buff|Back throw has slightly more KO potential.}} | *{{buff|Back throw has slightly more KO potential.}} | ||
*{{buff|Up throw does more damage (9% → 10%). The changes in ''Project M's'' physics also allows Diddy to [[chain grab]] with up throw | *{{buff|Up throw does more damage (9% → 10%) and is a slightly stronger KO move. The changes in ''Project M's'' physics also allows Diddy to [[chain grab]] with up throw}} | ||
*{{buff|Pummel does slightly more damage (2% → 3%).}} | *{{buff|Pummel does slightly more damage (2% → 3%).}} | ||
*{{nerf|Down throw does slightly less damage (9% → 8%).}} | *{{nerf|Down throw does slightly less damage (9% → 8%).}} | ||
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**{{nerf|Only one banana can be out at a time rather than two. They also have a shorter duration.}} | **{{nerf|Only one banana can be out at a time rather than two. They also have a shorter duration.}} | ||
==Revisions== | ==Revisions== | ||
===v2.6b=== | ===v2.6b=== | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
=== | ===Notable players=== | ||
*{{Sm|Aero|USA}} - Formerly ranked as high as 5th on the SoCal ''Project M'' Power Rankings. Ranked 27th on the PMRank 2016. | |||
*{{Sm|BaconPancakes|USA}} - The best Diddy Kong player in the world; ranked 16th on the PMRank 2017. | |||
*{{Sm|Bladewise|USA}} - Uses Diddy Kong as a secondary. Ranked 1st on the Washington ''Project M'' Power Rankings. | |||
*{{Sm|Aero|USA}} - Formerly ranked as high as 5th on the SoCal ''Project M'' Power Rankings. Ranked 27th on | *{{Sm|Boss|USA}} | ||
*{{Sm|BaconPancakes|USA}} - The best Diddy Kong player in the world | *{{Sm|DiSQO_BuNNY|USA}} | ||
*{{Sm|Junebug|USA}} - | *{{Sm|DLA|USA}} | ||
*{{Sm|Luck|USA}} - Ranked | *{{Sm|Envy|USA}} - Plays Diddy Kong often along with Ike. Ranked 14th on the PMRank 2016 and 8th on the NY/NJ Project M Power Rankings. | ||
*{{Sm| | *{{Sm|Junebug|USA}} - One of the two best Diddy Kong players in the world and was widely considered to be the best Diddy Kong player in the world from 2014-2016. Ranked 3rd on the [[MD/VA Power Rankings|MD/VA ''Project M'' Power Rankings]] and 27th on the [[PMRank 2017]]. | ||
*{{Sm| | *{{Sm|Luck|USA}} - Ranked 40th on the PMRank 2016 and 2nd on the DFW ''Project M'' Power Rankings. | ||
*{{Sm|NinjaLink|USA}} | |||
*{{Sm|Seagull Joe|USA}} - Placed 7th at [[The Flex Zone]], 7th at [[EVO 2015]], 13th at [[Paragon Los Angeles 2015]], and 17th at [[SuperNova]]. | |||
==Alternate costumes== | ==Alternate costumes== | ||
Diddy Kong's alternate costumes remain unchanged from ''Brawl'', except for a new orange costume that makes him look like Funky Kong in the ''Donkey Kong Country'' TV series. | |||
Diddy Kong's alternate costumes remain unchanged from ''Brawl'', except for a new orange costume that makes him look like | |||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
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|[[File:DiddyKongHeadOrangePM.png]] | |[[File:DiddyKongHeadOrangePM.png]] | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
*Diddy Kong was the only character in ''Project M'' that didn't have an alternate costume or any new recolorings prior to the 3.6 Beta. | *Diddy Kong was the only character in ''Project M'' that didn't have an alternate costume or any new recolorings prior to the 3.6 Beta. | ||
**This still applies to {{PM|Wario}} | **This still applies to {{PM|Wario}}, but it's impossible to give him a new costume as he has 12 different ones. | ||
*Diddy Kong's peanuts have 1 hp, and thus can be broken by {{PM|Fox}}'s lasers. | *Diddy Kong's peanuts have 1 hp, and thus can be broken by {{PM|Fox}}'s lasers. | ||
{{Project M}} | {{Project M}} | ||
[[Category:Diddy Kong]] | [[Category:Diddy Kong]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |