Editing Diddy Kong (PM)
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*{{nerf|Standing and pivot grabs have more startup lag (frame 6 (standing) frame 8 (pivot) → 7/9).}} | *{{nerf|Standing and pivot grabs have more startup lag (frame 6 (standing) frame 8 (pivot) → 7/9).}} | ||
*{{buff|Back throw has slightly more KO potential.}} | *{{buff|Back throw has slightly more KO potential.}} | ||
*{{buff|Up throw does more damage (9% → 10%). The changes in ''Project M's'' physics also allows Diddy to [[chain grab]] with up throw | *{{buff|Up throw does more damage (9% → 10%) and is a slightly stronger KO move. The changes in ''Project M's'' physics also allows Diddy to [[chain grab]] with up throw}} | ||
*{{buff|Pummel does slightly more damage (2% → 3%).}} | *{{buff|Pummel does slightly more damage (2% → 3%).}} | ||
*{{nerf|Down throw does slightly less damage (9% → 8%).}} | *{{nerf|Down throw does slightly less damage (9% → 8%).}} |