Editing Diddy Kong (PM)

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*{{change|All of Diddy's aerials now have sourspots as opposed to just his forward air.}}  
*{{change|All of Diddy's aerials now have sourspots as opposed to just his forward air.}}  
*{{change|Diddy now only makes a noise when performing down aerial}}
*{{change|Diddy now only makes a noise when performing down aerial}}
*{{buff|Neutral aerial is considerably stronger, dealing twice the former damage (6% → 13% (clean), 9% (late)). It also has less startup lag (frame 6 → 4).}}
*{{buff|Neutral aerial is considerably stronger, dealing twice the former damage (6% → 13% (clean), 9% (late)). It also has less startup lag (frame 6 → 4)}}
*{{nerf|Since neutral aerial now has a sourspot, the sweetspot has a shorter duration (frames 6-20 → 4-7). It also has more landing lag (13 frames → 16).}}
*{{nerf|Since neutral aerial now has a sourspot, the sweetspot has a shorter duration (frames 6-20 → 4-7). It also has more landing lag (13 frames → 16)}}
*{{buff|Forward air has more knockback less landing lag (30 frames → 22), and nows sends opponents in the [[Sakurai angle]]. The sweetspot also deals more damage (14% → 15%).}}  
*{{buff|Forward air has more knockback less landing lag (30 frames → 22), and nows sends opponents in the [[Sakurai angle]]. The sweetspot also deals more damage (14% → 15%).}}  
*{{nerf|Forward aerial has a shorter duration (frames 6-9 (clean), 10-16 (late) → 6-7/8-14).}}
*{{nerf|Forward aerial has a shorter duration (frames 6-9 (clean), 10-16 (late) → 6-7/8-14)}}
*{{buff|Back aerial does more damage (9% → 12% (foot) 11% (leg)).}}
*{{buff|Back air does more damage (9% → 12% (foot) 11% (leg)).}}
*{{nerf|Back aerial has less KO power and more landing lag (12 frames → 16). He can also no longer perform two back aerials in a short hop due to his higher fall speed.}}
*{{nerf|Back aerial has less KO power and more landing lag (12 frames → 16). He can also no longer perform two back aerials in a short hop due to his higher fall speed.}}
*{{buff|Up aerial does slightly more damage (11% → 12%).}}
*{{buff|Up aerial does slightly more damage (11% → 12%).}}
*{{nerf|Up aerial's new sourspot deals less damage (11% → 8%). It also has more startup lag (frame 3 → 5) and the sweetspot has a shorter duration (5 frames → 3).}}
*{{nerf|Up aerial's new sourspot deals less damage (11% → 8%). It also has more startup lag (frame 3 → 5) and the sweetspot has a shorter duration (5 frames → 3)}}
*{{change|Up aerial has weaker but more horizontal knockback now sending opponents in the Sakurai angle (100° → 361°). This hinders its juggling potential but makes it more useful for [[edgeguarding]].}}
*{{change|Up aerial has weaker but more horizontal knockback now sending opponents in the Sakurai angle (100° → 361°). This hinders its juggling potential but makes it more useful for [[edgeguarding]].}}
*{{buff|Down aerial has faster start-up (frame 13 → frame 10), less landing lag (30 frames → 25) and does more damage (12% → 15% (fists), 14% (arms)), making the meteor smash stronger.}}
*{{buff|Down aerial has faster start-up (frame 13 → frame 10), less landing lag (30 frames → 25) and does more damage (12% → 15% (fists), 14% (arms)), making the meteor smash stronger.}}

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